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#615081 Solaufein Flirt Pack for the Solaufein Romance updated to v1.2

Posted by Endarire on 02 May 2023 - 12:18 PM in Mod Resurrections

Bouncer from Discord told me this today regarding this mod:

ERROR Installing [The RPG Solaufein Flirt Pack for BG2 (Rated NC17)], rolling back to previous state
Will uninstall 5 files for [RPGSOLAFLIRTPACK/RPGSOLAFLIRTPACK.TP2] component 0.
Uninstalled 5 files for [RPGSOLAFLIRTPACK/RPGSOLAFLIRTPACK.TP2] component 0.
ERROR: Unix.Unix_error(20, "opendir", "")

Bouncer then noticed that the rpgsolaflirtpack.tp2 references an invalid directory 'solarom' which should be 'solaufein'. After correcting it in the tp2 file it installed successfully. Here is the altered tp2 file.


https://cdn.discorda...laflirtpack.tp2
 




#615077 can't find valerie

Posted by Endarire on 01 May 2023 - 11:08 PM in Valerie

According to this, Valerie on EET is ONLY for BG1.




#615076 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 01 May 2023 - 10:21 PM in BG:EE Modding

I used the EET auto converter to fix the Diablo II Barbarian kit problem on EET.  (The problem was in the addkit file.)  Enjoy!




#615064 BGT Graphics Overhaul

Posted by Endarire on 26 April 2023 - 11:31 AM in BG Graphics Overhaul

Thankee!




#615056 BGT Graphics Overhaul

Posted by Endarire on 24 April 2023 - 11:31 PM in BG Graphics Overhaul

Where can we see sample screenshots of this mod in action?

Thankee!




#615046 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 23 April 2023 - 04:20 PM in BG:EE Modding

I tested recently and D2 Barbarian installs as a Fighter kit on BG1EE and BG2EE, not EET.  Not even NPC EE worked to allow me to set the kit.  It just isn't being installed on EET for some reason despite the installer running.




#615045 BGT Graphics Overhaul

Posted by Endarire on 23 April 2023 - 11:31 AM in BG Graphics Overhaul

How does this mod compare to AI Denoised Areas?

Thankee!




#615021 Arnel's Nalia Romance Revision updated to v2.0.0 (EE compatible)

Posted by Endarire on 17 April 2023 - 01:12 PM in Sir BB's Revisions

EDIT: Apparently, these mods are compatible and the best install order is de'Arnise Romance >> Nalia Romance >> Nalia at Last.

How compatible is this mod with de'Arnise Romance and Nalia at Last?




#615020 BGT Graphics Overhaul

Posted by Endarire on 17 April 2023 - 11:43 AM in BG Graphics Overhaul

Thankee!




#615015 What's the recommended install ordering for Region of Terror?

Posted by Endarire on 16 April 2023 - 12:35 PM in Region of Terror

Greetings, all!

What's the recommended install ordering for Region of Terror?  I know it's been maintained since its original release, but it's also an old mod and I was curious about overwriting content.

Thankee!




#615001 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 14 April 2023 - 12:20 PM in BG:EE Modding

Tweaks Anthology also has a trap cap removal.  (The party's default trap limit is 7 and not 5 as you mentioned in your documentation.)  May we have those implemented?

Thankee!




#614997 CtB 3.0 issues

Posted by Endarire on 13 April 2023 - 03:40 PM in Check the Bodies

This Forest of Tethyr patch should be included in CtB.  Zelazko has tested it and it's also worked on BG2EE and EET.




#614995 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 13 April 2023 - 11:43 AM in BG:EE Modding

Thankee for your help!




#614974 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 10 April 2023 - 02:55 PM in BG:EE Modding

Barbarian: On EET, I can't select the D2 Barbarian at character creation.  Barbarian is a Fighter kit, not a separate class entry like in vanilla.

Druid: Armageddon looks like a cheap special effect from a low budget movie.  Talk with OlvynChuru, author of OlvynSpells, about using or adapting his OlvynTweaks component which tweaks meteor swarm to have it shoot individual damaging meteors in an area.  I think that's the effect you intended, and it's closer to its source material.

Why are armageddon and hurricane not allowed to be cast simultaneously with the new overwriting the old?  It seems strange.

Arctic blast barely has any graphic.

For fire trail graphics, I recommend talking with OlvynChuru and using his wall of fire graphic.  Also note that the firestorm graphic looks like fire and may be a fair substitute.

Necromancer: Using revive on a blood golem killed the golem, resummoned the blood golem, and also made the revive.

