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#397294 Area background

Posted by Caedwyr on 01 June 2008 - 06:50 PM in Layers of Reality

Ah, good point. Still the hard part would be adding all the various IE coding needed to make them actual in-game usable areas.



#397258 Area background

Posted by Caedwyr on 01 June 2008 - 11:16 AM in Layers of Reality

These may be repeats/repostings.

I was browsing a thread over at the WoTC forums when I ran across these two images that would fit perfectly as area artwork for Infinity Engine games.

DL_BMGeneric 1_cis.jpg is an outdoors area with a bit of a fey atmosphere to it.
whirlpool-dark.jpg is a water setting with a giant whirlpool, wrecked ship and giant fish skeleton.

These were posted by Tintagel, though from the way he posted it seems he/she was not the original artist.

My apologies for forcing a view of the images, I only intended to attach the image as a downloadable file.

Attached Images

  • DL_BMGeneric1_cis.jpg
  • whirlpool_dark.jpg



#396811 My run-through BG2

Posted by Caedwyr on 29 May 2008 - 08:42 PM in Baldur's Gate Series

Ah, gotcha. Yeah, I recoded a lot of the old Druidic Sorcerer kit, and the Geomantic Sorcerer uses the kit system with its own HLA table. There aren't any of the finicky scripted applications of kit features either to worry about. And yeah, I like having a vanilla mage in most of my groups as well. Otherwise all those spells go to waste and you aren't as flexible in your options.



#396684 My run-through BG2

Posted by Caedwyr on 29 May 2008 - 05:47 AM in Baldur's Gate Series

I noticed in your opening post you mentioned that the GS kit killed the Refinements Sorcerer HLA tables. Are you sure about that, since I believe I used a custom HLA table for the GS and not the normal Sorcerer HLA table for this exact reason.



#396211 Lucy the Wyvern

Posted by Caedwyr on 26 May 2008 - 07:01 PM in Miscellaneous Released Mods

Since there was no version 2 available of this mod, I was forced to mulch my BGII disks. :(



#396031 Restored ToB Heads

Posted by Caedwyr on 25 May 2008 - 09:20 PM in Miscellaneous Released Mods

Looks good. Not 'Gansta Nation by Westside Connection Talking Stone Heads good, but nothings perfect.



#395187 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 21 May 2008 - 05:06 PM in Resource Request Forum

They all work as intended, Thanks.



#394982 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 20 May 2008 - 05:13 PM in Resource Request Forum

I've tried fiddling around with it in Bamworkshop, but I seem to be missing something here. Do I convert it to unpaletted and then make it paletted and set the transparency to the turquoise? Everything looked ok on the files when I open them in an editor, but it doesn't work in the game. If you wouldn't mind Tassadar88, I'd appreciate it if you made the fix on your end to the snake and cat paperdolls as your other paperdolls worked just fine for me.

Thanks.



#394733 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 19 May 2008 - 01:53 PM in Resource Request Forum

For some reason when I use the cat and snake paper dolls in game, the background isn't the tanish parchment it normally is, but all white. I'm sure this is just some transparency setting issue, but I'm not sure how to fix it.



#387821 How is the Kelsey romance?

Posted by Caedwyr on 19 April 2008 - 11:13 AM in IE Modding Discussion

The Anomen bashing is actually what seems to irk people the most, Jc. Even when Anomen "wins" banters with Kelsey, he always comes out looking like an arrogant [CENSORED].


Sounds like JC managed to keep Anomen in character then.



#387005 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 15 April 2008 - 08:37 AM in Resource Request Forum

I'm still waiting on another part of the third party work I need to do the release, so go ahead and finish them up to your satisfaction.



#386996 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 15 April 2008 - 07:16 AM in Resource Request Forum

These look great, thanks. Are you happy with the current status or will you want to fiddle around with them a bit more?



