Jump to content


micbaldur's Content

There have been 106 items by micbaldur (Search limited from 13-May 23)


By content type

See this member's


Sort by                Order  

#591171 BiG World Setup (an attempt to update the program)

Posted by micbaldur on 21 November 2016 - 07:52 AM in Mega Mod Help

Hi abg1.

 

I'm checking this CreatePatches "thing" (i'm curious of about it and maybe test it) but i couldn't find this "_utils\_diffgawk" subfolder (contains diff.exe, gawk.exe, libiconv2.dll, libintl3.dll) in BiG-World-Fixpack-master.rar nor at github site or am i totally wrong about this and it's somewhere there or is this CreatePatches just for your own use.




#586158 [Removed] Sandrah NPC

Posted by micbaldur on 26 January 2016 - 10:50 AM in BGT Archive

Sad that ending BGT support means that i'm not going to enjoy Sandrah in my BWP in future. :(

 

Good luck you and Sandrah in EE world. :coolthumb:




#589067 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 July 2016 - 06:54 AM in Mega Mod Help

Fade NPC: Fade's interjection in Odren's dialogue (GORODR1.DLG) at Watcher's Keep doesn't work in SoA because interjection is in ToB dialogue file E3FAD25J.DLG (all other WK interjections too). Only option is dump Fade before talking to Odren.

Looks like that ToB modders have made big mistake and assumed that people play Watcher's Keep only in ToB.

Spellhold Gauntlet: Typo at Spellhold Maze area script AR1512.BCS, though it doesn't matter much.

At AR1512.BCS changed:

!AreaCheckObject("AR1512","ppbodhi")

to:

!AreaCheckObject("AR1512","ppbodhi4")

Made fix for future installs.

Neh'taniel NPC: Problem with Bodhi's dialogue SHAGRL01.DLG at Maze in speelhold. Neh'taniels interjection is missing checks that he's in party. Probably fixed already by Lollorian.

At PPBODHI4.DLG added to State trigger 7:

IfValidForPartyDialogue("SK#Neht")
InMyArea("SK#Neht")
!StateCheck("SK#Neht",CD_STATE_NOTVALID)

 

Avi Maya NPC Project: Typo in interjection at PLAYER1.DLG.

At PLAYER1.DLG Response trigger 4:

Global("AviRelationshipActive","GLOBAL",2)

to:

Global("AviRelationsActive","GLOBAL",2)

Made fix for future installs.



IA: Elder Umber Hulk (UMBHUL01.CRE) using UMBERHULK_IWD animation changes to Tundra Yeti during attack animation at Maze Level 3 (AR1514.ARE).



BP: Minor problem with Ettin challenge at Sahuagin City. King Ixilthetocal teleports me to fight Ettin. Ettin attacks and before i managed to kill it i am teleported back to King Ixilthetocal.

BP creates Mage Construct (CONST01.CRE) with same script name SAHOTY01 as Ettin (SAHOTY01.CRE). Several SAHOTY01 has been killed so teleport script is fired at AR2300.BCS.

Workaround is same as 10th suggested for Sea Troll and Roger the Fence problem: setting global "SPRITE_IS_DEADSAHOTY01" to 0. Didn't bother to try it though, i can kill that Ettin later.

Made fix for future installs.



Sahuagin City: Area script AR2300.BCS has infite loop problem (probably), lower blocks don't fire. This is in vanilla BG2 so it's not problem created by some mod.

At AR2300.BCS changed:

IF
    Dead("sahkng01")
    Global("villynatyjob","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("Hostilecity","GLOBAL",1)
END

to:

IF
    Dead("sahkng01")
    Global("villynatyjob","GLOBAL",0)
    !Global("Hostilecity","GLOBAL",1)
THEN
    RESPONSE #100
        SetGlobal("Hostilecity","GLOBAL",1)
END

Made fix for future installs.