Poison nova seems like it should shoot out green poison drop projectiles, more similar to frozen orb.

Sorcerer: The OlvynSpells wall of fire looks better.

Overall: I was largely disappointed with graphical reuse from the BG(EE) engine.  I know ripping every frame of animation from hundreds of abilities is a lot.  The default graphics that bugged me the most besides the things i mentioned above were the D2 Druid shapeshift forms, blizzard, glacial spike, nova & frost nova, and the vine spells and wisps (Oak Sage, Spirit of Barbs, and Heart of the Wolverine).  I know that some D2 graphics are already in place, and you used these to set such a high standard that the contrast felt awkward.

I'm still glad these kits are publicly released so I can use them.

Thankee!




#614938 BGT Graphics Overhaul

Posted by Endarire on 06 April 2023 - 11:54 AM in BG Graphics Overhaul

At least GitHub can safely hold files of 800+ meg!




#614896 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 26 March 2023 - 04:05 PM in BG:EE Modding

Thankee!  Mentioning those explicitly in your official documentation helps!

Also, starting an Assassin with maximum (250?  255?) Trap Setting skill means players won't accidentally put points into it.

EDIT: What say you to my other proposed rule changes for these kits?




#614894 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 26 March 2023 - 10:28 AM in BG:EE Modding

Does this mean that more than one of each D2 kit can be in a party together - at least on EE - and things work?  For example, can a party of 6 Paladins work together if they use different auras?

Thankee!




#614893 Jamella's Diablo2 Item Store v2.0

Posted by Endarire on 26 March 2023 - 10:27 AM in Miscellaneous Released Mods

It's done for EET?  Alleluia!  Thankee!

Note that this would be more easily found and interacted with on GitHub if it were put in a separate repository.  For example, use one repo for your your D2 kits and another for Jamella's Item Store.




#614865 CtB: When do Candlekeep Chores normally start?

Posted by Endarire on 23 March 2023 - 10:56 AM in Check the Bodies

Thankee.




#614861 CtB: When do Candlekeep Chores normally start?

Posted by Endarire on 22 March 2023 - 09:36 PM in Check the Bodies

I wanted to try out the famous Candlekeep Chores from CtB on EET.  When in SoA do they normally start?  I heard Chateau Irenicus, but after running around the first floor of the place, I didn't find any triggers.

I heard later they're part of the opening cutscene, but I skipped that.

Thankee!




#614860 SHS Suggestions and Problems Thread

Posted by Endarire on 22 March 2023 - 09:33 PM in Directives from the Director

On-site Google search hasn't worked for me in years.




#614841 Silver Star NPC updated to v2.0.0 (EE compatible)

Posted by Endarire on 18 March 2023 - 11:22 PM in Mod Resurrections

@Yakkuz

What changed in your version?

Thankee!




#614821 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 14 March 2023 - 10:30 PM in BG:EE Modding

For EE games, I'd like to have the Druid & Necromancer also be available as Shaman kits for the spontaneous spellcasting.  Just like with the D2 Sor, they would know all spells of all levels they could cast.  Even more preferably, because of how the EE engine works, these kits could be made into fully spontaneous casters like the Mystic kits from Faiths & Powers.  I'm unsure off-hand how to handle the implementation, but subtledoctor, the author of these kits, knows more and has been responsive on that thread.  (Alternatively, subtledoctor also released a mod that allows EE prepared casters to cast their spells spontaneously like D&D 5e casters.  That URL should explain what code is needed to make it work.)

The D2 Assassin should also start with 2 points in Two Weapon Style as the description says.

The D2 Assassin kit should also either not get standard thieving traps OR auto succeed on setting them.  At present, I set traps (the innate ability called "Traps") with a low Set Traps skill (5 to 10) and got no noticeable trap and no message explaining what happened.  (These tests were on a level 1 character in BG1EE.)  However, it seemed like I just needed to wait awhile for background scripts to finalize and then the Traps window showed a Fire Blast trap.  Also, the Fire Blast trap didn't trigger when I lured a hostile Elminster over it unlike a normal thief trap.

What say you?

Thankee!




#614799 iiSpellSystemAdjustments

Posted by Endarire on 09 March 2023 - 02:35 PM in Mod Resurrections

I haven't tested it, but this GitHub link is the newest version I found.

Enjoy!




#614783 BWPv20 released

Posted by Endarire on 06 March 2023 - 08:24 PM in Mega Mod Help

Thankee for doing this, regardless of how much I use from it!