Here is a new italian files.tra and the folder "worldmap"
Con 10 anni di ritardo, grazie. I buoni lavori non hanno mai scadenza, possono sempre servire a qualcuno in avvenire
There have been 8 items by LuD (Search limited from 29-March 23)
Posted by LuD on 11 September 2022 - 09:34 AM in Region of Terror
Here is a new italian files.tra and the folder "worldmap"
Con 10 anni di ritardo, grazie. I buoni lavori non hanno mai scadenza, possono sempre servire a qualcuno in avvenire
Posted by LuD on 15 August 2022 - 11:01 AM in Mega Mod Help
Forgive the many questions, but I want to make sure I'm doing the right thing. To sum all up, no matter how many mods I install, be it two. twenty or forty, no matter how many monsters there are and how many missions I solve, at the end of BG1 I will always have the same amount of experience points (about 150k), and the same for BG2. Is it correct?
Posted by LuD on 15 August 2022 - 09:40 AM in Mega Mod Help
Yes, it does exactly that.
Does it do so for all the installed mod's quest experience too?
Posted by LuD on 14 August 2022 - 07:40 AM in Mega Mod Help
EET_Tweaks works on classic as well and allows for a global creature XP reduction as well when installed after all content mods.
That is to say, it does a check of all the previous installed mods' monsters and calculate an overall and propotional reduction of all xps, do you mean that?
Posted by LuD on 14 August 2022 - 02:26 AM in IE Help
I finally decided to try myself with BGT. It’s my first time at BG modding, so I have some doubts in regards of all the modding stuff and similar.
1) Mod format. Some mods I found on Github are in Master and Source format. What does it mean? Can I download them and use them like any other mod?
2) Directory structure. I read somewhere that the correct format of the mods is a folder with the mod name and an executable called “Setup-modname.exe”. Most of my mods respect this, but a few make me questionable. For example, in the Weimer’s Soulaufein mod, the folder is called "solarom", the executable "Setup-Solaufein.exe". The names don't match exactly. Is this a problem in the installation process?
3) BW Fixpack. This mod contains some fixes which are automatically applied to the game. I have noticed that some external mods do the same and are also larger in size.
For example: a _Lolfixer directory of 228kb is included in the BWFixpack, but i also have a Lollorian’s LolFixer mod of 963 kb. A _resfixer_v1 directory of 32kb is in the BWFixpack, but I also have a Resource Fixer v1 mod of 460 kb.
Can I install mod and fix together without any problems or have I to choose one of it? In this case, which of them should I prefer?
Thanks
Posted by LuD on 14 August 2022 - 01:56 AM in Mega Mod Help
Everyone agrees that a xp reduction mod is a much needed tool when installing a Megamod. Leonardo's guide suggests a 50% reduction, but it doesn’t specify for what list of mods. Since the game I have in mind includes a large number of quest mods (RoT, DS, SoS, SotBH, CtB, Askavar, Grayclan, etc…), I wonder if it’s not the case to lower the quest’s xp reduction from 50% to 25%. Based on your experience, what do you suggest?
Posted by LuD on 13 August 2022 - 06:06 AM in BGT-WeiDU
Forgive the newbie questions, but I need to know the following things:
1) Are the mods listed in Leonardo Watson's BWProject guide all compatible with BGT-Weidu?
2) Are all Weidu mods compatible with BGT-Weidu?
3) Are mods compatible with BG2SoA automatically compatible with BGT-Weidu?
I know there's a list of mods compatible with BGT at http://www.shsforums...compatibility/,
but it's outdated and does not answer my questions.
Thanks
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