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#438793 Oblivion Sound Sets

Posted by brucevayne on 22 February 2009 - 12:14 PM in Gameplay Changes

Hello again BuddhaKhan,

congratulations on the progress! Audacity is a very good program, it's exactly what I would recommend to you.
If you have any questions, don't hesitate to ask.

cheers,
brucevayne



#438652 Oblivion Sound Sets

Posted by brucevayne on 21 February 2009 - 02:32 AM in Gameplay Changes

You might also consider getting the sound files from BG2. As for Callisto, this set was recorded by Sorschana, anamateur voiceactor(though her recordings sound like made by a pro, truly amazing work), therefore I suspect it might be hard to get this set in german. There are 11 cusom custom made soundset, and I'm afraid that getting those in german might be impossible. As for where I have the sounds from, you might try: http://www.planetbaldursgate.com/
or
http://www.fileplane...9;s-Gate-Series
If you'll manage to get the files, we might start to work on other matters.

cheers,
brucevayne



#438609 Oblivion Sound Sets

Posted by brucevayne on 20 February 2009 - 02:35 PM in Gameplay Changes

Thanks for the translation BuddhaKhan.

As for your question: the only problem might be getting the german sound files. If you have a german version of BG, you might unpack them from the game... I don't know how to do such thing, but you might want to ask on this forum, since there are many BG modders in here, they shoud be able to do such thing. Next thing would be converting them into proper format, which is no problem, and the last thing would be translating some of the text spoken by PC to german and putting the text into mod in CS.  Oh, I almost forgot: new lip files should be generated in german. If you'll be able to get the sound files we might think about other things.

cheers,
brucevayne



#419484 Oblivion Sound Sets

Posted by brucevayne on 25 September 2008 - 10:50 AM in Gameplay Changes

Sorry for my absence here, it is related with my health problems. I spent one week in a hospital, unfortunatelly the doctors did not found a reason why the symptoms(paroxymal vertigo + numbness of left arm) occur, they just said that they are propably because I was overworking myself.
In a few days I will have a MRI, since while I was in a hospital it was inpossible to perform it...(it's a long story, don't ask). After this hopefully I will know more about what is going on with me.
For some time I will have a break with modding(hopefylly not for long).


brucevayne



#409391 Oblivion Sound Sets

Posted by brucevayne on 02 August 2008 - 06:27 PM in Gameplay Changes

I've just uploaded a new soundset: Kensai.

Happy playing!



