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#602391 Roxanne and her multiple accounts scam

Posted by GeN1e on 09 May 2018 - 06:17 PM in IE Modding Discussion

You know, at *this* point I'm almost willing to believe in anything from trolling to magic coincidence to having taken brain damage from sleep deprivation :)



#602385 Roxanne and her multiple accounts scam

Posted by GeN1e on 09 May 2018 - 11:02 AM in IE Modding Discussion

I can't believe temnix decided to use an invisible minion irl
This message below now make a lot more sense than I'd otherwise thought :D
It's an invisible guy that spawns to talk to you. Just like when you get those talking to yourself Slayer dialogues!
 
sometimes, invisible minions are official



#602371 Roxanne and her multiple accounts scam

Posted by GeN1e on 08 May 2018 - 04:31 PM in IE Modding Discussion

However, any forum member in a good standing is welcome to ask me in PM for that proofs.

May I instead ask not to lock this thread as well? It's damn too amusing a read to pass it :)




#602334 32767

Posted by GeN1e on 07 May 2018 - 09:34 PM in IE Help

I think the game reads it as -1 Sorry, forgot to sleep... It's basically the highest value possible, like you'd use 99 or 9999 in decimal.




#602326 Minion neutrality

Posted by GeN1e on 07 May 2018 - 02:29 PM in IE Help

AddXPWorth(O:Object*)

 

As for reputation and crime... Does CONTROLLED or ALLY work? If they do, you can keep the minion invisible via fade effect (check spirit trolls) and removal of foot circle.




#602287 Placing an item on a map

Posted by GeN1e on 06 May 2018 - 12:41 PM in IE Help

You have to create a container (flag as a pile, without vertice and bounding box = 0)

I think I had to add 6x8 size to the pile to make it work. Could be wrong, though.

Easiest way to confirm is to drop something, save, then check what the pile looks in that save.

 

How long is a while? Days, weeks?

A day or a half, iirc.




#602249 Roxanne and her multiple accounts scam

Posted by GeN1e on 04 May 2018 - 09:32 AM in IE Modding Discussion

If being welcome to stay with community is not acceptance, then I don't know what is. Compared to what we've seen in the past, this debacle of a thread is hardly even a drama.

I'd like to thank my good friend Moongaze

Imposter! Sikret was no friend of Moongaze ;)




#602173 Roxanne and her multiple accounts scam

Posted by GeN1e on 01 May 2018 - 09:29 AM in IE Modding Discussion

 That said, using alts still goes against commonly accepted ethics
You must not be a very ethical person then... Ardanis. :)

(and forget it, I'm not telling who I used to be. GTFO)

I consider being called ethical an insult ;)

That said, I think I at least wouldn't use the same avatar across all forums if I wanted to keep my identity concealed. Speaking of which, back in 2007 I actually had it written in my signature which username I was using where.

 

It seemed indeed rather obvious, but I hope this public pillory won't drive a much-needed active member from a shrinking community... Whatever floats their boat, I guess?

What if precisely that is intended?

 

A modder who promotes EET and new BWS and large mods must be a thorn in the side of Beamdog. With the big game installations she.enables, players can spend months and months exploring the Baldurs Gate world.

 

This keeps them away from purchasing additional products about to be released.

 

The ones that come under false disguise are those that call themselves modders in a community forum or moderators while their names appear in the end credits of industry games. Their company's interest is to sell more games and not to have people to stick to a single large modded game.

 

That's what I call obvious.

It's not the first time I hear the idea that Beamdog was trying to compete with mods https://forums.beamd...#Comment_956449 and I still don't get where that comes from. The only example of a mod successfully competing commercially with the base game (that I know of, at least) is the DotA mod for Warcraft 3, and we're talking about millions of players there.

 

In any case, I don't expect you to believe a word I'm saying, being affiliated with the company and having my name in the credits, but I think your knowledge of the modern video game market is severely limited and/or outdated. Players don't stick with one game for years anymore, they now consume games as they are being released and move on to the next one. Even those who do keep re-playing the same game over and over again, still buy new titles like everyone else. Ever heard about the "pile problem" that Steam users mention every now and then? Yeah, that's exactly what I'm talking about. And the ones who stick with one title and never buy anything else? These are negligible fraction, as far as marketing is concerned.

 

Lastly, I don't get who's trying to drive whom out of where? Unless I miss something, the accounts here and on G3 remain untouched. While the ones on Beamdog forum were banned for explicitly violating local rules, and only after no response has come to messages sent by the staff.

