Jump to content


IE Modding News's Content

There have been 40 items by IE Modding News (Search limited from 30-April 23)


By content type

See this member's


Sort by                Order  

#615260 Near Infinity v2.4-20231231 released!

Posted by IE Modding News on 31 December 2023 - 02:47 AM in Infinity Engine Modding News

Near Infinity v2.4-20231231

Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux.

This release provides several new features, improvements and bugfixes.

Near Infinity is available as a platform-independent Java JAR file, Windows installer and macOS PKG installer, as well as a Flatpak application from Flathub for Linux.

More information as well as a detailed Changelog can be found in the respective topics at Spellhold Studios, Beamdog Forums, and GitHub Discussions.

Download:

  • GitHub (Java JAR file, Windows and macOS installers)
  • Flathub (Linux Flatpak archive)

Read the original article at The Gibberlings Three



#615288 Fishing for Trouble has been updated to v3.2.10 with many fixes

Posted by IE Modding News on 29 January 2024 - 04:15 AM in Infinity Engine Modding News

Fishing for Trouble v3.2.10

 TotoR115:
 - add missing embedded scripts in the creature structure
 - add a hostile trigger in the script when needed
 - minor NPC corrections
 - remove not used scripts
 - tanarri: it now respawns as it is trapped
 - tanarri: fix the script, the creature will now become hostile when attacked and will fight back
 - tanarri: add missing weapon and immunity ring
 - lib: rename face.ids in dir.ids to match EE and other minor corrections to patches.tpa and dialog.tpa
 - replace InParty("xxxx") by IfValidForPartyDialog("xxxx") InMyArea("xxxx") !StateCheck("xxxx",CD_STATE_NOTVALID)
 - fix some minor issues with variable and logic
 - clean-up files by removing useless triggers
 - fix the door region for the house of the keeper
 - fix the embedded script in ys0040
 - add 2 lines that were missing from the tra file
 - change Duke Elthan for Council of Six
 - trad in Russian done with Deepl for 493, 494 and 1933 - some refinement may be needed
 - fix bug with racetext.2da for EE
 - fix Gadil's dialogue tree
 - fix yschdg.cre causing CTD
 - fixes for minor issues and EE version
 - fix for Nalia Dialog and Trap of the Dead
 - update ghoul transformation and script, ghoul portrait change is disabled for now

Forum:Fishing for Trouble - Spellhold Studios (shsforums.net)
Download: https://github.com/I...releases/latest


Read the original article at The Gibberlings Three



#615259 G3: Icewind Dale Crossmod Banter Pack v2 Released

Posted by IE Modding News on 01 January 2024 - 10:31 AM in Infinity Engine Modding News

The Gibberlings Three

This mod adds crossmod content - including banters, interjections and romance conflicts - to several NPC mods for Icewind Dale: Enhanced Edition, as well as serving as a hub for crossmod of future mods for IWD:EE.

Version 2 adds content for Lava's Xikâsz and makes a ton of changes under-the-hood.



Read the original article at The Gibberlings Three



#615257 WM: Xikâsz's Grove of Chaos now available

Posted by IE Modding News on 29 December 2023 - 03:28 AM in Infinity Engine Modding News

Xikâsz's Grove of Chaos is a new mod that adds a new quest to IWD:EE as well as provides players with a new possible companion, Xikâsz - an elven fighter/wildmage/thief of neutral alignment.

In the mod, you will get a chance to investigate a new area near Kuldahar. An old grove near which a shady character has been spotted. Is he a friend? Or a foe? It is up to you to go there and find out. But be careful, as you may need to face some new beasts during your investigation.

To start a quest you need to talk to an agitated woman in Kuldahar. However, your main character must gather at least 10.000 experience points for the quest to start.

Some of the new areas were crafted by Acifer - thank you!
Special thanks to jmaeq, argent77, kjeron, SoulForged for their help!

Crossmod Banters will be available through IWD Crossmod Banter Pack once ready.