#409390 DM: PCSoundKensai - 2_7

Posted by brucevayne on 02 August 2008 - 06:25 PM in Gameplay Changes

File Name: PCSoundKensai - 2_7File Submitter: brucevayneFile Submitted: 3 Aug 2008File Category: Gameplay ChangesForum: http://forums.spellh...showtopic=28920Readme: No InformationName: Oblivion Sound SetsVersion: 2.7Date: 03/08/2008Category: Gameplay Effects and ChangesRequirements: Oblivion Patch 1.2.0.214, OBSE v.10(only the 'compatible with Personality Idles version')Author: brucevayneSource: http://www.tesnexus....le.php?id=12588Mirror: http://www.shsforums.net/index.php?automod...hor&id=7351Forum thread: http://forums.spellh...showtopic=28920Description===========Bored with your mute character? Want to enchance your gameplay, make your character unique? This mod gives your character ability to speak. From now on you will hear your character commenting various events through the game. This includes diverse voices during combat, while wandering Tamriel, while venturing in the ruins/dungeons, while wandering during the day/night, and many, many more...(you will have to discover them by yourself:) )My goal was to create sound sets for Oblivion...remember Baldurs Gate, or Neverwinter Nights, where you could chose a sound set for your character, depending on the alignment and class you planned to play? So, now you can do so in Oblivion.Details=======Those sound sets wasn't recorded by me, some of them are from Baldurs Gate, part of them was recorded by various voiceactors: VoxPopuli group, Guido Voets (a.k.a. The Deathsangel), Wynne Lurty, Steve Boyes (Ibsen's Ghost), KrimsynKane; and some are from different games (currently Garrett from Thief series and Annah from Planescape:Tornment).You can now choose a sound set for your character. Note that some of them are aimed for good PC's, some for evil ones. You should also pay attention to class of char you want to play, some sound sets are to be used for warrior types chars, while other are created for thieves or mages. The choice is of course up to you, you can use e.g. Keldorn's sound set while playing a thief character, but you will never hear him commenting a theft or starting to sneak.There are many comments you can hear during the game, some of them will be quite common, some will be heard less frequently, and some are very rare. This will depend on your gameplay, and decisions you make.Currently there is thirthy sound sets to chose, more of them will come soon.Here is a short description of currently available soundsets:Calisto: an evil female , perfect for assasin/thief char. Sexy and ruthless.Imoen: most of you know this char, so you know what to expact, for those that dont - she is a female thief(will work well as a mage, too), with neutral/good alignment.Mazzy Fentan: a female character with good alignment, aimed for warrior PC's, excellent for palladin types. Her faith in justice is her armour.Garrett: I think there is no need to introduce this one. He is a male character, a master thief . Recommended for thieves only. Sarevok: an evil male character from BG series, perfect for a Dark Knight. Grab your dreadric longsword and feel his rage!Keldorn Firecam: a male character with good alignment, designed for a warrior, especially palladin. A zealot waging his own war with evil, while preserving the justice.Cernd: a neutral/good male for ranger or druid character. "Balance be served", as he would say.Jaheira: some of you still remember this character...for those that don't: she is a druid/ranger. Her bonds with nature are very strong, which you will hear more than once.Edwin: a male character designed for evil PC's, especially mages. He's ill-manered and selfish, but playing this character can bring a lot of fun, and hearing his "Why do I suffer these fools" may sometimes sound suspiciously ... real?Jon Irenicus: an evil male character, perfect for a mage or a warlock. Powerful and formidable. Be him, and make Tamriel tremble before you! Rhett: A cocky gent with a wry grin on his face, ready to look Death right in the eye and cheat him at cards while doing so. Use him for your rogue... swashbuckling fighter... heck, even a flamboyant mage wouldn't be too far out of the question.Nalia: a female character with good alignment. Recommended for mages, although any class should fit, as long as it's not a thief nor an assasin.Brekke: an evil female character, designed for skilled in destruction mages, thou she may be used for any female character with bad attitude.Algernon: an eldery male mage. Despite of his age he still journeys seeking adventure. Sometimes he reminds me of Gandalf...Safana: a very sensual woman, endowed with alluring, silky voice. Originally Safana was a thief, but this sound set may be used for any female character with neutral/evil personallity. Note that many of her lines are addressed to you...Minsc: a hero in the full sense of the word ;) . Best for warrior types with good alignment. Originally Minsc was taking care of his hamster, Boo. Since space hamsters are not Tamriel specific, I prepared two versions of this set: one where you can hear Boo from time to time and one without Boo. Read the install instructions in this readme before use.Indarion: a neutral male character, designed for mages. As most wizards, he's very self confident, convinced of his superiority. Written & Voiced: Guido Voets (a.k.a. The Deathsangel).Sillth: An evil male assasin. His existence is an endless hunt. Written & Voiced: Guido Voets (a.k.a. The Deathsangel).Anomen: a male character with good attitude, best to be used as a warrior. Anomen is an eager and zealous palladin, who will stop at nothing, until there is no evil to be fought.Valygar: a male ranger/hunter/monk character with a good attitude. The chaos of the city made him leave civilization and settle in the wild. As a ex-military man he know how to fight, but he will always think twice before making any harsh decisions.Annah: a female thief character from Planescape:Tornment.Syndrana: an evil female character, best for dark knights or barbarians. Brutal and ruthless; where she goes, death goes with her. Written & voiced: Wynne LurtyInnocent: just an innocent girl. No good or bad alignment here, you can play with her as a good or bad character. Written & voiced: Wynne LurtyHaer'Dalis: a famous bard, actor and filosopher who travelled many planes before arriving to Cyrodill. A male with neutral character.Viconia: a female character with an evil attitude. Originally Viconia was a Drow, some of she says are in drowish language. This character should fit to any class...Jeremiah: "The Hammerite Missionary; he comes from a far-off continent unbeknown to the Empire in a wealthy city named Auldale and he has traveled far so that the heretics and savages of Cyrodiil can receive the word of his God, the Master Builder." - Steve Boyes (Ibsen's Ghost)Ja-Kha?iit-myr: he's a "Khajiit Assassin of the Suthay-Raht Clan (Ja-Kha?iit-myr translates as ?Great Moonwalker?)." - Steve Boyes (Ibsen's Ghost); This sound set strongly refers to Elderscrolls lore. If you want to know more about it, see the 'Custom content' section in the readme.Borrodin Amelius: a knight palladin; through his parentage he possesed the understanding and knowledge of magic that only few mages are proud of; for more info please look for the 'Custom content' section in the readme.Markynaz Kyndrulhu: a male Dremora character; a former general in the army of Mehrunes Dagon; For more info please look for the 'Character background' section in the readme.Kensai: a neutral/good male character. This set should fit to any class. Written & Voiced: KrimsynKane.IF YOU CAN'T FIND SOME OF THOSE SETS ON TESNEXUS SITE USE THIS MIRROR:http://www.shsforums.net/index.php?automod...hor&id=7351Download the 'Preview - 30 sets' file to hear samples of all sets.--------------------------------------------------------------------Install=======1. Extract the files to a temporary location.2. Examine the folder structure and make corrections where necessary.3. Copy files to (install folder)\Oblivion\Data\4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.Remember that you should use only one at a time!Uninstall=========1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).2. Delete the files/folders associated with the mod.Oblivion\Data\PCSoundKensai.espOblivion\Data\Sound\Voice\PCSoundSet\Kensai\Oblivion\Data\Sound\Fx\PCSoundKensai.esp\Oblivion\Data\Meshes\PCSound\Oblivion\Data\Meshes\Characters\_male\Idleanims\PCSound\Incompatibility===============If you are using Personality Idles mod in your game, you should install provided 'compatibile with Personality Idles' version. Note that it requires OBSE v.10.Using this mod altogether with PowerAttackVioceMod may produce weird effects, therefore it is unrecommended to use both of them simultaneously.Known Issues or Bugs====================This set adds Kensai's original powerattack sounds. If you prefer vanilla oblivion powerattack sounds read the instructions below.For those of you who would like to use the original powerattack sounds anyway: Simply use the PCSoundPowerAttackControl spell provided by this mod;Those sounds wasn't recorded for Oblivion, therefore sometimes you can hear your char calling the name of a god that doedn't exist in Tamriel.There are no other known at the moment, please contact me if you find any.History=======2008/08/03 - new sound set added: Kensai2008/07/25 - new version(2.7b) of Kyndrulhu set released;new version changes:- Kyndrulhu will no longer use nighttime and daytime comments when wandering the wastes of Oblivion;- new battlecries should be heard more frequently;- addressed few minor bugs;2008/07/21 - new version(2.7) of Kyndrulhu set released; new version changes:- further improvement of enviornmental comments script;- improved functionality