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#591171 BiG World Setup (an attempt to update the program)

Posted by micbaldur on 21 November 2016 - 07:52 AM in Mega Mod Help

Hi abg1.

 

I'm checking this CreatePatches "thing" (i'm curious of about it and maybe test it) but i couldn't find this "_utils\_diffgawk" subfolder (contains diff.exe, gawk.exe, libiconv2.dll, libintl3.dll) in BiG-World-Fixpack-master.rar nor at github site or am i totally wrong about this and it's somewhere there or is this CreatePatches just for your own use.




#586158 [Removed] Sandrah NPC

Posted by micbaldur on 26 January 2016 - 10:50 AM in BGT Archive

Sad that ending BGT support means that i'm not going to enjoy Sandrah in my BWP in future. :(

 

Good luck you and Sandrah in EE world. :coolthumb:




#589911 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 08 September 2016 - 06:10 AM in Mega Mod Help

I've rechecked this overwrite problem with Revised Battles and Ascalon Breagar.

 

I'm pretty sure that erebusant has accidently forgotten to remove this UDMASTER.CRE overwrite from tp2.

 

I compared (with NI) cre-files from RevisedBattles/brain/cre install folder, ingame and patching produre from tp2. It looks like that they are almost identical only XP value differs, i think that erebusant just increased xp value of Master Brain.

 

Fixed this overwrite in Setup-RevisedBattles.tp2 and changed:

COPY ~RevisedBattles/brain/cre~            ~override~
     ~RevisedBattles/brain/itm~            ~override~
     ~RevisedBattles/brain/bam~            ~override~

to:

COPY ~RevisedBattles/brain/itm~            ~override~
     ~RevisedBattles/brain/bam~            ~override~

Also removed unneccessary workaround from Micmod.

 

Well i could be totally wrong (known to happen a lot :P ) but i don't think so this time. :D

 

Thanks to 10th noticing this overwrite issue. :cheers:




#590211 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 27 September 2016 - 05:24 AM in Mega Mod Help

BG2 ToB:

This covers the ToB and Watcher's Keep levels 2-6. I play first level at SoA because Saerileth's quest need it and also play Ritual and Red Badge quests.



Dace NPC: Typo at AR4000.BCS, don't know does it cause problems though i have Dace in party.

At AR4000.BCS changed:

IF
    !InParty("T#Dace")
    OR(2)
        Global("T#DaceFriendshipActive","GLOBAL",1)
        Global("T#DaceRomanceActive","GLOBAL",2)
    Global("T#DaceExistsToBJoin","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("T#DaceExistsToBJoin","GLOBAL",1)
        CreateCreature("T#DAC25",[440.1000],3)
        ActionOverride("T#Dace",MoveToPointNoInterrupt([830.800]))
        Wait(1)
        ActionOverride("T#Dace",StartDialogueNoSet(Player1))
END

to:

IF
    !InParty("T#Dace")
    OR(2)
        Global("T#DaceFriendshipActive","GLOBAL",1)
        Global("T#DaceRomanceActive","GLOBAL",2)
    Global("T#DaceExistsToBJoin","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("T#DaceExistsToBJoin","GLOBAL",1)
        CreateCreature("T#DACE25",[440.1000],3)
        ActionOverride("T#Dace",MoveToPointNoInterrupt([830.800]))
        Wait(1)
        ActionOverride("T#Dace",StartDialogueNoSet(Player1))
END

Made patch for future installs.



BP: BP overwrites ILLASERA.DLG and breaks several interjections.

Change-log ILLASERA.DLG:

