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#491806 [Graphics]More Area Art for Arkalian

Posted by Azkyroth on 08 July 2010 - 09:55 PM in Resource Request Forum

I think you want more of a 3D modelling program to do most of this, unless you are strictly copying and pasting from other areas. Blender and Google SketchUp are both free 3D modellers. Most people who do IE areas seem to use 3DS Max, which isn't typically free, but has a free version for gaming Gmax.


I don't think I have TIME to do most of this in a 3D modeling program, though I've more or less resigned myself to that for certain indoor areas that should be more manageable on several levels. Really, I'm reusing whatever I can without breaking immersion or the feel I'm going for.



#491646 [Graphics]More Area Art for Arkalian

Posted by Azkyroth on 06 July 2010 - 09:31 PM in Resource Request Forum

Trying one more time, but realizing I may need to do this myself. >.>

On that note, photoshop is out of the question due to price range and forced circumspection on discussion of alternative pricing. Any suggestions for free programs with a similar relevant feature set?



#486249 Imoen Friendship Released

Posted by Azkyroth on 29 April 2010 - 09:59 PM in Directives from the Director

Before I toss out a "there's something you don't see every day," it occurs to me that this is probably a completely different mod than "Imoen Relationship"?



#479436 SHS forum upgrade, new features and new look!

Posted by Azkyroth on 19 February 2010 - 01:09 AM in Directives from the Director

I don't have the time to sift through the thread for it; has anyone else noted that the file attachment limit has shrunk to 10MB?



#479204 SHS forum upgrade, new features and new look!

Posted by Azkyroth on 16 February 2010 - 08:51 PM in Directives from the Director

The pseudo-thread format of PMs is nicely awkward and counterintuitive. What do the "x" and "page" symbols by the messages - err threads - mean?



#477379 [Graphics]More Area Art for Arkalian

Posted by Azkyroth on 29 January 2010 - 09:25 PM in Resource Request Forum

Just poking this in case anyone new is interested or someone who passed over it before has time.



#476060 Orphan Characters

Posted by Azkyroth on 19 January 2010 - 10:05 PM in IE Mod Ideas

I've got few old NPC ideas. Here's latest one - aim was to create scoundrel/trickster type of character with a bit of nostalgic fantasy-scheme story, who brings to game a bit of his many talents, charm and sharp tongue.

Name: Finvar
Race: Half-elf
Gender: Male
Class: Fighter/Thief/Mage
Alignment: Neutral Good/Neutral (I wasn't so sure about this one).
Stats: Str 14/Dex 16/Con 9/Int 14/Wis 11/Cha 16
Profinencies: 2* Long Sword 2* Crossbow 1* Staff

Story: Finvar is an outcome of as passionate as short romance between elven wizardress and human noble. He raised in castle of his father, but as bastard (his father had also a wife, so...) his childhood wasn't very pleasant. Because of his step-mother and 'brothers' which always regarded him as lower-kind, peasant and pain in the *ss he didn't needed too much time for deciding that he should leave father's keep so he did without any doubts. (here you can insert story about being interested in his beautiful sister and being kicked out from father's castle). He met kind-hearted old bard-trickster and shouted 'I want you to teach me everything about... about...' 'About what?' 'About swords... bows... magic... stealth... that stuff!' and when at start of his training young Finvar was thinking about coming back to father's keep and fight for that what (in his opinion) he deserved, he quickly forgotten about his past. Also, very quickly he became very proficient beguiler who thanks to his innate charisma, quick hands, a bit of magic earned enough money for bed, food and vine. And for long time it was enough for him. Also he served in few adventuring companies but he never could find his place. He wandered to Amn because of letter sent to him by his father (who was only one person who in his specific way accepted his presence in castle) who wrote to him, that he heard that his true mother was present somewhere in Amn or Tethyr...

Special Feature:
Finvar is a kind of great learner so many times in banters between him and his companions he can learn a lot of stuff. Yoshimo is showing him a bit of his secrets of pickpocketing (+5%), Anomen shows proper fighting stance (+1 to ThaC0), spellbook stolen from Edwin grants him possibility of learning few med-level spells.

