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#551658 Wild Mage changes to Mage

Posted by WontGetFooledAgain on 17 December 2012 - 11:43 PM in Mega Mod Help

Thanks for that fix, I may not need it now but I'll drop it in anyway.

I fixed it by reinstalling BWP and excising Revised Battles (or just Blade Master, can't remember which) and anything that changes the Dual Class mechanics. I still couldn't fix not having any proficency slots at character creation, but I just decided to use Shadow Keeper to add those in.

Now I've got another problem. In the area south of Berengost my cursor began to flicker when giving individual characters orders. It would flicker between the regular "hand" cursor, the "sword," and other context sensitive cursors. I could make it stop by going to a menu tab but if I try do do anything more than select a target it would flicker rapidly again. And I could rarely cast spells because the spell button would not register my clicks. When it did work it would immediatly change to a "sword" icon if I so much as brushed past any interactable object.

I tried to search for similar problems to mine but I got nothing.

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#551595 Wild Mage changes to Mage

Posted by WontGetFooledAgain on 16 December 2012 - 10:45 PM in Mega Mod Help

Right after I exit character creation and try to do something my character's class changes from Wild Mage to Mage. I've tried getting rid of the Dual Class changes I've read about in other topics but that hasn't worked. The other changes I saw proposed were getting rid of the Blademaster kit. I am very new to this and I don't know how to remove a component like this from my installation.

I also can not select any proficency slots at character creation, it lists me as having 0 skill points.

I am using BWS to mod my game. I've tried numerous times to get rid of this bug but nothings worked.

Is this fixable or should I just do save editing with Shadow Keeper?

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