[WeiDU.exe] WeiDU version 23800



Mods affecting ILLASERA.DLG:
00000: ~FADE/SETUP-FADE.TP2~ 0 0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: BETA 7.3 BWP Fix
00001: ~XAN/SETUP-XAN.TP2~ 0 0 // Xan NPC MOD for Baldur's Gate II: v15
00002: ~AVIM/SETUP-AVIM.TP2~ 1 0 // Avi Maya NPC for SoA/ToB: v6.0 BWP Fix
00003: ~SAERILETH/SETUP-SAERILETH.TP2~ 0 0 // Saerileth Romance Mod (BG2:SoA & TOB NPC) created by nethrin and Sillara: v18
00004: ~SKIE/SETUP-SKIE.TP2~ 1 0 // Skie NPC - BG2
00005: ~VARSHOON/SETUP-VARSHOON.TP2~ 0 0 // Varshoon - an illithid NPC for BG2
00006: ~AEON/SETUP-AEON.TP2~ 0 0 // Aeon - BG2: 1.0 BWP Fix
00007: ~YVETTE/SETUP-YVETTE.TP2~ 0 0 // Yvette Romance - BG2 Romance Character: 2.0_Isaya BWP Fix
00008: ~DACE/DACE.TP2~ 0 0 // Dace Linton NPC Mod for BG2:SoA & ToB: v2 BWP Fix
00009: ~SWYLIF/SWYLIF.TP2~ 0 0 // Swylif NPC - an evil gnome who hates lettuce: v1.0 BWP Fix
00010: ~BP/SETUP-BP.TP2~ 0 2400 // Improved Illasera: v181-b4611 BWP Fix
00011: ~FAREN/SETUP-FAREN.TP2~ 0 0 // Faren NPC for Baldur's Gate II: v2.1 BWP Fix
00012: ~XPMOD/SETUP-XPMOD.TP2~ 0 15 // Quest XP Reduction -> Reduce to 75%: 7
00013: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2
00014: /* acted upon in an indetectable manner */~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 0 // Generalized Biffing: v2.2

"Fixed" at bp_tob.tph:

// COMPILE ~bp/ascend/tough/illa/d~

Game works just fine without that compile. :P

 

 

@ Alien

Remove old bp_tob.tph.patch from BWP Fixpack, it doesn't work, it's mine, it accidently (before testing) went among other patches to Lollorian. I'm trying fix Watcher's Keep Statues issue little differently but have to test that first to my next BWP.




#589910 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 08 September 2016 - 05:55 AM in Mega Mod Help

Couple problems encountered.

 

Ninde NPC and TDD workaround fix: Also LK#NINDJ.DLG needs editing. Made workaround fix for future installs.

Rangers (probably) and Paladins don't get priest spells (only empty spell slots) level 5 and up. It's just odd, not big deal.




#589855 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 03 September 2016 - 12:22 PM in Mega Mod Help

Well becasue these cre overwrites are too time comsuming to figure out i decided to take easy way out and fixed this in Micmod (fix and tweak mod, installed at end of BWP). :P




#590444 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 10 October 2016 - 05:20 AM in Mega Mod Help

Couple Ascalon Breagar NPC ToB problem encountered.

 

Ascalons Breagar NPC: Dialogue problem. Breagar tries to initiate dailogue but nothing happens then he "stutters" and tries to initiate dialogue over over again.

Fixed at ACBRE25.BCS by changing:

IF
    InParty(Myself)
    See(Player1)
    OR(7)
        Global("ACCOMPON01","LOCALS",1)
        Global("ACCOMPON08","LOCALS",1)
        Global("ACCOMPON09","LOCALS",1)
        Global("ACHGHEART","LOCALS",1)
        Global("ACDRAGONSCALES","LOCALS",1)
        Global("ACDRAGONSCALES","LOCALS",3)
        Global("ACDRAGONSCALES","LOCALS",5)

THEN
    RESPONSE #100
        StartDialogueNoSet(Player1)
END

to:

IF
    InParty(Myself)
    See(Player1)
    OR(4)
        Global("ACCOMPON01","LOCALS",1)
        Global("ACCOMPON08","LOCALS",1)
        Global("ACCOMPON09","LOCALS",1)
        Global("ACHGHEART","LOCALS",1)
THEN
    RESPONSE #100
        StartDialogueNoSet(Player1)
END

Then stutter is gone, i don't understand why those locals are there because they are useless (no realated dailogue) as far as i know, then again i might be totally wrong again. :P

 

 

Ascalons Breagar NPC: Problem with Breagar's Tower of Anstinus quest. At the end of quest Silver Dwarf Lady teleports me to North Forest (AR6400). Then i'm teleported to Amkethran (AR5500) even i don't have defeated Yaga-Shura yet so i'm at chapter 8. I don't understand why this happens. Also Breagar ends ups having 2 Berronar's axe +6 in inventory.

