Jump to content


Demivrgvs's Content

There have been 4 items by Demivrgvs (Search limited from 02-May 23)


By content type

See this member's

Sort by                Order  

#559411 Opcode 183 Apply Effect Itemtype

Posted by Demivrgvs on 23 June 2013 - 08:25 AM in ToBEx

Cool, I'm still not sure about its limitations or possible issues, but I'll surely try this out. It has a huge potential imo. For example it should be able to give the Cavalier kit a +x bonus to AC when wielding a shield without causing the above mentioned issue, am I correct?

 

Anyway, thanks again for your work and for taking some time to help me. :)




#559372 Opcode 183 Apply Effect Itemtype

Posted by Demivrgvs on 22 June 2013 - 02:27 AM in ToBEx

Did ToBEx really fixed this opcode? :)

 

A player mentioned this here at G3, and with a quick search I found out AndreaColombo at BGEE says here that both 182 and 183 have been fixed...so, I looked at Modder Reference again and found out it seems true (not sure why I never noticed it before - is it recent?).

 

Now I'll have to try it asap because it opens way too much opportunities, and I'd be the happiest man on earth if it works as I hope, but I have a couple of questions:

 

1) how does it work the 'Type' field? Does it reference an IDS or 2DA? Or does it simply pick from item "category" entry (e.g. Armor 2, Plate Mail 64, Full Plate 65, etc.)?

 

2) I'm not sure I understand this: "Limitations: the effect is applied again if an already equipped matching itemtype is used to force-attack a target via the quickbar." So, if applied to a weapon the effect is re-applied if you select the weapon?

 

3) What if the itemtype is not equipped anymore? Does 183 work as a repeating EFF which checks every x time if the item is still equipped? Or is it a "one time only" check?

 

Thanks in advance.

 

 




#544633 PnP Fiends [IMPLEMENTED]

Posted by Demivrgvs on 06 August 2012 - 11:38 AM in aTweaks

Hi Demi,

from SCSII's readme : "the only demons in the game now kept at bay by a Pro/Evil are the ones that your party summons". Are you saying that SR's ProEvil spells do not even protect from party-summoned fiends ? If that is the case, how can one be protected from them ?

Binding demons within SR works as conjuring elementals did within vanilla. When you summon the fiend the caster has a 85% chance to control/bribe/convince the summoned demon to follow him, but there's a 15% chance the fiend will turn hostile.

There's no cheap way to grant "immunity from summoned demons" anymore, but now you have a very high chance (85%) of having the fiend fully on your side as a semi trusty ally ("semi" because unlike other SR summons fiends still get hostile if you harm them even accidentally).



#544616 PnP Fiends [IMPLEMENTED]

Posted by Demivrgvs on 06 August 2012 - 03:43 AM in aTweaks

If it can be of any help, SR's ProEvil spells don't grant "non-detection against demons". It was done for consistency with SCS demons (they ignore party's ProEvil) but I don't know if aTweaks takes such change into account probably not.