MythrylEagle's Content
There have been 15 items by MythrylEagle (Search limited from 30-April 23)
#530942 Bug Report for 0.53
Posted by MythrylEagle on 05 January 2012 - 12:44 PM in Classic Adventures
I finished the sunless citadel, then proceed to visit the tinker from the burning map. (I pick pocketed the wardstone). I sent my two thieves into the building behind the tinker and experience the ambush intended for Shadow. The shop keeper becomes hostile as a result of the ambush. I made no hostile actions within the shop. The shop keeper never returns to neutral.
I have a random encounter with sendu seni (?) in a transition map. I kill all the other hostile ambush party but sendu never goes hostile and gets stuck in dialog mode. No dialog ever activates. As a result I am unable to pick up treasure from ground or force the dialog from sendu. Stuck in broken dialog loop.
The sunless citadel is my all time favorite module with the infinity engine. Well done.
I like the many changes i've seen so far from when last I played with CA 050. Currently in the middle of Mistmoor. Love that Rurik now starts at 1st level and that his shop is no longer buggy. Sure wish i could get him to make some more items. The items he does make seem to require components that i never acquire.
I struggled to get the Bane cleric quest to start. No bugs to report, but I would have missed it had i not known that it was there. Would suggest some more dialog from additional sources to direct the PC toward this quest. I go upstairs and all of the adepts, initiates,... just direct me back downstairs. Couldn't get them to exchange any dialog at all. Couldn't even talk them into hostility.
I am overwhelmed by all the great NPC options.
I still have difficulty finding places to sleep when I go to the saguahan map. In fact this is a basic problem I have with traveling between many maps. There is often a travel time of 8, 12, 16 or more hours between maps. I arrive exhausted, often have an immediate encounter ( not unreasonable) but then have no opportunity to rest before continuing with the map.
#530955 Bug Report for 0.53
Posted by MythrylEagle on 05 January 2012 - 02:42 PM in Classic Adventures
here are the first few finds
TCCHESNA.D
endevour > endeavor [British vs American spelling difference, will report anyway]
BRIL.D
whenever your smile > whenever you smile
Now, its not > Now, is not
for sometime now > for some time now [multiple occurrences]
any advise > any advice
harbour > harbor
#530959 Bug Report for 0.53
Posted by MythrylEagle on 05 January 2012 - 03:13 PM in Classic Adventures
TCPGOND.D
hearts > heart's
TCBURP.D
Realised > Realized
lets > let's
TCRUMOR.D
Zhentril > Zhentil
have be > have been
TCBOY03.D
Your goin' > You're goin'
TCPNASHK.D
bowes > bows
TCWOMAN6.D
rumours > rumors
another 108 files to spellcheck tomorrow, for now back to the game
#530961 Bug Report for 0.53
Posted by MythrylEagle on 05 January 2012 - 03:27 PM in Classic Adventures
Those last two are also correct English spellings. I wouldn't report anything that's dictionary-correct, unless they've stated that they intend for it all to be in American English spelling.
any advise > any advice
harbour > harbor
I don't disagree with your comment at all. I did this spell check for the team several years ago and chose to report all the items and let them decide which to implement. If I remember correctly, at the time they chose to try to make it consistent but realized that it wasn't all that important. I also recall then Leankain had issues at the time with using a computer in Japan that was inconsistent in checking grammar and spelling which is why I did the check in the first place. Along with the fact that their talents were best used in game development rather than the typos that I could check easily for them. I don't claim that all my error and typo posts are necessary correct nor comprehensive ( I am an Engineer by profession) but I only hope to assist in the overall effort. I expect the CA team to utilize only the comments they see as appropriate.
#531045 Bug Report for 0.53
Posted by MythrylEagle on 06 January 2012 - 09:40 AM in Classic Adventures
At the beggening of the game, the druid in the cave say me he can provide spell but at the end of the dialogue, the priest menu doesn't appears at all.
If my memory serves, the druid does not act like a store, but if you visit the druid with injuries he will cast cure light spells on the injured party members (at no cost).