 

PS I don't consider myself a modder anymore, btw. After couple of years spent working on Siege part-to-full time, I can't bring myself to so much as play the game, let alone mod it. I just hang around familiar place, like an old geezer.




#602150 Roxanne and her multiple accounts scam

Posted by GeN1e on 30 April 2018 - 02:50 PM in IE Modding Discussion

PS

Am I Roxanne?

Yes, you are. Deal with it :P




#602148 Roxanne and her multiple accounts scam

Posted by GeN1e on 30 April 2018 - 02:19 PM in IE Modding Discussion

EDIT to say: I also thought it was pretty harmless. Everyone has their oddities, including yours truly and everyone reading this post. When Roxanne used and alias to, say, "review" her own mod I thought it was more lol-worthy than problematic. She has always seemed a bit... competitive about mods; and this may have been a symptom of that. But ultimately this seems more quirky than outrageous. So I counsel leniency...

You are quite correct. That said, using alts still goes against commonly accepted ethics, so even if you deem it a minor infraction (I kinda do, not to mention how much she's been proactive in assisting players and maintaining abandoned mods), it still warrants an administrative action if other people start complaining. And in this case the investigation had only begun after users started reporting alts.




#601886 Creepin's various WeiDU questions of varying silliness

Posted by GeN1e on 20 April 2018 - 02:19 PM in IE Help

Hmm, do I get it right that I should put that (or rather translations thereof) in .tra files of my mod?

Yeah.

 

UPD. Indeed, forum software acting up lately  :(

Not just lately, I always hated this particular engine, it's just that sometimes it pisses me off more than usual :D




#601884 Creepin's various WeiDU questions of varying silliness

Posted by GeN1e on 20 April 2018 - 01:32 PM in IE Help

Problem is it won't catch the creatures if the player's game is not in English...

Using TRA is simple

/*
@1000 = ~\([Bb]asilisk\)\|\([Mm]edusa\)~
*/

OUTER_SPRINT basilisk @1000
// Scanning all creature resources...
 COPY_EXISTING_REGEXP ~.+\.cre~ ~override~
 READ_STRREF NAME1 name1 ELSE ~~
 READ_STRREF NAME2 name2 ELSE ~~
 PATCH_IF (~%name1%~ STRING_CONTAINS_REGEXP ~ºsilisk%~ = 0 ||
           ~%name2%~ STRING_CONTAINS_REGEXP ~ºsilisk%~ = 0) BEGIN

 

 

Not sure I understand every quirk of it though: for example why do you apply patch if "STRING_CONTAINS_REGEXP ~\(basilisk\)\|\(medusa\)~ = 0", should not it be "STRING_CONTAINS_REGEXP ~\(basilisk\)\|\(medusa\)~ = 1", as in, a hit?

 

Because WeiDU readme explains so 

 

String STRING_CONTAINS_REGEXPString

As STRING_MATCHES_REGEXP, but it evaluates to 0 if the first string contains the second regexp. Thus "AR1005" STRING_CONTAINS_REGEXP "[w-z]" evaluates to 1 (“mismatch”).
Be warned that this does the exact opposite of what the name suggests.

 

 

PS Also f*** Invision and its forum shitware




#601786 changing item abilities

Posted by GeN1e on 17 April 2018 - 07:53 AM in IE Help

If an item has multiple abilities, you just select one from the backpack/equipment menu button.
The quickslot toggle is just a UI feature designed to save you time selecting between fireball or scorcher whenever you use the wand.
 

And, if possible, condition the ability to toggle it on some characteristic of the character.

I very much doubt it, even if you tried modding the UI.




#601751 Ranged attacks and melee penalties

Posted by GeN1e on 16 April 2018 - 04:26 AM in IE Help

Melee weapons receive +4 thaco/damage against non-melee targets.

The basic AC vs thaco calculation is not visible in attack roll feedback, but it does include melee/ranged bonuses and penalties and probably something else.




#601727 Silencing attack feedback

Posted by GeN1e on 15 April 2018 - 12:27 AM in IE Help

This action only dispenses with the battlecry.

It does suppress attack rolls display completely, we used it for archers training in the background in SoD.

 

There is still the saving throw info.

Try moving the save effect inside of a child EFF/SPL (i.e. 177 or 146). It should delay the save roll until the projectile hits the target.

 

But actually, I managed to use this problem and make it into a feature.

Well, if it works out for you, then I suppose it's fine :)




#601692 Silencing attack feedback

Posted by GeN1e on 14 April 2018 - 05:53 AM in IE Help

Try AttackNoSound(O:Target*)

It is continuous action, however, much like Attack(), so you'll need a way to stop it after the first shot.