of enemy detection script;- the day/night comments will now be used only with proper weather;- PC will no more use the 'standing idly' comment when player's controls are disabled;Along with this version Kyndrulhu set has been enhanced with:- 11 new battlecries, Kyndrulhu will use them according on his enemy's race;- 4 new enviornmental comments;- 2 new hit sounds;- a spell to turn on/off additional music samples; look in the readme for more details;2008/07/09 - new version(2.6) of Algernon, Cernd, Imoen and Jeremiah set released;2008/07/06 - new version(2.6) of Anomen, Haer'Dalis, Indarion and Sillth set released;2008/07/03 - new version(2.6) of Brekke, Jaheira, Safana and Valygar set released;2008/06/07 - new version(2.6) of Annah, Mazzy, Keldorn and Rhett set released;2008/06/03 - new version(2.6) of Innocent, Syndrana, Edwin and Irenicus set released;2008/05/16 - new version(2.6) of Calisto, Garrett, Kyndrulhu and Viconia set released;2008/05/05 - new version(2.6) of Kyndrulhu "Obscenity mix" soundset released; new version(2.6) of Ja-Khaiit-Myr and Saverok set released;2008/05/05 - released the "Obscenity mix" version of Kyndrulhu set; new version(2.6) of Nalia and Borrodin set released; new version changes: - addressed the 'thumping sound' issue; - improved the enviornmental comments script, now the enviornmental comments should be used more suitably; - player character will not use a battlecry when he/she is trying to hide(is sneaking) in combat situation;2008/05/01 - new sound set added: Kyndrulhu;2008/04/09 - new sound set added: Borrodin;2008/03/22 - new version(2.5) of Indarion and Rhett set released;2008/03/21 - new version(2.5) of Syndrana and Valygar set released;2008/03/17 - new sound set added: Ja-Khaiit-myr;2008/03/16 - new version(2.5) of Annah and Brekke set released;2008/03/15 - new version(2.5) of Imoen, Nalia and Irenicus set released;2008/03/10 - new sound set added: Jeremiah, new version(2.5) of Sillth set released;2008/03/07 - new version(2.5) of Anomen and Cernd set released;2008/03/06 - new version(2.5) of Mazzy and Keldorn set released;2008/03/04 - new version(2.5) of Safana, Edwin and Saverok set released;2008/03/03 - new version(2.5) of Innocent, Viconia and Haer'Dalis set released;2008/03/02 - new version(2.5) of Calisto and Garrett set released;2008/03/01 - new version(2.5) of Algernon and Jaheira set released; new version changes:- the battle comments will be played only after the player has spotted an enemy, or is wounded in combat. That should make battles more immersive;- the enviornmental comments will be played with equal frequency for all sets; previously sets that contains more of those comments were using them more frequently, of course no comments will be removed; - added a spell to turn on/off original powerattack sounds(a facilitation);Expect other sets to be updated soon.2008/02/25 - new version(2.4) of Brekke set released;2008/02/17 - new version(2.4) of Indarion and Sillth set released;2008/02/11 - new version(2.4) of Garrett set released;2008/02/10 - new version(2.4) of Haer'Dails set released;2008/02/06 - new version(2.4) of Syndrana set released;2008/02/01 - new version(2.4) of Valygar set released;2008/01/30 - new version(2.4) of Innocent set released;2008/01/28 - new version(2.4) of Annah set released;2008/01/27 - new version(2.4) of Nalia and Anomen set released;2008/01/24 - new version(2.4) of Imoen set released;2008/01/21 - new version(2.4) of Mazzy and Edwin set released;2008/01/20 - new version(2.4) of Saverok set released;2008/01/19 - new version(2.4) of Safana set released;2008/01/18 - new version(2.4) of Irenicus set released;2008/01/16 - new version(2.4) of Jaheira set released;2008/01/15 - new version(2.4) of Viconia, Calisto, Cernd, Keldorn sets released; new version changes:- player can now turn on/off original powerattack sounds(see Known Isues and Bugs section for more details);- added a "taking a breathe" effect after any comment, lenght of this effect will depend on how long the comment was;- improved effectivenes of 'compatible with personality idles version';- changed the amount of time needed to trigger the 'standing still' comment from 30 to 45 seconds;2008/01/09 - new version(2.3) of Viconia set added; new version changes:- major script optimization;- added 'compatible with Personality Idles' version(requires OBSE v.10);2008/01/03 - new version(2.2 beta) of Viconia set added; new version changes:- now your character will comment a situation when standind still for more than 30 seconds;- added lip files for part of the comments(those that you can actually see your PC saying them);- now the comment after closing the Oblivion Gate will be heared only after PC is placed back in Tamriel;2008/01/02 - new sound set added: Viconia; updated the preview file;2007/12/31 - new version patch added: 2.1; this patch rebelences battle comment algoritm for better results;2007/12/23 - new version uploaded: 2.0; new version changes:- changes were made to combat sound playing algoritm, this update will make combat more exciting, especially for mages and archers, but characters that prefer close combat should also notice the difference;- fixed few minor bugs;2007/12/18 - new sound set added: Haer'Dalis; updated the preview file;2007/12/11 - new sound set added: Innocent; replaced 'Preview - 22 sets' with 'Preview - 23 sets';2007/11/28 - released new version(1.9) of Mazzy set; added eight new comments for this set;2007/11/27 - released new version(1.9) of Sillth and Indarion set; ten Sillth's comments have been re-recorded and are included in this version;2007/11/26 - released new version(1.9) of Safana set; I've also tweaked this set a little for better immersion; added a 'Preview - 22 sets' file;2007/11/25 - released new version(1.9) of Imoen and Irenicus sets; I've added few new sounds to Irenicus set;2007/11/24 - released new version(1.9) of Nalia and Rhett sets;2007/11/21 - released new version(1.9) of Sarevok and Keldorn sets; I've added new sounds to both of those sets;2007/11/20 - released new version(1.9) of Minsc set;2007/11/18 - released new version(1.9) of following sets: Valygar, Anomen, Cernd, Algernon, Brekke, Annah, Calisto, Edwin, Garrett, Syndrana; new version changes: - mod has been completly redesigned to avoid any passible conflicts, unused contents has been removed - added support for Shivering Isles addon, now you will also hear apropriate comments in New Sheoth. Note that SI isn't required to run this mod. - epic battle comments will now be heard less frequently (only after 'epic' battles) - equiping weapon while in combat won't be commented now, as those comments should be reserved for preparing to battle2007/11/13 - new sound set added: Syndrana; currently only this set contains new version(1.85), expect other sets to be updated soon2007/11/12 - new sound set added: Annah2007/11/10 - new sound set added: Valygar2007/10/23 - new sound set added: Anomen; currently only this set contains new version(1.8), expect other sets to be updated soon2007/10/21 - new sound set added: Sillth2007/10/15 - new sound set added: Indarion2007/09/10 - new sound set added: Minsc2007/09/08 - new sound set added: Safana2007/09/04 - new sound set added: Algernon2007/09/03 - version 1.7; removed a major bug that could cause inproper script behaviour in certain situations2007/09/02 - released new version(1.6) for Nalia, Irenicus, Calisto, and Rhett; removed small bug that was blockind some sounds to be played, few tweaks made, added new sounds(for Irenicus and Nalia)2007/08/30 - released new version(1.6) for Sarevok and Mazzy; removed small bug that was blockind some sounds to be played, few tweaks made, added new sounds2007/08/29 - released new version(1.6) for: Garrett, Edwin, Cernd, Imoen, Jaheira, Keldorn; removed small bug that was blockind some sounds to be played, few tweaks made, added new sounds2007/08/27 - new sound set added: Brekke2007/08/24 - new sound set added: Nalia2007/08/18 - new sound set added: Rhett2007/08/16 - new sound set added: Jon Irenicus1.5, 2007/08/15 - removed few small bugs; several tweaks1.4, 2007/08/13 - implemented new chance distribution system; removed small bug that could couse improper script behaviour after applying the mod while using a character that already is in charge of any of the guilds; added new sound set 1.3, 2007/08/11 - completly rebuiled sound playing system, improved randomness, reduced sound playing frequency; added new sound set1.2, 2007/08/10 - removed a major bug(!), that was the source of not random sound playing1.1, 2007/08/08 - implemented better "random" sound playing, few tweaks1.0, 2007/08/08 - Initial releaseContact=======You can find me on the official Elder Scrolls forums as 'brucevayne'You can find me on TesNexus.com as 'brucevayne'You can send me an email here: brucevayne@wp.plYou can post your comments here: http://forums.spellh...showtopic=28920Credits=======All credits for recordind sounds goes to:Black Isle (BG Chars, Annah)VoxPopuli group (Calisto, Rhett, Brekke, Algernon)Guido Voets (a.k.a. The Deathsangel; Sillth, Indarion)Wynne Lurty (Syndrana, Innocent)Steve Boyes (a.k.a. Ibsen's Ghost; Jeremiah, Ja-Khaiit-myr, Borrodin, Kyndrulhu)KrimsynKane (Kensai)Looking Glass Studios (Garrett)All guys from the forum that helped me, spacially to:TheTalkieToasterScruggsy wugsy the ferretMarty81DragoonWraithHaamaEchoniteWillieSeaSpecial thanks to Dereko, who helped me with creating compatible with Personality Idles version.Thanks to Bethesda for creating Oblivion.Thanks to lhammonds for the Readme Generator this file was based on.Thanks to The Elder Scrolls Construction Set Wiki.Licensing/Legal===============I would appreciate it if you would contact me and obtain my permission before re-packaging any part of this mod. Click here to download this file



