Schatten's Content
There have been 296 items by Schatten (Search limited from 09-May 23)
#104919 Most 'Redeemable' BG - SoA - ToB villain
Posted by Schatten on 18 March 2004 - 02:18 PM in Longer Road
#117044 New HLA tables
Posted by Schatten on 18 May 2004 - 05:43 AM in Refinements
what if you make a spell which has 20 effects from 20 to 40 and every effect adds the proper amount of hp? if you choose this hla at lvl 20 you get 20 hps. but would the spell use at lvl 21 the effect for a lvl 21 character?Yes, my problem is that HP bonus/level effect. I don't know how to edit it without using scripts, and to tell the truth, I'm not a skilled scripter .
#117583 New HLA tables
Posted by Schatten on 20 May 2004 - 03:27 AM in Refinements
agreed and kensai dont get toughness, imo.Also, swashbucklers could receive improved critical because they are finesse fighters (ressembling much with Blade).
#104156 New HLA tables
Posted by Schatten on 13 March 2004 - 11:09 AM in Refinements
#112901 New HLA tables
Posted by Schatten on 27 April 2004 - 09:55 AM in Refinements
#118594 New HLA tables
Posted by Schatten on 23 May 2004 - 10:21 AM in Refinements
#112837 New HLA tables
Posted by Schatten on 27 April 2004 - 05:20 AM in Refinements
yes, yes. i know the spell system of dnd and the difference of sorcs and mages. it just sounded more cooler for necros who sacrifice their health to power their spells or something.Oh, I disagree 100%.
Nerco's learn spells. One of them might come up with a way to power spells with blood, but that's pretty far outside of most AD&D spells. Nero's, like other mages, memorize their spells and cast them using external energy.
Sorcerers on the other hand *are* magic. They power their own spells and 'cast' them innately. It only makes sense to me that they could choose to burn themselves to a crisp by drawing upon that source of power too much.
#112657 New HLA tables
Posted by Schatten on 26 April 2004 - 10:09 AM in Refinements
blood magic
you can cast any spell and pay instead of magic energy with blood.
#109532 Progress report
Posted by Schatten on 13 April 2004 - 07:57 AM in Return to Windspear
nwn+addons is good and so is kotor. jade empire seems to bee a good game, too and i think you can play it on pc with an emu.don't talk to me about leonheart or never winter nights).
btw, have you played all those great snes ps action adventures/interactive films a la ff, chrono xxxx, ect.
#120540 Gods!
Posted by Schatten on 01 June 2004 - 05:44 AM in Delusions of the Mind
na, i think he is a god and the gods he created like amaunator are gods, too. he is like a father for them.AO is from my perspective the Real DnD god, the others are more like powerfull angels or deamons
what is the difference between demi, quasi and lesser god?
#123505 Gods!
Posted by Schatten on 14 June 2004 - 05:04 AM in Delusions of the Mind
would you do that? pleeeeaaaaaassssssssss..........Introducing AO NPC the least underpowerd NPC mod ever
#140796 Creature Revisions - Part I
Posted by Schatten on 09 August 2004 - 09:20 AM in Refinements
"first, I doubt he has talons sharper or bigger than Firk (to do 1D10 damage each, comparing with the 1D6 of Firk), "
red dragon claw 1-10
silver 1-8
#139812 Creature Revisions - Part I
Posted by Schatten on 06 August 2004 - 07:27 AM in Refinements
#151442 Creature Revisions - Part I
Posted by Schatten on 11 September 2004 - 04:14 AM in Refinements
#122825 Creature Revisions - Part I
Posted by Schatten on 10 June 2004 - 11:51 AM in Refinements
i dont think he really is a dragon.what about the dragon in the hell trials?
#151981 Creature Revisions - Part I
Posted by Schatten on 13 September 2004 - 06:01 AM in Refinements
i, like, counter that and stuff. my int is, like, 5 or so.Lucky me, since there seems to be more than enough 18+ INT characters running around these forum lately... guess we'll never run out of wise people!
#141085 Creature Revisions - Part I
Posted by Schatten on 10 August 2004 - 09:30 AM in Refinements
#121832 Creature Revisions - Part I
Posted by Schatten on 07 June 2004 - 07:01 AM in Refinements
the other dragons seems beatable. only the 560 and 650 are over the top for me.
"Um. Imagine a colossal ancient beast towering before you. I doubt you wouldn't find it charismatic... "
"Nothing indicates such a high resistance to physical attacks. I'd try to stick to (semi)official bonuses."
again i say, physical resistance is like extra hp. so dont go and raise everything. the shadow has aprox 25% more life. think about it.
"Heh, that would be a nice one, but I fear it is not that easy."
a)one spell for healing potion
b)one spell for super healing potion
c)one spell for extra ordinary super healing potion
script to check if extra super ordinary healing potion is in inventory.
if yes cast spell. this spell has a success rate of x%.
if not check for super healing potion
if super healing potion is in inv
....
should work (or not )
"It is not permanent. And it only drains 6 levels without save, the additional 5 requires a save vs. breath at 0."
thought it would be perm. even 6 is high. after three casts you are dead.
"Uhm, sorry, I inteded to deflect those missiles, not reflect them . But who uses normal missiles against Dragons anyway?"
me. i am too greedy to afford those super expensive +1 arrows (no joke! ).