Quests:
- Finvar posses a map which states where legendary pirate Oakhurst delSol is keeping his treasure! Of course when you try to look for it you're finding cave, where... there are few sea zombies and nothing else. Dawg.
- Storyline of looking for his mother, maybe they can meet up at Suldanesselar. Dunno.


Why not a bard? Most of the relevant skills without the experience penalty and it makes sense given his mentor.



#473481 SHS forum upgrade, new features and new look!

Posted by Azkyroth on 02 January 2010 - 01:42 AM in Directives from the Director


What happened to the red-on-black theme?

This is just the next incarnation of the theme. :)


That's what I was afraid of.



#473472 SHS forum upgrade, new features and new look!

Posted by Azkyroth on 02 January 2010 - 01:22 AM in Directives from the Director

What happened to the red-on-black theme?



#472485 Argh... I can't remember :X

Posted by Azkyroth on 25 December 2009 - 10:05 PM in IE Modding Discussion

Lets say I wanna change the pool of druid spells that for example, jaheira uses.. is there a file specific for her or the file is for all druids? Also which file would this one be ?? I tried to root it looking inside the editors but it lead me nowhere...

Also if someone could point a guide.. although I'm hoping this much will not be needed.. :P


You mean, which ones show up on the spellbook page after a druid/she hits the right character level? There appears to be a specific one for her as well as one for all druids...it'll be a .2DA file of some sort, though I don't have the utilities installed on this latest reformat yet, so I can't give you the specific filename.



#472016 Character idea-priestess of Gond

Posted by Azkyroth on 21 December 2009 - 10:13 PM in IE Mod Ideas

All work postponed until further notice due to my computer melting down last week. The repair shop says they should have it back in a couple of weeks, but Isobel's project is out of commission for now.


A Follower of Gond delayed by the failure of a machine?



#471103 Character idea-priestess of Gond

Posted by Azkyroth on 12 December 2009 - 12:41 AM in IE Mod Ideas

A question for any bird-savvy modders: there any birds with a reputation for being busy or industrious? Starting work on banters with Haer'Dalis, with whom Isobel does *not* get along, but I'd like a bird name that makes sense. I'm thinking calling her a blackbird if nothing else. As for why, here is her portrait, courtesy of Nix:


I would suggest a crow (highly intelligent, many species are known to use tools, and one (the New Caledonian crow) is known to actually make them out of man-made objects as well as those found in its natural environment (this is pretty much unique to it and humans). Many species of eagle build spectacular and elaborate nests. Haer'Dalis probably thinks her efforts are futile, based on his philosophy, and might compare her to a woodpecker (banging its head against a tree). I have the vague feeling there's a species I should remember but don't that's notable for spectacularly complex nestbuilding and gathering...

[EDIT]Ah, here we go. "Cuckoo finch" might be a particularly apt choice if Haer'Dalis doesn't get along with her.



#470572 Mod for the pacifist request

Posted by Azkyroth on 07 December 2009 - 12:20 AM in IE Mod Ideas

One suggestion for this: you might add chemical or magical items that allow you to render an enemy unconscious long-term and change their status to "neutral" rather than "enemy" or something to that effect. This would allow you to defeat enemies without having to kill them, and it's plausible that you'd get some "experience" in the process. They'd probably have to be used like weapons, though, for balancing purposes; a de facto wand of sleep with no save could become overpowered.



#469249 [In progress]Faiths and Pantheons

Posted by Azkyroth on 25 November 2009 - 02:36 PM in IE Mod Ideas

PILGRIM/PROPETH/BETTER TITLE PLEASE


Evangelist?

[EDIT]

CRUSADER/DEFENDER OF FAITH/BATTLEPRIEST
- Can use any type of weapon


Unfortunately, the way item usability works, you'd pretty much have to make this guy a paladin subclass to pull this off, as I understand it (there was a druid kit that could use crossbows that had a similar problem, as I recall).



#467756 Unlock all classes for all races

Posted by Azkyroth on 11 November 2009 - 10:08 PM in IE Modding Discussion

Is it possible to have the game allow me to choose a Half-Elf Paladin or a Halfling Bard? I thought that sort of thing was hard coded but then i went to the wiki and i found nothing about that...


It's very possible to change the kit list for a given race+class combination but the number of "class" entries on a given race's GUI might well be hard-coded.



#466420 NPC-Mod Pack?

Posted by Azkyroth on 26 October 2009 - 11:37 PM in IE Mod Ideas

That way, if life gets busy or your situation changes, you won't keep everybody years for you to finish...


Yeah, what she said x.x



#466404 NPC-Mod Pack?

Posted by Azkyroth on 26 October 2009 - 04:51 PM in IE Mod Ideas

Considering what my one-NPC-mod turned into, I highly suggest you NOT start by trying to introduce four. <_<



#464576 Amount of stuff you can buy at one time

Posted by Azkyroth on 06 October 2009 - 06:35 PM in IE Modding Discussion

:lol: Yeah, I was talking about the 16 you get when ya fiddle with the arrows after double-clicking :P (btw, even if I TYPE in a number >16, it reverts to 1 when I click OK <_< That's one of the major pissing-off points about this)

And I think Jarno raised an important point here :devil:

The number of inventory slots is 16, so at any time, the number of free inventory slots should (at max) be 16. Now, if the limits were raised (to say ... 32) then we'd have the ability to buy 32 non-stackable items as well (AT ONE TIME!!!) Which could cause problems (overflowing inventory/everything-falls-to-ground syndrome etc)

So, while I don't think everything falling to the ground would be game-breaking, I like to put this out:

Is there a way to change the limits of stackable items ONLY???
Or is there a way to increase how many come in 1 stack (eg 1 stack of arrows = 10 arrows ... can you increase that to say, 50)?? This probably won't work for potions though (you'll be FORCED to buy them in bulk :P)

Cheers,
Lol


If you're referring to the "40 arrows in a stack" limit, as I recall that's easily changed in the item header. I don't have DLTCEP set up on this drive yet, though; can someone doublecheck that?



#464399 Fallen Keldorn

Posted by Azkyroth on 04 October 2009 - 10:29 PM in IE Mod Ideas

actually i commited the crime of raising the dead


Per the clause you quoted, no you didn't.

find a modder who will take pity and make the mod for me (and for anyone else who wants it) or explain to me how to do it


Have you taken a look at the tutorials section?

However, if you're going to make it yourself, particularly with this community as an audience, may I tactfully suggest you take the time, prior to writing dialogue or other content, to familiarize yourself with the conventions of written English...like punctuation?



#464367 Fallen Keldorn

Posted by Azkyroth on 04 October 2009 - 12:21 PM in IE Mod Ideas

I'm perpetuating thread necromancy here, but my computer was broken when the original discussion took place, so I never saw it.

I'm with Aeryn on this one. He's already confronted his demons. His faith is too unshakable for his Falling to be credible without some stellar writing and a scenario more personally disturbing than the knowledge that his own wife has betrayed him with another man. And the logistics would be tough. The modder would have to revise all of his existing interjections and banters, incorporate triggers for Fallen Keldorn, and substitute new interjections/banters if he does Fall. Since you don't necessarily know where in the game it would occur, you'd have to rewrite his character throughout the whole game. Far easier to start with a new NPC.


Three months is an absurdly unforgiving threshold for "thread necromancy" in a community of this scale and pace.

As for something personally disturbing...hmm. Something involving his daughters either being corrupted or victimized would work for that, if you're serious about doing this.



#464035 more Romantic Encounters

Posted by Azkyroth on 30 September 2009 - 11:55 PM in IE Mod Ideas

Reading the mod's Readme must be extremely hard and time-consuming, I'm sure.


On top of 15 college units, including o-chem with a lab and a course with the "Writing Intensive" heading, and about 9 unit-equivalents of being the primary caregiver for a special-needs five year old, with no time to even play for the foreseeable future let alone explore new mods, yeah, it kind of is.

I'm glad I'm mistaken and the issues I recall coming up were worked out.



#464017 more Romantic Encounters

Posted by Azkyroth on 30 September 2009 - 05:30 PM in IE Mod Ideas

I consider that rather harsh wording considering the purpose of pornography. A scene can be sexy and/or sexual without being degraded to the level of nothing more than masturbation fuel. I'd be surprised if I'm the only RE writer who is mildly offended by the comparison.