Frennedan NPC: Problem with interjection in Imrae's dialogue (UDIMRAE.DLG) at Ust Natha (AR2200).

In UDIMRAE.DLG changed response trigger 1 from:

InParty("frendan")
!Dead("frendan")

to:

!InParty("frendan")

and response trigger 2 from:

!InParty("frendan")

to:

InParty("frendan")
!Dead("frendan")

 

 

Com Encounters: Minor problem with Solaufein spawning after getting Fake Dragon Eggs from Phaere. Mod puts couple Drow Warriors to entrance of Temple of Lolth. Proximity triggers fires and Solaufein spawns and starts talking while party is still at Female Fighter's Society. Not game breaknig but still annoying problem. Fixed locally by moving them from proximity trigger.

At AR2200.BCS changed:

IF
    Global("UcmMoreDrow","GLOBAL",0)
THEN
    RESPONSE #100
        CreateCreature("uddrow34",[3870.2592],14) // Laniz
        CreateCreature("uddrow34",[2851.2593],14) // Laniz
        CreateCreature("uddrow33",[2936.2571],6) // Drow Warrior
        CreateCreature("uddrow33",[3099.1659],6) // Drow Warrior
        CreateCreature("uddrow33",[1764.2666],14) // Drow Warrior
        CreateCreature("uddrow35",[1490.2665],6) // Priestess of Lolth
        CreateCreature("uddrow35",[1335.3200],0) // Priestess of Lolth
        CreateCreature("uddrow33",[4099.2434],6) // Drow Warrior
        CreateCreature("uddrow33",[4152.2508],0) // Drow Warrior
        SetGlobal("UcmMoreDrow","GLOBAL",1)
END

to:

IF
    Global("UcmMoreDrow","GLOBAL",0)
THEN
    RESPONSE #100
        CreateCreature("uddrow34",[3870.2592],14) // Laniz
        CreateCreature("uddrow34",[2851.2593],14) // Laniz
        CreateCreature("uddrow33",[2936.2571],6) // Drow Warrior
        CreateCreature("uddrow33",[3099.1659],6) // Drow Warrior
        CreateCreature("uddrow33",[1764.2666],14) // Drow Warrior
        CreateCreature("uddrow35",[1490.2665],6) // Priestess of Lolth
        CreateCreature("uddrow35",[1335.3200],0) // Priestess of Lolth
        CreateCreature("uddrow33",[3909.2557],6) // Drow Warrior
        CreateCreature("uddrow33",[3952.2618],0) // Drow Warrior
        SetGlobal("UcmMoreDrow","GLOBAL",1)
END

Made fix for future installs.




#589911 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 08 September 2016 - 06:10 AM in Mega Mod Help

I've rechecked this overwrite problem with Revised Battles and Ascalon Breagar.

 

I'm pretty sure that erebusant has accidently forgotten to remove this UDMASTER.CRE overwrite from tp2.

 

I compared (with NI) cre-files from RevisedBattles/brain/cre install folder, ingame and patching produre from tp2. It looks like that they are almost identical only XP value differs, i think that erebusant just increased xp value of Master Brain.

 

Fixed this overwrite in Setup-RevisedBattles.tp2 and changed:

COPY ~RevisedBattles/brain/cre~            ~override~
     ~RevisedBattles/brain/itm~            ~override~
     ~RevisedBattles/brain/bam~            ~override~

to:

COPY ~RevisedBattles/brain/itm~            ~override~
     ~RevisedBattles/brain/bam~            ~override~

Also removed unneccessary workaround from Micmod.

 

Well i could be totally wrong (known to happen a lot :P ) but i don't think so this time. :D

 

Thanks to 10th noticing this overwrite issue. :cheers:




#589066 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 July 2016 - 06:46 AM in Mega Mod Help

FfT: Problem with The Ghoul's Bed (YSPOTN01.ITM). If CHARNAME aka Player1 has any stat modifier effects (from various items and one event) potion fails to set stats right and area script doesn't work so quest is broken. Stat manuals, tomes and potions don't cause problem.