#407570 Oblivion Sound Sets

Posted by brucevayne on 26 July 2008 - 04:44 PM in Gameplay Changes

Hi Im using Human race along with your mod (Imoen) and Im only hearing a few of the sounds. First of all, my pc doesn't make any sounds when shes hit, I looked in sounds folder and theres like 2 of them, and 1 dying "oof" sound (which works). one other thing, Human's default voice (same as the ainmhi voice from BP mod) is no longer used after the 2.6 update. I tried creating HUman folders and moving files and all that but it still didn't work. messed around with Load Order and nothing.

Plz help =(


Strange. Human race is using a Redguard voice for female characters. I've just tried Imoen as a Human female and it works. Either you don't have any sound files in Data\Sound\Voice\PCSoundImoen.esp\Redguard\F or you have some other mod that alters race's voices(like Corean mod). As for the powerattack sounds - I've turned them off, but you can easily turn them on by using provided PCSoundPowerattackControl spell. This way you should enable powerattack sounds provided by Human race mod. As for the hit sounds - there are three of them, not two... ;)

brucevayne



#407241 Oblivion Sound Sets

Posted by brucevayne on 24 July 2008 - 05:11 PM in Gameplay Changes

All Kyndrulhu fans should be happy with the new version.
I'd like to know, if you like the new 'additional sounds' stuff, because I'm censidering implementung it into other sets as well. Of course the sounds should be different(or even silent - just to give you possibility to replace them with your own selection).
So, what do you think of it?

Here is a description of the 'additional sounds' feature for all who haven't tried new Kyndrulhu set:

Along with version 2.7 a spell to turn on/off additional music samples has been added. Situations that trigger those sounds are:
- discovering a new oblivion gate;
- entering Silillum Sanguis;
- equiping weapon/armour summoned by a runestone;
- engaging combat with five or more enemies (x2);
By default those sounds are short metal samples. Except enhancing the gameplay, this new feature is aimed to give the player possibility to adjust this part of mod by himself.

Those sounds are easily to be replaced with any other .wav sound files with proper format: 352 kb/s, 16 bit, mono, 22 kHz *OR* 705 kb/s, 16 bit, mono, 44 kHz. The sounds are to be found in 'Data/Sound/fx/PCSoundSet/Kyndrulhu/Additional Samples' folder.




brucevayne



#406729 Oblivion Sound Sets

Posted by brucevayne on 21 July 2008 - 03:26 PM in Gameplay Changes

Hey, thanks for the links!

IMPORTANT NOTE: I have re-uploaded the new version of Kyndrulhu set, as previously it contained a bug that could couse some of new features not to work properly. Currently available file is free of this bug. If you have already downloaded new version of Kyndrulhu sound set then please, do this again.

brucevayne



#406602 Oblivion Sound Sets

Posted by brucevayne on 20 July 2008 - 05:52 PM in Gameplay Changes

Any chance please to convert the Bloodrayne Morrowind voiceset (pc and npc)?

It is a mod for ES III pc voice complete:

http://planeteldersc...w...ail&id=2878

http://www.fileplane...fbloodrayne.rar


Hmm, I'll definitely take a look at it.

Meantime, I've released a new version of Kyndrulhu set, new version changes:
- further improvement of enviornmental comments script;
- improved functionality of enemy detection script;
- the day/night comments will now be used only with proper weather;
- PC will no more use the 'standing idly' comment when player's controls are disabled;
Along with this version Kyndrulhu set has been enhanced with:
- 11 new battlecries, Kyndrulhu will use them according on his enemy's race;
- 4 new enviornmental comments;
- 2 new hit sounds;
- a spell to turn on/off additional music samples; look in the readme for more details;


Along with version 2.7 a spell to turn on/off additional music samples has been added. Situations that trigger those sounds are:
- discovering a new oblivion gate;
- entering silillum sanguis;
- equiping weapon/armour summoned by a runestone;
- engaging combat with five or more enemies;
By default those sounds are short metal samples. Except enhancing the gameplay, this new feature is aimed to give the player possibility to adjust this part of mod by himself.

Those sounds are easily to be replaced with any other .wav sound files with proper format: 352 kb/s, 16 bit, mono, 22 kHz *OR* 705 kb/s, 16 bit, mono, 44 kHz. The sounds are to be found in 'Data\Sound\fx\PCSoundSet\Kyndrulhu\Additional Samples' folder.

will await for your opinions,

brucevayne



#403594 Oblivion Sound Sets

Posted by brucevayne on 05 July 2008 - 03:37 PM in Gameplay Changes

Today I've uploaded new(2.6) version of next four sets: Anomen, Haer'Dalis, Indarion and Sillth. There is only few sound sets left to be updated... expect them to be ready soon.


brucevayne



#403072 Companion Sound Sets

Posted by brucevayne on 01 July 2008 - 02:10 PM in Gameplay Changes

Most helpful tool, but it requires OBSE, so implementing this similar code would make my mod OBSE dependant, which is something I would rather avoid. Not that I don't like OBSE, but people that doesn't use OBSE could not have acces to the new version.
I was very buse during last few weeks, but now I'll try spend some more time enchancing my mods...



#403069 Companion Sound Sets

Posted by brucevayne on 01 July 2008 - 01:51 PM in Gameplay Changes

Hey, thanks. I'll look into it.



#394087 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 17 May 2008 - 04:58 AM in Resource Request Forum

All right, let's try this from a different angle. You said you've gotten several males to both write and record soundsets for you. Often times, soundsets work perfectly well for either gender. Post the written text of one of your male soundsets, and maybe it will work for a female, too.


Hmm, that's an idea, I'll just have to ask the script authors for a permission to use their work first.

cheers



#393986 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 16 May 2008 - 02:01 PM in Resource Request Forum

Would anyone help me?



#392109 Companion Sound Sets

Posted by brucevayne on 07 May 2008 - 12:35 PM in Gameplay Changes

I've just been having a look at the new stuff over at www.tesnexus.com and I noticed you've got a Dremora character. Awesome stuff! Is that from the same guy that did Jeremiah and Borrodin and are you going to be doing a companion set as well?


