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#614721 TobEx AfterLife

Posted by Magus on 16 February 2023 - 11:42 AM in ToBEx

So that's it, ran out of requirements?




#614692 TobEx AfterLife

Posted by Magus on 10 February 2023 - 03:35 AM in ToBEx

Presented mod has wrong documentation, if do what it tells, player gets broken custom music if installed any mods with music

Player gets broken music no matter what. The mod cannot work without the feature. That's why it needs the feature.

There, doesn't tell to do anything special. But it doesn't matter. Because the mod cannot work without the feature.

 

existed 1pp mod has own 44khz implementation.

We. Already. Established. That. Is. Not. A. Real. Mod.

 

useless for players

The only way for it to be useful for players is when there's support for the corresponding feature in the engine. That's why it needs the feature.

 

I dare you to name one mod that was released with a dependency on possible future features

I still dare you.




#614669 TobEx AfterLife

Posted by Magus on 06 February 2023 - 07:23 AM in ToBEx

Same name as existed public mod, same version, same author, different content.

We already established that the other mod is not a real mod. This is a real mod. With installer, uninstaller, all the stuff.

 

Non-playable hack

Really? You decided to finish a No True Scotsman combo with a catch-22?

 

Let's recap:

- first you asked to see real 44 kHz acms with correct headers

- then to see a mod for BG2 with such acms (which unheard of, by the way - I dare you to name one mod that was released with a dependency on possible future features)

- then to see a "real" mod with such acms

- and finally, when presented with such a mod, you dismissed it as "non-playable".
 

 

Duh, if it was playable, it wouldn't need the feature.

 

Seriously, if you don't want add a feature for some reason, you can just state the reason. For example, you can say "it's a bad feature because of this and that, and will not be added". Or "I would accept a pull request, but I don't want to spend my time on this". It's cool. I do that all the time.




#614659 TobEx AfterLife

Posted by Magus on 03 February 2023 - 04:19 AM in ToBEx

Existed 1pp HQ music mod...

 

...compatibilty with existed mod is high priority.

For me, it is not real mod

yoda2.jpg
Contradictory statements see I :).

 

 

Anyway, here's a packaged mod. Now is it real?




#614656 TobEx AfterLife

Posted by Magus on 02 February 2023 - 07:54 AM in ToBEx

OK, but

1) It can't be usable until there's engine support for correct acm headers.

2) 1pp music package does not install content. It has to be copied manually, and there's no uninstaller for that. Do you consider it not a real mod, then?




#614654 TobEx AfterLife

Posted by Magus on 02 February 2023 - 06:14 AM in ToBEx

No, I don't understand, that's why I'm asking. What is a "real MOD"? And specifically, what is lacking from the package I linked?




#614652 TobEx AfterLife

Posted by Magus on 02 February 2023 - 12:17 AM in ToBEx

where is released and properly hosted MOD with such files ?

Not sure what do you mean by that. Is there a Certification Bureau for mods and hosting?




#614647 TobEx AfterLife

Posted by Magus on 01 February 2023 - 11:36 AM in ToBEx

Currently not, i did't change playing ACM because there's is no MODs with proper 44khz acm for BG2. If someone will release proper 44khz music pack for bg2 i will finish component to play mixed 22/44 ACM


Here you go.




#614644 BG2 Improved GUI

Posted by Magus on 01 February 2023 - 09:23 AM in BG2 Improved GUI

Forgot #4: each time after kicking anyone from party dialog window switches to the smallest size for no reason. Probably shouldn't do that.

(Edit: the same happens when using new speel overlay. Not sure, maybe due to screen space issues on 640x480? My resolution is higher though.)

 

OK, and #5, not working scroll on mouseover.

 

Right side not scrolling.

(Also maybe can make both right and left side bags wider? I mean more columns. Although, probably not so much space at 640x480, would need to check.)

Captura desde 2023-02-02 00-34-04.png

 

Custom portrait selection, lower scroll not working.

(I also wonder if it can be made longer, there's a lot of wasted space)

 

Captura desde 2023-02-02 00-39-15.png




#614643 TobEx AfterLife

Posted by Magus on 01 February 2023 - 09:21 AM in ToBEx

Never seen proper 44Khz acm

Here.

So if acm has proper 44kHz header, will it be played correctly?

If not, then what does it the new component actually do?




#614638 BG2 Improved GUI

Posted by Magus on 01 February 2023 - 08:01 AM in BG2 Improved GUI

Great stuff.

 

New suggestions:

 

1. I second the request for innates in quick slot.

 

2. Do not clear quick spells on equipping armor (mage multiclass, set quick spells, eqiup armor, remove it - all quick slots are clear).

One tricky thing here is that cleric/mage multi can have quick divine spells, so can't just disable quickslots, have to disable actual spells in slots, like in main spell menu.

 

3. Do not lose modal actions on switching weapons. (E.g Hide in shadows, switch to another quick weapon - lost hidden state).

 

 




#614637 TobEx AfterLife

Posted by Magus on 01 February 2023 - 07:39 AM in ToBEx

  • Added: 44Khz Sound Mixer Frequency

So now it can play 44kHz acms properly?
 




#614586 VScode support for WeiDU syntaxes

Posted by Magus on 23 January 2023 - 08:41 PM in IE Modding Tools

Version 2 is released. Too many changes to list them all. Check the forum for details.

 

weidu-docstring.png

 

weidu-docstring-completion.png

 

weidu-tra-tooltip.png