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#613294 Darian critique

Posted by kimmuryiel on 13 September 2022 - 11:43 AM in Darian

I finished Darian's romance last night. I thought it was good overall. I did like that he needed time to get over prejudices. I always appreciate a romance that takes it's time getting to sex. Even if it means I miss a Bodhi-nap.

 

However I did have one big gripe and one small gripe. I'll be hiding them with spoiler tags.

Spoiler

 

Overall, I'd rate him about with Verr'sza. He's not going make you go "awww" and curl infinitely on yourself until you wink out of existence, but he's worth it to keep and run through however many times. I'll definitely be romancing him again. But I did get annoyed that I had to manually set his variable to get his final SoA talk and his last two ToB talks and that annoyance could have colored my experience. (I'd be willing to concede, however, that I just didn't take 6+ hours on ToB to get those last two talks naturally)

(note: while Verr is not one of my favorite romances, I did enjoy him. So me putting Darian there is pretty good (for what my opinion is worth ;)) He's kind of like a good-aligned version of Verr :lol: )




#613194 Final scene not triggering

Posted by kimmuryiel on 10 September 2022 - 04:16 PM in Darian

How do you trigger the final scene? Because I've been through the whole end of SoA and even through the very start of ToB the damn thing didn't trigger. My romance active variable is 2, so it's not like I unknowingly broke it off. I got both the Spellhold and Underdark exit scenes. The dialogue file doesn't tell me diddly squat. I had to manually set the "T1DarFinalTalk" variable with EEkeeper. I doubt that's how one is traditionally supposed to trigger it...tell me this is a bug and won't necessarily happen in future playthroughs where I romance him




#613185 Darian's music

Posted by kimmuryiel on 07 September 2022 - 09:40 AM in Darian

so far, I'm loving this mod. (I'm taking my sweet time leaving for Spellhold and have gotten past his forest talk awhile ago, so I haven't hit the final arc. The variable is still at 4, even though I did the talk where you can...do more than say you think he likes you.) My only problem so far (and it's really a nitpick) is his music. It goes on *for freaking ever* and *nothing* interrupts it short of exiting the game. It's pretty, don't get me wrong, but rather out of place in combat...is there some way to make it interrupt itself if I say get into combat? Or go to the main menu?




#611935 [MOD] Convenient Enhanced Edition NPCs

Posted by kimmuryiel on 04 November 2021 - 02:28 PM in BG:EE Modding

The whole class-change and level-reset functionality has a couple of (minor) issues which I'll have to fix eventually. I'll look into it when I can find the time.


ok :) I just figured I'd make those suggestions. Worst thing that happened was you say "...no :p"




#611932 [MOD] Convenient Enhanced Edition NPCs

Posted by kimmuryiel on 03 November 2021 - 01:27 PM in BG:EE Modding

I think you need to take another look at the script that reset's Baeloth's level in BG1. It hardly counts as a reset if he still comes in with 40k experience and all his spells.

Might I recommend amending the script to:

-get rid of every spell except two level 1 spells. I usually keep magic missile and identify when I'm resetting him in eekeeper

-maybe you can find the part of cdtweaks that determines level ups on join ("ToB style") and implement that to determine the experience he should have (otherwise, maybe give him 500. Because that's how much Edwin had the last time I picked up Baeloth. I'm the type of player that picks up my party member ASAP and then continues with the game. I know it isn't everyone's playstyle, thus my first suggestion)

-Also, the amount of spells he has "memorized" should be taken down to level 1: 5, level 2: 3, level 3: 3 (because of his ring giving him +3 spells for level 1-3)

-swap out the robe of the evil archmagi for a traveler's robe or something not so OP for a level 1. His ring can stay, since it's character-specific, even though it's OP too

-find the line in the script that determines your character has to be level 5 for him to trigger and set it to level 1

 

I don't know much about modding or I'd do this myself, so I recommend it here to someone who knows more

 

Otherwise, at least I don't have to deal with Neera guilt-tripping me because I don't want to recruit her (it's like "I'm sorry that I'm an evil party and you're annoying" XD). That alone makes this mod worth it.