Fixed by removing problematic block at ACCUT_14.BCS:

IF
    GlobalLT("CHAPTER","GLOBAL",9)
THEN
    RESPONSE #100
        CutSceneId(Player1)
        Wait(2)
        ActionOverride("ACBRE",DestroyItem("ACAXE2")) // Berronar's axe +5
        ActionOverride("ACBRE",CreateItem("ACAXE3",0,0,0))
        Wait(2)
        CreateVisualEffectObject("spholy","ACSILVER")
        PlaySound("EFF_P15")
        Wait(2)
        FadeToColor([20.0],0)
        Wait(2)
        ActionOverride("ACSILVER",DestroySelf())
        LeaveAreaLUAPanic("AR6400","",[143.1035],12)
        LeaveAreaLUA("AR6400","",[143.1035],12)
        ActionOverride(Player2,LeaveAreaLUA("AR6400","",[143.1082],12))
        ActionOverride(Player3,LeaveAreaLUA("AR6400","",[94.1035],12))
        ActionOverride(Player4,LeaveAreaLUA("AR6400","",[94.1082],12))
        ActionOverride(Player5,LeaveAreaLUA("AR6400","",[45.1035],12))
        ActionOverride(Player6,LeaveAreaLUA("AR6400","",[45.1082],12))
        Wait(1)
        FadeFromColor([40.0],0)
        Wait(3)
        EndCutSceneMode()
END

IF
    GlobalGT("CHAPTER","GLOBAL",8 )
THEN
    RESPONSE #100
        CutSceneId(Player1)
        Wait(2)
        ActionOverride("ACBRE",DestroyItem("ACAXE2")) // Berronar's axe +5
        ActionOverride("ACBRE",CreateItem("ACAXE3",0,0,0))
        Wait(2)
        CreateVisualEffectObject("spholy","ACSILVER")
        PlaySound("EFF_P15")
        Wait(2)
        FadeToColor([20.0],0)
        Wait(2)
        ActionOverride("ACSILVER",DestroySelf())
        LeaveAreaLUAPanic("AR5500","",[2407.2298],4)
        LeaveAreaLUA("AR5500","",[2407.2298],4)
        ActionOverride(Player2,LeaveAreaLUA("AR5500","",[2456.2310],4))
        ActionOverride(Player3,LeaveAreaLUA("AR5500","",[2360.2322],4))
        ActionOverride(Player4,LeaveAreaLUA("AR5500","",[2472.2346],2))
        ActionOverride(Player5,LeaveAreaLUA("AR5500","",[2376.2370],0))
        ActionOverride(Player6,LeaveAreaLUA("AR5500","",[2424.2370],0))
        Wait(1)
        FadeFromColor([40.0],0)
        Wait(3)
        EndCutSceneMode()
END

As usual i don't have idea why this happens. :P




#590647 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 30 October 2016 - 04:00 AM in Mega Mod Help

Cespenar item enhancements dialogue: Also Cespenar has started to show same kind oddities and blindness in finding items to enhance, same as Cromwell did. But overall dispite these problems it's possible to find and enhance all items (sometimes need to drop other item/s).

 

Fixing or overhauling these Cromwell and Cespenar dialogue problems is beyond my skills as usual. :P




#592161 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 03 January 2017 - 06:49 AM in Mega Mod Help

My final comment and post.

 

About that Creepins comment, i mostly agree what he said about EE if you eediots don't like it too bad i don't care.

 

But i never have bashed any modder or mod and i never going to do that, like you eediots are doing.

 

Better to burn than fade away.




#590706 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 03 November 2016 - 12:05 PM in Mega Mod Help

Congratulations micbaldur!  Your CHARNAME's quest has been truly legendary.  I hope you will do a similar thread for your next adventure.

Well, ithis was my retirement announcement from public life so to speak, so there's no more public adventures of CHARNAME, sorry.

 

This BWP install was multiromance friendly and i romanced all female NPCs. No problems encountered.

