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#511671 Work in progress: 3d modeling

Posted by al17 on 25 March 2011 - 03:49 PM in Return to Trademeet

Big quest (White Plume Mountain): 0% -> 25% -> 50% -> 65% -> 80 -> 95%


A screenshot of the new WPM forest area.

Posted Image



#511320 Work in progress: 3d modeling

Posted by al17 on 21 March 2011 - 04:57 PM in Return to Trademeet

White Plume Moutain dungeon is ready, I only need two-three days to render it (too many lights and water).

However, I decided to add a forest area you need to explore to enter the dungeon and so White Plume Moutain is only 80%.


Example:


Posted Image
White Plume Moutain



#510693 Little question about Gladiator Kit

Posted by al17 on 14 March 2011 - 08:22 AM in Return to Trademeet

moreover, a legitimate reason for export/importing a character is if you're playing multiplayer and use the 'pregenerate' function to avoid making the other players wait while you reroll for five minutes.


I would say you are right. I'll fix this bug. Thanks for your report, Le Magos.



#510446 Work in progress: 3d modeling

Posted by al17 on 11 March 2011 - 04:48 PM in Return to Trademeet

Big quest (White Plume Mountain): 0% -> 25% -> 50% -> 65%



#510445 Little question about Gladiator Kit

Posted by al17 on 11 March 2011 - 04:45 PM in Return to Trademeet

I have "several" mods installed, could one be the origine of this ?


No, I don't think so.

It could be a bg2 bug: when you import your character, the game "forget" the old AC bonus and it gives +1, +2, +3, etc AC again. If I'm right, this kit mod is not the only one affected by this bug.

Did you check your Saving Throws and Magic Resistance too? You'll probably find that they are -4 and -30%.

However, I won't fix this bug. I think that export/import/export/import/etc your character is a sort of cheat. There's no reason to do that. If you really want to cheat, Shadow keeper is easier.



#509522 Work in progress: 3d modeling

Posted by al17 on 27 February 2011 - 04:43 PM in Return to Trademeet

Big quest (White Plume Mountain): 0% -> 25% -> 50%



#509144 Work in progress: 3d modeling

Posted by al17 on 24 February 2011 - 03:39 AM in Return to Trademeet

I know very few people are still interested in this mod, but I decided to finish it and a "work in progess" topic could be somehow useful, maybe just for me.



RTT will count one main quest and at least three big side quests.


The main quest will take place in Trademeet, Candlekeep and it will finish in Murann.

The first big side quest will be in a castle.

The second one will be an old Ad&d PnP Ravenloft module "Night of the walking dead". It can be found here: http://www.wizards.c...files/notwd.pdf

The third one will be another old famous adventure "White Plume Mountain" ( http://www.wizards.c...nd/oa/20051207a )



I spent the last 70 days working exclusively on 3d modeling and the result is:


Trademeet: 100%
Main quest before leaving Trademeet: 0%
Main quest after leaving Trademeet: 0%
Big quest (castle): 100%
Big quest (Night of the walking dead): 80% -> 85% -> DONE
Big quest (White Plume Mountain): 0% -> 25% -> 50% -> 65% -> 80% -> 95%
Medium and mini-quests (all together): 95%

I can say I'm near 60% -> 65%


Two examples:



Posted Image
White Plume Moutain

Posted Image
White Plume Moutain



#508591 The future of this mod

Posted by al17 on 17 February 2011 - 03:54 PM in Return to Trademeet

3d modeling/rendering

Big quest ("Night of the walking dead"): 80% -> 85% -> DONE




New 3d modeling topic - http://www.shsforums...ss-3d-modeling/



#507987 The future of this mod

Posted by al17 on 10 February 2011 - 04:51 PM in Return to Trademeet

And the third big side quest will be... White Plume Mountain ( http://www.wizards.c...nd/oa/20051207a )



#507985 Screenshots

Posted by al17 on 10 February 2011 - 04:42 PM in Classic Adventures

Really, really impressive.

However, don't you think that the counter in the first picture is a little too big? And what about the table near the heater in the second picture?



#507450 The future of this mod

Posted by al17 on 04 February 2011 - 04:23 PM in Return to Trademeet

I think I should write a few lines about Return 2 Trademeet.

Next version of Return 2 Trademeet (that 2 refers to the version) will be a totally new mod. I can say that only the name of mod will be the same.


The old storyline was short, linear and common. The new storyline will be long, exciting and interesting.

Every single area will be 3d rendered. Say goodbye to Baldur'Gate, Icewind Dale or Planescape collage.

Dialogs will be deeper and they will make you remember Planescape.




And now what Return 2 Trademeet won't be.

There won't be many big side quests. That's easy to explain: a big side quest needs many areas and many areas need a lot of work.

However, R2T will count at least three big side quests.

The first one will be in a castle.

The second one will be an old Ad&d PnP Ravenloft module "Night of the walking dead". It can be found here: http://www.wizards.c...files/notwd.pdf

The third one will probably be another old PnP module.



I spent the last 50 days working exclusively on 3d modeling and the result is:


Trademeet: 100%
Main quest before leaving Trademeet: 0%
Main quest after leaving Trademeet: 0%
Big quest (castle): 100%
Big quest (NOTWD): 80%
Big quest (?): 0%
Medium and mini-quests (all together): 95%

I can say I'm near 60%.


Two examples:



Posted Image
Night of the walking dead

Posted Image
Big quest in a castle



#506177 The future of this mod

Posted by al17 on 25 January 2011 - 03:41 AM in Return to Trademeet

45 days and I can confirm that RTT is absolutely in progress.

A new, intricated and deeper storyline is ready (to say the truth it's ready since 2008), as well as new quests.

I'm working on new areas now. I'm at about 50%.

Next week I'll be more exhaustive.

bye.



#502688 The future of this mod

Posted by al17 on 10 December 2010 - 07:19 AM in Return to Trademeet

UPDATE 12/10/2010

Even if this mod seemed to be (quite) abandoned, it's still alive... again.

UPDATE (old)

Even if this mod seemed to be alive, it's (quite) abandoned.

One year ago the new version was at 50%. Today is at 51%. However I can't say the mod is completely abandoned; someday I could decide to finish it.


Someday is today.