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#614106 Translations into English for various mods

Posted by Vakarian89 on 25 October 2022 - 07:12 AM in Mega Mod Help

Ervonyrah/Sovereign proofreader here - I was almost done with the proofreading, but then I've lost majority of work (and there was much to do) due to hard-drive death (I should have been making safe-copies more often...). BUT I'm slowly re-doing what was lost. There are some fragments of text that should rhyme (in polish they do), but I'm not that good in english to make them rhyme and keep the meaning. Well, I'll think of some solution.

 

And Nightfarer, sorry I haven't updated you for so long, but there were other things on my mind.




#612215 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 01 February 2022 - 01:15 PM in Mega Mod Help

I've made it to the Throne of Bhaal part of the trilogy and I've run into another problem. On the worldmap, when I hover a coursor over any place when I can go (so, for now, Forest of Tethyr and Watcher's Keep) and the tooltip with travel time should unroll, the game crashes. The same is if I click a place to travel. In both cases there's a pop-up window with a message: an assertion failed in CWorldMap.cpp at line number 1194. Anyone knows how to fix it or at least where to start looking? I don't have to mention that I REALLY would like to make it to the end of the trilogy, since I made it this far and, well, got myself pretty involved in the story.




#612160 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 17 January 2022 - 01:43 PM in Mega Mod Help

Hi TotoR,

 

and thank you very much for the solution! I've checked the topic you linked, but I'm too small to try and fix triggers in TobEx myself, so I've just changed the IF function criteria with the one you provided. It works for now, so thanks again!




#612158 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 17 January 2022 - 12:34 PM in Mega Mod Help

Well, it seems I couldn't call it a day if there were no errors during any of my game-sessions. Many of them I fixed on my own, but there's another one I don't have an idea how to fix: the moment I enter Watcher's Keep area (AR3000) for the first time, I got "Watcher's Keep quest done" message and get an XP for that quest along with journal entry about how I completed it. WTF? Here's code from AR3000.bcs that governs that action:

 

IF
    SpellCastInnateRES("SPIN592",[ANYONE])  // No such index
    Global("HelmRitualDone","GLOBAL",0)
THEN
    RESPONSE #100
        AddXP2DA("Plot01F")
        TakePartyItem("PLOT01Q")  // Helm's Scroll
        ActionOverride("Demogor1",DestroySelf())
        AmbientActivate("DoorMist02",FALSE)
        CloseDoor("Door02")
        DisplayStringHead(Player1,70619)  // All entrances to Demogorgon's Lair have now been sealed.
        EraseJournalEntry(62402)
        EraseJournalEntry(62423)
        EraseJournalEntry(62461)
        EraseJournalEntry(62481)
        EraseJournalEntry(62987)
        EraseJournalEntry(63049)
        EraseJournalEntry(63048)
        EraseJournalEntry(63091)
        AddJournalEntry(71078,QUEST_DONE)
        SetGlobal("HelmRitualDone","GLOBAL",1)


What is that SpellCastInnateRES? And why it returns true?




#612153 BG2 Improved GUI

Posted by Vakarian89 on 13 January 2022 - 11:18 AM in BG2 Improved GUI

You have the Generalized Biffing installed after any and all media addon mods ?


Yup.




#612148 BG2 Improved GUI

Posted by Vakarian89 on 12 January 2022 - 11:18 AM in BG2 Improved GUI

Test done and shapeshift works with off-hand weapon:

         - No more laggs

         - No more crash

         - with only some version of shapeshift (see file: https://www.mediafir...6h1c3lkwu/shape), if you equip/re-equip a shield, AC bonus stack until AC=-20 and stay after going back to human form; AC bonus can't be removed by usual ways after that.

 

I had this lag problem (I'm playing version 4.0 of Improved GUI) when changed into drow form in the Underdark and later during The Darkest Day questline - any shield/weapon in the off-hand made the game unplayable. As for the AC stacking, I get this when changing armours/robes while holding some shields (but not all, it seems only bucklers), but it gets back to normal after reload.
 




#612021 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 06 December 2021 - 12:40 PM in Mega Mod Help

But won't it screw my installation due to some install-order errors? Like it will overwrite some changes made by other mod and shred my mega-installation into pieces, blowing into my face in the least expected moment?




#612019 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 06 December 2021 - 11:05 AM in Mega Mod Help

All this to say it it can be done, but it's harder than regular moding.


Still, would have need to uninstall all the mods up to the one I'd like to re-install/change, then install them once again in the proper order, and then biff all the files again... So I will avoid installing/re-installing anything in my mega-installation as long as I'll be able to solve the problems any other way. But you're right, it's possible, though a bit tedious.




#612012 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 03 December 2021 - 12:31 PM in Mega Mod Help

I myself learned about it yesterday. It seems that when a party character has some regenerative item equiped (like a ring of regeneration or something) after Adalon casting illusion spell / party being changed into drows, that character will probably stop currently assigned actions every few seconds and other strange things will happen. As I wrote, that's some kind of engine bug that wasn't fixed through all these years (kinda impossible/no known how to fix bug).