Read the original article at The Gibberlings Three



#615241 [BETA]: Caster Crafting v0.7.4 Released

Posted by IE Modding News on 18 January 2024 - 10:02 PM in Infinity Engine Modding News

Caster Crafting v0.7.4 (beta) released

Features:

  • Adding assets for missing scrolls
    • Level 10 wizard
    • Pretty much all priest scrolls
  • Adding assets for leveled scrolls (spells which have different duration, damage, effects at different levels)
  • Adding assets for new potions based off of existing spells
  • Copying spells between spell book casters
  • Crafting for base-game potions
  • Brewing new potions

Changelog:

  • Added leveled scrolls component
  • Bugfixes
  • Mod documentation


Read the original article at The Gibberlings Three



#615318 G3: Version 3 of the IWD Crossmod Banter Pack Now Available

Posted by IE Modding News on 03 February 2024 - 05:17 AM in Infinity Engine Modding News

The Gibberlings Three

This mod adds crossmod content - including banters, interjections and romance conflicts - to several NPC mods for Icewind Dale: Enhanced Edition, as well as serving as a hub for crossmod of future mods for IWD:EE.

Version 3 adds content for Lava's Noon and some minor fixes.


Read the original article at The Gibberlings Three



#615368 New Release for Crucible v1.0

Posted by IE Modding News on 20 February 2024 - 08:53 AM in Infinity Engine Modding News

In collaboration with Acifer, it is with great joy that I am announcing the release of our newest mod, Crucible.

Crucible features a continuation of the story once the player closes their pocket plane in ToB. Instead of immediately beginning the final fight at the Throne of Blood, the player will find themself in Gehenna outside of Bhaal's kingdom. From here, the player will need to assault Bhaal's kingdom and fight to the Throne. This mod includes about a dozen new areas, created by Acifer, and delves into the lore surrounding Bhaal while offering many new and challenging opponents and tactical encounters. The player should expect the mod to add about 1 to 3 hours to the game.

Forum at G3
Readme: English
Download directly at GitHub


Read the original article at The Gibberlings Three



#615421 Magic Store of Vergadain v4.0 available with new components!

Posted by IE Modding News on 21 January 2024 - 06:11 AM in Infinity Engine Modding News

Magic Store of Vergadain

The mod allows you to acquire a magical artifact called "Magic Store of Vergadain" that provides the means to visit any store you have visited in the past. Getting your hands on this unique artifact involves a small quest of one kind or another. It is available for original BG2, Tutu, BGT, BG:EE, SoD, BG2:EE, EET and IWD:EE.

Version 4.0 adds a new subcomponent to tweak the Magic Store artifact and updates French and Polish translations.

Download: GitHub

Discussion: G3, Beamdog

Readme


Read the original article at The Gibberlings Three



#615415 SHS: Reveal Hidden Gameplay Options updates to version 4.6!

Posted by IE Modding News on 21 January 2024 - 06:06 AM in Infinity Engine Modding News

Spellhold Studios

Reveal Hidden Gameplay Options

This is a mod for all Enhanced Edition games that adds a great number of useful options directly to the game's options menu. These options include the (in)famous debug console, various convenience and graphics options and many more.

Version 4.6 updates the Simplified Chinese translation and Project Infinity metadata.

Links:



Read the original article at The Gibberlings Three



#615395 Bubb’s Spell Menu v5.0 released!

Posted by IE Modding News on 08 March 2024 - 02:33 AM in Infinity Engine Modding News

Bubb’s Spell Menu

This mod aims to overhaul the spell-selection interface to provide a more convenient experience for the player. The primary enhancements over the default spell selection include:

  • Displaying all available spells at once – categorized by level.
  • A searchable spell list.

v5.0 adds Overlay Mode – which displays the selected character’s spells in a widget that hovers over the world screen, similar to NWN2’s quick cast menu.

