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#596439 [MOD] klatu Tweaks and Fixes

Posted by klatu on 11 August 2017 - 10:49 PM in BG:EE Modding

@Unknown_error

Sorry for the late answer!

Thank you for the feedback. As for the error:

That shouldn't happen! In the worst case, when an item or spell is in an irrecoverably unrecognizable format, my mod should simply skip said item. So clearly I messes up at some point.

 

Can you do me a favour? Can you upload the file (in its problematic form), so that I can take a look?

A copy of your WeiDU.log file would be welcome, as well!




#593838 [MOD] klatu Tweaks and Fixes

Posted by klatu on 13 March 2017 - 02:10 PM in BG:EE Modding

I vaguely remember rewriting that component at some point. So it's unlikely that said bug is still present. v1.7 should be less buggy than the earlier ones.

 

 

Also I have question: What are differences between you mod implementation of "Free Action does not prevent Haste or Movement Rate Bonus" and PnP Free Action v2 ?

 

Both work as intended. Miloch's may be more advanced, but I haven't looked at the implementation. If in doubt, just use Miloch's for now.




#593045 [MOD] klatu Tweaks and Fixes

Posted by klatu on 10 February 2017 - 02:59 PM in BG:EE Modding

Can you elaborate why familiars component is ee-only?

because non-EEs WILL break. They just stop responding after a while, resulting in the script taking literally forever. The EEs are better at it, and will actually complete the script, despite its size.

This is one of the few cases where the EEs are actually superior on an engine level.

Note that the generated script can be severael thousand lines long, depeding of which mods are installed. The scripting engine really doesn't like long scripts and may break down for no apparent reason. The sorting process is sadly very brute force. The engine does not allow anything fancy, so every scroll has to be removed and sorted one by one. That's why it's slow. It'll never be fast. This is as good as it gets. It either works or it runs out of memory. Sorry.




#591659 [MOD] klatu Tweaks and Fixes

Posted by klatu on 06 December 2016 - 05:26 PM in BG:EE Modding

OK, version 1.2 of my mod was quite some time ago. The topic was created in 2015 and is the first report of this issue I've seen. If the issue crops up again, I'll investigate for sure. But right now, it seems impossible to reproduce.

 

BTW, no current plans for a new release just yet. Sorry.




#590466 [MOD] klatu Tweaks and Fixes

Posted by klatu on 11 October 2016 - 04:55 PM in BG:EE Modding

@2130=Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic)

and Silence?

 

No. This only applies to IWD-style bardsongs. And silenced bards can't sing. So it makes no difference. But I can include it in the next release, because it shouldn't cause problems.

 

 

@1060=CtB: Skip Candlekeep Chores and intro cutscenes

how it's different from "Candlekeep Chores Fast Forward, Version 1.1" ?

 

"Candlekeep Chores Fast Forward" only speeds up the chores part. The long cutscenes still play.

This component completely skips over both.

 

P.S.Could you please change description of 'change appearance components' in you .tra files to:

 

Next release, sure.




#590405 [MOD] klatu Tweaks and Fixes

Posted by klatu on 07 October 2016 - 01:50 PM in BG:EE Modding

New version is up. Enjoy.

 

PS: And please, do report bugs here, if you find any.




#590186 [MOD] klatu Tweaks and Fixes

Posted by klatu on 26 September 2016 - 03:36 AM in BG:EE Modding

@klatu I've seen you BWS Template Update but may I ask why you didn't include Imp + thelawofzero fixes about Branwe and Branwe5 ?

 

Because the related components are discontinued. I can no longer guarantee that they will work as intended. So for now, they are considered deprecated and the weidu setup will always skip them automatically.

Perhaps I can find a way to rewrite them in the future. But don't hold your breath.




#590159 [MOD] klatu Tweaks and Fixes

Posted by klatu on 23 September 2016 - 09:55 PM in BG:EE Modding

can someone explain to me how to use the manual of war?

 
Each section of the trilogy has a magic/lore expert. Try asking one of them for help.

Spoiler




#590158 [MOD] klatu Tweaks and Fixes

Posted by klatu on 23 September 2016 - 09:45 PM in BG:EE Modding

@ALIEN

Seeing how SOD is still BG1 (where nobody has access to wishing), I doesn't really matter either way. However, the component can be installed for EET, though I have not tested that personally.

The original problem was that the djinni forces the caster to cast the result wish effect, which overrides any other spell they may have started in the meantime. The component simply externalizes the standard wish effects and casts them out of nowhere (basically), so that nobody is interrupted (the effect of the wish are untouched, so modded effects still work).

If SoD kept the same wish dialog as the other games, then the problem persists, but the fix still works.

 

In other words: Not quite sure. Needs some testing in EET, I'd say.




#590157 [MOD] klatu Tweaks and Fixes

Posted by klatu on 23 September 2016 - 09:33 PM in BG:EE Modding

Version 1.6 is up. For now the standardize immunities and standardize shapeshifting components are deprecated. I don't have the time (or inclination, really) to sift through that mess myself, anymore. WeiDU is just really impractical for more complex procedures, and these two have shown awesome potential to basically break everything in a non-vanilla game. :mellow:

 

I made an effort to port everything to the classic versions of the games as well. IWD is still not supported though.

 

Sorry for the long silence. I will read this thread again and chime in if I have any input on previous issues.