Holy shit! Combine that pirate mod (http://weiducommando...s-of-the-realms) and this vecna mod, you'll get a totally new game. This is Illustair by the way, sorry for triple posting. I get lazy sometimes on signing in.hehe
I'm not sure on what you intend to do with the spelljammer something, another mod? or just an addition to this Vecna mod? Maybe I should just wait up till it comes out then?
EDIT: How very stupid of me. I'm certain, I didn't install the Vecna mod before. Probably because I knew at the time more versions are being produced, and I was still in my BG1 game, so I didn't bother installing it just yet. Doh!
WEIDU LOG:Spoiler
Now that I did. A question: would it matter if the BGT Worldmap and Generalized Biffing came before the 3 vecna components? Because if I remember correctly, any map modifications/add-ons should be placed BEFORE the BGT Worldmap.
I also remember seeing "could not find C:Program Files\...etc\tisunbat" during Vecna installation, does it have any major implications ingame?
Hi mate, first dont wait for any further versions of Vecna, i would play the most recent version now, i am currently on contract and there will be no further vecna work till i get back. ( about 2 months this time round ).
Yes the SJ ships/ combat etc will be part of the Vecna mod, i have no idea if there will be tie-in to the french mod but doubt it, cos Vecna players are GOD-KILLERS and that sort of raw unbridled power i doubt will fit in any other setting, there is not much fun in the game if you can kill everything on screeen with just a whim, and outside the Vecna setting thats exacly what really powerfull and experienced players can do, so yes doubt the french guys will want 30+ lv destroyers stomping on their pretty dungeon