Note: Requires EEex v0.10.1.1-alpha+, which is Windows only â€“ can be run on Linux using Wine. Compatible with BG:EE v2.6.6.0, BG2:EE v2.6.6.0, and IWD:EE v2.6.6.0.

Links:



Read the original article at The Gibberlings Three



#615376 SHS: BP-BGT-Worldmap updates to v13.0.0!

Posted by IE Modding News on 29 February 2024 - 09:29 AM in Infinity Engine Modding News

Spellhold Studios

BP-BGT-Worldmap v13

This mod replaces the in-game worldmap with a large, new worldmap. It is used especially for the Megamodification (BGT, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga...) or partial installations of the Megamodification. It also includes a full set of coloured map icons.

The new version 13.0.0 comes with extended north part of the Faerun, new icons set and many other improvements!

Huge thanks to @JohnBob, @p_zombie, @paladin84 and @Roberciiik for their cooperative work and passionate commitment to the creation of the extended northern worldmap in v13 and many other improvements.

Change log:

  • Huge worldmap is extended with northern part of the continent, supporting IWD1_EET, IWD2_EET, RoT, PoF, Drizzt Saga modifications
  • Huge worldmap is extended with Moonshae Isles, supporting PoF modification
  • Updated Large worldmap to reflect similar changes to Huge worldmap
  • Better thumbnail frames for Athkatla and Baldur's Gate cities
  • Mods have possibility to include a patch files depending on size of the selected worldmap, more information in the user guide
  • Fixed tileconv installation issue on Linux
  • Added Balduran's Isle to the BGT worldmap for original version
  • Updated icons positions:
    • Brynnlaw
    • The Asylum
    • Upper Chiontar (BG:EE & BGT)
    • Deep Mir Forest (The Darkest Day)
    • Troll Mountains (The Darkest Day)
    • Soubar (Shadows over Soubar)
    • River Chiontar (Shadows over Soubar)
    • Lyrar's Hold (Shadows over Soubar)
    • Ruathym Island (Check the Bodies)
    • Druidic Circle (Check the Bodies)
    • Cave (Region of Terror, to not overlap with Temple of Evening Glory)
    • Icewind Dale part of Region of Terror (compatibility with larger map of the North)
  • Added new icons to BPBGTMAP.BAM file for the following modifications:
    • IWD2-EET (Targos City and Targos Palisade)
    • Paladins of Faerun (Ship of Gradak)
    • Call of the Lost Goddess (Goldspires)
    • Dark Tidings (Irphong)
    • Throne of the Mad God (The Wailing Dwarf)
  • Restored missing unused BG:SoD icons
  • Restored Destroyed Saradush icon
  • Added missing black outline to IWD-EET icons
  • Added missing red outline to NWN-for-BG icons
  • Fixed incorrect label of Balduran Isle and Ice Island for revised version (only Polish language affected)
  • Simplified Chinese translation update

Read the Readme

Download from SpellholdStudio's Official GitHub Mirror


Read the original article at The Gibberlings Three



#615240 WM: Winter Releases 2023

Posted by IE Modding News on 20 December 2023 - 06:52 AM in Infinity Engine Modding News

Another edition of Weasel Mods’ Winter Releases is here! However, This year, you will get all the updates at once! So, if you’re planning your next run during the Winter Holidays, grab the new versions and… have fun! Here’s the list of updates:

Shades of the Sword Coast

The update includes a Chinese translation by @"lzw104522773" aka Lewis Liu (鱼儿水中游), tested by Ghostcat (蔷薇天野风) as well as a new graphic for slightly improved animation of an entrance to the Undercellar's new room.

Skie: The Cost of One Girl’s Soul

The update offers fixes of some typos left in the mod, an ambient sound for the mod area, and animations for the same area. Skie’s and Eddard’s .cre files also got some minor fixes.

The Dreadful Tales: In Love, Undeath

The update comes with a little compatibility fix as well as a little update of Xzelë’s .cre files

Fyalvara

This update also comes with minor fixes, but not just that. From now on, Fyalvara includes XP adjustment scripts, so if you decide to join her a bit later in the game, the experience gap shouldn’t be that big.

Dvaradime

Apart from a minor .cre fix, this update also comes with a fix for a problem with Dvaradime’s talk with Ribald (the one that should come after you complete Dvaradime’s personal quest).

And that’s all! Have a wonderful time, Baldur’s Gate fans! And stay safe!


Read the original article at The Gibberlings Three



#615229 The Gorgon's Eye updates to V4.0

Posted by IE Modding News on 16 December 2023 - 11:50 AM in Infinity Engine Modding News

I've updated this mod to version 4.0 adding some new quests and features.

The City Watch

In response to the escalating threat posed by the Gorgon’s Eye thieves guild, the residents of Beregost have established the City Watch. A new force, supported by the Flaming Fist, who patrol the streets to counter the guild's activities. Players who join the guild but find their activities not to their liking can now assist the City Watch in a raid against the guild's hideout.

New Quests

Ariosh: A substantial new storyline focusing on the darker aspects of street life in Beregost, coupled with the guild’s struggles against the City Watch. There is no possibility for a "good-alignment" redemption in its second half and therefore the latter is not mandatory to complete.

Rigaldo: Includes 2 new quests. The first is related to the guild's expansion in Nashkel, and the second involves a stolen tome from Candlekeep. Additionally, all of Rigaldo's earlier quests have been reworked for improvements.

Liedel: Three new bounties set in Baldur's Gate. 

New Areas

The Fighting Pits: A strategic expansion to the Gorgon's Eye hideout, the Fighting Pits serve as a small 1v1 arena where players can challenge themselves to ascend the ranks and ultimately claim the title of champion. This addition serves as an auxiliary enterprise for the guild, supplementing the existing casino and brothel operations, and further diversifying its revenue streams.

The Gorgon’s Den: An extended area of Meredia’s brothel within the Gorgon’s Eye hideout. It offers explicit adult content due to a result of me getting carried away with the writing, and trying to make the guild’s operations more interactive. I honestly wouldn't recommend using this feature. It's best viewed as a background element that enhances the atmosphere and allure within the clandestine underworld of a thieves’ guild.

The Black Markets: Accessible from the Baldur's Gate thieves guild, this hidden marketplace is exclusive to only those skilled in the art of thievery. It offers rare and exotic items, such as useable traps and stat rings. It’s also a hub of information where secrets are traded. The Thief Compendium books are now located here and sold by Naga, a priestess of Mask.

NPC Interjections

Over 100 interjections from various NPCs have been incorporated, adding over 500 lines of new dialog. Some include banter with other NPC's in the party.

Enhanced Gameplay and Features

New portraits for all added NPCs.
New items.
Enhanced and extended dialogues.
Enhanced and extended item descriptions and journal entries.

Balancing and Fixes

Adjustments to the Shadow Thieves attack on Beregost.
Icon and item corrections.
Modifications to all Kerykeion weapons, now only +2 with fewer abilities.
Increased guild profit rewards based on risk levels.
Large monetary reward for siding with the Shadow Thieves.

Forum: Gibberlings3 Beamdog
Download: GitHub


Read the original article at The Gibberlings Three



#615152 WM: The Bloodied Stings of Barovia (TDT) is now available!

Posted by IE Modding News on 28 October 2023 - 04:09 AM in Infinity Engine Modding News

Fall reigns. Halloween is just around the corner. And what is the better way to celebrate, than to delve into the realm of Ravenloft! Weasel Mods welcomes a new mod: The Bloodied Stings of Barovia (released as a part of The Dreadful Tales mod series).

The Bloodied Stings of Barovia is a new dark adventure for Baldur's Gate 2: Enhanced Edition. It takes the Child of Bhaal and their party to Barovia, part of the realm of Ravenloft. In this ominous land, the player will face new enemies and formidable creatures, solve intricate riddles, and experience a gripping gothic horror story. Immerse yourself in mists, navigate dangerous forests, and confront undead creatures, all while seeking your way back to Athkatla.

