Jump to content


IE Modding News's Content

There have been 40 items by IE Modding News (Search limited from 28-April 23)


By content type

See this member's


Sort by                Order  

#615257 WM: Xikâsz's Grove of Chaos now available

Posted by IE Modding News on 29 December 2023 - 03:28 AM in Infinity Engine Modding News

Xikâsz's Grove of Chaos is a new mod that adds a new quest to IWD:EE as well as provides players with a new possible companion, Xikâsz - an elven fighter/wildmage/thief of neutral alignment.

In the mod, you will get a chance to investigate a new area near Kuldahar. An old grove near which a shady character has been spotted. Is he a friend? Or a foe? It is up to you to go there and find out. But be careful, as you may need to face some new beasts during your investigation.

To start a quest you need to talk to an agitated woman in Kuldahar. However, your main character must gather at least 10.000 experience points for the quest to start.

Some of the new areas were crafted by Acifer - thank you!
Special thanks to jmaeq, argent77, kjeron, SoulForged for their help!

Crossmod Banters will be available through IWD Crossmod Banter Pack once ready.


Read the original article at The Gibberlings Three



#615240 WM: Winter Releases 2023

Posted by IE Modding News on 20 December 2023 - 06:52 AM in Infinity Engine Modding News

Another edition of Weasel Mods’ Winter Releases is here! However, This year, you will get all the updates at once! So, if you’re planning your next run during the Winter Holidays, grab the new versions and… have fun! Here’s the list of updates:

Shades of the Sword Coast

The update includes a Chinese translation by @"lzw104522773" aka Lewis Liu (鱼儿水中游), tested by Ghostcat (蔷薇天野风) as well as a new graphic for slightly improved animation of an entrance to the Undercellar's new room.

Skie: The Cost of One Girl’s Soul

The update offers fixes of some typos left in the mod, an ambient sound for the mod area, and animations for the same area. Skie’s and Eddard’s .cre files also got some minor fixes.

The Dreadful Tales: In Love, Undeath

The update comes with a little compatibility fix as well as a little update of Xzelë’s .cre files

Fyalvara

This update also comes with minor fixes, but not just that. From now on, Fyalvara includes XP adjustment scripts, so if you decide to join her a bit later in the game, the experience gap shouldn’t be that big.

Dvaradime

Apart from a minor .cre fix, this update also comes with a fix for a problem with Dvaradime’s talk with Ribald (the one that should come after you complete Dvaradime’s personal quest).

And that’s all! Have a wonderful time, Baldur’s Gate fans! And stay safe!


Read the original article at The Gibberlings Three



#615152 WM: The Bloodied Stings of Barovia (TDT) is now available!

Posted by IE Modding News on 28 October 2023 - 04:09 AM in Infinity Engine Modding News

Fall reigns. Halloween is just around the corner. And what is the better way to celebrate, than to delve into the realm of Ravenloft! Weasel Mods welcomes a new mod: The Bloodied Stings of Barovia (released as a part of The Dreadful Tales mod series).

The Bloodied Stings of Barovia is a new dark adventure for Baldur's Gate 2: Enhanced Edition. It takes the Child of Bhaal and their party to Barovia, part of the realm of Ravenloft. In this ominous land, the player will face new enemies and formidable creatures, solve intricate riddles, and experience a gripping gothic horror story. Immerse yourself in mists, navigate dangerous forests, and confront undead creatures, all while seeking your way back to Athkatla.

The quest was designed for characters of level 12 or higher with some magical gear. To begin the adventure, locate a new entrance within the Athkatla Graveyard and step through a red portal you'll encounter there. Beware, however, as once you cross this threshold, you won't be able to return home until you've completed most of the quests that await you on the other side.

Special thanks to @Acifer for some beautifully crafted areas, @GoForTheEyes for proofreading and voiceacting and norQ and Soul for their voiceacting help with the mod!


Read the original article at The Gibberlings Three



#615264 WM: Dendjelion (IWDEE NPC) v2.0

Posted by IE Modding News on 23 January 2024 - 10:30 AM in Infinity Engine Modding News

This mod adds a new companion to Icewind Dale: Enhanced Edition - Dendjelion. He's a halfling blackguard from Westgate. A crude person and a follower of Bhaal, the infamous Lord of Murder. A man who believes death may bring a change. Strong and vengeful. He came to Kuldahar in search of Noon - a knight of Lliira that he blames for killing his brother.

