Tyrus's Content
There have been 17 items by Tyrus (Search limited from 28-April 23)
#35360 can you help me please?
Posted by Tyrus on 30 March 2003 - 09:29 AM in IE Help
I'm just guessing that:
- the first english is for the name of the language
- second for directory where the .tra's are stored
- and the name of the .tra(s) where you store translations that you are using
So, your mod should work if you change:
rename "setup-pymod.tra" -> "Setup.tra"
make an "english" folder and put Setup.tra in it and then change ~pymod/Setup.tra~ -> ~pymod/English/Setup.tra~
But I'm not as expeienced as someone as Jason Compton so lets just wait and see what he has to say.
#35359 can you help me please?
Posted by Tyrus on 30 March 2003 - 09:19 AM in IE Help
In your .tp2: ~pymod/Setup.tra~
but your .tra is called "setup-pymod.tra"
it should be "Setup.tra" to work.
--------------------
If you so much as make one spelling mistake your mod may not work.
#35342 IEEP help
Posted by Tyrus on 30 March 2003 - 07:18 AM in IE Help
I started of like this:
- made a character through mutiplayer (non-PC)
- Added Items, set XP etc.
- Exported as .chr
- used Creature maker (Team BG) to convert to .cre
- Used Near Infinity to set death variable, dialog etc. and make custom items
- Then used WeiDU to add it into the game
Making the dialog is probably this most irritating if you don't know how to.
When I have time I will eventually and I mean eventually release her (female, elven, ranger -> archer).
Cheers
#32820 using EXTEND_TOP
Posted by Tyrus on 23 March 2003 - 11:14 AM in IE Help
EXTEND_TOP ~####.bcs~ ~mymod/scripts/****.bcs~
But can you use it like this:
EXTEND_TOP ~####.bcs~ ~mymod/scripts/****.baf~
I'm asking if you can extend a script using a .baf as indicated above, if not could Weimer add this to WeiDU.
#32752 possible WeiDU bug
Posted by Tyrus on 23 March 2003 - 02:15 AM in IE Help
ERROR at line 1 column 0--1
Near Text:
Failure("lexing: empty token")
which means there is some sort of error at the first 'IF' which I don't believe should happen.
#30121 using REPLACE for encounters
Posted by Tyrus on 15 March 2003 - 11:49 AM in IE Help
------------------
IF
Global("b#callmalchor","GLOBAL",1)
THEN
RESPONSE #100
DisplayStringHead(c6drizz,@111)
SetGlobal("b#callmalchor","GLOBAL",2)
END
------------------
[battles/jae'llat/baf/2209.baf] ERROR at line 5 column 34-34
Near Text: )
Not_found
ERROR: parsing [battles/jae'llat/baf/2209.baf]: Not_found
------------------
#30051 using REPLACE for encounters
Posted by Tyrus on 15 March 2003 - 08:08 AM in IE Help
I can get it right by doing this placing "REPLACE ~2000001~ @111" in the .tp2 file but I will never be garanteed of the string number that I use in the script.
How can I solve this problem?
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