#531047 Bug Report for 0.53
Posted by MythrylEagle on 06 January 2012 - 09:57 AM in Classic Adventures
TCLESTOR.D
your a slaver > you're a slaver [multiple occurances]
as is some > as are some
TCWGCIV3.D
messanger > messenger
TCHARL03.D
wifes > wives
TCRIVJ.D
its not > it's not [multiple]
no where > nowhere
pined under > pinned under
apologise > apologize
realise > realize [multiple]
realises > realizes
apologises > apologizes
perculiar > peculiar
apologising > apologizing
offguard > off guard
sits besides > sits beside
TCSTURM.D
then death > than death
TCFARM01.D
Its always > It's always
TCHARL03.D
wifes > wives
TCHUBM1.D
where killed > were killed
only 75 more .D files to go. (Note: I'm finding very few typos compared to the spellchecks I performed in past years. There are obviously many uses of poor grammer and spelling that are intentional within the game dialog and I attempt to screen as many of these as i can before reporting them as typos. It is very reasonable to assume that some of what I report is still intentional and should not be reported but alas my ability to screen intentional verse unintentional is imperfect .
The volume of dialog has grown significantly over the years. Job well done to all involved.)
#531158 Bug Report for 0.53
Posted by MythrylEagle on 07 January 2012 - 01:29 PM in Classic Adventures
#531269 Bug Report for 0.53
Posted by MythrylEagle on 09 January 2012 - 11:56 AM in Classic Adventures
BELORA.D
give give > give
wonderous > wondrous
TCMAN01.D
townfolk > townsfolk
TCWGMP01.D
defyling > defiling [multiple occurrences]
rightgousness > righteousness [multiple]
TCMMGUS.D
adequently > adequately
TCRIHN.D
courtyard were > courtyard where
anymore > any more
Its starting > It's starting
TCCAVERO.D
look out > lookout
TCMARKES.D
look and ack > look and act
that all for now, only 50 more files to go.
#531273 Bug Report for 0.53
Posted by MythrylEagle on 09 January 2012 - 01:51 PM in Classic Adventures
TCNARCJ.D
Welcom to > Welcome to
persuing > pursuing
TCPORPH.D
only to happy > only too happy
TCCANJ.D
It's mind > Its mind
beggers > beggars
BCERI.D
Vildmayr along > Vildamyr a long
borne > born
magicks > magics
undue > undo
me a with > me with
BERIN.D
pitful > pitiful
splendour > splendor
has to with > has to do with
godsforsaken > godforsaken
grovelling > groveling
BBLOD.D
your going > you're going
they whole > the whole
TCDIRBEJ.D
human corpes > human corpses [multiple ]
TCPARAJ.D
human corpes > human corpses [multiple ]
TCRIHNJ.D
history Thar > history of Thar
BSHADOW.D
have past > have passed
BBERGON.D
apologise > apologize
spellstrikes,his > spellstrikes, his
life,and > life, and
TCSLAVE1.D
momment > moment [multiple]
TCKESSA.D
tigeress > tigress
BICAR.D
it was do > it was due
that all for now, only 30 more files to go.
#531277 Bug Report for 0.53
Posted by MythrylEagle on 09 January 2012 - 02:05 PM in Classic Adventures
love the new Westgate map. I do find the encounters on this map challenging. tough with so little equipment.
Quick overview of my progress: Sunless citadel, Saltmarsh, Haunted house, Lizardmen, Sauguan, Bane dungeon, Silver princess (I pickpocketed the wardstone on map 1), Mistmoor, Vault of Ages and have begun Westgate.
Did I miss any major maps/quests so far?
#531369 Bug Report for 0.53
Posted by MythrylEagle on 10 January 2012 - 01:25 PM in Classic Adventures
TCSHADOJ.D
run away > runaway
haven't never > haven't ever [might be intentional?]
TCALEIGJ.D
human corpes > human corpses [multiple]
TCCHAARJ.D
he petite > her petite
colour's > color's
Oakhust > Oakhurst
TCCATH.D
except Shar > accept Shar
BCHAARNA.D
would't > wouldn't
defence > defense
BDIRBERT.D
themselves > one's self
Cromyr > Cormyr
BTERRA.D
Cromyr > Cormyr
TRGYP02.D
each others > each other's
on going down > of going down
BKESSA.D
colours > colors
colour > colour
am omen > an omen
BCATH.D
you hands > your hands
Shaaran > Sharan
TCICARJ.D
it self > itself
adamantum > adamantine [multiple occurances] [this is a new item reference to a chain, other uses of the adamantine ore including adamantine chain mail use the adamantine spelling]
still another 20 .D files to spellcheck and then a few other text files like the setup files to check.
didn't play CA last night, had to watch my Crimson Tide play a little football.