Yes and yes ;)



#391998 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 07 May 2008 - 02:22 AM in Resource Request Forum

Surprisingly (or not), it doesn't look like the Oblivion sound sets are too different from BG2.  I bet you could swipe most of what you're looking for from existing PC Soundsets, assuming you got writer/voice actor approval.  It's not like there'd be any conflict, since you'd be using the sounds for a completely different game.


Well, the BG soundsets consists of ~ 40 sounds, the number of sounds I need id about 60. Aslo I would rather avoid using Faerun specific lines, I would be happy to put some Tamriel specific lines instead. I have tried such thing in the past, and often the result was not satisfactory.

Should anyone decide to prepare a set for me - go ahead and ask me questions about realm of Tamriel or anything you need.

brucevayne



#391560 Oblivion Sound Sets

Posted by brucevayne on 05 May 2008 - 12:16 PM in Gameplay Changes

The new version(2.6) is out! So far I've updated Borrodin and Nalia sets.

new version changes:
- addressed the 'thumping sound' issue;
- improved the enviornmental comments script, now the enviornmental comments should be used more suitably;
- player character will not use a battlecry when he/she is trying to hide(is sneaking) in combat situation;

Happy playing



#391246 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 04 May 2008 - 09:28 AM in Resource Request Forum

What about you, berelinde? Would you like to record a set for me?

brucevayne



#391081 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 03 May 2008 - 04:16 PM in Resource Request Forum

Ok, I'l take my chance  ^_^
To be honest: since english is not my native language it's hard for me to prepare a good script(not a banal one); other thing is that my free time is very limited and I simply don't have enough of it to spend hours with the dictionary looking for most adequate translation of some expression. The only way is to ask somebody to prepare the script for me. I can only add that three male voiceactors have already prepared both scripts and sounds for me.

brucevayne



#391069 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 03 May 2008 - 03:13 PM in Resource Request Forum

1. Are you looking for a voice set for a man, a woman or something else?

Woman.

2. How many lines would need to be voiced?

~60

3. Describe what kind of a voice you are after (tell something about the character if needed)!

For now the most needed sound sets are: assasin(deadly and sexy), palladin-knight(young and eager, loyal to her god), sorceress(an exemplary student of magic arts).

If you have some other ideas on characters you would like to cover, feel free to do that.


4. Preferred format of the audio files?

.wav 22 kHz, mono, 16 bit

5. Any deadlines?

No, I will wait as long as necessary.

6. What game and what mod is this for?

TESIV:Oblivion

7. Anything else you'd like to mention?

The sound sets I need are for my mod: Oblivion Sound Sets.
There is one problem though: lately my free time become very limited, and since I don't have much experience in writing script_s, I'm afraid I cannot afford to sacrifice too much time on doing this. I could give you some guidelines about what I need though. Basicly here is what I need:

Here are the comments I need:

- starting to sneak(2x);

- being noticed when sneaking(2x);

- battle started(2x);

- battlecry(6 - 8x);

- after the battle(2x);

- when combat ends without killing anyone/being killed = the enemy has fled, or the PC has fled. Comments like "next time", "you will fall yet!", "Damn!" would be perfect;

- an epic battle comment(used after the "epic' battle);

- dying;

- stealing/pickpocketing(2x);

- comment for wandering during the day;

- comment for wandering during the night;

- comment for wandering in the city;

- comment for wandering in the wilderness(e.g. forest);

- comment for exploring the dungeons/ruins(dangerous areas);

- comment for exploring the realm of Oblivion;

- equipping a weapon(2x);

- equipping a weapon when sneaking(2x);

- sheathing a weapon(2x);

- trespassing;

- bored when standing still;

- after waking up;

- discovering a new location(forts, ruins, caves,etc.);

- completing a quest(fame increased), (3 - 4x);

- completing a quest(infamy increased), (3 -4x) ;

- becomeing a leader of some organization(e.g. Mages Guild, Fighters Guild,...);

- badly wounded;

- encumbered;

- being hit(3x);

- powerattack(3x);

- tired;


If you have any questions about the realities of Oblivion - feel free to ask.