 

And you're welcome! :)




#612010 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 03 December 2021 - 10:57 AM in Mega Mod Help

@JohnBob

 

First of all, thank you for trying to help! And as this is your first post here, welcome!  :) I know about this component, but I have BiG World Project installation with a generalized biffing, so once installed, can't install more components just like that without probably ruining everything. I'm not sure why I haven't installed "No Drow Avatars" components as a part of my mega-installation... Maybe not knowing about possible errors, I thought that no drow avatars would be immerse-breaking? Well, I don't remember, truth be told.

 

However, I have solved my problem. After reading that items with regeneration ability can mess with those drow avatars/animations (some engine errors or something), I checked if the items equiped by my party members cause the crashes and it turn out the culprit were all shields and weapons wielded in off-hand. When I unequiped them, the game runs smooth once again. Kinda weird, but I think I can manage to survive underdark without using shields and dual-wielding Minsc.




#612008 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 02 December 2021 - 01:09 PM in Mega Mod Help

A HUGE problem here. When Adalon changes my party into Drows, the game starts to stutter terribly (like 1 frame per few seconds kind of terribly), and sooner or later (rather sooner) becomes unresponsible. Tried to turn off 3d acceleration, it being the first thing that came to my mind, but it didn't help. Any idea how to fix it? I sure as hell don't want to stop this playthrough like this, too much time already invested and too much fun it gives me just to drop it.




#611977 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 14 November 2021 - 11:29 AM in Mega Mod Help

Do they exist in Nearinfinity?


Nope, they didn't. Must have been some error during an installation and they weren't "tisunpacked" from .tiz files. I have unpacked them manually and placed them in override - that solved the problem. But then I run into another problems (couldn't ressurect Kachiko, for example) and just gave up on that mod. Hate to say it, but it's not worth all that trouble, IMO. Too much OP items (WAY too OP) and problems on my current installation, not enough well-written content. Nevertheless, thanks for trying to help, I appreciate it!




#611972 Manual .tiz files unpacking

Posted by Vakarian89 on 12 November 2021 - 10:31 AM in IE Help

I knew about TileConv and TISpack, but they struck me as, well, not-quite user friendly (to tell the truth, I failed to use them properly), but PS gui is just what I needed. Thank you very much for solving my problem!




#611965 Manual .tiz files unpacking

Posted by Vakarian89 on 11 November 2021 - 11:58 AM in IE Help

Without an unnecessary preface, to the point: is there any way to manually unpack .tiz files to .tis? I don't want to re-install the whole BWP just to get those few files that for some reason weren't unpacked, so I thought I'll unpack them myself and place them in override folder. Or is the unpacking process not so easy as I think?




#611964 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 10 November 2021 - 01:50 PM in Mega Mod Help

Some of the Tortured Souls areas are missing their .tis files, which makes the game to crash (well, no suprise here). I could put them into override folder, but in the mod archive there are only .tiz files, so... How do I convert one into the other?




#611925 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 01 November 2021 - 11:21 AM in Mega Mod Help

No shortage of errors and problems here, so I give you another one.

 

I noticed that sometimes there are "empty" items in the containers - they have no icon or name (just "ground item" or something), but they are there. And when taken, they still are "empty" in the inventory, but they occupy a bag slot and cannot be removed. I examined some of the containers with those empty items in NearInfinity and there should be a random items in them (rndtre##.itm). From what I have read, it means those rndtre.itm files reference non-existant or ignored rows in rndtreas.2da. Sooo... why referencing them if they're not legit?




#611924 Initial BWP setup issues - 25Movies.bif missing

Posted by Vakarian89 on 01 November 2021 - 11:13 AM in Mega Mod Help

@DivideBy0

 

Wow, I myself would probably never thought about THAT. Heh, sometimes the most obvious / easiest solutions are the right ones. :)




#611914 BiG World 19.1 bugs/problems

Posted by Vakarian89 on 29 October 2021 - 02:45 AM in Mega Mod Help

Jaheira went to the Harper's hold with Meronia and she isn't coming back. I have rested many times in many different locations (both at inns and in the wilderness), but still nothing. I know she can spawn in some "weird" location, so I've checked the save for the area she is in, but it says "none". So she didn't spawn at all, which makes it impossible to summon her with "CreateCreature" command. Any ideas what to do?




#611900 Initial BWP setup issues - 25Movies.bif missing

Posted by Vakarian89 on 25 October 2021 - 10:27 AM in Mega Mod Help

Well, I'm not an expert, but did you check if you have these lines in your baldur.ini file:

 

HD0:=D:\Games\BGII - SoA\
CD1:=D:\Games\BGII - SoA\English\;D:\Games\BGII - SoA\CD1\
CD2:=D:\Games\BGII - SoA\CD2\;D:\Games\BGII - SoA\English\;D:\Games\BGII - SoA\CD2\
CD3:=D:\Games\BGII - SoA\English\;D:\Games\BGII - SoA\CD3\
CD4:=D:\Games\BGII - SoA\English\;D:\Games\BGII - SoA\CD4\
CD5:=D:\Games\BGII - SoA\CD5\

 

The paths will of course differ dependent on where you have the game installed.