In the new version, if you decide to side with Noon near the very end of the game, Noon will replace Dendjelion in the team so you won't be left alone without an additional fighter after losing one.



Read the original article at The Gibberlings Three



#615261 Winter 2024 Updates to Unearthed Arcana Mods

Posted by IE Modding News on 22 January 2024 - 07:18 PM in Infinity Engine Modding News

Might & Guile is updated to version 5.7 with improvements/fixes for the Samurai kit

Faiths & Powers is updated to version 0.86.6 with improved compatibility for new spells added by SCS and ToF

5E Spellcasting is updated to version 2.5.2 with some minor fixes and improved compatibility for new spells added by SCS and ToF

 

The Unearthed Arcana series of mods (/link) represent a number of changes and additions to the way classes work in the Baldur's Gate games:

  • Might & Guile offers new kits and various class improvements for fighters, rangers, thieves, and bards.
  • Tome & Blood offers new sorcerer kits and various improvements and new mechanics for mages and sorcerers.
  • Faiths & Powers offers many new priest kits, divine spellcasting changes, new kits and archetypes for paladins, and even more kits for multiclass priests - including more multiclass druids.
  • Will to Power adds a 2E-inspired "psionics is not magic" point-based psionics system to the game, along with psion kits and even wild talents for non-psions.
  • 5th Edition Spellcasting allows mages/bards/priests to cast spells with 5th Edition rules: you memorize a certain subset of spells, but then you can cast them interchangeably.
  • Magic Battles Revised streamlines the arcane "magic duel" system, making it a bit quicker, and more sensible.
  • BP-in-BG inserts the Black Pits 1 campaign into the regular Baldur's Gate game.

Taken together, these mods represent a unified vision of how all the game's classes can operate and interact in new and improved ways. However because everyone's taste is different, they are designed to be as modular as possible, allowing players to pick and choose from among different tweaks and improvements. Compatibility with other mods is maximized wherever possible.


Read the original article at The Gibberlings Three



#615262 Winter 2024 Updates to SubtleD's Tweak Mods

Posted by IE Modding News on 22 January 2024 - 07:12 PM in Infinity Engine Modding News

Combat Skills and Proficiencies is updated to version 1.4.3 making cantrips available to thieves via spending weapons proficiencies (if the Innate Cantrips are installed from SubtleD's Spell Tweaks)

SubtleD's Spell Tweaks is updated to version 2.7 with fixes for the Innate Cantrips

SubtleD's Item Tweaks is updated to version 1.3.2 with improvements to the components affecting Rings of Wizardry

SubtleD's Stat Overhauls is updated to version 1.5.1 making Wisdom-based bonus spells available to paladins and rangers, and with improved compatibility with new spells added by SCS and ToF.

 

The SubtleD Tweaks series of mods provides a large number of tweaks both large and small, to spells, items, abilities, and other game mechanics:

  • Combat Skills & Proficiencies provides alternate rules for weapon proficiencies and fighting styles, and adds a feat system that is integrated into the game's proficiency system.
  • SubtleD's Spell Tweaks overhauls some systems underlying certain spells, like familiars and illusionary clones, and tweaks several dozen spells on a smaller scale to make them more balanced, more distinctive, and more fun.
  • SubtleD's Item Tweaks improves several items to make them more engaging and useful.
  • SubtleD's Stat Overhauls improves various aspects of ability scores, adding new bonuses, new penalties (!), and more interaction with other systems (like spell memorization slots).
  • IWD_EET_Integration alters the way tipun's IWD and IWD2 mods interact with EET: it allows those campaigns to be played independently from level 1, and optionally adds some IWD content into the BG2/SoA campaign.

Taken together, these mods represent a unified vision of how the game's spells and other abilities can operate and interact in new and improved ways. However because everyone's taste is different, they are designed to be as modular as possible, allowing players to pick and choose from among different tweaks and improvements. Compatibility with other mods is maximized wherever possible.


Read the original article at The Gibberlings Three



#615254 WeiDU.org: The Return of Spell-50

Posted by IE Modding News on 30 December 2023 - 08:08 AM in Infinity Engine Modding News

WeiDU.org

From Wes: Quite a few priest, druid and mage spells are extended (linearly) in all respects up to 50th level. For example, a 50th level mage casting Fireball does 50d6 damage (save for half). A 50th level mage casting Blur gains the blur benefits for 150 rounds. Note that this applies to you and to your enemies.

From Cam: This is not meant to be a balanced mod and, while you may eat a 30d6 Fireball once in a while, for the most part it's going to make the game substantially easier by buffing your spellcasters. It's meant to be fun, even if it can be a bit silly.

This mod has been recoded from the bottom up and quite a few improvements have been made along the way, notably, that it covers many more spells than before; that it now covers the original Icewind Dale and Baldur's Gate games, BGEE, BG2EE, IWDEE, BGT, Tutu, and BGT; that any level cap from 1 to 50 can be selected; that it does so without overwriting the old spells; and that it also updates game text and spell descriptions.

v7 changelog

  • Updated to work with several additional games: BGEE, BG2EE, IWDEE, BGT, Tutu, EET, original Baldur's Gate, and original Icewind Dale
  • Spell extensions are now done semi-automatically at install time and no longer overwrite existing spells
  • Ability to select level cap from a variety of options
  • Updated to cover spells from Icewind Dale imported into BG/BG2 games via IWDification, SCS, or Talents of Faerűn
  • Spell descriptions are now updated, mainly to remove phrases indicating a maximum damage or other effects
  • Extended to cover these additional BG2 spells:
    • Arcane: Grease; Magic Missile; Shocking Grasp; Melf's Acid Arrow; Flame Arrow; Spell Shield; Contingency; Symbol, Fear; Symbol, Stun
    • Divine: Armor of Faith; Call Lightning; Hold Animal; Holy Smite; Unholy Blight; Shield of the Archons; Sunray
    • Other: Kit versions of spells (Lathander's Hold Undead; Avenger's Chain Lightning; &c.); other class/kit abilities like Lay On Hands


Read the original article at The Gibberlings Three



#615256 WeiDU.org: IWD2 Ease of Use and IWD2 Bonus Merchant Updated

Posted by IE Modding News on 30 December 2023 - 08:04 AM in Infinity Engine Modding News

WeiDU.org

A pair of updates for some of Wes' older IWD2 mods to shake out some old bugs and ensure compatibility with the new IWD2EE mod.

IWD2 Bonus Merchant

This is a mod that makes a bonus merchant in IWD2 selling equipment from BG2. If you've played BG2, you know how these bonus merchants work: vastly overpriced, moderately powerful items that you wouldn't get anywhere else.

IWD2 Ease of Use

This is a collection of useful mods put together by Westley Weimer for use on IWD2. Many of them were written by others.



Read the original article at The Gibberlings Three



#615255 WeiDU.org: Item Upgrade Updates to v52

Posted by IE Modding News on 30 December 2023 - 08:06 AM in Infinity Engine Modding News

WeiDU.org

The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items.

Version 52 features a new (Simplified) Chinese translation, a fix to the bugged Polish translation, and a new Ring of Protection +3 upgrade.

v52 changelog

  • Added a Chinese (Simplified) translation, courtesy of Lzw104522773
  • Fixed an encoding bug in the Polish readme; thanks Roberciiik
  • Added a new upgrade: Ring of Preservation +3
  • This shiny new HTML readme


Read the original article at The Gibberlings Three



#615165 WeiDU Install Tool version 1.0.0 is now available!

Posted by IE Modding News on 04 November 2023 - 05:00 AM in Infinity Engine Modding News

GibberlingsThree

WeiDU Install Tool

Weidu Install Tool (WIT) is a graphical front end for WeiDU to install modifications for Infinity Engine games, such as Baldur's Gate, Icewind Dale or Planescape Torment. It offers all the functionality of the WeiDU command line interpreter as well as many usability improvements and convenience features to help with the mod installation task. The tool is available for Windows, GNU/Linux and macOS.

This is the first stable version. It comes with Russian translation and several bugfixes as well as all the features from the release candidates. More information can by found in this topic: Version 1.0.0 of the WeiDU Install Tool available.
 

Download: GitHub

Discussion: G3

Readme


Read the original article at The Gibberlings Three



#615145 v22 of Crossmod Banter Pack for BG2 Now Available

Posted by IE Modding News on 22 October 2023 - 07:29 AM in Infinity Engine Modding News

The Gibberlings Three

The Crossmod Banter Pack for Baldur's Gate II is a mod that adds banters, interjections, and romance conflicts between mod NPCs. @Lava's been a very busy weasel, and we have one of the largest updates ever for the Crossmod Banter Pack with 130 new NPC banters.



Read the original article at The Gibberlings Three



#615204 The Longer Road updated to version 2.0.7

Posted by IE Modding News on 06 December 2023 - 09:01 AM in Infinity Engine Modding News

The Longer Road has been updated to version 2.0.7:

### TotoR
- Some variables were not set as they should be (e.g., use SetGlobal("FinalFight","AR6200",3) instead of SetGlobal("FinalFight","AR6200",2)) in redbodhx.bcs and redgdemx.baf
- Update the cutscene for compatibility with Ascension
- Use COMPILE with the .baf file instead of directly copying the .bcs file
- Use 'ref' when possible in the .baf files
- Update FinalA.d to use resimo3 when Imoen is in the party, instead of resimo1, which is used when she is dead
- Update lr6200jon2.baf to check for demogor3 like other enemies
- Fix some small typos in the cutscene

### AL|EN
- remove unicode from translation
- fixed malformed characters in translation
- update IAP

Forum: Longer Road - Spellhold Studios (shsforums.net)
Download: LongerRoad at GitHub


Read the original article at The Gibberlings Three



#615229 The Gorgon's Eye updates to V4.0

Posted by IE Modding News on 16 December 2023 - 11:50 AM in Infinity Engine Modding News

I've updated this mod to version 4.0 adding some new quests and features.

The City Watch

In response to the escalating threat posed by the Gorgon’s Eye thieves guild, the residents of Beregost have established the City Watch. A new force, supported by the Flaming Fist, who patrol the streets to counter the guild's activities. Players who join the guild but find their activities not to their liking can now assist the City Watch in a raid against the guild's hideout.

New Quests

Ariosh: A substantial new storyline focusing on the darker aspects of street life in Beregost, coupled with the guild’s struggles against the City Watch. There is no possibility for a "good-alignment" redemption in its second half and therefore the latter is not mandatory to complete.

Rigaldo: Includes 2 new quests. The first is related to the guild's expansion in Nashkel, and the second involves a stolen tome from Candlekeep. Additionally, all of Rigaldo's earlier quests have been reworked for improvements.

Liedel: Three new bounties set in Baldur's Gate. 

New Areas

The Fighting Pits: A strategic expansion to the Gorgon's Eye hideout, the Fighting Pits serve as a small 1v1 arena where players can challenge themselves to ascend the ranks and ultimately claim the title of champion. This addition serves as an auxiliary enterprise for the guild, supplementing the existing casino and brothel operations, and further diversifying its revenue streams.

The Gorgon’s Den: An extended area of Meredia’s brothel within the Gorgon’s Eye hideout. It offers explicit adult content due to a result of me getting carried away with the writing, and trying to make the guild’s operations more interactive. I honestly wouldn't recommend using this feature. It's best viewed as a background element that enhances the atmosphere and allure within the clandestine underworld of a thieves’ guild.

The Black Markets: Accessible from the Baldur's Gate thieves guild, this hidden marketplace is exclusive to only those skilled in the art of thievery. It offers rare and exotic items, such as useable traps and stat rings. It’s also a hub of information where secrets are traded. The Thief Compendium books are now located here and sold by Naga, a priestess of Mask.

NPC Interjections

Over 100 interjections from various NPCs have been incorporated, adding over 500 lines of new dialog. Some include banter with other NPC's in the party.

Enhanced Gameplay and Features

New portraits for all added NPCs.
New items.
Enhanced and extended dialogues.
Enhanced and extended item descriptions and journal entries.

