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#499342 Problems during MOD Installation

Posted by Sir BillyBob on 19 October 2010 - 03:19 PM in Classic Adventures

I am going with this assumption as well. A full install is needed. Please let us know if you did a full install.



#499398 Bug Report for 0.53

Posted by Sir BillyBob on 20 October 2010 - 04:10 PM in Classic Adventures

The Shar priestess has nothing to do with finishing this quest. Did you fight Sturm and pickup his documents on the table?

As for TC1044, usually everyone claims to keep repeating the same fight, but you claim no one appeared? I'll have to try to duplicate on my system.



#499953 Can't travel to Piney Bluff

Posted by Sir BillyBob on 28 October 2010 - 04:08 PM in Classic Adventures

You have to leave Saltmarsh from the top of the map.



#499954 Safe to Shadow Keep?

Posted by Sir BillyBob on 28 October 2010 - 04:12 PM in Classic Adventures

The 2 female elves are trying to talk to Aesdale. Since they start the dialog not him, your game shouldn't freeze every few steps. However, if the dialog did start and didn't end correctly, than you would have this problem.



#500015 Should this be possible?

Posted by Sir BillyBob on 29 October 2010 - 06:31 PM in Classic Adventures

The sword will get upgraded in Myth Drannor, assuming you take her with you.

Rurik's soundset is from IWD

The only part of the U series you should be able to do is the first one, U1 which is to investigate the haunted house and the Sea Ghost. Once they are done you can decline the Captain and start Piney Bluff through Althon and Icar. If you accept the Captain's request to go to the swamp, Althon will ask to join you but he will not ask you to go to Piney Bluff. One or the other all based on what you tell the captain.

Interesting that Althon still offers this quest. I will have to see about blocking that.

Rurik's interest in the keg has nothing to do with the UK mods. That is a side quest to tell you that the sword can be upgraded.



#500016 Should this be possible?

Posted by Sir BillyBob on 29 October 2010 - 06:39 PM in Classic Adventures

My own errors found:

Candella keeps repeating her banter with you. Fixed
Aesdale and Blush - Blush doesn't appear at inn. Fixed by changing the coordinates of where she spawns in.
Scroll about chair. Fixed, item can't be equipped and therefore you can't duplicate the scroll.
Key to Lizardman lair. Never broken, it is the guy outside the entrance, not the other two lizardmen, however, if all three fight you I can see why there is confusion on this.
Lizardmen animations. Not fixed yet but several creatures have reversed animations, as in a guard has the red lizardman and the higher level creatures have the green. Issues will show animations without proper weapons do to the green lizardmen not have staves, just shield and axe.
Sanbelt will cast Magic Missle 2 using a wand at the PC - this is a killer if the PC is a low level mage. Fixed to now casts spell at person he is talking to. So I used Dirbert who can handle the damage.

BTW, my current party is PC - elf mage, Shadow, Dirbert, Candella, Aesdale, and Blush. It has been incredibly fustrating playing such a weak bunch of characters. It is doable though.



#500090 Should this be possible?

Posted by Sir BillyBob on 30 October 2010 - 08:28 PM in Classic Adventures

Bug free? There is a reason why this is only version .53 and not 1.53. It isn't done!

There are plenty of incomplete areas and I am still finding buggy dialogs. That is the nature of a mod in progress. I would recommend that you search the forum here whenever you find an issue. More than likely it is either a known bug we haven't gotten to or a fresh new bug which we don't know about yet. Either way, all you can do is try to continue on. Some cases will require using the CLUConsole to reset a global variable or kill a creature or jump yourself to the next area.



#500092 Bug Report for 0.53

Posted by Sir BillyBob on 30 October 2010 - 08:34 PM in Classic Adventures

I just realized that I posted this in a different thread so some of you may not see it.

Candella keeps repeating her banter with you. Fixed
Aesdale and Blush - Blush doesn't appear at inn. Fixed by changing the coordinates of where she spawns in.
Scroll about chair. Fixed, item can't be equipped and therefore you can't duplicate the scroll.
Key to Lizardman lair. Never broken, it is the guy outside the entrance, not the other two lizardmen, however, if all three fight you I can see why there is confusion on this.
Lizardmen animations. Not fixed yet but several creatures have reversed animations, as in a guard has the red lizardman and the higher level creatures have the green. Issues will show animations without proper weapons do to the green lizardmen not have staves, just shield and axe.
Sanbelt will cast Magic Missle 2 using a wand at the PC - this is a killer if the PC is a low level mage. Fixed to now casts spell at person he is talking to. So I used Dirbert who can handle the damage.