Items that make stat modifier effects (so far might be more):

Book of the Dead (AAITM104.ITM) from Vecna
Book of the Dead (DEADBKX.ITM) from TDD (TDD sin TDD)
Eye of the Knowledge (EYEBALLX.ITM) from TDD sin TDD
Holly the Elf's Potion (CBHOLLY1.ITM) from CtB

also in Sheena romances Heart Ritual event (K#PCCON.SPL) make "Stat: Constitution Modifier [10]".

I don't how else avoid this problem other than not using items and delay Sheena romance until quest is finished at chapter 3.

FfT: Earl Wultheof says that he gives gold as reward but gives nothing.

Changed Action 2 at YSCHEARL.DLG:

GivePartyGold(1500)

to:

GiveGoldForce(1500)

Made fix for future installs.

FfT: Problem with The Food Thief quest because global "ysCerendorThief" is never set anywhere to 1 so quest can't completed by talking to Countess Wultheof.

At YSCADO.DLG added to action 2:

SetGlobal("ysCerendorThief","GLOBAL",1)

Made fix for future installs.

FfT: Problem with ysgargel.dlg global "ys_TalkedToGarGel" is set 1 at YSAILOTH.DLG so Garalial Geltarath acts like you have talked to him already.

At YSAILOTH.DLG removed from action 1 and 2:

SetGlobal("ys_TalkedToGarGel","GLOBAL",1)

Made fix for future installs.

FfT: Dialogue problems with "Kill Akil" quest. First Levon doesn't recognize that Akil is at same room because global "ysTalkedToLeron" is 1. Global needs to "more", 2 doesn't work right because Levon goes hostile but 3 works fine. Global can be set at YSAKIL.DLG.

At YSAKIL.DLG added to action 11:

SetGlobal("ysTalkedToLeron","GLOBAL",3)

 

Second there's bug after first one in YSLEVON.DLG. There's typo at CheckStat triggers.

At YSLEVON.DLG changed at response trigger 3:

CheckStatLT(Myself,11,CHR)

to:

CheckStatLT(LastTalkedToBy(Myself),11,CHR)

 

At YSLEVON.DLG changed at response trigger 4:

CheckStatGT(Myself,10,CHR)
CheckStatLT(Myself,14,CHR)

to:

CheckStatGT(LastTalkedToBy(Myself),10,CHR)
CheckStatLT(LastTalkedToBy(Myself),14,CHR)

 

At YSLEVON.DLG changed at response trigger 5:

CheckStatGT(Myself,13,CHR)

to:

CheckStatGT(LastTalkedToBy(Myself),13,CHR)

Made fix for future installs.




#589065 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 July 2016 - 06:39 AM in Mega Mod Help

Well looks like latest site problems removed some of my reports so i guess that i have to repost them.

 

RoT: Wrong textscreen when traveling to Bremen (travel to TS Kara-Tur, probably?). It's just odd and don't affect the game any other way.

RoT: Typo at RA5100.BAF and bAR0020.BAF causes problems with thief stronghold when wrong global is "edited". Fixed locally.

Changed at AR0020.BCS:

IncrementGlobal("JosterLeave","GLOBAL",80)

to:

IncrementGlobal("JosterReturn","GLOBAL",80)

 

Changed at RA5100.BCS:

IncrementGlobal("JosterLeave","GLOBAL",-80)

to:

IncrementGlobal("JosterReturn","GLOBAL",-80)

Made fix for future installs.

RoT: Wrong textscreen when traveling from Bremen to City Gates (travel to Brynnlaw, Bodhi side). It's just odd and don't affect the game any other way.

 

The Bigg's Quest Pack: Typo at TB#001.BAF. Fixed locally.