Balancing and Fixes

Adjustments to the Shadow Thieves attack on Beregost.
Icon and item corrections.
Modifications to all Kerykeion weapons, now only +2 with fewer abilities.
Increased guild profit rewards based on risk levels.
Large monetary reward for siding with the Shadow Thieves.

Forum: Gibberlings3 Beamdog
Download: GitHub


Read the original article at The Gibberlings Three



#615209 SHS: Trials of the Luremaster for Baldur's Gate updates to v4.2

Posted by IE Modding News on 09 December 2023 - 02:36 AM in Infinity Engine Modding News

Spellhold Studios

Trials of the Luremaster for Baldur's Gate

Trials of the Luremaster for Baldur's Gate is a port of the Icewind Dale expansion for the Baldur's Gate series. It is available for BG2:EE, SoD and EET.

Version 4.2 improves mod compatibility and combat scripts of various creatures.

You can grab the latest release from the download link below.

Download: GitHub
Forums: SHS, Beamdog
Readme


Read the original article at The Gibberlings Three



#615453 SHS: Reveal Hidden Gameplay Options updates to version 4.7!

Posted by IE Modding News on 10 March 2024 - 04:27 AM in Infinity Engine Modding News

Spellhold Studios

Reveal Hidden Gameplay Options

This is a mod for all Enhanced Edition games that adds a great number of useful options directly to the game's options menu. These options include the (in)famous debug console, various convenience and graphics options and many more.

Version 4.7 fixes potential placement issues with the frame rate slider if Dragonspear UI++ is installed.

Links:


Read the original article at The Gibberlings Three



#615415 SHS: Reveal Hidden Gameplay Options updates to version 4.6!

Posted by IE Modding News on 21 January 2024 - 06:06 AM in Infinity Engine Modding News

Spellhold Studios

Reveal Hidden Gameplay Options

This is a mod for all Enhanced Edition games that adds a great number of useful options directly to the game's options menu. These options include the (in)famous debug console, various convenience and graphics options and many more.

Version 4.6 updates the Simplified Chinese translation and Project Infinity metadata.

Links:



Read the original article at The Gibberlings Three



#615218 SHS: Reveal Hidden Gameplay Options updates to version 4.5

Posted by IE Modding News on 09 December 2023 - 03:17 AM in Infinity Engine Modding News

Spellhold Studios

Reveal Hidden Gameplay Options

This is a mod for all Enhanced Edition games that adds a great number of useful options directly to the game's options menu. These options include the (in)famous debug console, various convenience and graphics options and many more.

Version 4.5 provides Simplified Chinese translation, adds compatibility with Pecca's Infinity UI++ mod and fixes some bugs.

Links:


Read the original article at The Gibberlings Three



#615376 SHS: BP-BGT-Worldmap updates to v13.0.0!

Posted by IE Modding News on 29 February 2024 - 09:29 AM in Infinity Engine Modding News

Spellhold Studios

BP-BGT-Worldmap v13

This mod replaces the in-game worldmap with a large, new worldmap. It is used especially for the Megamodification (BGT, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga...) or partial installations of the Megamodification. It also includes a full set of coloured map icons.

The new version 13.0.0 comes with extended north part of the Faerun, new icons set and many other improvements!

Huge thanks to @JohnBob, @p_zombie, @paladin84 and @Roberciiik for their cooperative work and passionate commitment to the creation of the extended northern worldmap in v13 and many other improvements.

Change log:

  • Huge worldmap is extended with northern part of the continent, supporting IWD1_EET, IWD2_EET, RoT, PoF, Drizzt Saga modifications
  • Huge worldmap is extended with Moonshae Isles, supporting PoF modification
  • Updated Large worldmap to reflect similar changes to Huge worldmap
  • Better thumbnail frames for Athkatla and Baldur's Gate cities
  • Mods have possibility to include a patch files depending on size of the selected worldmap, more information in the user guide
  • Fixed tileconv installation issue on Linux
  • Added Balduran's Isle to the BGT worldmap for original version
  • Updated icons positions:
    • Brynnlaw
    • The Asylum
    • Upper Chiontar (BG:EE & BGT)
    • Deep Mir Forest (The Darkest Day)
    • Troll Mountains (The Darkest Day)
    • Soubar (Shadows over Soubar)
    • River Chiontar (Shadows over Soubar)
    • Lyrar's Hold (Shadows over Soubar)
    • Ruathym Island (Check the Bodies)
    • Druidic Circle (Check the Bodies)
    • Cave (Region of Terror, to not overlap with Temple of Evening Glory)
    • Icewind Dale part of Region of Terror (compatibility with larger map of the North)
  • Added new icons to BPBGTMAP.BAM file for the following modifications:
    • IWD2-EET (Targos City and Targos Palisade)
    • Paladins of Faerun (Ship of Gradak)
    • Call of the Lost Goddess (Goldspires)
    • Dark Tidings (Irphong)
    • Throne of the Mad God (The Wailing Dwarf)
  • Restored missing unused BG:SoD icons
  • Restored Destroyed Saradush icon
  • Added missing black outline to IWD-EET icons
  • Added missing red outline to NWN-for-BG icons
  • Fixed incorrect label of Balduran Isle and Ice Island for revised version (only Polish language affected)
  • Simplified Chinese translation update

Read the Readme

Download from SpellholdStudio's Official GitHub Mirror


Read the original article at The Gibberlings Three



#615211 Shadows over Soubar has been updated to version 2.0 with new component

Posted by IE Modding News on 06 December 2023 - 01:55 PM in Infinity Engine Modding News

Shadows over Soubar has been updated to version 2.0. This major update brings many fixes, improvements and new component: Alternative Soubar area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, with effects enrichment and ideas by Dradiel, and integrated into the mod by Roberciiik. Many thanks to Roberciiik and Wegio for their work!

By Roberciiik:

  • Alternative Soubar area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, with effects enrichment and ideas by Dradiel, and integrated into the mod by Roberciiik.
  • Biffing is now an optional installation component.
  • Fixed militia training quest when only 9 new guards are trained.
  • Fixed CTDs in AR4261, AR4260, and AR4258 areas.
  • Restored TIS and MOS files of Soubar for oBG2 and Lyrar's Castle TIS for BG2:EE.
  • Fixed a visual bug in Sir William's house (AR1004) in oBG2.
  • Updated the worldmap position of areas for Chionthar, Soubar, and Lyrar's Hold.
  • Corrected automap notes in Soubar and Soubar prison.
  • Traified missing lines (setup, kit name, debug prints).
  • Added missing identified descriptions to some letters.
  • Moved movies to the language directory so the local language version can replace them.
  • Moved some NPC sound files to the language directory - the local language version can now replace them.

 By AL|EN:

  • Introduce immutability and encapsulation.
  • Fix mod uninstallation: now all mod files should be removed from override during uninstallation.
  • Fixed copying of the MVE folder.
  • Uses the %MOD_FOLDER% automatic variable.
  • Uses labels for component requirements statements.
  • Simplified the mod ID where possible.
  • Renamed the mod folder from "SOS" to "SoS" to match the mod name.
  • Renamed "setup-SOS.tp2" to "SoS.tp2".
  • Updated iconv and replaced it with a static build.
  • Updated the readme file to use the latest templates.
  • Updated the metadata file to use the latest template.
  • Change HANDLE_CHARSETS to use from_UTF8 and adjust tra files.
  • Fixed HANDLE_CHARSETS execution on EET.
  • Fixed encoding problems by replacing ű with ű.
  • Updated add_worldmap_tbl.
  • Fixed adding areas to the cheat table.
  • Remove the custom kit.ids fixer and use the latest from BG2Fixpack.
  • Remove additional backup of *.tlk files.
  • Standardize folder names and file extensions.
  • Made cosmetic changes to the readme files.
  • Added 'outdated' to outdated readme files.
  • Replace tabs with spaces.
  • Removed redundant files.

 By Weigo:

  • Added sounds from ogg2 (only if they are missing).
  • Changed AR4230(N).mos files for EE and non-EE version (EE has larger images).
  • Changed tiz format to tbc format.
  • Added a7_tools.tpa by Argent77 for HANDLE_TILECONV function.
  • Added in %MOD_FOLDER%/Tools/Tileconv all tileconv versions.