brucevayne



#390245 DM: PCSoundKyndrulhu - 2_7b

Posted by brucevayne on 30 April 2008 - 06:11 PM in Gameplay Changes

File Name: PCSoundKyndrulhu - 2_7bFile Submitter: brucevayneFile Submitted: 1 May 2008File Updated: 25 Jul 2008File Category: Gameplay ChangesForum: forums.spellholdstudios.net/index.php?showtopic=28920Readme: No InformationName: Oblivion Sound SetsVersion: 2.7bDate: 25/07/2008Category: Gameplay Effects and ChangesRequirements: Oblivion Patch 1.2.0.214, OBSE v.10(only the 'compatible with Personality Idles version')Author: brucevayneSource: http://www.tesnexus....le.php?id=12588Mirror: http://www.shsforums...d...hor&id=7351Forum thread: http://forums.spellholdstudios.net/index.php?showtopic=28920Description===========Bored with your mute character? Want to enchance your gameplay, make your character unique? This mod gives your character ability to speak. From now on you will hear your character commenting various events through the game. This includes diverse voices during combat, while wandering Tamriel, while venturing in the ruins/dungeons, while wandering during the day/night, and many, many more...(you will have to discover them by yourself:) )My goal was to create sound sets for Oblivion...remember Baldurs Gate, or Neverwinter Nights, where you could chose a sound set for your character, depending on the alignment and class you planned to play? So, now you can do so in Oblivion.Details=======Those sound sets wasn't recorded by me, some of them are from Baldurs Gate, part of them was recorded by various voiceactors: VoxPopuli group, Guido Voets (a.k.a. The Deathsangel), Wynne Lurty, Steve Boyes (Ibsen's Ghost); and some are from different games (currently Garrett from Thief series and Annah from Planescape:Tornment).You can now choose a sound set for your character. Note that some of them are aimed for good PC's, some for evil ones. You should also pay attention to class of char you want to play, some sound sets are to be used for warrior types chars, while other are created for thieves or mages. The choice is of course up to you, you can use e.g. Keldorn's sound set while playing a thief character, but you will never hear him commenting a theft or starting to sneak.There are many comments you can hear during the game, some of them will be quite common, some will be heard less frequently, and some are very rare. This will depend on your gameplay, and decisions you make.Currently there is twenty nine sound sets to chose, more of them will come soon.Here is a short description of currently available soundsets:Calisto: an evil female , perfect for assasin/thief char. Sexy and ruthless.Imoen: most of you know this char, so you know what to expact, for those that dont - she is a female thief(will work well as a mage, too), with neutral/good alignment.Mazzy Fentan: a female character with good alignment, aimed for warrior PC's, excellent for palladin types. Her faith in justice is her armour.Garrett: I think there is no need to introduce this one. He is a male character, a master thief . Recommended for thieves only. Sarevok: an evil male character from BG series, perfect for a Dark Knight. Grab your dreadric longsword and feel his rage!Keldorn Firecam: a male character with good alignment, designed for a warrior, especially palladin. A zealot waging his own war with evil, while preserving the justice.Cernd: a neutral/good male for ranger or druid character. "Balance be served", as he would say.Jaheira: some of you still remember this character...for those that don't: she is a druid/ranger. Her bonds with nature are very strong, which you will hear more than once.Edwin: a male character designed for evil PC's, especially mages. He's ill-manered and selfish, but playing this character can bring a lot of fun, and hearing his "Why do I suffer these fools" may sometimes sound suspiciously ... real?Jon Irenicus: an evil male character, perfect for a mage or a warlock. Powerful and formidable. Be him, and make Tamriel tremble before you! Rhett: "A cocky gent with a wry grin on his face, ready to look Death right in the eye and cheat him at cards while doing so. Use him for your rogue... swashbuckling fighter... heck, even a flamboyant mage wouldn't be too far out of the question." - Clint(Vox Populi)Nalia: a female character with good alignment. Recommended for mages, although any class should fit, as long as it's not a thief nor an assasin.Brekke: an evil female character, designed for skilled in destruction mages, thou she may be used for any female character with bad attitude.Algernon: an eldery male mage. Despite of his age he still journeys seeking adventure. Sometimes he reminds me of Gandalf...Safana: a very sensual woman, endowed with alluring, silky voice. Originally Safana was a thief, but this sound set may be used for any female character with neutral/evil personallity. Note that many of her lines are addressed to you...Minsc: a hero in the full sense of the word ;) . Best for warrior types with good alignment. Originally Minsc was taking care of his hamster, Boo. Since space hamsters are not Tamriel specific, I prepared two versions of this set: one where you can hear Boo from time to time and one without Boo. Read the install instructions in this readme before use.Indarion: a neutral male character, designed for mages. As most wizards, he's very self confident, convinced of his superiority. Written & Voiced: Guido Voets (a.k.a. The Deathsangel).Sillth: An evil male assasin. His existence is an endless hunt. Written & Voiced: Guido Voets (a.k.a. The Deathsangel).Anomen: a male character with good attitude, best to be used as a warrior. Anomen is an eager and zealous palladin, who will stop at nothing, until there is no evil to be fought.Valygar: a male ranger/hunter/monk character with a good attitude. The chaos of the city made him leave civilization and settle in the wild. As a ex-military man he know how to fight, but he will always think twice before making any harsh decisions.Annah: a female thief character from Planescape:Tornment.Syndrana: an evil female character, best for dark knights or barbarians. Brutal and ruthless; where she goes, death goes with her. Written & voiced: Wynne LurtyInnocent: just an innocent girl. No good or bad alignment here, you can play with her as a good or bad character. Written & voiced: Wynne LurtyHaer'Dalis: a famous bard, actor and filosopher who travelled many planes before arriving to Cyrodill. A male with neutral character.Viconia: a female character with an evil attitude. Originally Viconia was a Drow, some of she says are in drowish language. This character should fit to any class...Jeremiah: "The Hammerite Missionary; he comes from a far-off continent unbeknown to the Empire in a wealthy city named Auldale and he has traveled far so that the heretics and savages of Cyrodiil can receive the word of his God, the Master Builder." - Steve Boyes (Ibsen's Ghost)Ja-Kha?iit-myr: he's a "Khajiit Assassin of the Suthay-Raht Clan (Ja-Kha?iit-myr translates as ?Great Moonwalker?)." - Steve Boyes (Ibsen's Ghost); This sound set strongly refers to Elderscrolls lore. If you want to know more about it, see the 'Custom content' section in the readme.Borrodin Amelius: a knight palladin; through his parentage he possesed the understanding and knowledge of magic that only few mages are proud of; for more info please look for the 'Custom content' section in the readme.Markynaz Kyndrulhu: a male Dremora character; "Kyndrulhu has actually been demoted to the rank of Kynreeve, although he insists on being addressed by his previous rank and will attack when being addressed otherwise whatever the source." - Steve Boyes (Ibsen's Ghost); For more info please look for the 'Character background' section in the readme.IF YOU CAN'T FIND SOME OF THOSE SETS ON TESNEXUS SITE USE THIS MIRROR:http://www.shsforums...d...hor&id=7351Download the 'Preview - 29 sets' file to hear samples of all sets.--------------------------------------------------------------------Character background======================Markynaz Kyndrulhu ? The Renegade Dremora (NB: Kyndrulhu translates as ?Social Pervert?)Kyndrulhu has actually been demoted to the rank of Kynreeve, although he insists on being addressed by his previous rank and will attack when being addressed otherwise whatever the source. His name denotes himself as being a ?social pervert? as, during his rule as a Dremora Lord, a very large host of Knights stormed his Keep, slaughtering the small number of defenders he had appointed for himself as the greater bulk of his army had been sent to join Dremora Feydnaz in the attacks on Cyrodiil. Subsequently, he was captured by deign of paralysis spells and, during the period of his capture, underwent a quasi-religious conversion of sorts that centred his cruelty and hatred away from Dremoran cultural norms and towards what Dremorans generally regard as a ?perverted? view.At the underground Daedric Studies department of the Mages Guild, led by Inquisitor Ivan, Kyndrulhu?s thoughts were influenced towards what he considered a ?purer? form of Kyn philosophy. Still bitterly resentful and deeply disrespectful of all non-Dremoran peoples and culture, he began to focus this hatred back upon his own people too. Taking the self-sacrifice, self-castigation and even masochism of some in the Mages Guild as his inspiration, he proved himself sufficiently reformed as to warrant his release.He was, however, equally surprised and disgusted to hear the response of the majority of the citizens towards him as ?perverted? too. This, to Kyndrulhu, was the ultimate hypocrisy and betrayal in failing to acknowledge his newfound grasp of ?mer? nobility. However, growing bonds between members and ex-members of the Arcane University, especially some small pockets of Necromancers, kept Kyndrulhu?s sympathies for Cyrodiil strong.He now feels that, if the Altmer-transformed Dark Elves can be acknowledged by the Nine and flourish in Tamriel then so can some new form of Dremora - a conviction to which he still clings desperately to this day.Additional comments------------------------ Kyndrulhu can now use a special battlecry depending on his enemy's race, he will also use a special battlecry when fighting the Mythic Dawn member;- Kyndrulhu might also comment a situation whenever he acquires samples of bloodgrass or harrada;- the sound of Kyndrulhu's wicked Soul Trap spell brings about awarness of inevitable doom in it's victims; Additional sounds==================IMPORTANT: if you are currently using Kyndrulhu soundset in your game you should first make a clean save(with this mod disabled)to get the new spellAlong with version 2.7 a spell to turn on/off additional music samples has been added. Situations that trigger those sounds are:- discovering a new oblivion gate;- entering silillum sanguis;- equiping weapon/armour summoned by a runestone;- engaging combat with five or more enemies;By default those sounds are short metal samples.Customizing additional samples---------------------------------Those sounds are easily to be replaced with any other .wav sound files with proper format: 352 kb/s, 16 bit, mono, 22 kHz *OR* 705 kb/s, 16 bit, mono, 44 kHz. The sounds are to be found in 'Data\Sound\fx\PCSoundSet\Kyndrulhu\Additional Samples' folder.Install=======1. Extract the files to a temporary location.2. Examine the folder structure and make corrections where necessary.3. Copy files to (install folder)\Oblivion\Data\4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.Remember that you should use only one at a time!Uninstall=========1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).2. Delete