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#586276 NearInfinity

Posted by -Hurricane- on 28 January 2016 - 03:15 AM in IE Modding Tools

Tiny nitpick: The name of the thief skill "Detect illusions" should be corrected to "Detect illusion" (singular). This is the official term in the game and was confirmed in the Beamdog Localization forum (Link, requires NDA access). This applies to opcode 276 and the fields in the CHR and CRE structures, at least.



#582455 NearInfinity

Posted by -Hurricane- on 17 November 2015 - 09:56 AM in IE Modding Tools

Great release, as always. :)

Though I have one problem with NearInfinity at the moment. If I have BGII:EE loaded and try to switch to vanilla BG1, I cannot click on anything anymore. I need to quit and restart the app. When I restart, BG1 is loaded up and everything works fine again. This was not caused by v1.36-20151112. It already started to happen prior to the latest release. Any help would be appreciated.

Repro steps:
1. Make sure that you have vanilla BG1 in your bookmarks
2. Make sure that the current game is BGII:EE
3. Start NearInfinity
4. Go to Game -> Bookmarked games, click on your vanilla BG1 game
5. Notice that you cannot click on anything anymore, except to close the window



#579886 NearInfinity

Posted by -Hurricane- on 27 July 2015 - 03:44 PM in IE Modding Tools

I may have found another bug in the Extended Search function:
 
  • Game: BGII:EE v1.3
  • Launch the Extended Search
  • Set resource type to ITM
  • Select the item ability filter
  • Select "Apply filters on a per ability basis"
  • Set the ability type to Ranged (2)
  • Under ability flags, select the "Add strength bonus" flag and leave "exact match" disabled
  • Click "Search"
This should search for all throwing weapons that apply the strength bonus as part of their ranged ability.

However, you only get 7 results. The search seems to only include weapons that have at least one ability effect present in their ranged ability header. It does not include weapons that have no ability effects on their ranged ability. For example, the search finds ACIDOOZ3.itm, but not ACIDOOZ2.itm.

The dependency on the presence of an ability effect sounds somewhat similar to the previous Extended Search bug (http://www.shsforums...-21#entry575394). But I don't know if it's a regression or something else.



#576134 NearInfinity

Posted by -Hurricane- on 23 March 2015 - 07:46 AM in IE Modding Tools

Understood, thanks :)



#576122 NearInfinity

Posted by -Hurricane- on 22 March 2015 - 09:02 AM in IE Modding Tools

I have a question regarding the search for references function. By default, different resource types have a different preselection of file types to search. When I change the preselected file types, the newly configured file type selection is used for all resource types. However, when I click on "Default" to revert back to the default file type selection, this doesn't give me back the default behavior where all the different resource types have their default file type selections. Instead, the default selection of the resource type I clicked "Default" on is used for all types of resources. Is this intentional?



#575813 NearInfinity

Posted by -Hurricane- on 06 March 2015 - 07:43 AM in IE Modding Tools

Also (and I don't know whether that's related) the search for references to a WAV file seems to be broken. When I click on "Find references..." and then on "Search", nothing happens.



#575784 NearInfinity

Posted by -Hurricane- on 04 March 2015 - 06:19 PM in IE Modding Tools

I absolutely love the language switching without a restart! However, while the game text changes, the WAV files don't. I have to restart manually to make NI look up the new WAV directory.



#575394 NearInfinity

Posted by -Hurricane- on 11 February 2015 - 12:11 PM in IE Modding Tools

I think I've found a bug with the extended search function. Try this:

- game: BGII:EE
- launch an extended search
- set resource type to ITM
- set filter on equipped effects to "equipped effect 1: 177 to 177"

This should search for all items that have an EFF file attached as a global effect (opcode 177).

However, the resulting list also includes items that don't use opcode 177 as a global effect but as part of their abilities, as long as these items have at least one global effect of any opcode.



#575183 BGEE Graphics Overhaul v1.3 issues

Posted by -Hurricane- on 02 February 2015 - 11:45 PM in BG Graphics Overhaul

From bggraphics.tph / bggraphics.bak:
 
    ACTION_IF FILE_EXISTS_IN_GAME ~ar6700.are~ BEGIN //If BGT
  		OUTER_SPRINT Beregost ~AR6700~
		END

    ACTION_IF FILE_EXISTS_IN_GAME ~ar6700.are~ BEGIN //If BGT
  		OUTER_SPRINT Beregost ~AR3300~	// If BG:EE
		END

I don't think the second replacement does what you want it to do. :)