Never mind. Turned out that it was TobEx's fault. Once I reinstalled it, everything went smoothly.
Sorry for the false positive.
nevill's Content
There have been 4 items by nevill (Search limited from 03-May 23)
#543540 Revised thievery not working with EasyTutu install
Posted by nevill on 09 July 2012 - 06:35 AM in Rogue Rebalancing
#543536 Revised thievery not working with EasyTutu install
Posted by nevill on 09 July 2012 - 05:46 AM in Rogue Rebalancing
Hello.
I have recently decided to try out the Revised Thievery component and soon discovered that it is not wokking on my install. I have TobEx installed and the relevant options enabled, and yet picking someone's pockets results in an immediate attack.
Am I missing something?
Weidu.log attached below:
I have recently decided to try out the Revised Thievery component and soon discovered that it is not wokking on my install. I have TobEx installed and the relevant options enabled, and yet picking someone's pockets results in an immediate attack.
Am I missing something?
Weidu.log attached below:
Spoiler
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #104 // Disable Stoneskin Grey Colour [C]: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0023
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 8 (10 Jan 12)
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default): Refinements v 3.31
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes: Refinements v 3.31
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.48
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.48
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.48
~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.48
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #104 // Disable Stoneskin Grey Colour [C]: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0023
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0023
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 8 (10 Jan 12)
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default): Refinements v 3.31
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes: Refinements v 3.31
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.48
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.48
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.48
~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.48
#536650 Is there a fix to lingering song exploit for IWD2?
Posted by nevill on 04 March 2012 - 01:58 AM in IE Help
Ok, turns out that the opcodes for the immunity effects are listed on http://iesdp.gibberlings3.net
50 stands for 'not allies' and 66 for 'dead'. I wonder how I can make my own party immune to the duplicate effects of the spell.
50 stands for 'not allies' and 66 for 'dead'. I wonder how I can make my own party immune to the duplicate effects of the spell.
#536611 Is there a fix to lingering song exploit for IWD2?
Posted by nevill on 03 March 2012 - 09:19 AM in IE Help
Hello, everyone.
There is an exploit in IWD2 that allows bards to stack song bonuses indefinitely. Once the singing is interrupted, the lingering song feat kicks in, and adds the bonuses of the interrupted song for 2 rounds on top of everything else. The exploit can not be avoided, it will occur whether one wants to abuse it or not.
I wonder if there is a fix or a workaround for the issue? My first thought was about something like 'Immunity Spell' effect from Near Infinity, but, strangely enough, I have found that two of those were already in place. They also apply to type 50 and 66, respectively. Can anyone guide me to the list of types so I could find more about what they mean?
Unsurprisingly, setting 'apply to type' to 0 with the duration of 7 seconds (like all other effects) does prevent stacking, but it also prevents the song from working every other round and the lingering song feat does nothing.
Any ideas?
Perhaps the files could be modified in such a way, that once the bard takes the feat, he gets access to songs that last 3 rounds (the result should be essentially the same). Is this possible?
There is an exploit in IWD2 that allows bards to stack song bonuses indefinitely. Once the singing is interrupted, the lingering song feat kicks in, and adds the bonuses of the interrupted song for 2 rounds on top of everything else. The exploit can not be avoided, it will occur whether one wants to abuse it or not.
I wonder if there is a fix or a workaround for the issue? My first thought was about something like 'Immunity Spell' effect from Near Infinity, but, strangely enough, I have found that two of those were already in place. They also apply to type 50 and 66, respectively. Can anyone guide me to the list of types so I could find more about what they mean?
Unsurprisingly, setting 'apply to type' to 0 with the duration of 7 seconds (like all other effects) does prevent stacking, but it also prevents the song from working every other round and the lingering song feat does nothing.
Any ideas?
Perhaps the files could be modified in such a way, that once the bard takes the feat, he gets access to songs that last 3 rounds (the result should be essentially the same). Is this possible?
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