#121818 Creature Revisions - Part I
Posted by Schatten on 07 June 2004 - 06:17 AM in Refinements
jep, hp could be a bit high. 650 and 560 is a bit much. but i hope tgm has tested it a bit.
"4. Firkraag should have more physical resistances (50% will be more appropriate in my opinion)"
hp is too much but dr is okay? that dont make sense.
"I have some objections about it. I always disliked the idea of dragons having spells. Dragons are killing machines, but in melee fighting, they are spellcasters."
dragons get spells and cast them with a speed of 1. so its okay.
#121815 Creature Revisions - Part I
Posted by Schatten on 07 June 2004 - 06:13 AM in Refinements
-jep, you should select them according to their "nature" (red gets fire spells) for fun.
-yep.
-like they have in pnp. like a lvl18 fighter.
is it really necessary to give every dragon phys res? they already have enough hp and if you count in perhaps one or two summons its enough.
black
50k? thats a joke. at least 100k. no less.
can you implement the potion becomes useless ability?
shadow
sorry, 11lvldrain is too high. this never enters my game. besides it should be temp and not permanent.
red
breathweapon: isnt the damage enough?
silver
feather stopps all missiles, not reflects them back. and all dragons are immune to normal missiles.
i like the changes.
#121854 Creature Revisions - Part I
Posted by Schatten on 07 June 2004 - 08:01 AM in Refinements
And the same goes for damage resistances - those stats will increase with age cathegories too!"
umm.... those hps are based on your bg2 experience not on pnp dragons. iirc, a hd is a 8-sided dice if not stated otherwise and old daddy dragons have like 20 hit dices. this is not 600hp.
nah, doesnt matter. the main thing is dragons pose a threat to low lvl crap heroes aka heroes >lvl16.
"Not entirely Galactygon. No matter how much we try to follow pnp, we must accept the fact that BG2 IS NOT PNP. Things work differently in this game. While I'd prefer the idea to lower XPs and such (as you intend to do in LC), it would result in complete disaster in the long run - many (essential) mods like Ascension require a high-level character with powerful abilities. If you make every party weaker (in level and equipment), encounters like the Ascension Five would become impossible. Could you provide a good tactic vs. Improved Abazigal for a 16th-18th level party? Or what would you suggest, uninstalling these mods? Um, sorry, but no.
You see, BG2's system is set, just as the system of pnp. And they are not the same. Trying to mix them too much can result in bad things."
the problem is with balancing the mods that place new monsters in the game. this results in extra exp/items and thus you get more powerfull. resulting in creating more powerfull monsters that give too much exp. or if you place new quests in game you get more exp making anything after that more easy. creating quests that give nothing would be boring (for me at least).
what to do? lower the exp overrall. imagine someone installs every mod that gives extra exp. he then playes the game and modifys it so you are at the lvl cap from soa at the end of soa. so it is balanced again.
#122160 Creature Revisions - Part I
Posted by Schatten on 08 June 2004 - 09:49 AM in Refinements
i find this battle pretty tough.Schat, remember the fight with Irenicus in Hell from Tactics. He has a Dragon, an Elder Orb, Sarevok wraith and an improved mordekainen sword (and they steal some of your equipment). So, maybe Firk is harder to beat, but not impossible (at 3 million XP and above).
the battles shouldnt be endless reload orgies. a 900hp red dragon (35% res for phys, 40%mag res, fire immune, rest 20%) with a near end soa party or even with one hla is too much. dont forget the team wants to add minions to some of the dragons. imagine someone wants to play only one or two mods? he cant do this with dragon revision.
the question is more on what basis do we argue? high end npcs with 4mio exp by returning from underdark? what mods are there? 90%vorpal hit weapon mods? orig bg2/tob? this will determine how the dragons look like.
#122200 Creature Revisions - Part I
Posted by Schatten on 08 June 2004 - 12:11 PM in Refinements
i dont find arguments based on a 3 man gang valied when it comes to balance issues. when doing this you must do it with a full party and non to moderate modded game, imo.
#122193 Creature Revisions - Part I
Posted by Schatten on 08 June 2004 - 11:47 AM in Refinements
"the question is more on what basis do we argue? high end npcs with 4mio exp by returning from underdark? what mods are there? 90%vorpal hit weapon mods? orig bg2/tob? this will determine how the dragons look like. "First, TG says that Firk won't have minions.
Second, a party can reach around 3,5 million XP without any mods. And if you do some quest with fewer party members, the XP will be even higher.
Third, I really believe that TG will test those dragons and lower their bonuses if they are too tough.
I just wanted to point that I don't find Firk's HP so scary. But, until I'll try it, I'm half-blind.
am i allowed to quote myself?
sure. a three man team can annihilate everything. i even imagine i could beat the entire game without reloading with all kind of mods. but this has nothing to do with it. do you think balancing this way is really good balancing? i think this is a very, very bad balancing. and if memory serves the target of this mod is to balance the game and make the battles more fun and challengeing and not powergamers wet dreams.
and again i say, a party should not have 3.5mio exp at this point and i dont think all dragon fights should be the last. i think about the shadow dragon here. he seems okay to beat before go go to the underdark. firkraag should definatly be one of the last fights. and the others are set in stone.
#122425 Creature Revisions - Part I
Posted by Schatten on 09 June 2004 - 07:02 AM in Refinements
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