Changed at TB#001.BCS:

ActionOverride("tb#lotrl",DisplayStringHead("tb#lotr",188206))

to:

ActionOverride("tb#lotrl",DisplayStringHead("tb#lotrl",188206))

Made fix for future installs.




#589913 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 08 September 2016 - 06:52 AM in Mega Mod Help

UDMASTER.CRE from RevisedBattles/brain/cre has 10,000 XP.

 

Setup-RevisedBattles.tp2 patches UDMASTER.CRE:

COPY_EXISTING ~udmaster.CRE~    ~override~
  PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN // protects against invalid files
    WRITE_LONG    0x14        ~22780~        // XP

then XPmod reduces it to 17,000 XP (i use 75%).




#590524 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 17 October 2016 - 06:55 AM in Mega Mod Help

:o my topic is under attack from spammers. :lol:

 

One problem encountered at Amkethran.

 

Er'vonyrah (Sovereign) and BoM Item Pack: There's little compability problem with these mods. Strange Wizard (CRSTMA.CRE) (Er'vonyrah (Sovereign)) and Bion (O!BION2.CRE) (BoM Item Pack) are at same place near sundial at Amkethran (AR5500.ARE). During fight Bion (neutral during the fight but still) get slaughtered, so no chance to shop Taluntain's items anymore. "Fixed" by adding MINHP1.ITM to Bion so that he don't get slaughtered.




#590764 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 06 November 2016 - 01:58 PM in Mega Mod Help

Care to elaborate how exactly EE "killed" modding? I say modding these days is just fine. There are bunch of new modders out there with heads full of ideas how to use new opcodes and unhardcoded stuff provided by EE.

Granted, major Megamods may not be converted to play along with EE's at all, but majority of the most popular mods already are.

You are talking about EE modding not BG modding.

 

I don't comment this issue any further.

 

 Then there is 5 sidekicks (Imoen, Fade, Tyris, Rukrakia and Avi Maya this time) aka 4 girlfriends (2 pregnant) and 2 child already in backpack (mothers Aerie and Skie kicked out) and Imoen (no ToB romance yet in this BWP but next BWP has), Afaaq and Packmule, none of those (low stats and exp) are useful in final battles (just get in the way and dying).

It sounds you had ton of fun in this playthrough.  :ROFL: I wonder how good Rukrakia mod is as this is one of rare mods that didn't made it in my BWP:crying: Anyway I hope that your next campaign will be even more epic and interesting. Cheers mate.  :cheers:

Yes, i had, thanks  :D  and i'm going to have lot of fun with my next BWP:lol: 

 

Well, i liked Rukrakia a lot  :naughty: but then again i like almost all female NPCs a lot, sad that there's only 5 slot in use, i could use lot more. :lol:

 

Well, i don't know how to attach pictures and don't care to learn.
Now, you'll have to !
Upload a picture to anywhere... google will help with "picture upload" search without the quotes, then just get a direct link to the picture from that, usually right click will help at that, and then just copy paste the address to here:
 [img=http-address] 

No, i don't.




#590757 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 06 November 2016 - 01:00 PM in Mega Mod Help

Mcbaldur. Could we have some screenshots of your final party? Their stats, items, etc. I am immensely curious!

Well, i don't know how to attach pictures and don't care to learn. :P

 

Besides there isn't much to see. Just CHARNAME max out exp, stats and everything else you can get from various items, able to alone deal with everything that game can throw agaist, practically like M1 Abrams battletank. Then there is 5 sidekicks (Imoen, Fade, Tyris, Rukrakia and Avi Maya this time) aka 4 girlfriends (2 pregnant) and 2 child already in backpack (mothers Aerie and Skie kicked out) and Imoen (no ToB romance yet in this BWP but next BWP has), Afaaq and Packmule, none of those (low stats and exp) are useful in final battles (just get in the way and dying).

