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#611669 SHS Suggestions and Problems Thread

Posted by Felipe on 05 August 2021 - 05:43 AM in Directives from the Director

SHS is in a poor enough state as-is.  Deleting assets/capability would be another huge step in the wrong direction.

How delete sections that arent used is a step in the wrong direction? Not only the site isnt used like several sections of the forum that has been dead for years like NWN one (ppl prefer to go to nwvault for their neverwinter neeeds) and so on.




#611659 SHS Suggestions and Problems Thread

Posted by Felipe on 04 August 2021 - 08:05 AM in Directives from the Director

Why keeping the main site when only the forum is updated? If someone pays attention only to the site they'll think this place is dead, it'd be better to remove the site and redirect to the forum instead.




#611581 AC's Miscellaneous Tweaks

Posted by Felipe on 22 July 2021 - 08:12 AM in Miscellaneous Released Mods

This is unbelievable... Why beamdog would do something like this? Is it related to bugs they didnt see or they changed it to be like this?


This is a bug with the classics as well, which can be fixed with skellytz's Restored BG1 Monster Palette Variants. Beamdog just didn't do their homework and left it this way (this and many other things that skellytz's mods take care of.)

I see, that's unfortunate... i hope they wont do this when they released neverwinter 2 enhanced (no idea if they'll do it but i believe they will) ;)




#611579 AC's Miscellaneous Tweaks

Posted by Felipe on 22 July 2021 - 06:47 AM in Miscellaneous Released Mods

In the Enhanced Editions revenants make use of the zombie animation even though a dedicated revenant animation already exists within the game files. This component assigns the revenant animation to revenant creatures and restores its dedicated soundset (it would otherwise use the ghoul soundset.) Enhanced Editions only.

 

This is unbelievable... Why beamdog would do something like this? Is it related to bugs they didnt see or they changed it to be like this?




#611495 General discussion

Posted by Felipe on 10 July 2021 - 06:28 AM in Almateria's Restoration Project

i see, i'm wondering if you ever thought about these stuff in the 1st post:

 

https://forums.pocke...p?topic=18481.0

 

Since they couldnt do it perhaps you (or somebody else here) could. ;)

 

Also, i updated my translation with a translated changelog/improved previous translation of the changes. It's some threads back.




#611470 General discussion

Posted by Felipe on 04 July 2021 - 02:35 PM in Almateria's Restoration Project

Almateria - Do you intend to add more stuff to ARP in the future or is this over?




#611302 PS:T Ultimate WeiDU Fixpack v4.13

Posted by Felipe on 16 June 2021 - 08:28 AM in PS:T Fixpack

here https://www.ausgamer...ment-unofficial




#611298 Qwinn's PS:T Tweak Pack v4.12

Posted by Felipe on 16 June 2021 - 06:02 AM in PS:T Tweaks

someone made an unofficial (and likely welcome) build of the fixpack https://www.ausgamer...ment-unofficial

 

Meh, didnt pay attention and posted in the wrong place.... too bad there isnt an option to delete the post.

 

You can download it here https://www.moddb.co...tweak-pack-v412

 

Why use this instead of tweaks anthology?




#610625 PS:T UB - Reloaded: A continuation of Qwinn's PST-UB for PST:EE

Posted by Felipe on 16 February 2021 - 12:47 PM in PS:T UB

Argent77 - strange, i remember translating small stuff in tra file, i dont remember what was, i translated everything in the previous act. You can use português do brasil although the other one is better IMO, as you said b4 there are restrictions at weidu. :)

 

Isewein - thank you, didnt have any idea it was out there.




#610611 PS:T UB - Reloaded: A continuation of Qwinn's PST-UB for PST:EE

Posted by Felipe on 12 February 2021 - 12:37 PM in PS:T UB

Added new entries plus a .html readme fully translated except changelog.

 

Also translated several of the strings of Infinity Engine in the site below (no idea if you are involved with it)

 

https://tra.bgforge.net/

Attached Files




#610524 Generalized Biffing updated to v2.4

Posted by Felipe on 19 January 2021 - 01:32 PM in IE Modding Tools

Are you sure about this?

It has been so for the last 5 years, so yeah. It has to do with how the game use files, see previously we didn't have GBs of RAM memory, but 32 Mbs at most.

I see, i saw no mention about the time or if this was solved at beamdog's forum.

 

Gwendolyne - Thank you, there is no need to update now, you can wait till a new update is done. ;)




#610521 Generalized Biffing updated to v2.4

Posted by Felipe on 19 January 2021 - 09:58 AM in IE Modding Tools

Note: Recent user reports have indicated that Generalized Biffing is unnecessary for Enhanced Edition games.



Are you sure about this? I dont wanna have problems when i play PST again. :|

I made a translation to pt-br because i read about this tool in pst:ub reloaded and decided to contribute for it.

Attached Files




#610520 PS:T UB - Reloaded: A continuation of Qwinn's PST-UB for PST:EE

Posted by Felipe on 18 January 2021 - 06:12 AM in PS:T UB

I haven't looked at the original code yet, so I can't say if it can be implemented (afaik it required exe patching in original PST). It's on my todo list, however.

Am i wrong to deduce you could have the design docs of pst with you? It would be GREAT if you did. With that perhaps you could gather lots of help to restore what is still missing (no idea of how many things were left out since scient/qwinn never said something about it.




#610515 PS:T UB - Reloaded: A continuation of Qwinn's PST-UB for PST:EE

Posted by Felipe on 17 January 2021 - 06:05 AM in PS:T UB

.. maybe Wes Weimer will fix that in the future..
:ROFL: :ROFL: :ROFL: :ROFL:

Heh, must i presume he quit weidu? Perhaps forever?




#610508 PS:T UB - Reloaded: A continuation of Qwinn's PST-UB for PST:EE

Posted by Felipe on 16 January 2021 - 10:44 AM in PS:T UB

2 translations in a thread.

 

Btw, i noticed you changed the name brazilian portuguese inside the translation's pack to portuguese, i ask you plz to keep the name "brazilian portuguese" as it is to avoid confusion, this way the ppl from portugal wont think it's a translation made from one of their country. ;)


Thank you for the translations!

The language is labeled as 'brazilian portuguese' in the readme as well as the WeiDU language selection. The language folder name inside the mod package follows a naming scheme set by WeiDU itself and can't be changed without unwanted side effects. Moreover folder names with spaces are just asking for trouble. I don't think the translation folder name will be noticed by regular players anyway. I'll have to keep the name as it is for now.

I see, too bad, maybe Wes Weimer will fix that in the future, thanks for the info.




#610506 PS:T UB - Reloaded: A continuation of Qwinn's PST-UB for PST:EE

Posted by Felipe on 15 January 2021 - 09:39 AM in PS:T UB

2 translations in a thread.

 

Btw, i noticed you changed the name brazilian portuguese inside the translation's pack to portuguese, i ask you plz to keep the name "brazilian portuguese" as it is to avoid confusion, this way the ppl from portugal wont think it's a translation made from one of their country. ;)

Attached Files




#610492 General discussion

Posted by Felipe on 11 January 2021 - 07:18 AM in Almateria's Restoration Project

Improved/updated my previous work with the translation.

 

Edit: meh, didnt notice the file wasnt attached...

Attached Files