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#575646 BiG World Setup (an attempt to update the program)

Posted by William Imm on 24 February 2015 - 03:02 PM in Mega Mod Help

There's a problem with the Classic Adventures installer that causes Au3 to crash. To fix this, these lines in the Select.txt:

 

 

STD;BG1Sounds;0;20;0111;
STD;BG1Sounds;1;20;0111;
STD;BG1Sounds;2;20;0111;
STD;BG1Sounds;3;20;0111;
MUC;BG1Sounds;Init;20;0111;
MUC;BG1Sounds;4;20;0111;
MUC;BG1Sounds;5;20;0000;
STD;BG1Sounds;6;20;0000;
STD;BG1Sounds;7;20;0000;

 

 

need to be changed to this:

 

 

STD;BG1Sounds;0;13;0111;
STD;BG1Sounds;1;13;0111;
STD;BG1Sounds;2;13;0111;
STD;BG1Sounds;3;13;0111;
MUC;BG1Sounds;Init;13;0111;
MUC;BG1Sounds;4;13;0111;
MUC;BG1Sounds;5;13;0000;
STD;BG1Sounds;6;13;0000;
STD;BG1Sounds;7;13;0000;



#569324 Walkthrough for Installing the Big World Project via the Big World Set

Posted by William Imm on 04 June 2014 - 04:19 PM in Mega Mod Help

Wait, the one component you disable normally is the one that makes it less likely for your party to get gibbed, and thrus, unressuractable? Wow, you really do want your party dead.

As for BG Graphics Overhaul, the author decided to mirror on Dropbox until the BG Graphics download is back up on SHS. Download the fixed bggraphics.tph too.



#569323 BALDUR'S GATE BWS

Posted by William Imm on 04 June 2014 - 04:14 PM in Mega Mod Help

Actually, that's a Sword Coast Stratagems component. The component either letting you skip the game via the guard, or removing the obvious tutorial monks in Candlekeep.



#569205 Baldur's Gate Graphics Overhaul

Posted by William Imm on 01 June 2014 - 07:11 AM in BG Graphics Overhaul

Then again, it really does feel like it's taking forever for the new version to be admin approved. It's really the only thing that's holding up my megamod installation from happeneing, given how really beneficial the mod is.

Yovaneth, can you mirror your BG Graphics releases somewhere else, so that during the time period of release approval, it does not hold up any future installations using your mod?



#569164 Brendan's collected mods are here

Posted by William Imm on 31 May 2014 - 10:47 AM in Mega Mod Help

Containers, and a special sword meant for druids. It really does look like the mods can easially be merged together, including TRAficiation. I know that Unique Containers uses all of Brenda's mods and does its own balancing and placement tweaks. I really don't want the merged version to step on Unique Container's toes, so I think it should install them unmodified, or at least have a option to do so.



#569162 Baldur's Gate Graphics Overhaul

Posted by William Imm on 31 May 2014 - 10:41 AM in BG Graphics Overhaul

The link doesn't seem to work for me, says the file isn't found. I'm not sure what's up with that.



#569104 BALDUR'S GATE BWS

Posted by William Imm on 30 May 2014 - 04:34 AM in Mega Mod Help

I'm not sure if this is weird timing or what, since after the whole part about recovering a few RPG Dungeon mods, this got posted to the IE Modding News.



#568997 BALDUR'S GATE BWS

Posted by William Imm on 28 May 2014 - 04:06 AM in Mega Mod Help

Cahir, see if you can upload Super Firkaag v15 to Dropbox or similiar for the time being (at least until someone hosts it on SHS or similiar).

To any others who might be viewing this thread, do you happen to have a copy of Improved Asylum v101 (ImpAsylumV101.exe)? If so, please share it with us.



#568982 BALDUR'S GATE BWS

Posted by William Imm on 27 May 2014 - 05:45 PM in Mega Mod Help

Try PMing Usurper about those two files. Since he is running a BWP setup with nearly all the mods in existance, he likely has those two files downloaded somewhere, and may provide them to be reuploaded to one of the modding sites.