I'd be surprised if I'm the only writer who's mildly offended by that stated opinion of masturbation fuel.

But anyway:

Doesn't RE arbitrarily exclude same-sex encounters?

With little dead animals? :lol:


Huh; I had been under the impression the project lead [eggshells] felt that sort of content wasn't appropriate for the mod [/eggshells]. I'm pretty sure I'd seen it stated explicitly, either publicly or in private grumbling by RE writers. Was it eventually changed?



#463991 more Romantic Encounters

Posted by Azkyroth on 30 September 2009 - 01:14 PM in IE Mod Ideas

I felt that even the latest version of RE was severely lacking in several ways.

Considering that some of RE's entries can hardly be called anything else but porn, I'm uncertain how much farther one can go and try.


Doesn't RE arbitrarily exclude same-sex encounters?



#463903 [Graphics]More Area Art for Arkalian

Posted by Azkyroth on 29 September 2009 - 02:26 PM in Resource Request Forum

1. What type of area artwork are you requesting: Indoor or Outdoor?

Outdoor.

2. Specifically what type of area - city, dungeon, forest, something else?

Building-in-the-wilderness; BG1 style is probably preferable for consistency.

3. Size of area artwork requested? (Remember that the game has size limitations.)

Modest - comparable to BG2 AR6100 or BG2 AR2500 would be fine.

4. Where in the game will this area occur and which areas will it link?

The area is physically located on the coast South of Waterdeep and West of the Ardeep Forest; it is accessible via the Pocket Plane rather than the worldmap and links to a couple levels of building interior and a dungeon of sorts.

5. Should the area artwork have both night and day versions? (The artist will essentially have to create the area twice - think hard if you really need both)

Tentatively no.

6. Describe your vision of the area in detail! Give some backstory to the area, the intended use, a sketch of the intended area artwork...

The area is an estate of sorts with a sizable and comfortable but tasteful house built about a century ago by a wizard who subsequently left its upkeep and that of the surrounding grounds to enchantments, Invisible Servants, and the elements. The land it is located on was once a small farm but has not functioned as one for more than that century, and has been largely overgrown; the crumbled remains of a very humble farmhouse (perhaps just the foundation stones and some boards) should be visible somewhere near the lower right corner. The western edge of the map and the north-west corner end in a sea cliff, with some water visible below at the extreme left. The house itself should use the "mansion" graphic from Beregost (BG1 AR3300, with the door around x3650,y920), optionally with some minor effects and edits to make it seem more weathered (this is not essential), and should be located within about 10-15 character spaces from the cliffside, near the upper left corner (the trees overlapping the mansion should be transplanted but the well-kept garden path up to it should not be); the path to the door is basically nonexistent, being completely overgrown. Two graves with simple headstones should be visible a short distance away from the ruins of the farmhouse, and I will need an overlay tile/"door"/whatever for a third grave (newly dug, to the extent that effect can be achieved - perhaps without grass whereas the others have it) alongside them; an additional grave, with a natural stone rather than a carved headstone, should be located closer to the house but still a moderate distance away from it, in the general direction of the upper right hand corner. The general area should be lightly forested, with trees and grass and brush and such taken from BG1 wilderness areas.

7. Will the artist have some freedom to compose the area, or should the request parameters be followed to the letter?

What's described above is strongly preferred, but I am amenable to suggestions regarding some of the details, and the landscape around what is specified is for the most part up to the artist. There might be an old well about intermediate between the house and the ruins of the farmhouse, if one that looks like it hasn't been used in at least 15 years can be readily made and placed. A small stream somewhere wouldn't be a bad effect either but it's not at all essential.

8. Are there any special features you need? (for example a statue that opens to reveal a secret passageway etc.)

Only as noted in the description: the overlay tile for the third grave and also one for the closed door to the house, also taken from the mansion in Beregost.

9. Any deadlines?

None.

10. What game and what mod is this for?

BG2/TOB, Arkalian.

11. Anything else you'd like to mention?

Nope.



#463883 [Fulfilled][Graphics]Small Area Art Request for Arkalian

Posted by Azkyroth on 29 September 2009 - 10:15 AM in Resource Request Forum

Perfect; thanks. :)