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#590724 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by Bill Bisco on 04 November 2016 - 07:28 AM in Mega Mod Help

Mcbaldur.  Could we have some screenshots of your final party?  Their stats, items, etc.   I am immensely curious!



#589841 Simple way to Convert BAM file to an image file

Posted by Bill Bisco on 02 September 2016 - 05:29 PM in IE Help

Thank you for your reply Argent.  I did not catch the Export button being in an entirely different place.  I thought that such a feature would be in the BAM Convertor Secction in Tools.

 

As a feature request, it would be nice to be able to export Arbitrary BAM Files as BMP or PNG instead of having to have them in the directory.  It would be nice if the BAM Exporter Button Was Right next to the Save BAM Button.  The Tools themselves allow grabbing BAM files outside of the NearInfinity Installation.

 

I really appreciate your help.  I will now struggle through making the Gold in the Armor to Black in GIMP

 

--Bill




#589742 Simple way to Convert BAM file to an image file

Posted by Bill Bisco on 29 August 2016 - 05:39 PM in IE Help

Thank you Argent.

 

How do you get the gray save output file enabled?

 

MOlmtZ.png

 

When selecting the Options to modify the BAM colors, it's hard to find a tool that will help easily do what I want it to do.  I just want to change the GOld in the Image above to Black?

 

I looked at your link above.  How do I save these frames as images?




#589705 Simple way to Convert BAM file to an image file

Posted by Bill Bisco on 28 August 2016 - 04:55 AM in IE Help

Dear all

 

I would like to replace the Gold Colors in this Image with a Shade of Black.  I feel I can easily do this in the GIMP tool, but getting the BAM file into an Image and converting it back is troublesome so far.  I am aware of the BamBatcher Tool,but I can't parse these instructions.  I just want to convert my file that is not installed in the game yet, and don't know how to find the directory.

 

 

 

1. Convert BAMs to BMPs
This option will attempt to extract all frames from the BAMs in the /bambatch/bam folder. It will save these as BMPs to the /bambatch/bmp folder. It will place a number after the filename indicating the BAM frame number.

You can also use this option to extract bitmaps from BAMs directly in the game. This only requires modification of the first COPY statement after the subcomponent (currently around line 10) in setup-bambatch.tp2:
COPY - ~bambatch/bam~ ~bambatch/bam~
To extract all frames from the female elven bard animation, comment out the line above (put // in front of it) and type below it:
COPY_EXISTING_REGEXP GLOB ~^cefb.+\.bam~ ~bambatch/bam~
It is probably not smart to use this for large quantities of BAMs (like all of them in the game). However, it should work for just about any type of BAM (including compressed and run-length encoded frames).

 

I tried BAM Workshop, but that is Pixel editing and much harder for an amateur to get Shading done correctly. 

 

Is there any other simple method to get a BAM into another Image format easily?

 

Thanks,

 

Bill