New issues:
Candella's new soundset is very loud. I'll have to figure that one out. It is fine in Audacity, just not in the game.
Myth Drannor - Dialog is broken when the cutscene with Althon happens. Fixed, btw if you read it you know we are getting ready for Castle Amber.
Bard's Potion Quest - I had fixed some variables awhile back but that now causes Bonito to not talk to you about the potion. Fixed
Bane Crypt Quest - the Umberlee priestess appears outside her temple but you can't see her. Fixed to move her near stairs so new players should be able to continue this quest.



#500141 Bug Report for 0.53

Posted by Sir BillyBob on 31 October 2010 - 05:51 PM in Classic Adventures

I just got the party to Suderham. Okay, issues I have found so far and what I have or haven't done to fix them:

TC1044 and TC1045 - hosed. I have no idea why these 2 random encounter areas are causing the party to not be able to rest and you can't save your game anymore (though the game still saves between areas). I even rebuilt TC1044 with a new area map but it still has problems. I have been able to prove it isn't Suna Seni and company. The area causes this problem even without an area script to spawn them. So I have to assume the problem lies with the Worldmap. If so, that sucks because any changes requires a new game to play since this is stored in each saved game. Still working on it, but for now my recommendation is if you go between Westgate and the temple or the fortress and you hit an encounter, exit and reload the auto save and try again.

Westgate - yeah it is very empty. Most of the houses have no one in them. We are slowing adding people and dialogs.

Perigold - This quest is broken. He tells you to enter the storage building/barn behind him and you see a trapped door but the lock doesn't allow you to open it. This makes no logical sense because the guard you are following already went down there, so the doorway has to be unlocked. I went ahead and unlocked it and opened the doorway so you can easily follow down. BTW, Perigold doesn't have any dialogs here and little to say below. I'll have to work on that.

Anyone else have Sturm (thief in temple/A1) talk to you but not spawn his three mages? Weird, that has never happened before but it sure made the fight easier.

Other Westgate issues -
Since my party is very weak (Mage, Dirbert, Shadow, Aesdale, Candella and now Rivian), I noticed that there are no weapons for mages anywhere on the Westgate docks. Little for thieves also. I'll see about doing like SoA's beginning and stocking some gear in a crate. No magic items.
You can't rest anywhere on the docks, but the drunken sea captain has people sleeping on the floor. Obviously no one bothers the drug addicts here. So this area you can now rest in.
Chesnar the carpenter is supposed to offer you help but I haven't included the dialogs yet. This you should see in the next version. Leahnkain has already written them, I just haven't included it due to the involvement of scripts and other stuff I've been skipping.



#500149 Bug Report for 0.53

Posted by Sir BillyBob on 31 October 2010 - 08:28 PM in Classic Adventures

Okay, stupidity on my part. I haven't updated the Master Area file in ages. I thought this was all done back when we added in the new Westgate areas but I guess not. So, download this file and place in your override folder. This will fix the areas so you can now rest or save once you enter Chapter 3, Westgate.

You need to delete the last four positions of the filename, ie ".TXT" for this to work. It has to be MASTAREA.2DA in your override folder. I thought they fixed 2DA files here but I guess not.

Attached Files




#500239 CTD in what I Presume to be the "Abandond Temple"

Posted by Sir BillyBob on 02 November 2010 - 04:49 AM in Classic Adventures

I think you are trying to say that you get a CTD when entering the temple building, area TC1502. Is that correct? As far as I can tell all the creatures here have valid CRE files and animations. I didn't encounter this problem so it could have been a spawned creature which are usually random. So I may not ever see it. Okay, that gives me something to start looking for. Thanks.



#500241 Bug Report for 0.53

Posted by Sir BillyBob on 02 November 2010 - 04:59 AM in Classic Adventures

After posting in your other thread, I just checked the area. Not sure why you get this because the main causes of crashes are missing files referenced by an area. All CRE files are valid, there are no animations and only 1 ambient file which is there. There are no spawns inside this area. So I don't see why you would find a CTD here. All I can recommend right now is to delete your \temp and \tempsave folders to make sure the game doesn't reload corrupt files and try again. You can also just try to jump into this area, TC1502 from the console and that would skip over the transition region if that is the problem.

Also, does the crash happen immediately during the load or after you appear in this area?