#386738 Shapeshifter-Fix

Posted by Caedwyr on 13 April 2008 - 06:30 PM in Mega Mod Help

Refinements. The one in the BG2 Tweakpack, which was inherited from Ease of Use, is heavy handed and overpowered. It's easily exploitable with Use Any Item and inelegantly implemented. The Refinements version offers several different options on how to implement the fix and is implemented much more elegantly and less exploitably.



#386599 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 13 April 2008 - 07:47 AM in Resource Request Forum

They all look decent, though I'm going to have unfortunately ask for a change on the moose one. The animal you've got there is an Elk, not a Moose.

A few example of moose pictures are below:

Posted Image
Posted Image
Posted Image
Posted Image

As for assigning the correct inventory bam name for the wolfhound, don't worry overmuch. I know which one I'll be wanting to assign it to so I can worry it and get that part working if the graphical part is done. It may require some devSin or Nythrun trickery to get it to work but I'll deal with that when the time comes.



Edit: Actually, taking a closer look it appears you've got a Caribou, not an Elk.



#386153 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 11 April 2008 - 09:57 AM in Resource Request Forum

I wish I'd known that when I was doing my .bam work... I'll keep that in mind when I want to do something similar in the future.



#386139 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 11 April 2008 - 08:14 AM in Resource Request Forum

I appreciate the work and sympathize with the pixel by pixel editing. I know when I've done some poor quality work on spell icons it was incredibly frustrating as I constantly had to modify individual pixels and then load it up in game to see what the effect was.



#385636 Brand new BALDURS GATE OPERA

Posted by Caedwyr on 09 April 2008 - 09:16 AM in Mega Mod Help

Jarno's links worked, I was just commenting that the top links didn't work in response to Bereth's post.



#385634 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 09 April 2008 - 09:09 AM in Resource Request Forum

For the dog something wolfhoundish, or other large dogs. Something along the lines of Posted Image.

Thanks for the work on the paper dolls. The mod should be released soonish once I get the last few things from another contributor.

Miloch had this to say about adding new paper dolls for existing creatures http://forums.gibber...s...c=12417&hl=

I think the naming scheme would use the animation prefix (as per anisnd.ids), an optional number, then "inv" (mtroinv.bam seems to be another, though I'm not sure I've ever seen the troll paperdoll work as such... might be kind of cool if it does). The scheme is the same for PLTs (cdfc#inv.plt for example, for various female dwarf clerics where # = a number that varies the paperdoll based on how they're dressed).



So, leopard.bam would be renamed to mgclinv.bam
moose.bam would be renamed to amooinv.bam
panther.bam would be renamed to mgcpinv.bam.

This appears to be how vilkacis got the paper dolls he did into the game.



#385449 Brand new BALDURS GATE OPERA

Posted by Caedwyr on 08 April 2008 - 04:26 PM in Mega Mod Help

Both clicking the links in the first post and copying and pasting the text of the links into a new window do not work.



#385164 Bitter Grey Ashes update

Posted by Caedwyr on 07 April 2008 - 10:56 AM in Longer Road

I am happily surprised.



#384017 Help with mod order "not BP"

Posted by Caedwyr on 01 April 2008 - 07:40 AM in Mega Mod Help

Over at the Bioware forums, someone posted a link for what appears to be a stripped down version of Improved Anvil, which may be more compatible with other mods.  If you are willing to risk it, it might be worth a try.



#382525 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 23 March 2008 - 07:37 PM in Resource Request Forum

I appreciate all the work done so far. I'm hoping someone is interested in finishing off the remaining animals (dog, moose, panther, leopard) so I can bundle these up and release them with the rest of the mod.

Thanks for all the help.



#378354 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 22 February 2008 - 03:52 PM in Resource Request Forum

Looking good, thanks for all the work so far.



#374925 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 03 February 2008 - 07:43 AM in Resource Request Forum

Oooh, scary stuff. Looks perfect. Thanks.



#373984 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

Posted by Caedwyr on 28 January 2008 - 08:14 AM in Resource Request Forum

Would it help if I gave more details? I can post up some file specifications and samples from the game.