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#608297 Lich CTD

Posted by alexrobbart on 31 December 2019 - 05:40 PM in Mega Mod Help

Crash is in v32 of scs. V31 has no crash.




#608286 Lich CTD

Posted by alexrobbart on 31 December 2019 - 03:11 AM in Mega Mod Help

Ok so I reproduced the crash. After installing 1PP everything is fine. After installing SCS 32.7 it crashes when facing the City Gates Lich. Using TobEx: Throne of Bhaal Extender build 0.26.3.25. Nothing in the logs, no assertion errors etc. Just CTD

I will ask on Gibberlings site.



 

Attached Files




#608280 Lich CTD

Posted by alexrobbart on 30 December 2019 - 12:46 PM in Mega Mod Help

Hey semaj757, thanks again for your reply and for pointing out that I have an old install of TobEx (i did notice when installing mods it was behaving slightly weird). I decided to bite the bullet and start with a fresh install. Made a save for testing with the Lich at the Gates and with a fresh install it didn't crash.  :clap:

updated TobEx and we will see how far it goes. Thanks again  :new_thumbs: 


 




#608276 Lich CTD

Posted by alexrobbart on 29 December 2019 - 10:54 AM in Mega Mod Help

Thanks for your reply and the info which i will check out. I forgot to mention that I turned on logging & verbose but nothing in the balder.err or baldur.log and nothing in the TobEx.log that points to a cause

TobExCore.ini

[Debug]
Critical Error Message Box Fix=1
Externalise Logging=0
Log Assertion Failures=1
Log Assertion Warnings=1
Log Dialogue Bar=0
Log File Mode=1
Log Missing Resources=1
Log More Messages=1
Log Network Errors=0
Restore Extra Combat Info Text=1
Verbose Logging=1


Baldur.log

AREA-INVENTORY: Init Game Called
AREA-TRANSITION: CGameArea::Unmarshal : AreaName = AR0202
AREA-TRANSITION: CGameSprite::AddToArea id = 5308497 ; Name = ; AreaName = AR0202
CVisibilityMap::AddCharacter : ( 1568, 612 ) #:5308497 R:14 
Could Not Find Resource: BRUCEM.BMP
AREA-TRANSITION: CGameSprite::AddToArea id = 5374034 ; Name = Jaheira; AreaName = AR0202
CVisibilityMap::AddCharacter : ( 1536, 636 ) #:5374034 R:14 
AREA-TRANSITION: CGameSprite::AddToArea id = 5439571 ; Name = Minsc; AreaName = AR0202
CVisibilityMap::AddCharacter : ( 1568, 636 ) #:5439571 R:14 
AREA-TRANSITION: CGameSprite::AddToArea id = 5505108 ; Name = Sir Anomen; AreaName = AR0202
CVisibilityMap::AddCharacter : ( 1536, 660 ) #:5505108 R:14 
AREA-TRANSITION: CGameSprite::AddToArea id = 5570645 ; Name = Edwin; AreaName = AR0202
CVisibilityMap::AddCharacter : ( 1472, 684 ) #:5570645 R:14 
AREA-TRANSITION: CGameSprite::AddToArea id = 5636182 ; Name = Valygar; AreaName = AR0202
CVisibilityMap::AddCharacter : ( 1505, 661 ) #:5636182 R:14 
AREA-TRANSITION: CInfGame::SetVisibleArea
Could Not Find Resource: MALE001P.WAV
Could Not Find Resource: MALE001P.WAV
AREA-TRANSITION: CGameSprite::AddToArea id = 5898331 ; Name = Shade Lich; AreaName = AR0202
CreateCreature : CREATURE : (HLSHADE) @ ( 1424, 732 )

----TobEx: Throne of Bhaal Extender build 0.23.2.12 (Sun 29 Dec 2019 18:47:15)
[Sun 29 Dec 2019 18:47:16] Assertion warning. Return Address: 0x975299 File: UIControlButtons.cpp Line: 5637 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUICG panel 7 (mage book)
[Sun 29 Dec 2019 18:47:16] Assertion warning. Return Address: 0x97783D File: UIControlButtons.cpp Line: 6223 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUICG panel 22 (class kit)
[Sun 29 Dec 2019 18:47:16] Assertion warning. Return Address: 0x97783D File: UIControlButtons.cpp Line: 6223 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUICG panel 22 (class kit)
[Sun 29 Dec 2019 18:47:17] Assertion warning. Return Address: 0x796F6E File: InfScreenStart.cpp Line: 2014 Expression: FALSE Message: CScreenStart::UpdatePanel: nPanelIdx == 6, 7, or out of bounds
[Sun 29 Dec 2019 18:47:28] Assertion warning. Return Address: 0x97271D File: UIControlButtons.cpp Line: 4983 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIPR panel 2 (priest book)
[Sun 29 Dec 2019 18:47:28] Assertion warning. Return Address: 0x97271D File: UIControlButtons.cpp Line: 4983 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIPR panel 2 (priest book)
[Sun 29 Dec 2019 18:47:28] Assertion warning. Return Address: 0x9712B3 File: UIControlButtons.cpp Line: 4621 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIMG panel 2 (mage book)
[Sun 29 Dec 2019 18:47:28] Assertion warning. Return Address: 0x9712B3 File: UIControlButtons.cpp Line: 4621 Expression: FALSE Message: CreateUIControl: nCtrlIdx out of bounds in GUIMG panel 2 (mage book)

I can only assume its the chain contingency trigger causes the game to run out of VRAM - does BG2 run properly on Intel HD 520?
 

 




#608271 Lich CTD

Posted by alexrobbart on 29 December 2019 - 09:14 AM in Mega Mod Help

Got the same problem any time I face a Lich. My only conclusion is that it's due to not enough VRAM as I am running BG2 Classic on an Intel HD 520 graphics driver.