The quest was designed for characters of level 12 or higher with some magical gear. To begin the adventure, locate a new entrance within the Athkatla Graveyard and step through a red portal you'll encounter there. Beware, however, as once you cross this threshold, you won't be able to return home until you've completed most of the quests that await you on the other side.

Special thanks to @Acifer for some beautifully crafted areas, @GoForTheEyes for proofreading and voiceacting and norQ and Soul for their voiceacting help with the mod!


Read the original article at The Gibberlings Three



#615162 G3: Version 6 of Amber Now Available

Posted by IE Modding News on 16 November 2023 - 06:35 PM in Infinity Engine Modding News

The Gibberlings Three

Amber is a tiefling rogue of a chaotic good alignment, possessed of a few special abilities. Despite being fairly intelligent, she can at times be rather blunt when communicating with other people. This trait rarely earns her friends among the people she meets, and the feeling of initial dislike is usually mutual. But underneath her prickly manners, she has a good heart and is prepared to go to great lengths to help those who she sees to be weak and in need of aid.

Version 6 fixes the text encoding issues of v5.1 and fixes a handful of other issues. Learn more about Amber on her project page or readme, join us on Discord or the forums, or download v6.


Read the original article at The Gibberlings Three



#615150 G3: v1 of Zakrion for BG2 Release!

Posted by IE Modding News on 22 October 2023 - 12:09 PM in Infinity Engine Modding News

This Baldur's Gate II: Shadows of Amn and Throne of Bhaal mod continues Zakrion's story from Baldur's Gate I. Zakrion is a True Neutral Human Duelist (kit from Sword and Fist), and he can be found after the pirate encounter in the Sea's Bounty Tavern. The mod includes custom portraits, voicing, and a soundtrack, player-initiated dialogues, items, quests, a friendship track, two romance paths with a Female Human, Elf, Half-Elf, or Halfling PC, and numerous banters and interjections.

Last but not least, a massive thank you to G3 for hosting Zakrion!


Read the original article at The Gibberlings Three



#615145 v22 of Crossmod Banter Pack for BG2 Now Available

Posted by IE Modding News on 22 October 2023 - 07:29 AM in Infinity Engine Modding News

The Gibberlings Three

The Crossmod Banter Pack for Baldur's Gate II is a mod that adds banters, interjections, and romance conflicts between mod NPCs. @Lava's been a very busy weasel, and we have one of the largest updates ever for the Crossmod Banter Pack with 130 new NPC banters.



Read the original article at The Gibberlings Three



#615090 Item Pack v2.0

Posted by IE Modding News on 17 October 2023 - 06:06 PM in Infinity Engine Modding News

Item Pack updates to v2.0. New changes are as follow:

- Added Cam's code for item descriptions. Item Pack *SHOULD* now be fully compatible with both BGEE and BG2EE.
- Added extra conditions to prevent some components from being installed in the wrong game.

You can download the mod here (or here).


Read the original article at The Gibberlings Three



#615185 G3: Sword Coast Stratagems updates to version 35

Posted by IE Modding News on 27 November 2023 - 03:23 AM in Infinity Engine Modding News

Sword Coast Stratagems is a collection of interconnected mini-mods for Baldur's Gate (on the BGT/BGTUTU/BGEE versions) and Baldur's Gate II. It is primarily a tactical and AI-enhancement mod: the idea is to make the game's combat more interesting, tactically challenging, and realistic by more effective use of, and choices of, creatures' abilities. It also contains a few rule tweaks and ease-of-use features.

