Gort's Content
There have been 190 items by Gort (Search limited from 07-May 23)
#361249 A difference between BG1 & BGT
Posted by Gort on 19 November 2007 - 06:36 PM in BGT Archive
#361115 Odd hit points at level up
Posted by Gort on 19 November 2007 - 03:44 AM in Region of Terror
#361106 Odd hit points at level up
Posted by Gort on 19 November 2007 - 02:43 AM in Region of Terror
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Styleis your problem. Wulfgar is a barbarian, right?
#358667 Imagine an MMORPG using IE...
Posted by Gort on 08 November 2007 - 07:32 PM in IE Modding Discussion
#356725 Timeframe for learning WeiDU
Posted by Gort on 31 October 2007 - 01:48 AM in IE Modding Discussion
weidu itself won't take much time if you have any experience with any programming. More time will be spent learning IE features. With proper knowledge, and prepared content, coding an NPC with 1 banter per a bioware NPC, a couple interjections would take about 2 hours, I think. But beware, modding is addictive=).I've recently gotten the option of taking a long weekend for myself (roughly 4 days), which I only get to do about...twice a year. I've been toying with a possible home-made NPC mod in my head, but I can't code to save my life outside of some basic functions on a specialized derivative of Python. I'm not talking about making anything complex or overly long. Probably just a banter per Bioware NPC, a couple of interjections, and a portrait.
Is it possible to get a basic grasp of WeiDU (and make a working-but-bare-bones NPC mod) on one's own within a 4-day timespan, barring real life interference?
(Though I'd not spent my only weekend in a half of a year to create so simple NPC. I'd use existing ones=)).
#355242 WoW-ized BG2 Characters
Posted by Gort on 24 October 2007 - 12:52 AM in Layers of Reality
#353796 Etiquette on resurrected mods?
Posted by Gort on 17 October 2007 - 11:22 PM in Mod Resurrections
#351974 Getting Ariena 2.0 running
Posted by Gort on 08 October 2007 - 11:57 PM in IE Help
because the list is mantained at BWL). I don't know where did you anounce it, but I doubt anyone would look if prefix is already taken in any other place then the list. Topic is hard to miss, but here you are, anyway: http://forums.blackw...p?showtopic=113I wonder why I have to do this perse at BWL? It is already announced that I will take 'MW'. I will try and see if I can find the right topic at BWL. That not all of my globals work with that for the moment is because I will clean up later.
#351286 Specifics.ids usage
Posted by Gort on 06 October 2007 - 01:55 AM in IE Modding Discussion
#351280 Specifics.ids usage
Posted by Gort on 06 October 2007 - 01:46 AM in IE Modding Discussion
#351273 Specifics.ids usage
Posted by Gort on 06 October 2007 - 01:27 AM in IE Modding Discussion
#351270 Specifics.ids usage
Posted by Gort on 06 October 2007 - 01:20 AM in IE Modding Discussion
#351261 Specifics.ids usage
Posted by Gort on 06 October 2007 - 01:08 AM in IE Modding Discussion
#351257 Specifics.ids usage
Posted by Gort on 06 October 2007 - 12:24 AM in IE Modding Discussion
#350825 copy/paste Bladurs Gate installation
Posted by Gort on 04 October 2007 - 03:12 AM in IE Help
- I have backups of BG1, BG2, BGT installations, their override folders seperately, and several BG2 (and BGT) installations. I guess it takes about 20-25 gigs altogether=)Space is of no consequence. My hard drive is quite large as is my other drives on my PC. I have 12.8G being used on one Black Isle folder as it is.Solaufein, I do hope you save some space by only storing one copy of the CD2, CD3, CD4, and CD5 files on the hard drive, by directing the Alias'es in the baldur.ini into the C:\Program Files\interplay\BGII - SOA1, or something like that. It saves more than 2 gigs.
#350482 Best Mods?
Posted by Gort on 02 October 2007 - 07:32 PM in IE Modding Discussion
http://www.shsforums...showtopic=29187
#350480 Adding effects to creatures
Posted by Gort on 02 October 2007 - 07:30 PM in IE Help
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