 

Even the best things eventually come to an end. Thank you Micbaldur for your invaluable contributions and relentless bug hunting in the best game ever ( for me, at least  :P ). Sad to see you going, things are starting to feel kinda lonely for us remaining BGT die hard fans...  :(

I have to agree with you, BG1+TotSC and BG2+ToB aka BWP is best game ever  :woot: and past 10 years i haven't played practically anything else maybe little modded Icewind Dale I/II, modded Diablo II, modded KotOR 1/2 or modded Freelancer (Crossfire mod) between BWP installs.

 

Sad thing is, what time couldn't do EE  :new_bottom:  did aka killed BG modding.  :(  So no point for me hang around here anymore.

 

Planning and repairing my next BWP with couple added mods and updated mods NEJ, TS and so on. Then palying BWP continues. :ROFL:




#590706 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 03 November 2016 - 12:05 PM in Mega Mod Help

Congratulations micbaldur!  Your CHARNAME's quest has been truly legendary.  I hope you will do a similar thread for your next adventure.

Well, ithis was my retirement announcement from public life so to speak, so there's no more public adventures of CHARNAME, sorry.

 

This BWP install was multiromance friendly and i romanced all female NPCs. No problems encountered.

Just a personal opinion : don't try this in real life :ROFL:

Actually now that you mention it ... why not ... :woot: ... but ... after thinking little about it maybe not. :P




#588120 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 10 March 2016 - 07:49 PM in Mega Mod Help

TDD: There's quest breaking problem at TDD Docks (DD0300CT) during Nelanther Pirates battle. If you enter any of the buildings there and then go back out you end up at normal Docks (AR0300) not TDD Docks. Then Riatavin Main Quest is broken, no Deep Mir Forest at worldmap and so on.

Fixed locally by disabling traveling triggers to buildings at DD0300CT.ARE.




#590191 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 26 September 2016 - 06:31 AM in Mega Mod Help

Couple Vecna related problems encountered.

 

Vecna: Game CTD at south-east corner at AAR002.ARE.

Baldur.err:

ASSERTION FAILED!
File: ChVidPoly.cpp
Line: 523

Exp: m_nVertices >= 3

Msg: no msg.
Run Debugger?

Didn't bother to check it any further because travel trigger there Aa05en00 (x 3560 y 2785) is useless.



Vecna: Game CTD at south at AAR016.ARE.

Baldur.err:

ASSERTION FAILED!
File: ChDimm.cpp
Line: 1246

Exp: FALSE

Msg: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
Run Debugger?

Didn't bother to check it any further because there's nothing there and Vecna is over.




#587447 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 21 February 2016 - 06:26 AM in Mega Mod Help

Re: Gloran Move

I did a grep for "1178,1386" and it gave me hits for Gloran, Kim, Raziel & Minsc (in Back to Brynnlaw)

 

If you have them installed, could you do a quick check to confirm they all stand at the same spot please? :P If yes, your input on new spots for everyone would be great :)

 

Lest & Varshoon are BWPFixpack'd :cheers:

Ups never noticed that before. :lol:

 

And yes Gloran, Razier and Minsc are at same spot. I can't get Kim to leave so that she ends up at Copper Coronet, don't know does romancing affecting her. But she needs new place too. :D

 

Maybe these works:

Gloran: EscapeAreaMove("AR0406",1211,1420,0)
Razier: EscapeAreaMove("AR0406",1107,1362,0)
Kim: EscapeAreaMove("AR0406",1349,1494,0)

Thanks again for your hard work. :coolthumb:




#587072 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 10 February 2016 - 07:27 PM in Mega Mod Help

Couple Breagar NPC related problems encountered one new and one old.

 

Breagar NPC: Problem with getting Potion of Green Fire at Tower of Anstinus.

At ACVIRGI.DLG changed Action 22:

ActionOverride(LastTalkedToBy(Myself),CreateItem("ACPOTN48",0,0,0))
DestroySelf()

to:

GiveItemCreate("ACPOTN48",LastTalkedToBy,0,0,0)
DestroySelf()

That's ActionOverride looks odd in dlg-file but what do i know about modding, absolutely nothing.

