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#532397 Bug Report for 0.53

Posted by MythrylEagle on 19 January 2012 - 10:06 AM in Classic Adventures

Did I miss any major maps/quests so far?

You could have done the UK series instead of the U series if you wanted (or bent the rules and done both :whistling: ). It explains how in Chapter 2 of the walkthrough. You can check out the cover art of the modules here if you want to see which module is which. The G series (Giants) is in the works now. There may be a teaser map for them in the game, but I don't remember for sure.


The walkthrough gives no real info about the UK series other than how to start. I can get to Piney bluff and 1 map to its west but can get no farther in this series.



#532396 Bug Report for 0.53

Posted by MythrylEagle on 19 January 2012 - 09:52 AM in Classic Adventures

a few more comments:

cannot rest at Madam Daisy's

@ madam Daisy's, dialog with Fhalyssa 4.) ... will show you what a man I am. (this dialog appears even if character talking to Fhalyssa is female.)



#532239 Bug Report for 0.53

Posted by MythrylEagle on 18 January 2012 - 09:01 AM in Classic Adventures

a few comments as I play through 053a:

Catharandamus sues for peace but dies before I can stop all party members from completing ongoing attacks. Probably had arrows in flight that cause damage that exceeds the margin between cath dialog and death.

TERRA biography:
Cromyr > Cormyr
fulfil > fulfill

Urquant dialog: tried to assailed > tried to assail

map west of Piney Bluff crashes regularly, If I continually save and reload I can complete map.

I have not been able to play through the UK series. I can visit Piney Bluff and the 1 map to the west with the gargoyle tower but that is all. There must be more but I cannot find the proper game path.

Played silver princess through several times. Once with Caarna in party, everything works and completes properly, although the end dialogs have awkward delays. Also played silver princess without caarna, (picked her pocket for wardstone) in this scenario the module ending dialogs do not occur (no Caarna) and I'm left with figuring out where the dwarves are for delivering the gem. I wonder if I have same problem if i drop Caarna prior to completing module?

TC1044 encounter map has no encounter contrary to message given entering map

Mistmoor map: Ril comments on statue missing from pedestal, there is no bare pedestal just the remaining statue.

ICAR dialog:
My I touch > May I touch
but you family > but your family
show me you face > show me your face

Dirbert dialog:
I'm going deck > I'm going to deck



#531455 Bug Report for 0.53

Posted by MythrylEagle on 11 January 2012 - 12:48 PM in Classic Adventures

a few more typos;

TCALTHOJ.D

use top > use to
as possibly before > as possible before
there sockets > their sockets
than I need > then I need

BTERRA.D

Lloth > Lolth
recognised > recognized

BILHARA.D

fervour > fervor
familiarise > familiarize
its just > it's just
or each other > of each other
seperate > separate
realise > realize
bussiness like > bussinesslike

TCPELJA.D

with there sources > with other resources
favour > favor [multiple]
favours > favors
Loth's > Lolth's

TCICAR.D

it's family > its family

BBURANTA.D

realise > realize [multiple]
existance > existence
rumours > rumors
humour > humor
cowards > coward's

PLAYER1.D

brining > bringing

BFALA.D

queit > quiet
organisation > organization [multiple]
tantalising > tantalizing

BBLUSH.D

recognised > recognized
lain before > laid before

BNARCIS.D

specialise > specialize
tounge > tonque
realised > realized

BCANDELL.D

humilation > humiliation
realises > realizes
desireable > desirable

TCAESDAJ.D

refering > referring [multiple]

BALEIG.D

then any other > than any other

BVILD.D

extra curricular > extracurricular
ladies man > ladies' man
some time > sometime
mislike > dislike
civilised > civilizes

BEASDALE.D

standby > stand by
alot > a lot [multiple]

BALTHON.D

then a mere > than a mere
loose control > lose control
succubi > succubus
more then that > more than that
daughters death > daughter's death
is a unhealthy > is an unhealthy
surperior > superior
Prehaps > Perhaps
distiguish > distinguish
greatful > grateful

TCILEW.D

sorceror > sorcerer [multiple]
favour > favor
Eriscdottir > Ericsdottir
each others secrets > each other's secrets
need you help > need your help
not too mention > not to mention
Makessa Demuir > Markessa Demuir
sarcasim > sarcasm

BRIVIAN.D

smiles upon you > smile upon you
anyway I can > any way I can
its one small > it's one small [multiple]
sofly > softly

TCRURIKJ.D

lets take > let's take
that the have > that they have


this complete my review of the .D files included in 0.53 and 0.53a



#531369 Bug Report for 0.53

Posted by MythrylEagle on 10 January 2012 - 01:25 PM in Classic Adventures

a few more typos;

TCSHADOJ.D

run away > runaway
haven't never > haven't ever [might be intentional?]

TCALEIGJ.D

human corpes > human corpses [multiple]

TCCHAARJ.D

he petite > her petite
colour's > color's
Oakhust > Oakhurst

TCCATH.D

except Shar > accept Shar

BCHAARNA.D

would't > wouldn't
defence > defense

BDIRBERT.D

themselves > one's self
Cromyr > Cormyr

BTERRA.D

Cromyr > Cormyr

TRGYP02.D

each others > each other's
on going down > of going down

BKESSA.D

colours > colors
colour > colour
am omen > an omen

BCATH.D

you hands > your hands
Shaaran > Sharan

TCICARJ.D

it self > itself
adamantum > adamantine [multiple occurances] [this is a new item reference to a chain, other uses of the adamantine ore including adamantine chain mail use the adamantine spelling]


still another 20 .D files to spellcheck and then a few other text files like the setup files to check.

didn't play CA last night, had to watch my Crimson Tide play a little football.



#531277 Bug Report for 0.53

Posted by MythrylEagle on 09 January 2012 - 02:05 PM in Classic Adventures

finished the Vault of Ages, did run into the broken dialog which refers to Amber, but otherwise it went well.
love the new Westgate map. I do find the encounters on this map challenging. tough with so little equipment.

Quick overview of my progress: Sunless citadel, Saltmarsh, Haunted house, Lizardmen, Sauguan, Bane dungeon, Silver princess (I pickpocketed the wardstone on map 1), Mistmoor, Vault of Ages and have begun Westgate.

Did I miss any major maps/quests so far?



#531273 Bug Report for 0.53

Posted by MythrylEagle on 09 January 2012 - 01:51 PM in Classic Adventures

A few more typos:

TCNARCJ.D

Welcom to > Welcome to
persuing > pursuing

TCPORPH.D

only to happy > only too happy

TCCANJ.D

It's mind > Its mind
beggers > beggars

BCERI.D

Vildmayr along > Vildamyr a long
borne > born
magicks > magics
undue > undo
me a with > me with

BERIN.D

pitful > pitiful
splendour > splendor
has to with > has to do with
godsforsaken > godforsaken
grovelling > groveling

BBLOD.D

your going > you're going
they whole > the whole

TCDIRBEJ.D

human corpes > human corpses [multiple ]

TCPARAJ.D

human corpes > human corpses [multiple ]

TCRIHNJ.D

history Thar > history of Thar

BSHADOW.D

have past > have passed

BBERGON.D

apologise > apologize
spellstrikes,his > spellstrikes, his
life,and > life, and

TCSLAVE1.D

momment > moment [multiple]

TCKESSA.D

tigeress > tigress

BICAR.D

it was do > it was due



that all for now, only 30 more files to go.



#531269 Bug Report for 0.53

Posted by MythrylEagle on 09 January 2012 - 11:56 AM in Classic Adventures

A few more typos:

BELORA.D

give give > give
wonderous > wondrous

TCMAN01.D

townfolk > townsfolk

TCWGMP01.D

defyling > defiling [multiple occurrences]
rightgousness > righteousness [multiple]

TCMMGUS.D

adequently > adequately

TCRIHN.D

courtyard were > courtyard where
anymore > any more
Its starting > It's starting

TCCAVERO.D

look out > lookout

TCMARKES.D

look and ack > look and act



that all for now, only 50 more files to go.



#531158 Bug Report for 0.53

Posted by MythrylEagle on 07 January 2012 - 01:29 PM in Classic Adventures

Finished Mistmoor, spoke to fletcher and fletcher's wife afterwards. one of them gives me a quest to go talk to Militia captain in Saltmarsh to discover what happend to arrow and bow shipment. I talk to Saltmarsh captain but captain has nothing to say. What do I need to do to proceed with this quest?



#531047 Bug Report for 0.53

Posted by MythrylEagle on 06 January 2012 - 09:57 AM in Classic Adventures

A few more typos:

TCLESTOR.D

your a slaver > you're a slaver [multiple occurances]
as is some > as are some

TCWGCIV3.D

messanger > messenger

TCHARL03.D

wifes > wives

TCRIVJ.D

its not > it's not [multiple]
no where > nowhere
pined under > pinned under
apologise > apologize
realise > realize [multiple]
realises > realizes
apologises > apologizes
perculiar > peculiar
apologising > apologizing
offguard > off guard
sits besides > sits beside

TCSTURM.D

then death > than death

TCFARM01.D

Its always > It's always

TCHARL03.D

wifes > wives

TCHUBM1.D

where killed > were killed



only 75 more .D files to go. (Note: I'm finding very few typos compared to the spellchecks I performed in past years. There are obviously many uses of poor grammer and spelling that are intentional within the game dialog and I attempt to screen as many of these as i can before reporting them as typos. It is very reasonable to assume that some of what I report is still intentional and should not be reported but alas my ability to screen intentional verse unintentional is imperfect .

