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#609080 Trials of the Luremaster for Baldur's Gate

Posted by chimaera on 24 April 2020 - 04:42 AM in Trials of the Luremaster for BG2:EE

The party has now made it out of the castle and I can report back that I've run into no bugs. :)

 

My only (very minor) criticism is that there is still too much magical loot, even with the 'rebalance weapons and equipment' component. The party ended with over 80k gold afterwards.




#609057 Trials of the Luremaster for Baldur's Gate

Posted by chimaera on 18 April 2020 - 10:46 AM in Trials of the Luremaster for BG2:EE

The subcomponent "Make IWD spells available to the player" of the previous version caused some trouble in combination with SCS or IWDification. It has now been merged with the main component and should work well together with other mods.

Thank you! My druid's very happy now. :)