Version 35 is a fairly substantial release, with the following main features:

  • 60-odd bugfixes and compatibility fixes
  • (Provisional, experimental, partial) support for Icewind Dale: Enhanced Edition
  • New 'revised handling of death effects' component
  • New 'revised elementals' component
  • New 'revised resting' component
  • New 'revised inns' component
  • Reorganization of spell tweaks components along with some new optional tweaks
  • 15 new spells (9 mage, 6 cleric) with the mage spells mostly focused around elemental effects and the cleric spells mostly borrowed from Divine Remix
  • Multiple changes to achieve compatibility with my forthcoming 'Talents of Faerun' mod
  • New component, 'Include bard songs from IWD:EE' (identical to the IWDification component)
  • 'Make spell sequencers and contingencies into innate abilities' restored
  • A few dozen more minor tweaks

 Grab it direct here. You can also visit the extensive project pages, readme, or SCS forum for more information.


Read the original article at The Gibberlings Three



#615194 Edwin Romance updated to 4.0

Posted by IE Modding News on 04 December 2023 - 12:06 PM in Infinity Engine Modding News

Edwin Romance updates to v4.0,
 
Changelog:
 
- The mod data folder was renamed from "Edwin" to "EdwinRomance" to match tp2 basename.
- Added Infinity Auto Packager.
 
Note: While the rename was done in the safest manner, please remember to uninstall the old version of the mod, and cleanup the remaining mod files before you extract the new version.

Forum: Edwin Romance - Spellhold Studios (shsforums.net)

Download: Edwin Romance at SHS GitHub


Read the original article at The Gibberlings Three



#615225 G3: Talents of Faerűn version beta 1 released

Posted by IE Modding News on 13 December 2023 - 04:35 AM in Infinity Engine Modding News

Talents of Faerűn (ToF) is a new mod by DavidW, author of Sword Coast Stratagems. 

ToF is a collection of about 85 mini-mods for the Enhanced Edition versions of Baldur's Gate, Baldur's Gate II, and Icewind Dale, partially inspired by existing mods and tabletop Dungeons and Dragons resources. It contains many optional tweaks to various parts of gameplay, focusing on expanding and rebalancing player character abilities. Features include 150-odd new high-level abilities, a new 'feat' system where lower-level characters gain abilities every few levels, revisions to existing kits, new classes, new kits for multi-class characters, new types of magical specialization, a dozen or so new spells, many spell tweaks, 20-odd new gods for clerics to worship, a subrace system, a revised system of cleric/druid spells, and tweaks to the rules for ability scores and proficiencies.

Talents of Faerűn is currently in 'beta', meaning that I think it ought to be recreationally playable but almost certainly contains significant bugs that my own testing has not discovered. Use at own risk.

Grab it direct here. You can also visit the extensive project pages, readme, or TOF forum for more information.


Read the original article at The Gibberlings Three



#615218 SHS: Reveal Hidden Gameplay Options updates to version 4.5

Posted by IE Modding News on 09 December 2023 - 03:17 AM in Infinity Engine Modding News

Spellhold Studios

Reveal Hidden Gameplay Options

This is a mod for all Enhanced Edition games that adds a great number of useful options directly to the game's options menu. These options include the (in)famous debug console, various convenience and graphics options and many more.

Version 4.5 provides Simplified Chinese translation, adds compatibility with Pecca's Infinity UI++ mod and fixes some bugs.

Links:


Read the original article at The Gibberlings Three



#615211 Shadows over Soubar has been updated to version 2.0 with new component

Posted by IE Modding News on 06 December 2023 - 01:55 PM in Infinity Engine Modding News

Shadows over Soubar has been updated to version 2.0. This major update brings many fixes, improvements and new component: Alternative Soubar area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, with effects enrichment and ideas by Dradiel, and integrated into the mod by Roberciiik. Many thanks to Roberciiik and Wegio for their work!

