So a bit of detective work, curtiousy of roxanne.
There have been 12 items by TheNecromancer (Search limited from 29-March 23)
Posted by TheNecromancer on 29 January 2019 - 06:08 PM in Worldmap
So a bit of detective work, curtiousy of roxanne.
Posted by TheNecromancer on 28 January 2019 - 04:42 PM in Region of Terror
Hello, I've been trying to complete the quest finding lorine's brother and the missing hunter, but i'm unable to go to a new map when i click on the wheel to go to the next screen, it just takes me to the world map that focuses on the amn city gates. So i'm just stuck doing the underground cult and the morale of the villagers.
Posted by TheNecromancer on 09 January 2019 - 08:46 AM in BG:EE Modding
I don't think this mod works at this present state for me, shar-teel doesn't remotely spawn in the prison despite the fact i've talked to eltan, got a paper from narlan and have talked to everyone in the flaming fist compound.
Can anyone confirm this?
Posted by TheNecromancer on 22 December 2018 - 09:42 PM in NTotSC
Wanted to let you guys know of a few bugs.
During the quest to find the cousin who went missing by the campfire and was killed by orcs, it seems the very last room you meet troll bane you have an additional room that you can go up in, however it crashes to desktop whenever you try to enter it.
The slaying of the ogre mage with shilo doesn't seem to work, he is missing and this is after i've already completed the cloakwood mines.
The book of ignorance quest has no NPC at sundries to start it at all and near infinity can't detect any creature by the name of friar. While Shilo does exist in the former mentioned quest but doesn't spawn.
Posted by TheNecromancer on 08 June 2018 - 07:50 AM in Mega Mod Help
When i go to test the mods, it says that "BG1 Unfinished Business" is "defunct" This is a bit troublesome as it has had issues trying to be installed and executed before, and was wondering if this had anything to do with it.
Posted by TheNecromancer on 06 March 2018 - 07:10 AM in Mega Mod Help
Seem's Dark Horizons is down on baldursgatesmods. Does anyone have a backup?
Posted by TheNecromancer on 03 March 2018 - 12:12 PM in NTotSC
Does this new verison fix the bug during the last quest where you enter the flaming fist room and it CTD after finding the dwarf and adding him to the party. This was during the oto's nephew quest.Which game classic, BGT or EET did you use when this happened? It is not a known bug for NTotSC and I never encountered it. neither in BGT nor in EET. It may has well have been caused by some other mod changing creatures or animations.
EET, if that is the enhanced edition trilogy that is.
Posted by TheNecromancer on 02 March 2018 - 07:32 AM in NTotSC
Does this new verison fix the bug during the last quest where you enter the flaming fist room and it CTD after finding the dwarf and adding him to the party. This was during the oto's nephew quest.
Posted by TheNecromancer on 26 February 2018 - 12:17 PM in Mega Mod Help
Just to make sure, after the megamod installs is it safe to run anti-virus for a scan or would it screw up the order?A scan post-install shouldn't screw up order.
I suspect most people running BWS have Microsoft Defender built into Windows, and likely another anti-virus product as well that came with their PC and are having no problems leaving them on when they do the install.
But every once in a while you could run into an issue with anti-virus (or even Microsoft SmartScreen built right into Windows) blocks one of the installers because it doesn't know what it is. So it is better to err on the side of caution and disable these programs while the install runs.
Cool thanks, One quick question. I was checking dependencies on SCS. Does it change the way lower resistance works with mustard jelly? I was doing a bit of testing and i had to spam 4-5 of them in order to at least have 4 of the 5 magic missiles hit.
Posted by TheNecromancer on 26 February 2018 - 11:40 AM in Mega Mod Help
Just to make sure, after the megamod installs is it safe to run anti-virus for a scan or would it screw up the order?
Posted by TheNecromancer on 07 February 2018 - 01:16 PM in Mega Mod Help
Noob question, But if i select expert componet for my BG1:EE and BG2:EE and go to investigate dependencies, I see a lot of mods auto deactivated. Is it that way because of incompatibility?Do you mean *not pre-selected* or do you mean *deactivated* in the sense that they are not shown and you are not able to select them for inclusion?
Not pre-selected. I set my main level to expert before browsing. Then when i went to choose for my own components, it seemed that a lot of random mods weren't selected to begin with. Some were recommended, Some were i think maximized? But yeah. For instance, if i were to select expert setting right below the path of my two directories in the beginning, Region of Terror would turned off in the list of big mods.
Posted by TheNecromancer on 07 February 2018 - 12:12 PM in Mega Mod Help
Noob question, But if i select expert componet for my BG1:EE and BG2:EE and go to investigate dependencies, I see a lot of mods auto deactivated. Is it that way because of incompatibility?
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