Just a personal opinion : don't try this in real life :ROFL:

Actually now that you mention it ... why not ... :woot: ... but ... after thinking little about it maybe not. :P




#590702 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 03 November 2016 - 11:09 AM in Mega Mod Help

Couple problems encountered at THrone of Bhaal.

 

Throne of Bhaal: Problem with Sendai (like previous BWPs years ago). When she dies game freezes (in earlier BWPs it might also CTD or works OK). Don't know what causes this and didn't bother to check this any further, because game is finished.

 


Throne of Bhaal: Something is wrong with Solar dialogue file (FINSOL01.DLG). After Afaaq has talked dialogue cuts.

At FINSOL01.DLG there's odd trigger 1085:

Global("LK#Nephele_FinSol","GLOBAL",0)

which follow some Nephele talks but she's not in party. When talking to Solar again everything works because action 830:

SetGlobal("LK#Nephele_FinSol","GLOBAL",1)

global was set and that trigger doesn't fire anymore and talks works ok after that. Then again i could be totally wrong.

 

Oh well all good things comes to end in due time like now this BWP after 16 months of hard gaming.

 

So ends the excellent adventures of CHARNAME and he has ascended to non-EE plane, where nobody has ever heard of abhorrent EE.

 

This topic has outlived it purpose and it's time close this.

 

THE END

 

Very special thanks to Hoppy, Miloch, Lollorian, 10th and Nightfarer for helping me in various problems over these years. Thanks to Imp also (even though he's lazy modder and in need of buttkicking).

This BWP install was multiromance friendly and i romanced all female NPCs. No problems encountered.

Nice to see that problems are getting fewer and smaller.

Now it's time to start planning (adding couple new mods and updating mods like NEJ, TS and so on) and making test installs for my upcoming BWP 16.

 

I have lost interest on this site (now that EE virus has overtaken this site) so it time for me to retire from active posting and go back to "lurking mode".

 

Good luck with all BWP and BG1/BG2 players, it has been fun visit here.




#589788 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 31 August 2016 - 06:56 AM in Mega Mod Help

Holy Avenger Kit: Mod overwrites cre-files and Forest Clearing (AR2807.ARE) at Suldanessellar. Only couple problems though. I'm not planning to make patching fix (don't know how to patch cre-files).

Holy Avenger Kit: There's compability problem at Forest Clearing (AR2807.ARE) with mods "Black Dragon help (a mighty paladin will help you fight the black dragon in the elven city + better paladins at Bodhi fight) REQUIRES EXTRA ITEMS" component and BPs "Improved Suldanessallar" component. Made compability tweak for future installs.

The Undying: Ninafer NPC dialogue trigger problem at Forest Clearing (AR2807.ARE) at Suldanessellar. Made fix for future installs.

Holy Avenger Kit: Mod overwrites Reirra's store (SUELF10.STO) at Suldanessellar. Made patching fix for future installs.

Revised Battles and Ascalons Breagar NPC: Made tweak for overwriting issue for future installs. Thanks 10th. :cheers:

Ninde NPC and TDD workaround fix (preventing SUELLE3.DLG edit) needs little more tweaking for to be fully working. Checking needed tweaking after TDD megaquest is over.




#590637 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 29 October 2016 - 05:36 AM in Mega Mod Help

Encountered little problem with Foundling: Between The Shades mod.

 

Foundling: Between The Shades: Repeating Friendly Talk 11 at ToB because global is set wrongly. At L#FOU25J.DLG changed actions 14-18 from:

SetGlobal("L#FouToBTimeredTalk","GLOBAL",11)

to:

SetGlobal("L#FouToBTimeredTalk","GLOBAL",12)

Made fix for future installs.




#589069 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 July 2016 - 07:06 AM in Mega Mod Help

Almateria's Restoration Project: Component "Restored Final Slayer Dream" adds new area The Grove (AR2700.ARE) but it's not on worldmap because mod lacks worldmap component. Had to CLUAConsole to area.

Made worldmap component for future installs.



Sellswords: Install problem at AR0707.BCS.  Despite what says in TP2-file:

// Enge's shop, AR0707, is assigned AR0003.bcs in vanilla game. But someone might set it to AR0707.bcs, so we edit whichever script is available, thanks to Argent77 and K'aeloree:
COPY_EXISTING ~ar0707.are~ ~override~
READ_ASCII 0x94 ar0707_script

It doesn't work. First Sellswords edit AR0003.BCS then Hubelpot NPC changes area script to AR0707.BCS and Sellsword script is still at AR0300.BCS but not in AR0707.BCS.

Added to AR0707.BCS:

IF
    Global("O#LLQuest","GLOBAL",0)
    Global("Chapter","GLOBAL",6)
THEN
    RESPONSE #100
        CreateCreature("O#LLMess",[377.487],12)
        SetGlobal("O#LLQuest","GLOBAL",1)
        Continue()
END

Made compability fix for Hubelpot NPC for future installs.

 

 

RoT: Wrong textscreen when you travel to Spirit Soaring at chapter 6 (Chapter 4 and travel with Saemon's ship to Brynnlaw).

Rukraria NPC: Repeating lovetalk 32 and enlightenment.

Added action to player1.dlg:

SetGlobal("RukrakiaGetFirst","GLOBAL",2)

 

At rukfix1.bcs changed:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId("rukrakia")
        MoveViewObject("rukrakia",INSTANT)
        Wait(2)
        ReallyForceSpellRES("ruksnw3",Myself) // Rukrakia's double sword improvement
        Wait(2)
        SetGlobal("RukrakiaGetFirst","GLOBAL",1)
        ActionOverride(Protagonist,StartDialog("player1",Protagonist))
        EndCutSceneMode()
END

to:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId("rukrakia")
        MoveViewObject("rukrakia",INSTANT)
        Wait(2)
        ReallyForceSpellRES("ruksnw3",Myself) // Rukrakia's double sword improvement
        Wait(2)
        SetGlobal("RukrakiaGetFirst","GLOBAL",1)
        IncrementGlobal("LoveTalk","LOCALS",1)
        ActionOverride(Protagonist,StartDialog("player1",Protagonist))
        EndCutSceneMode()
END

Made fix and Worldmap component for future installs.

Skie ReDone: Deadly Vampire (1XSKIEVA.CRE) at Lower Tombs (C6) (AR0808.ARE) has wrong script name so dialogue don't fire.
At AR0808.BCS changed:

IF
    Exists(Player1)
    InParty("SkieDV")
    Global("SkieRomanceActive","GLOBAL",2)
    Global("SkieBodhiServant","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("SkieBodhiServant","GLOBAL",1)
        CreateCreatureObjectOffset("1xSkieVa",Player1,[10.10]) // Deadly vampire
        ActionOverride("1xSkieVa",StartDialogueNoSet(Player1))
        Continue()
END

to:

IF
    Exists(Player1)
    InParty("SkieDV")
    Global("SkieRomanceActive","GLOBAL",2)
    Global("SkieBodhiServant","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("SkieBodhiServant","GLOBAL",1)
        CreateCreatureObjectOffset("1xSkieVa",Player1,[10.10]) // Deadly vampire
        ActionOverride("vamold01",StartDialogueNoSet(Player1))
        Continue()
END

Made fix for future installs.

 


Avi Maya NPC: Problem with repeating lovetalk and nookie (maybe it's intentiontional, though it's kind of nice feature).

At 1xAVIB.DLG Action 24 changed:

SetGlobal("AviRelations3","GLOBAL",1)
RestParty()

to:

SetGlobal("AviRelations3","GLOBAL",2)
RestParty()

Made fix for future installs.



SoS: Selence has BG1 weapon profiencies not BG2 weapon profiencies. Not a big deal but odd anyway.

 

 

So here's all problems so far i have encountered.




#586638 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 02 February 2016 - 07:39 PM in Mega Mod Help

@ Lollorian

 

There's couple exp typos in my NEJ fixpack patches.

 

VPCUTT11.BAF.patch has:

ActionOverride("Xan",AddXPObject(Player1,11250))

it should be:

ActionOverride("Xan",AddXPObject(Player1,15000))

 

VPCUTT20.BAF.patch has:

ActionOverride("TuPhin",AddXPObject(Player1,15750))

it should be:

ActionOverride("TuPhin",AddXPObject(Player1,21000))

Those aren't big problem but i don't want to change Vlad's choice for exp (other mods does that :lol: ).