Read the Readme

SHS official GitHub alternate download center


Read the original article at The Gibberlings Three



#615368 New Release for Crucible v1.0

Posted by IE Modding News on 20 February 2024 - 08:53 AM in Infinity Engine Modding News

In collaboration with Acifer, it is with great joy that I am announcing the release of our newest mod, Crucible.

Crucible features a continuation of the story once the player closes their pocket plane in ToB. Instead of immediately beginning the final fight at the Throne of Blood, the player will find themself in Gehenna outside of Bhaal's kingdom. From here, the player will need to assault Bhaal's kingdom and fight to the Throne. This mod includes about a dozen new areas, created by Acifer, and delves into the lore surrounding Bhaal while offering many new and challenging opponents and tactical encounters. The player should expect the mod to add about 1 to 3 hours to the game.

Forum at G3
Readme: English
Download directly at GitHub


Read the original article at The Gibberlings Three



#615260 Near Infinity v2.4-20231231 released!

Posted by IE Modding News on 31 December 2023 - 02:47 AM in Infinity Engine Modding News

Near Infinity v2.4-20231231

Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux.

This release provides several new features, improvements and bugfixes.

Near Infinity is available as a platform-independent Java JAR file, Windows installer and macOS PKG installer, as well as a Flatpak application from Flathub for Linux.

More information as well as a detailed Changelog can be found in the respective topics at Spellhold Studios, Beamdog Forums, and GitHub Discussions.

Download:

  • GitHub (Java JAR file, Windows and macOS installers)
  • Flathub (Linux Flatpak archive)

Read the original article at The Gibberlings Three



#615421 Magic Store of Vergadain v4.0 available with new components!

Posted by IE Modding News on 21 January 2024 - 06:11 AM in Infinity Engine Modding News

Magic Store of Vergadain

The mod allows you to acquire a magical artifact called "Magic Store of Vergadain" that provides the means to visit any store you have visited in the past. Getting your hands on this unique artifact involves a small quest of one kind or another. It is available for original BG2, Tutu, BGT, BG:EE, SoD, BG2:EE, EET and IWD:EE.

Version 4.0 adds a new subcomponent to tweak the Magic Store artifact and updates French and Polish translations.

Download: GitHub

Discussion: G3, Beamdog

Readme


Read the original article at The Gibberlings Three



#615082 Magic Store of Vergadain updates to version 3.0 with new features!

Posted by IE Modding News on 06 October 2023 - 03:53 AM in Infinity Engine Modding News

Magic Store of Vergadain

The mod allows you to acquire a magical artifact called "Magic Store of Vergadain" that provides the means to visit any store you have visited in the past. Getting your hands on this unique artifact involves a small quest of one kind or another. It is available for original BG2, Tutu, BGT, BG:EE, SoD, BG2:EE, EET and IWD:EE.

Version 3.0 adds several options that allow you to restrict the services offered by the summoned stores, such as resting, healing, identifying items or the steal option.

Download: GitHub

Discussion: G3, Beamdog

Readme


Read the original article at The Gibberlings Three



#615090 Item Pack v2.0

Posted by IE Modding News on 17 October 2023 - 06:06 PM in Infinity Engine Modding News

Item Pack updates to v2.0. New changes are as follow:

- Added Cam's code for item descriptions. Item Pack *SHOULD* now be fully compatible with both BGEE and BG2EE.
- Added extra conditions to prevent some components from being installed in the wrong game.

You can download the mod here (or here).


Read the original article at The Gibberlings Three



#615241 [BETA]: Caster Crafting v0.7.4 Released

Posted by IE Modding News on 18 January 2024 - 10:02 PM in Infinity Engine Modding News

Caster Crafting v0.7.4 (beta) released

Features:

  • Adding assets for missing scrolls
    • Level 10 wizard
    • Pretty much all priest scrolls
  • Adding assets for leveled scrolls (spells which have different duration, damage, effects at different levels)
  • Adding assets for new potions based off of existing spells
  • Copying spells between spell book casters
  • Crafting for base-game potions
  • Brewing new potions

Changelog:

  • Added leveled scrolls component
  • Bugfixes
  • Mod documentation


Read the original article at The Gibberlings Three