the files/folders associated with the mod.Oblivion\Data\PCSoundKyndrulhu.espOblivion\Data\Sound\Voice\PCSoundSet\Kyndrulhu\Oblivion\Data\Sound\Fx\PCSoundKyndrulhu.esp\Oblivion\Data\Meshes\PCSound\Oblivion\Data\Meshes\Characters\_male\Idleanims\PCSound\Incompatibility===============If you are using Personality Idles mod in your game, you should install provided 'compatibile with Personality Idles' version. Note that it requires OBSE v.10.Using this mod altogether with PowerAttackVioceMod may produce weird effects, therefore it is unrecommended to use both of them simultaneously.Known Issues or Bugs====================This set adds Kyndrulhu's original powerattack sounds. If you prefer vanilla oblivion powerattack sounds read the instructions below.For those of you who would like to use the original powerattack sounds anyway: Simply use the PCSoundPowerAttackControl spell provided by this mod;History=======2008/07/25 - - new version(2.7b) of Kyndrulhu 'standard' and 'Obscenity mix'set released; new version changes:- Kyndrulhu will no longer use nighttime and daytime comments when wandering the wastes of Oblivion;- new battlecries should be heard more frequently;- addressed few minor bugs;2008/07/21 - new version(2.7) of Kyndrulhu set released; new version changes:- further improvement of enviornmental comments script;- improved functionality of enemy detection script;- the day/night comments will now be used only with proper weather;- PC will no more use the 'standing idly' comment when player's controls are disabled;Along with this version Kyndrulhu set has been enhanced with:- 11 new battlecries, Kyndrulhu will use them according on his enemy's race;- 4 new enviornmental comments;- 2 new hit sounds;- a spell to turn on/off additional music samples; look in the readme for more details;2008/07/09 - new version(2.6) of Algernon, Cernd, Imoen and Jeremiah set released;2008/07/06 - new version(2.6) of Anomen, Haer'Dalis, Indarion and Sillth set released;2008/07/03 - new version(2.6) of Brekke, Jaheira, Safana and Valygar set released;2008/06/07 - new version(2.6) of Annah, Mazzy, Keldorn and Rhett set released;2008/06/03 - new version(2.6) of Innocent, Syndrana, Edwin and Irenicus set released;2008/05/16 - new version(2.6) of Calisto, Garrett, Kyndrulhu and Viconia set released;2008/05/05 - new version(2.6) of Kyndrulhu "Obscenity mix" soundset released; new version(2.6) of Ja-Khaiit-Myr and Saverok set released;2008/05/05 - released the "Obscenity mix" version of Kyndrulhu set; new version(2.6) of Nalia and Borrodin set released; new version changes: - addressed the 'thumping sound' issue; - improved the enviornmental comments script, now the enviornmental comments should be used more suitably; - player character will not use a battlecry when he/she is trying to hide(is sneaking) in combat situation;2008/05/01 - new sound set added: Kyndrulhu;2008/04/09 - new sound set added: Borrodin;2008/03/22 - new version(2.5) of Indarion and Rhett set released;2008/03/21 - new version(2.5) of Syndrana and Valygar set released;2008/03/19 - new sound set added: Ja-Khaiit-myr;2008/03/16 - new version(2.5) of Annah and Brekke set released;2008/03/15 - new version(2.5) of Imoen, Nalia and Irenicus set released;2008/03/10 - new sound set added: Jeremiah, new version(2.5) of Sillth set released;2008/03/07 - new version(2.5) of Anomen and Cernd set released;2008/03/06 - new version(2.5) of Mazzy and Keldorn set released;2008/03/04 - new version(2.5) of Safana, Edwin and Saverok set released;2008/03/03 - new version(2.5) of Innocent, Viconia and Haer'Dalis set released;2008/03/02 - new version(2.5) of Calisto and Garrett set released;2008/03/01 - new version(2.5) of Algernon and Jaheira set released; new version changes:- the battle comments will be played only after the player has spotted an enemy, or is wounded in combat. That should make battles more immersive;- the enviornmental comments will be played with equal frequency for all sets; previously sets that contains more of those comments were using them more frequently, of course no comments will be removed; - added a spell to turn on/off original powerattack sounds(a facilitation);2008/02/25 - new version(2.4) of Brekke set released;2008/02/17 - new version(2.4) of Indarion and Sillth set released;2008/02/11 - new version(2.4) of Garrett set released;2008/02/10 - new version(2.4) of Haer'Dails set released;2008/02/06 - new version(2.4) of Syndrana set released;2008/02/01 - new version(2.4) of Valygar set released;2008/01/30 - new version(2.4) of Innocent set released;2008/01/28 - new version(2.4) of Annah set released;2008/01/27 - new version(2.4) of Nalia and Anomen set released;2008/01/24 - new version(2.4) of Imoen set released;2008/01/21 - new version(2.4) of Mazzy and Edwin set released;2008/01/20 - new version(2.4) of Saverok set released;2008/01/19 - new version(2.4) of Safana set released;2008/01/18 - new version(2.4) of Irenicus set released;2008/01/16 - new version(2.4) of Jaheira set released;2008/01/15 - new version(2.4) of Viconia, Calisto, Cernd, Keldorn sets released; new version changes:- player can now turn on/off original powerattack sounds(see Known Isues and Bugs section for more details);- added a "taking a breathe" effect after any comment, lenght of this effect will depend on how long the comment was;- improved effectivenes of 'compatible with personality idles version';- changed the amount of time needed to trigger the 'standing still' comment from 30 to 45 seconds;2008/01/09 - new version(2.3) of Viconia set added; new version changes:- major script optimization;- added 'compatible with Personality Idles' version(requires OBSE v.10);2008/01/03 - new version(2.2 beta) of Viconia set added; new version changes:- now your character will comment a situation when standind still for more than 30 seconds;- added lip files for part of the comments(those that you can actually see your PC saying them);- now the comment after closing the Oblivion Gate will be heared only after PC is placed back in Tamriel;2008/01/02 - new sound set added: Viconia; updated the preview file;2007/12/31 - new version patch added: 2.1; this patch rebelences battle comment algoritm for better results;2007/12/23 - new version uploaded: 2.0; new version changes:- changes were made to combat sound playing algoritm, this update will make combat more exciting, especially for mages and archers, but characters that prefer close combat should also notice the difference;- fixed few minor bugs;2007/12/18 - new sound set added: Haer'Dalis; updated the preview file;2007/12/11 - new sound set added: Innocent; replaced 'Preview - 22 sets' with 'Preview - 23 sets';2007/11/28 - released new version(1.9) of Mazzy set; added eight new comments for this set;2007/11/27 - released new version(1.9) of Sillth and Indarion set; ten Sillth's comments have been re-recorded and are included in this version;2007/11/26 - released new version(1.9) of Safana set; I've also tweaked this set a little for better immersion; added a 'Preview - 22 sets' file;2007/11/25 - released new version(1.9) of Imoen and Irenicus sets; I've added few new sounds to Irenicus set;2007/11/24 - released new version(1.9) of Nalia and Rhett sets;2007/11/21 - released new version(1.9) of Sarevok and Keldorn sets; I've added new sounds to both of those sets;2007/11/20 - released new version(1.9) of Minsc set;2007/11/18 - released new version(1.9) of following sets: Valygar, Anomen, Cernd, Algernon, Brekke, Annah, Calisto, Edwin, Garrett, Syndrana; new version changes: - mod has been completly redesigned to avoid any passible conflicts, unused contents has been removed - added support for Shivering Isles addon, now you will also hear apropriate comments in New Sheoth. Note that SI isn't required to run this mod. - epic battle comments will now be heard less frequently (only after 'epic' battles) - equiping weapon while in combat won't be commented now, as those comments should be reserved for preparing to battle2007/11/13 - new sound set added: Syndrana; currently only this set contains new version(1.85), expect other sets to be updated soon2007/11/12 - new sound set added: Annah2007/11/10 - new sound set added: Valygar2007/10/23 - new sound set added: Anomen; currently only this set contains new version(1.8), expect other sets to be updated soon2007/10/21 - new sound set added: Sillth2007/10/15 - new sound set added: Indarion2007/09/10 - new sound set added: Minsc2007/09/08 - new sound set added: Safana2007/09/04 - new sound set added: Algernon2007/09/03 - version 1.7; removed a major bug that could cause inproper script behaviour in certain situations2007/09/02 - released new version(1.6) for Nalia, Irenicus, Calisto, and Rhett; removed small bug that was blockind some sounds to be played, few tweaks made, added new sounds(for Irenicus and Nalia)2007/08/30 - released new version(1.6) for Sarevok and Mazzy; removed small bug that was blockind some sounds to be played, few tweaks made, added new sounds2007/08/29 - released new version(1.6) for: Garrett, Edwin, Cernd, Imoen, Jaheira, Keldorn; removed small bug that was blockind some sounds to be played, few tweaks made, added new sounds2007/08/27 - new sound set added: Brekke2007/08/24 - new sound set added: Nalia2007/08/18 - new sound set added: Rhett2007/08/16 - new sound set added: Jon Irenicus1.5, 2007/08/15 - removed few small bugs; several tweaks1.4, 2007/08/13 - implemented new chance distribution system; removed small bug that could couse improper script behaviour after applying the mod while using a character that already is in charge of any of the guilds; added new sound set 1.3, 2007/08/11 - completly rebuiled sound playing system, improved randomness, reduced sound playing frequency; added new sound set1.2, 2007/08/10 - removed a major bug(!), that was the source of not random sound playing1.1, 2007/08/08 - implemented better "random" sound playing, few tweaks1.0, 2007/08/08 - Initial releaseContact=======You can find me on the official Elder Scrolls forums as 'brucevayne'You can find me on TesNexus.com as 'brucevayne'You can send me an email here: brucevayne@wp.plYou can post your comments here: http://forums.spellholdstudios.net/index.php?showtopic=28920Credits=======All credits for recordind sounds goes to:Black Isle (BG Chars, Annah)VoxPopuli group (Calisto, Rhett, Brekke, Algernon)Guido Voets (a.k.a. The Deathsangel; Sillth, Indarion)Wynne Lurty (Syndrana, Innocent)Steve Boyes (a.k.a. Ibsen's Ghost; Jeremiah, Ja-Khaiit-myr, Borrodin, Kyndrulhu)Looking Glass Studios (Garrett)All guys from the forum that helped me, spacially to:TheTalkieToasterScruggsy wugsy the ferretMarty81DragoonWraithHaamaEchoniteWillieSeaSpecial thanks to Dereko, who helped me with creating compatible with Personality Idles version.Thanks to Bethesda for creating Oblivion.Thanks to lhammonds for the Readme Generator this file was based on.Thanks to The Elder Scrolls Construction Set Wiki.A few words from Steve Boyes (Ibsen's Ghost), Ja-Kha?iit-myr creator:------------------------------------------------------------------------"Special thanks to Ja-Kha?jay of ?Silgrad Tower? and the ?UESPWiki? for the extra tips on the Khajit language and its conventions. For anyone who likes this and would like to hear more, please look out for a complete overhaul of the generic voice acting and script for Khajiit and other races at 'Silgrad Tower'!"Licensing/Legal===============I would appreciate it if you would contact me and obtain my permission before re-packaging any part of this mod.Click here to download this file