#601548 Range and creatures with reduced personal space

Posted by GeN1e on 06 April 2018 - 12:01 PM in IE Help

You can also use range checks to the nearest viable target. I've seen some mild delays in script processing when using it for melee/ranged weapon switching, but nothing crucial.

 

Strange that MoveToObject() doesn't work, though. MoveToSavedLocation()/MoveToPoint() should work, but I guess you can't really use that when both actors move freely.




#601513 BALDUR.BCS with SoD installed

Posted by GeN1e on 04 April 2018 - 01:16 PM in IE Help

SoD uses bdbaldur.bcs (defined in campaign.2da). No idea about trilogy's inner workings, though - I suppose there must be readme somewhere, explaining what to install in what order.




#601486 Does gender play any role for PCs?

Posted by GeN1e on 03 April 2018 - 01:27 PM in IE Help

Gender checks are not uncommon in dialogue, and some scantily clad female monsters also seek out male targets with their AI.

 

Also, depending on how sloppily it was scripted, some questlines may break if you're neither MALE nor FEMALE https://forums.beamd...#Comment_877293




#601293 Monetizing my work

Posted by GeN1e on 27 March 2018 - 05:16 PM in IE Modding Discussion

Serious question: if it's awesome, how will you stop people pirating it? The source code of every Weidu mod is free to inspect and share...
My opinion - if someone whines about piracy, then either he's a corporate jerk from EA/Ubisoft or he could've instead worked on the quality of content to attract more paying customers.



#601226 Monetizing my work

Posted by GeN1e on 26 March 2018 - 08:15 AM in IE Modding Discussion

I while ago I actually had a gentleman offering me money for helping out with a mod.
I've seen one such request too, some years ago.
I hope all the poor souls who suffered abuse answering your questions in seemingly infinite threads are going to get a percentage? :P
Where's the like button when you need one :D



#601186 Monetizing my work

Posted by GeN1e on 25 March 2018 - 07:21 AM in IE Modding Discussion

Official Beamdog response on the matter of fan content monetization https://forums.beamd...#Comment_959853

 

In simple English - you can accept donations of any kind, but you can't use paywalls to restrict access to your content.

Regarding Kickstarter (I thought it was unavailable in your place, no?), I believe it is fine if you use it to raise the sum but keep the content freely available to anyone, e.g. in public github repo.

 

Be advised that there was a case of one particular BG modding site erecting paywall around its forum and the latest version of one particular mod in development there, and it wasn't taken very kindly by the community (to put it mildly).

Also, if I were you, I wouldn't expect even $50 a month in donations. Maybe $20 tops if you really do manage to interest a couple people with too much money to spare, and that's a big gamble still. Talented artists with established publicity often make less than $100 on Patreon, so make your own conclusions if it'll even compensate for the time spent on monetization efforts alone, nevermind the actual work on ancient game.




#601162 Convert half-elves to the HUMAN_LOW avatars?

Posted by GeN1e on 23 March 2018 - 01:09 PM in IE Help

I see no difference on screenshots. Also I assume that "low" refers to low/high quality (whatever it actually means) rather than short/tall height.




#601145 Detectable Spells

Posted by GeN1e on 22 March 2018 - 01:35 PM in IE Modding Tools

You ask too much of IE, I'm afraid :rolleyes:

The so-called smart AI is really quite simple if you look at the actual scripts (which is especially visible in their source, e.g. .SSL). A bit of randomness, some basic sanity checks, and a few simple tactics is usually enough to create the appearance of intelligence. And this is the upper limit of how much you can improve it before hitting diminishing returns from ever-bloating size - I know because this is how SoD AI was designed, yet players still called it smart and SCS-like, despite it being 5-10 times smaller and not even checking for protections/immunities when selecting targets for spells.




#601135 Detectable Spells

Posted by GeN1e on 22 March 2018 - 08:49 AM in IE Modding Tools

I personally am unaware if it's used somewhere or not. The idea behind a dedicated stat, however, seems very obvious to me - if I was hit by KWW, I should avoid re-casting spell protections, because they'll be dispelled the next round and I'll just waste both spell and a round.

 

FWIW, True Sight has been assigned the CANNOT_TURN_INVISIBLE spellstate for this very reason - to not waste potions of invisibility if someone nearby is spamming true sight every round.

 

PS Same goes for Insect Plague too (although it probably could've been substituted with spell failure check - I'm pretty sure I used the latter in SoD... if I did at all).