#531455 Bug Report for 0.53
Posted by MythrylEagle on 11 January 2012 - 12:48 PM in Classic Adventures
TCALTHOJ.D
use top > use to
as possibly before > as possible before
there sockets > their sockets
than I need > then I need
BTERRA.D
Lloth > Lolth
recognised > recognized
BILHARA.D
fervour > fervor
familiarise > familiarize
its just > it's just
or each other > of each other
seperate > separate
realise > realize
bussiness like > bussinesslike
TCPELJA.D
with there sources > with other resources
favour > favor [multiple]
favours > favors
Loth's > Lolth's
TCICAR.D
it's family > its family
BBURANTA.D
realise > realize [multiple]
existance > existence
rumours > rumors
humour > humor
cowards > coward's
PLAYER1.D
brining > bringing
BFALA.D
queit > quiet
organisation > organization [multiple]
tantalising > tantalizing
BBLUSH.D
recognised > recognized
lain before > laid before
BNARCIS.D
specialise > specialize
tounge > tonque
realised > realized
BCANDELL.D
humilation > humiliation
realises > realizes
desireable > desirable
TCAESDAJ.D
refering > referring [multiple]
BALEIG.D
then any other > than any other
BVILD.D
extra curricular > extracurricular
ladies man > ladies' man
some time > sometime
mislike > dislike
civilised > civilizes
BEASDALE.D
standby > stand by
alot > a lot [multiple]
BALTHON.D
then a mere > than a mere
loose control > lose control
succubi > succubus
more then that > more than that
daughters death > daughter's death
is a unhealthy > is an unhealthy
surperior > superior
Prehaps > Perhaps
distiguish > distinguish
greatful > grateful
TCILEW.D
sorceror > sorcerer [multiple]
favour > favor
Eriscdottir > Ericsdottir
each others secrets > each other's secrets
need you help > need your help
not too mention > not to mention
Makessa Demuir > Markessa Demuir
sarcasim > sarcasm
BRIVIAN.D
smiles upon you > smile upon you
anyway I can > any way I can
its one small > it's one small [multiple]
sofly > softly
TCRURIKJ.D
lets take > let's take
that the have > that they have
this complete my review of the .D files included in 0.53 and 0.53a
#532239 Bug Report for 0.53
Posted by MythrylEagle on 18 January 2012 - 09:01 AM in Classic Adventures
Catharandamus sues for peace but dies before I can stop all party members from completing ongoing attacks. Probably had arrows in flight that cause damage that exceeds the margin between cath dialog and death.
TERRA biography:
Cromyr > Cormyr
fulfil > fulfill
Urquant dialog: tried to assailed > tried to assail
map west of Piney Bluff crashes regularly, If I continually save and reload I can complete map.
I have not been able to play through the UK series. I can visit Piney Bluff and the 1 map to the west with the gargoyle tower but that is all. There must be more but I cannot find the proper game path.
Played silver princess through several times. Once with Caarna in party, everything works and completes properly, although the end dialogs have awkward delays. Also played silver princess without caarna, (picked her pocket for wardstone) in this scenario the module ending dialogs do not occur (no Caarna) and I'm left with figuring out where the dwarves are for delivering the gem. I wonder if I have same problem if i drop Caarna prior to completing module?
TC1044 encounter map has no encounter contrary to message given entering map
Mistmoor map: Ril comments on statue missing from pedestal, there is no bare pedestal just the remaining statue.
ICAR dialog:
My I touch > May I touch
but you family > but your family
show me you face > show me your face
Dirbert dialog:
I'm going deck > I'm going to deck
#532396 Bug Report for 0.53
Posted by MythrylEagle on 19 January 2012 - 09:52 AM in Classic Adventures
cannot rest at Madam Daisy's
@ madam Daisy's, dialog with Fhalyssa 4.) ... will show you what a man I am. (this dialog appears even if character talking to Fhalyssa is female.)
#532397 Bug Report for 0.53
Posted by MythrylEagle on 19 January 2012 - 10:06 AM in Classic Adventures
You could have done the UK series instead of the U series if you wanted (or bent the rules and done both ). It explains how in Chapter 2 of the walkthrough. You can check out the cover art of the modules here if you want to see which module is which. The G series (Giants) is in the works now. There may be a teaser map for them in the game, but I don't remember for sure.Did I miss any major maps/quests so far?
The walkthrough gives no real info about the UK series other than how to start. I can get to Piney bluff and 1 map to its west but can get no farther in this series.
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