#389578 Oblivion Sound Sets

Posted by brucevayne on 27 April 2008 - 05:54 PM in Gameplay Changes

Hello to all,

Latest news: I've almost finished another sound set, Kundrulhu. He is of a Dremora race. It should be released very soon.

I am looking for someone to prepare few movies presenting my mod. Unfortunately currently I lack the time to do such thing by myself. Of course anyone who would do such thing will be mentioned in credits section and in the readme. Any help would be appreciated.


brucevayne



#389318 Companion Sound Sets

Posted by brucevayne on 26 April 2008 - 12:01 AM in Gameplay Changes

Thanks for your report, Mercer Meka. Most helpful.

As for the town comment being used outside of town: my script checks wether the companion is in the city cell, but unfortunately cells that belongs to speified city are not only inside the city, but also around the city and for some cities - even pretty far from it, e.g. there is one cell that belongs to Bruma interior somewhere on the road in the middle between Imperial City and Bruma. I have an idea how to handle this issue though. This fix along with the 'too frquent comment issue' will be included in the new 1.3 version.
As for the number of comments - unfortunately for BG characters I am limited to the comments there are and there is not much I can do about it.

cheers



#386699 Oblivion Sound Sets

Posted by brucevayne on 13 April 2008 - 03:08 PM in Gameplay Changes

Thanks K'aeloree,

I think I know what Robin had in mind, but if there is any German reading this - I woukld be thankful for the translation.

brucevayne