#500283 Bug Report for 0.53

Posted by Sir BillyBob on 02 November 2010 - 06:23 PM in Classic Adventures

I have never encountered a situation where the monster(s) don't appear. They may be off screen but they should be on the map somewhere. Even so, I have tested this bug by removing the scripts so the creatures don't appear. The bug happened either way, that is why you need the updated master area file I posted above. It stopped this problem from happening (so far).



#500540 Chaarna

Posted by Sir BillyBob on 07 November 2010 - 04:57 AM in Classic Adventures

I think he is already passed that point. If she is now following you, you need to get her out of Westgate. A ship would do nicely.



#500541 Bug Report for 0.53

Posted by Sir BillyBob on 07 November 2010 - 05:01 AM in Classic Adventures

Amber isn't finished yet. In fact, the only way to get there is to use the CLUA to jump to the areas. There really isn't much point since most of the story isn't done yet.



#500707 Bug Report for 0.53

Posted by Sir BillyBob on 09 November 2010 - 05:34 PM in Classic Adventures

That sounds like either Mistmoor or Piney Bluff. If there is a dungeon, than it could be the villa of Van Arthogs which is part of the UK2 mod (The Guantlet). Posting a screen shot would help us know exactly where you are.



#501094 Bug Report for 0.53

Posted by Sir BillyBob on 18 November 2010 - 04:30 AM in Classic Adventures

That's a long walk to Cormyr.

More than half of this area is finished. However, I haven't run through the whole quest with Aleigha here to check all options. So don't be concerned if you defeat the wraith but no one talks about it.



#502133 Stronghold question

Posted by Sir BillyBob on 04 December 2010 - 07:47 AM in Classic Adventures

The temple is the first part. The second is the stronghold down in the mountains. From there, you need to go to Suderham which is on an island. That is when you need a ship. Don't go their without a "pass" document or else you will immediately be attacked by the town guards.



#503002 Stronghold question

Posted by Sir BillyBob on 13 December 2010 - 04:17 PM in Classic Adventures

Did you complete A2 (the fortress)? If so, go back to Westgate and enter the docks. You will find them in a tavern but you will also find some other people whom you probably don't like. You also need a captain and he is busy hanging out inside a wine bottle but also in the docks.



#503003 Bug Report for 0.53

Posted by Sir BillyBob on 13 December 2010 - 04:20 PM in Classic Adventures

The Perigold quest is fixed in the new 0.53a patch.



#503004 CA patch 0.53a

Posted by Sir BillyBob on 13 December 2010 - 04:26 PM in Classic Adventures

We have a new patch for Classic Adventures. This is a patch for the 0.53 mod. You must install the full mod before you can install this patch. We have tried to include as many fixes as you good players have found and pointed out to us. More complicated corrections will be found in the 0.54 version once it is ready but this should help you with problems around the Westgate area.



#503341 1/2 Orc mage paperdoll

Posted by Sir BillyBob on 17 December 2010 - 05:36 PM in Infinity Animations

I am trying out a half-orc mage and I noticed that I can't see the paperdoll for this one. Did I miss something in IA or do I need to pull this from 1PP or some other source?



#503449 1/2 Orc mage paperdoll

Posted by Sir BillyBob on 19 December 2010 - 10:37 AM in Infinity Animations

Found it. It was in 1PP. I think IA adds 1/2 orc mages to the animation list but doesn't include the actual files for paperdoll. Digging through my copy of 1PP reviewed the PLT and 4 BAM files for the mage. I'm good now but have noticed that some PLT files can't be viewed in NearInfinity. I guess it doesn't matter since the few I have tried work in the game just fine.



#503450 Should this be possible?

Posted by Sir BillyBob on 19 December 2010 - 10:41 AM in Classic Adventures

Correct. The idea is to give you optional paths to play. Just like you should be doing either the Sunless Citadel or the Silver Princess, you should be either doing the Lizardmen series or the Gauntlet series. At the end of each you should be able to continue on to Mistmoor and then to Selgaunt's Bridge district. Mistmoor is totally optional for either paths. All paths will lead to the Bridge District.



#503503 CA patch 0.53a

Posted by Sir BillyBob on 20 December 2010 - 02:43 PM in Classic Adventures

Suna Seni is going to drive me crazy. I thought I had her random attack on you working but today I had it happen when leaving the swamp. WTH? I didn't know I even had that area tied to leaving TC0070. So I fixed that to be a normal swamp encounter. I also changed her dialog file and scripts so it should be a simple attack on you now during the A1-A2 slaver period like I always intended.

A few other issues have appeared but you should be fine playing without it effecting your game. If you see something, please post it here so we can figure out what the bug really is and how to fix it. Thanks.