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#575721 BiG World Setup (an attempt to update the program)

Posted by manwe858 on 01 March 2015 - 05:41 PM in Mega Mod Help

ERROR Installing [Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC], rolling back to previous state
Will uninstall 104 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6031.
Uninstalled    104 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6031.
ERROR: Unix.Unix_error(20, "stat", "stratagems/mage/resource/dw#vamim.spl")
Detailed error information can be found in the file SETUP-STRATAGEMS.DEBUG . For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
Automatically Skipping [Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC] because of error.
Using Language [English]

 

I keep getting this error.

Is anyone else getting this error?

 

In the latest version of stratagems this file is missing from the folder specified in the ERROR line. If you download the previous version of stratagems and find the file you can move it to the latest version and try again. That's how I got mine to work.

 

-M




#575719 BiG World Setup (an attempt to update the program)

Posted by manwe858 on 01 March 2015 - 03:50 PM in Mega Mod Help

Hello, I've discovered an incompatibility between IR and BG2 Tweaks. The Weapon Changes from IR and Alter Weapon Proficiencies: Rebalanced Weapon Proficiencies from BG2 Tweaks overwrite each others changes. The only bug in the game that I notice is that the descriptions of weapons will now say: "Katana\Wakizashi\Wakizashi" and "Mace\Morningstar\Morninstar". This is because BG2 Tweaks is installed after and does a Replace_Textually for Katana and Mace. 

 

As per this post from the G3 forum: http://gibberlings3....=27146&p=233188

 

I'm noting this here so that maybe a conflict could be incorporated into BWS since that's what I used to perform my installation. Let me know if you require any more information.

 

-M




#575098 BWPv14

Posted by manwe858 on 30 January 2015 - 08:33 PM in Mega Mod Help

I don't think Almateria's kick-out dialogs were written to take in consideration other kick out dialogs so even if it were written to be appended to the multig.dlg file it would either never be properly initiated or Almateria's dialogs would never be initiated. Also Amber writes to the MULTIG.DLG too :huh: which actually makes it so Almateria's dialogs never initiate either. So... really it would be better if the sola's kickout dialog was a separate component instead of being installed with the main component.




#575086 BWPv14

Posted by manwe858 on 30 January 2015 - 05:23 AM in Mega Mod Help

Hi Leonardo,

 

There's compatibility problems with how Weimer's Solaufein mod overwrites multiplayer dialogue files with other mods that write multiplayer dialogues. Instead of appending it destroys all previous changes. this causes issues with mods like the latest version of Almateria's Restoration Project as discussed in that forum starting on post 263.




#575055 General discussion

Posted by manwe858 on 27 January 2015 - 04:51 PM in Almateria's Restoration Project

Haha, yeah I agree with you there. I guess to be fair this was written way back by Dr.Weimer himself so maybe he wasn't taking that into consideration. Should this be documented somewhere for multimod installations?




#575032 General discussion

Posted by manwe858 on 26 January 2015 - 04:23 PM in Almateria's Restoration Project

Sorry about that. I've already started a new install though and trashed my previous one. This is the one currently in my override though. If it fails again I'll attach the failed multig.dlg.

 

*EDIT*

 

Looks like Solaufein might have done this?

Ugh yeah, in setup-solaufein.tp2 it compiles it's own multi.d which appears to destroy everything else.

Attached Files




#575030 General discussion

Posted by manwe858 on 26 January 2015 - 03:57 PM in Almateria's Restoration Project

Actually I think this might be a problem on my end. I started getting

ERROR: Unix.Unix_error(20, "stat", "stratagems/mage/resource/dw#vamim.spl")

when installing stratagems. I'm going to clean wipe and reinstall to see if it still gives me the error. I've attached the multi.d though.

Attached Files

  • Attached File  multi.d   3.2K   213 downloads



#575011 General discussion

Posted by manwe858 on 25 January 2015 - 08:38 PM in Almateria's Restoration Project

WARNING: internal label [4] not found in processed DLG [MULTIG]
ERROR: processing .D actions [arestorationp/dlg/multi.d]: Invalid_argument("index out of bounds")
Stopping installation because of error.

ERROR Installing [Restored Characters and Dialogs], rolling back to previous state
Will uninstall  84 files for [ARESTORATIONP/SETUP-ARESTORATIONP.TP2] component 1.
Uninstalled     84 files for [ARESTORATIONP/SETUP-ARESTORATIONP.TP2] component 1.
ERROR: Invalid_argument("index out of bounds")
PLEASE email the file SETUP-ARESTORATIONP.DEBUG to Almateria (sylwiabukato@gmail.com)
Automatically Skipping [Restored Characters and Dialogs] because of error.
Using Language [English]
[./dialog.tlk] created, 187815 string entries

NOT INSTALLED DUE TO ERRORS Restored Characters and Dialogs

I got this error when trying to install the latest version. I've attached the weidu log at the point of failure. I commented out this line:

COMPILE ~arestorationp/dlg/multi.d~

and was able to install successfully. Maybe there's a problem with the .D file or is it my installation?

Attached Files




#574286 BWS Modified Tactics Playthrough Bugs Tracking

Posted by manwe858 on 24 December 2014 - 09:40 AM in Mega Mod Help

Hello Everyone,
 
It's been quite a few years since I last played a mega modification and I find the urge to experience Baldur's gate once again. I'm happy to see that this community is still active and work on the BWP has progressed this much.
 