 

I also had this old cutscene problem.

Breagar NPC: Cutscene hangs during Breagar axe quest.  At AC2001.ARE when Breagar takes you there Galthur (ACGAL.CRE) is suppose to talk to you but he takes damage (8) and dies because he has only 1 hitpoint.  Fixed locally by changing "Current HP" from 1 to 93. Don't know why hitpoints can't be full 93 though also don't have any idea why he gets "damage".

 

I have finished almost all vanilla area quest and so on and starting to do mod added arreas. So lot to do before i start chapter 3.

 

Shit 6 party slot slows my game (so many ladies to romance and also other NPCs and their quests and so on). I really could use use extra party slots, maybe 10 sounds about right.

 

Little side project for some ambitious modder,  :whistling:  maybe Lollorian might get interested :P probably not though. :D

 

Well, I can always dream about 10 party member mod though.




#585469 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 January 2016 - 11:18 AM in Mega Mod Help

It might be that :) :cheers:

 

There is another quest in the Slums District, outside Copper Coronet. Looking for a Halfling Thief (by asking the two boys Terje and Tratto).

Another one involving Cowled Wizards and a Cleric of Kelamvor (Rurik's curse).

The wyvern "match" involving Ribald.

 

If you wish, I PM you a list of all quests involved in the Lady component so you can check :)

Well that quest list would be nice. :D

 

I did one of those 3 possible picture quests, it involved nude picture, Lygia and TIzi.

 

I also did that Cowled Wizards and Rurik's Curse, but didn't find Terje and Tatto quest, maybe it's one of those picture quest, don't know for sure.




#585433 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 January 2016 - 03:43 AM in Mega Mod Help

Hmmmmmmmmmmm.... let me think, let me think....

 

If you took Velero to Bylanna I suppose you also did free Lygia. Did you also check back on her to let her know about it?

Ups :whistling: no i didn't talk to Lygia (i just capture Velero) but she was in wedding though. I check this too later tonight.




#585430 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 January 2016 - 03:23 AM in Mega Mod Help

Hi Micbaldur.

 

For the revenge part: the Note of a Scoundrel is part of The Request of a Noble Lady so possibly you did not finish the quest.

 

That part should lead you to Copper Coronet where you find Velero in a back room. If you missed this part it might be you also missed some other parts around. Not sure, just guessing.

 

Thanks for the translation :)

Hei Nightfarer.

 

I took Velero to Bylanna ages ago (like note says he's should be in prison) but i check this Velero case later tonight.




#587127 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 11 February 2016 - 07:00 PM in Mega Mod Help

Thanks again Lollorian. :coolthumb:

 

Encountered nearly game breaking bug at Planar Sphere.

 

Planar Sphere Mod: At Planar Sphere Tutor says that he gives gold as reward but i get nothing.

Changed Action 1 at PSTUTOR6.DLG:

GivePartyGold(8000)

to:

GiveGoldForce(8000)

Bug is bug. :P

 

Update:

Forgotten to report this.

 

Keto NPC: Keto's (BFWKETO.DLG) banter with Jaheira fires even though she's in party.

 

Banter:

Jaheira, as of late I've been remembering a tale I heard once, one which I think you may find interesting. Would you indulge me a little and listen?

It has odd in party check:

IfValidForPartyDialogue("Keto")
See("Keto")
!StateCheck("Keto",STATE_SLEEPING)

Maybe it should be:

IfValidForPartyDialogue("Jaheira")
See("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)



#587224 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 14 February 2016 - 06:28 AM in Mega Mod Help

BP Ascension: I think that BP Ascension overwrites AR6200.BCS and wipe out all mod added NPC bioses up to that point only couple remains (installed after BP).