 

Here's fixed fixpack patches:

 

Update:

Ups made little mistake, refixing patches.

 

Update:

Here's refixed fixpack patches:

Attached File  nej2_refixed_pacthes.rar   1.11K   221 downloads




#586156 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 26 January 2016 - 10:21 AM in Mega Mod Help

Ah good ol' Shadows Over Soubar lol.  I am surprised that players actually get to this content at all in mega mod install. so there is progress there ;)  I may come out of retirement and give this a lookover since I never really got a chance back in the day.  I'll have to brush up on my skills since I have moved down to noobish status methinks.

 

Not sure about all those additional NPC mod conflicts wow :crying:

Nice to see back after long MIA. :cheers:

 

It would be nice to see back in action. :Bow:




#585523 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 January 2016 - 08:04 PM in Mega Mod Help

BG1NPCSoA: Wrong script name for Unseeing Eye in 7XSHAR.BCS.

Changed at 7XSHAR.BCS:

IF
    AreaCheck("AR0205")         
    InParty("7XSHAR")
    !StateCheck("7XSHAR",CD_STATE_NOTVALID)
    Dead("BHEYE")
    Global("SharKilledUnseeingEye","Locals",0)
THEN
    RESPONSE #100
        SetGlobal("SharKilledUnseeingEye","Locals",1)
        Interact([PC])
END

to:

IF
    AreaCheck("AR0205")
    InParty("7XSHAR")
    !StateCheck("7XSHAR",CD_STATE_NOTVALID)
    Dead("UnseeingEye")
    Global("SharKilledUnseeingEye","Locals",0)
THEN
    RESPONSE #100
        SetGlobal("SharKilledUnseeingEye","Locals",1)
        Interact([PC])
END



#585427 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 January 2016 - 02:59 AM in Mega Mod Help

Hi Micbaldur. Glad to hear you finished mods without further problems :D

 

For the request of a noble lady... it ends in an "evil" way if you did not help the orphans etc... the good ending of the quest comes with the wedding etc :)

 

Could you please let me have my translation of hidden adventure? :)

Done Wedding scene in "The Request of a Noble Lady" quest.

 

As for the revenge part:

Spoiler

 

Also there is this block at githspawn.bcs and globals waiting:

Spoiler

Translation of hidden adventure is in PM. :D

 

@ Lollorian

 

Thanks yet again. :cheers:




#586670 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 03 February 2016 - 09:19 AM in Mega Mod Help

@micbaldur You could make such simple edits directly throght github.com web interface. I'm sure that you can request access for the https://github.com/B...G-World-Fixpack repo.

Of course i could do that but i don't want to do that. :P




#587072 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 10 February 2016 - 07:27 PM in Mega Mod Help

Couple Breagar NPC related problems encountered one new and one old.

 

Breagar NPC: Problem with getting Potion of Green Fire at Tower of Anstinus.

At ACVIRGI.DLG changed Action 22:

ActionOverride(LastTalkedToBy(Myself),CreateItem("ACPOTN48",0,0,0))
DestroySelf()

to:

GiveItemCreate("ACPOTN48",LastTalkedToBy,0,0,0)
DestroySelf()

That's ActionOverride looks odd in dlg-file but what do i know about modding, absolutely nothing.

 

I also had this old cutscene problem.

Breagar NPC: Cutscene hangs during Breagar axe quest.  At AC2001.ARE when Breagar takes you there Galthur (ACGAL.CRE) is suppose to talk to you but he takes damage (8) and dies because he has only 1 hitpoint.  Fixed locally by changing "Current HP" from 1 to 93. Don't know why hitpoints can't be full 93 though also don't have any idea why he gets "damage".

 

I have finished almost all vanilla area quest and so on and starting to do mod added arreas. So lot to do before i start chapter 3.

 

Shit 6 party slot slows my game (so many ladies to romance and also other NPCs and their quests and so on). I really could use use extra party slots, maybe 10 sounds about right.