The volume of dialog has grown significantly over the years. Job well done to all involved.)



#531045 Bug Report for 0.53

Posted by MythrylEagle on 06 January 2012 - 09:40 AM in Classic Adventures

At the beggening of the game, the druid in the cave say me he can provide spell but at the end of the dialogue, the priest menu doesn't appears at all.


If my memory serves, the druid does not act like a store, but if you visit the druid with injuries he will cast cure light spells on the injured party members (at no cost).



#530961 Bug Report for 0.53

Posted by MythrylEagle on 05 January 2012 - 03:27 PM in Classic Adventures


any advise > any advice
harbour > harbor

Those last two are also correct English spellings. I wouldn't report anything that's dictionary-correct, unless they've stated that they intend for it all to be in American English spelling.


I don't disagree with your comment at all. I did this spell check for the team several years ago and chose to report all the items and let them decide which to implement. If I remember correctly, at the time they chose to try to make it consistent but realized that it wasn't all that important. I also recall then Leankain had issues at the time with using a computer in Japan that was inconsistent in checking grammar and spelling which is why I did the check in the first place. Along with the fact that their talents were best used in game development rather than the typos that I could check easily for them. I don't claim that all my error and typo posts are necessary correct nor comprehensive ( I am an Engineer by profession) but I only hope to assist in the overall effort. I expect the CA team to utilize only the comments they see as appropriate.



#530959 Bug Report for 0.53

Posted by MythrylEagle on 05 January 2012 - 03:13 PM in Classic Adventures

A few more for today:

TCPGOND.D

hearts > heart's

TCBURP.D

Realised > Realized
lets > let's

TCRUMOR.D

Zhentril > Zhentil
have be > have been

TCBOY03.D

Your goin' > You're goin'

TCPNASHK.D

bowes > bows

TCWOMAN6.D

rumours > rumors


another 108 files to spellcheck tomorrow, for now back to the game



#530955 Bug Report for 0.53

Posted by MythrylEagle on 05 January 2012 - 02:42 PM in Classic Adventures

started a spellcheck of the CA053 and 053a

here are the first few finds

TCCHESNA.D

endevour > endeavor [British vs American spelling difference, will report anyway]

BRIL.D

whenever your smile > whenever you smile
Now, its not > Now, is not
for sometime now > for some time now [multiple occurrences]
any advise > any advice
harbour > harbor



#530942 Bug Report for 0.53

Posted by MythrylEagle on 05 January 2012 - 12:44 PM in Classic Adventures

Playing CA 053a

I finished the sunless citadel, then proceed to visit the tinker from the burning map. (I pick pocketed the wardstone). I sent my two thieves into the building behind the tinker and experience the ambush intended for Shadow. The shop keeper becomes hostile as a result of the ambush. I made no hostile actions within the shop. The shop keeper never returns to neutral.


I have a random encounter with sendu seni (?) in a transition map. I kill all the other hostile ambush party but sendu never goes hostile and gets stuck in dialog mode. No dialog ever activates. As a result I am unable to pick up treasure from ground or force the dialog from sendu. Stuck in broken dialog loop.

The sunless citadel is my all time favorite module with the infinity engine. Well done.

I like the many changes i've seen so far from when last I played with CA 050. Currently in the middle of Mistmoor. Love that Rurik now starts at 1st level and that his shop is no longer buggy. Sure wish i could get him to make some more items. The items he does make seem to require components that i never acquire.

I struggled to get the Bane cleric quest to start. No bugs to report, but I would have missed it had i not known that it was there. Would suggest some more dialog from additional sources to direct the PC toward this quest. I go upstairs and all of the adepts, initiates,... just direct me back downstairs. Couldn't get them to exchange any dialog at all. Couldn't even talk them into hostility.

I am overwhelmed by all the great NPC options.

I still have difficulty finding places to sleep when I go to the saguahan map. In fact this is a basic problem I have with traveling between many maps. There is often a travel time of 8, 12, 16 or more hours between maps. I arrive exhausted, often have an immediate encounter ( not unreasonable) but then have no opportunity to rest before continuing with the map.