I've recently used BWS to install a trimmed down version of the Tactics pre-selection and have begun my journey. I'm using this thread to track some of the bugs and oddities I've encountered. I'll try to keep the content to only bugs that I have not been able to find resolutions for. I have some programming experience and I'm familiar with some advanced windows OS options so you can tailor your responses accordingly. I'm also willing to help track down bugs and perhaps try and fix them; however, I do not have much experience working with the engine.
 
Notes about the installation:
- I trimmed out a large number of NPCs.
- I copied over the Finch BWP fix from the 14.2 fixpack as I couldn't install her without it using the 14.3 installpack.
- I had to manually install BG Romantic Encounters, but that's been documented as a limitation of the BWS.
 
So far I have encountered a couple minor bugs that don't affect story progression:
 

  • Kurtz Goldenaxe from TeamBG Weapon Pack will give an assertion failure in CStore.cpp Line 241. I've attached the baldur.err log
  • The Friends Spell (SPWI107.SPL) does not give a charisma boost instead appears to show a meteor storm like effect.
    • I've fixed/hacked this problem by modifying and copying over Imoen's innate friends spell abilities.
    • I've attached the change log. It appears that the 'Hypnotic Pattern: BWP Fix' in 'Lost Crossroads Spell Pack' caused this problem. I've attached a zip file with the SPL changes. 
      • After some more digging it looks like the changes made by the Lost Crossroads Spellpack should give the cha bonus, but all it's doing is showing the animation for a meteor shower instead of giving the cha bonus. Has anyone else seen this behavior?

Thanks for your time and help!

 

- M

Attached Files




#574227 BiG World Setup (an attempt to update the program)

Posted by manwe858 on 21 December 2014 - 10:41 AM in Mega Mod Help

Was Gloran component 0 installed? If not, then that should be the reason. Try to install Glorans component 0 manually and resume.
And make sure that the English translation is in the gloran\tra-folder. If it's not in there, use the English BiG World textpack and let it insert the language.

Edit: I'd say you need component 0 after looking at the debug-file. Just execute setup-gloran.exe in your BG2-folder and let it install gloran but skip Gloran & Virtue. Then let the BWS try to resume / install the component.

 

Ah ok thanks for looking into that dabus. I think you are correct.




#574221 BiG World Setup (an attempt to update the program)

Posted by manwe858 on 21 December 2014 - 08:06 AM in Mega Mod Help

I ran into this bug when trying to install BWP using BWS:

 

##### Gloran NPC #####
### 0001: Gloran & Virtue ###
Ready for installation
Setup-gloran.exe --no-exit-pause --noautoupdate --language 1 --skip-at-view --quick-log --force-install-list 1 --logapp
[Setup-gloran.exe] WeiDU version 23700
Using Language [English (Gloran)]

Installing [Gloran & Virtue] [v3 BWP Fix]
Compiling 1 dialogue file ...

ERROR locating resource for 'REPLACE_TRIGGER_TEXT'
Resource [GLORANP.DLG] not found in KEY file:
	[./chitin.key]
ERROR: preprocessing APPEND_EARLY [gloran/dlg/npc.D]: Failure("resource [GLORANP.DLG] not found for 'REPLACE_TRIGGER_TEXT'")
Stopping installation because of error.

ERROR Installing [Gloran & Virtue], rolling back to previous state
Will uninstall   0 files for [SETUP-GLORAN.TP2] component 1.
Uninstalled      0 files for [SETUP-GLORAN.TP2] component 1.
ERROR: Failure("resource [GLORANP.DLG] not found for 'REPLACE_TRIGGER_TEXT'")
PLEASE email the file SETUP-GLORAN.DEBUG to gloran@wp.pl
Automatically Skipping [Gloran & Virtue] because of error.
Using Language [English (Gloran)]

NOT INSTALLED DUE TO ERRORS Gloran & Virtue

D:\Games\Black Isle\BGII - SoA>
ERROR: preprocessing APPEND_EARLY [gloran/dlg/npc.D]: Failure("resource [GLORANP.DLG] not found for 'REPLACE_TRIGGER_TEXT'")
ERROR: Failure("resource [GLORANP.DLG] not found for 'REPLACE_TRIGGER_TEXT'")
Gloran & Virtue (Gloran NPC) was not installed due to errors.

I searched around for similar issues but I didn't find anything that I understood. Any clues as to what's happening here? I've attached the .DEBUG file.

Attached Files




#574207 BWPv14

Posted by manwe858 on 20 December 2014 - 09:36 PM in Mega Mod Help

Ok so if I use Finch v3 and grab the old fixpack fix it should work?




#574202 BWPv14

Posted by manwe858 on 20 December 2014 - 06:34 PM in Mega Mod Help

It looks like the Finch NPC fixes in the BWP Fixpack are no longer there. I get the same error as this post. It looks like it's present in the previous fix pack 14.2.7. Is there a reason this was removed? I'm using BWS to install.




#574102 Certain Items (Helmets) are offset/incorrectly positioned at inventory

Posted by manwe858 on 16 December 2014 - 08:29 PM in 1PP

Sorry resurrect this thread, but I got the same problem using BWS. Do I need to reinstall to fix this?

 

*Edit*

The offset helmets is really bugging me, can  I get a link to the previous 1pp that works with IRv3?