 

Little side project for some ambitious modder,  :whistling:  maybe Lollorian might get interested :P probably not though. :D

 

Well, I can always dream about 10 party member mod though.




#588120 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 10 March 2016 - 07:49 PM in Mega Mod Help

TDD: There's quest breaking problem at TDD Docks (DD0300CT) during Nelanther Pirates battle. If you enter any of the buildings there and then go back out you end up at normal Docks (AR0300) not TDD Docks. Then Riatavin Main Quest is broken, no Deep Mir Forest at worldmap and so on.

Fixed locally by disabling traveling triggers to buildings at DD0300CT.ARE.




#587396 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 18 February 2016 - 07:10 PM in Mega Mod Help

Gloran NPC: When i kickout Gloran from party he goes to Copper Coronet (AR0406) at Slums but Minsc is same place. So Gloran needs to be moved a little.

At GLORANP.DLG changed Action 3:

EscapeAreaMove("AR0406",1178,1386,0)

to:

EscapeAreaMove("AR0406",1211,1420,0)

Minsc is vanilla NPC so Gloran has to move.




#587326 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 February 2016 - 09:29 AM in Mega Mod Help

There's one problem though. :o

 

Is BP component 0 "Big Picture, core component (required for most subcomponents)" needed for component 2000 "Ascension for BP". I don't know. :blink:

 

Luckily i'm not re-installing BWP anytime soon so others solves this issue before that. :P




#587324 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 February 2016 - 09:19 AM in Mega Mod Help

So BP component 1750 "Ascension for BP" needs to be installed before TS v7.04.

Shit! Yeah thanks for correcting the component number - it's BP #2000 (Ascension for BP) Not #1750 (ToB Improvements) :doh:

Yeah i noticed that too right now. :lol:




#585409 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 15 January 2016 - 07:32 PM in Mega Mod Help

Have played 3 weeks without any problems, well all good things ends eventually. :(

 

Vanim NPC: Problem with hanging cutscene at Council of Six Building (AR1002) after talking to Bylanna. M#VERHAF.BCS fires and then hangs.

Changed M#VERHAF.BCS:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId("M#Gonla")
        StartCutSceneMode()
        CreateCreature("M#Verhaf",[547.452],3) // Amnish Soldier
        ActionOverride("M#Verhaf",MoveToObject("M#Gonla"))
        ActionOverride("M#Verhaf",FaceObject("M#Gonla"))
        DisplayStringHead("M#Verhaf",379304) // You are under arrest.
        Wait(3)
        DisplayStringHead("M#Verhaf",379305) // Do not resist and follow me.
        Wait(1)
        EscapeAreaObject("M#Verhaf")
        EscapeAreaObject("M#Gonla")

        EndCutSceneMode()
END

to:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId("M#Gonla")
        StartCutSceneMode()
        CreateCreature("M#Verhaf",[547.452],3) // Amnish Soldier
        ActionOverride("M#Verhaf",MoveToObject("M#Gonla"))
        ActionOverride("M#Verhaf",FaceObject("M#Gonla"))
        DisplayStringHead("M#Verhaf",379304) // You are under arrest.
        Wait(3)
        DisplayStringHead("M#Verhaf",379305) // Do not resist and follow me.
        Wait(1)
        ActionOverride("M#Verhaf",DestroySelf())
        ActionOverride("M#Gonla",DestroySelf())

        EndCutSceneMode()
END

then cutscene works.

Also Setup-Vanim.tp2 doesn't copy M#Verhaf.cre to override during install, copied it to override then cutscene works as it should.

Maybe:

COPY ~vanim/M#Verhaf.cre~ ~override/M#Verhaf.cre~

should be added somewhere in tp2-file.

 

@ Nightfarer

 

I have finished quests from TS25 Minimod (The Secret of the Troll Den, The Smell of the Black Lotus, The Destination of an Undead and The Concerns of a Sorcerer) without any further problems. Also i have probably? finished quests from "The request of a noble lady", only somekind of revenge is waiting later.

 

Also i have probably? have finished Les Exiles de Lunargent aka Devin without any further problems.