By Roberciiik:

  • Alternative Soubar area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, with effects enrichment and ideas by Dradiel, and integrated into the mod by Roberciiik.
  • Biffing is now an optional installation component.
  • Fixed militia training quest when only 9 new guards are trained.
  • Fixed CTDs in AR4261, AR4260, and AR4258 areas.
  • Restored TIS and MOS files of Soubar for oBG2 and Lyrar's Castle TIS for BG2:EE.
  • Fixed a visual bug in Sir William's house (AR1004) in oBG2.
  • Updated the worldmap position of areas for Chionthar, Soubar, and Lyrar's Hold.
  • Corrected automap notes in Soubar and Soubar prison.
  • Traified missing lines (setup, kit name, debug prints).
  • Added missing identified descriptions to some letters.
  • Moved movies to the language directory so the local language version can replace them.
  • Moved some NPC sound files to the language directory - the local language version can now replace them.

 By AL|EN:

  • Introduce immutability and encapsulation.
  • Fix mod uninstallation: now all mod files should be removed from override during uninstallation.
  • Fixed copying of the MVE folder.
  • Uses the %MOD_FOLDER% automatic variable.
  • Uses labels for component requirements statements.
  • Simplified the mod ID where possible.
  • Renamed the mod folder from "SOS" to "SoS" to match the mod name.
  • Renamed "setup-SOS.tp2" to "SoS.tp2".
  • Updated iconv and replaced it with a static build.
  • Updated the readme file to use the latest templates.
  • Updated the metadata file to use the latest template.
  • Change HANDLE_CHARSETS to use from_UTF8 and adjust tra files.
  • Fixed HANDLE_CHARSETS execution on EET.
  • Fixed encoding problems by replacing ű with ű.
  • Updated add_worldmap_tbl.
  • Fixed adding areas to the cheat table.
  • Remove the custom kit.ids fixer and use the latest from BG2Fixpack.
  • Remove additional backup of *.tlk files.
  • Standardize folder names and file extensions.
  • Made cosmetic changes to the readme files.
  • Added 'outdated' to outdated readme files.
  • Replace tabs with spaces.
  • Removed redundant files.

 By Weigo:

  • Added sounds from ogg2 (only if they are missing).
  • Changed AR4230(N).mos files for EE and non-EE version (EE has larger images).
  • Changed tiz format to tbc format.
  • Added a7_tools.tpa by Argent77 for HANDLE_TILECONV function.
  • Added in %MOD_FOLDER%/Tools/Tileconv all tileconv versions.

Read the Readme

SHS official GitHub alternate download center


Read the original article at The Gibberlings Three



#615204 The Longer Road updated to version 2.0.7

Posted by IE Modding News on 06 December 2023 - 09:01 AM in Infinity Engine Modding News

The Longer Road has been updated to version 2.0.7:

### TotoR
- Some variables were not set as they should be (e.g., use SetGlobal("FinalFight","AR6200",3) instead of SetGlobal("FinalFight","AR6200",2)) in redbodhx.bcs and redgdemx.baf
- Update the cutscene for compatibility with Ascension
- Use COMPILE with the .baf file instead of directly copying the .bcs file
- Use 'ref' when possible in the .baf files
- Update FinalA.d to use resimo3 when Imoen is in the party, instead of resimo1, which is used when she is dead
- Update lr6200jon2.baf to check for demogor3 like other enemies
- Fix some small typos in the cutscene

### AL|EN
- remove unicode from translation
- fixed malformed characters in translation
- update IAP

Forum: Longer Road - Spellhold Studios (shsforums.net)
Download: LongerRoad at GitHub


Read the original article at The Gibberlings Three



#615082 Magic Store of Vergadain updates to version 3.0 with new features!

Posted by IE Modding News on 06 October 2023 - 03:53 AM in Infinity Engine Modding News

Magic Store of Vergadain

The mod allows you to acquire a magical artifact called "Magic Store of Vergadain" that provides the means to visit any store you have visited in the past. Getting your hands on this unique artifact involves a small quest of one kind or another. It is available for original BG2, Tutu, BGT, BG:EE, SoD, BG2:EE, EET and IWD:EE.

Version 3.0 adds several options that allow you to restrict the services offered by the summoned stores, such as resting, healing, identifying items or the steal option.

Download: GitHub

Discussion: G3, Beamdog

Readme


Read the original article at The Gibberlings Three