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#606722 BWPv18 released

Posted by K4thos on 26 May 2019 - 03:06 AM in Mega Mod Help

BG2 only, I think. I'm looking forward for your NEJ and TS reviews after this playthrough.




#606671 [RELEASE] BAM Batcher

Posted by K4thos on 18 May 2019 - 08:20 PM in IE Modding Tools

Since the modified BAM works as intended in both the vanilla and EE games, and since the modified file is no larger than the unmodified version, I see no reason to depreciate or modify this component.  If you want to keep the EE style item icons (only the large frame is displayed), then you can certainly drop the small frame.  If there is an interest in this capability, I can add the functionality to PS BAM.

understandable, if the outcome icon works correctly on both engines (I assumed otherwise without checking). Thanks for answer.




#606662 [RELEASE] BAM Batcher

Posted by K4thos on 17 May 2019 - 04:58 PM in IE Modding Tools

Regarding the "Convert inventory BAMs to EE" component - if I understand correctly icons converted to EE style are not supported by the old engine. If that is the case then I'd like to request an option to completely remove unused small icon and cycle to make the file smaller and due to wrong icon showing up in Near Infinity with the current code. I can't think about any benefits at all in keeping the unused data.




#606645 Reviews

Posted by K4thos on 14 May 2019 - 07:45 AM in Mega Mod Help

Expanded Mage stronghold [BG2] , named "Mage stronghold" in BWS-EE ---> Mod not recommended.

You sadly missed the best part of this mod ;) (Roxanne's release dropped some of the story)

 

Spoiler




#606607 Reviews

Posted by K4thos on 09 May 2019 - 10:58 AM in Mega Mod Help

Sergio, thank you for taking the time to write these reviews. Very informative. I'm looking forward for more.




#603751 [MOD] Quick Save Slots Tweaks

Posted by K4thos on 05 August 2018 - 05:40 AM in BG:EE Modding

Does this mod work on EET?

even if it would work, it should not be installed since it's badly coded (it overwrites savename.2da instead of patching the file) which breaks lines added to that file by other mods (including EET which appends BG:EE save slots there)

 

Just open savename.2da and change last column number in this line:

1        103050   7        1

or use this weidu code to patch the file for you (probably should work for all games since IIRC the quick save and auto save lines order is the same in all patch 2.5 EE games):

COPY_EXISTING ~SAVENAME.2DA~ ~override~
SET_2DA_ENTRY 1 3 4 "number_of_quick_saves"
SET_2DA_ENTRY 4 3 4 "number_of_auto_saves"