 

At BP_TOP.TPH:

COMPILE ~bp/ascend/snip/ar6200.baf~

Maybe it should be:

EXTEND_TOP ~bp/ascend/snip/ar6200.baf~

or:

EXTEND_BOTTOM ~bp/ascend/snip/ar6200.baf~

Not NPC bios matters much at that point. :P

 

Update:

More bios problems at AR6200.

 

The Undying: Typo at CAR6200.BAF probably causing Ninafer's bios not to show up.

At CAR6200.BAF:

TextScreen("CMNINA1")

maybe it should be:

TextScreen("cmniand1")

Not that bios matters that much :P but bugs are bugs.

 

Update2:

Yet one more bios problem.

 

Kiara-Zaiya NPC: Typo at ZAI6200.baf causing one of the Zaiya's bios not to show up.

At ZAI6200.baf:

TextScreen("ZAIREND3")

maybe it should be:

TextScreen("ZAIEND3")

 

Also there's problem with one of the Aran's bios but didn't bother to check it because i don't care about male NPCs that much. :P

 

TextScreen("C-ARNE24")



#587434 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 February 2016 - 07:14 PM in Mega Mod Help

Varshoon NPC: There's little problem with Varshoon and Unseeing Eye.

Changed at VXVAR.BCS:

IF
    AreaCheck("AR0204")
    Dead("UNSEEINGEYE")
    !See([ENEMY])
    InParty(Myself)
    Global("VxVarshoonTalkEyeD","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("VxVarshoonTalkEyeD","GLOBAL",1)
END

to:

IF
    AreaCheck("AR0205")
    Dead("UNSEEINGEYE")
    !See([ENEMY])
    InParty(Myself)
    Global("VxVarshoonTalkEyeD","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("VxVarshoonTalkEyeD","GLOBAL",1)
END

It's little odd that Varshoon starts eating dead Unseeing Eye at wrong area, unless i'm carrying dead carcass with me. :P




#587411 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 19 February 2016 - 07:16 PM in Mega Mod Help

Lester NPC: There's little problem with Lester's kickout dialogue.

In LESTP.DLG i say:

No, you should leave. Go to the Copper Coronet, everyone there is always too drunk to notice your stench.

But he doesn't go to Copper Coronet he just leaves party.

"Fixed" by adding to Action 1:

SetGlobal("LestJoin","GLOBAL",0)
EscapeAreaMove("AR0406",1237,1451,0)



#587396 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 18 February 2016 - 07:10 PM in Mega Mod Help

Gloran NPC: When i kickout Gloran from party he goes to Copper Coronet (AR0406) at Slums but Minsc is same place. So Gloran needs to be moved a little.

At GLORANP.DLG changed Action 3:

EscapeAreaMove("AR0406",1178,1386,0)

to:

EscapeAreaMove("AR0406",1211,1420,0)

Minsc is vanilla NPC so Gloran has to move.




#587310 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 15 February 2016 - 07:08 PM in Mega Mod Help

Yet again nearly game breaking bug uncountered. :o

 

Tower of Deception: There's Script Name typo at VA#TELEP.BCS.

Changed:

ActionOverride("va#pand1",DestroySelf())

to:

ActionOverride("va#panda",DestroySelf())

Minor totally harmless bug is bug too. :P




#585427 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 January 2016 - 02:59 AM in Mega Mod Help

Hi Micbaldur. Glad to hear you finished mods without further problems :D

 

For the request of a noble lady... it ends in an "evil" way if you did not help the orphans etc... the good ending of the quest comes with the wedding etc :)

 

Could you please let me have my translation of hidden adventure? :)

Done Wedding scene in "The Request of a Noble Lady" quest.

 

As for the revenge part:

Spoiler

 

Also there is this block at githspawn.bcs and globals waiting:

Spoiler

Translation of hidden adventure is in PM. :D

 

@ Lollorian

 

Thanks yet again. :cheers: