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#599681 BiG World Setup (an attempt to update the program)

Posted by Torvald on 20 January 2018 - 09:45 AM in Mega Mod Help

Not sure if this is the correct forum to ask this question, but since it involves a recent BWS install, I thought I'd go ahead and ask.

 

My recent BGEE EET BWS install was showing some minor stuttering when my characters were walking, so I decided to run the generalized biffing mod.  It did not help, though, and I eventually fixed the stuttering by going into my game options, and under the Graphics settings I activated "Alternate Renderer".

 

Well, after installing generalized biffing, my game has now developed an irritating problem.  When moving my party of characters from one map area to another, the game will sometimes freeze, requiring me to restart my computer and then restart BGEE EET in order to fix the problem.  This is starting to happen more and more often, so is getting very irritating.

 

I've since learned from online posts that Generalized biffing is not really required for Enhanced Edition games, and may in fact cause problems

 

I am currently in Chapter 5 of BGEE EET.  Is it possible and safe for me to uninstall/remove Generalized Biffing to see if that will fix my game freezing when moving between map areas, or am I just stuck with the existing biffing situation?

 

Thanks.




#598880 Which WeiDu.log file Should I refer to?

Posted by Torvald on 16 December 2017 - 04:26 AM in Mega Mod Help

The Imp,

 

No, I was not using Steam to run my BWS install.  Instead, I was using an "EET" icon on my destop to run the game, which connected to the Baldur.exe file in my Baldur's Gate II Enhanced Edition folder.

 

It was just my frustration at constantly having my BWS game crash at startup (and generating a crash dump file) that I tried alternate ways to start the game, including using the Steam menu.  That's what led me eventually to doing the "verify integrity of game files" option in Steam, which in retrospect was really dumb.




#598872 Which WeiDu.log file Should I refer to?

Posted by Torvald on 15 December 2017 - 06:54 PM in Mega Mod Help

Okay, after doing a little googling, it turns out I can temporarily stop Steam from updating my games, but only while not playing them.  It seems that Steam will force updates to my games whenever they get played.  The only apparent way around this (if it's supported by the particular game) is to tell Steam to run the game in an earlier beta mode.

 

Therefore, if I do another BWS EET install now and Beamdog/Steam then releases the next v2.5 update, it will probably trash my game.  This means I might be better off waiting until after the v2.5 update gets officially released before trying to do another BWS install.

 

One possible work around might be to place Steam in offline mode, and keep it that way while playing my BWS install game.  I don't have any experience doing this, though, so am not sure it will work.  Has anyone else tried this successfully?

 

P.S.  In an attempt to get my current BWS EET install to work again, I went into Steam and told it to verify the integrity of my game files.  Well, this did cause my game to start without producing crash dump files, but it seems to have reset both my BGEE and BG2EE games back to their unmodded vanilla versions.  So it looks like my BWS install is now totally borked.  Any and all advice would be greatly appreciated.  Thanks.




#598864 Which WeiDu.log file Should I refer to?

Posted by Torvald on 14 December 2017 - 03:30 PM in Mega Mod Help

Thanks to everyone for the quick responses.

 

I play my games through Steam, so it seems that some Steam update in the past year might be the culprit for breaking my heavily modded BWS game.

 

This means I will need to uninstall my games, reinstall them, and then run a new BWS installation.  However, Beamdog recently announced they will soon release a major update (version 2.5) to BGEE and BG2EE, which will likely break my game again, unless I can find a way to keep my games from getting updated.  (Perhaps I should also wait until after version 2.5 gets released, unless the new version will cause glitches that require major updates to the mods that BWS uses.)

 

Is it possible to configure Steam to not update BGEE, SoD & BG2EE, but still update my other games?

 

If yes, exactly how do I go about telling Steam not to update BGEE, SoD and BG2EE only?

 

Thanks in advance.




#598838 Which WeiDu.log file Should I refer to?

Posted by Torvald on 13 December 2017 - 06:29 PM in Mega Mod Help

I used BWS last December to mod a game of BGEE, SoD and BG2 EE (including EET) and played it for a few weeks (got as far as Chapter 4 in BGEE), then put it aside until now.  When I tried to resume my EET game last week, before I could even get to the initial game menu, the game would simply crash, produce a crash dump file, and then instruct me to contact Beamdog Support.

 

When I then contacted Beamdog Support, they asked me to identify which mods I'd installed on top of the base games, and I was hoping to use my WeiDu.log files to obtain this info.  However, I'm not sure which particular log file is the correct one for me to pull the mod info from, as there are several such logs on my C: drive.

 

For example, there is a WeiDu.log file at C:\Games\steamapps\common\Baldur's Gate Enhanced Edition, plus another one at C:\Games\steamapps\common\Baldur's Gate II Enhanced Edition, plus another one at C:\Games\steamapps\common\Baldur's Gate II Enhanced Edition\EET\temp.  There is also a WeiDu-BGEE.log file at C:\Games\steamapps\common\Baldur's Gate II Enhanced Edition.

 

Which of the above log files should I use to create a list of installed mods to report to Beamdog Support along with my crash dump files?