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#104919 Most 'Redeemable' BG - SoA - ToB villain

Posted by Schatten on 18 March 2004 - 02:18 PM in Longer Road

bodhi because i love undead chicks and "On topic, I voted Phaere, because she WAS in love with Solaufein, so there has to be a spark of good in her because of that. It's too bad you're forced to kill her rather than Drownap her and teach her how to be a goody goody."



#117044 New HLA tables

Posted by Schatten on 18 May 2004 - 05:43 AM in Refinements

Yes, my problem is that HP bonus/level effect. I don't know how to edit it without using scripts, and to tell the truth, I'm not a skilled scripter -_- .

what if you make a spell which has 20 effects from 20 to 40 and every effect adds the proper amount of hp? if you choose this hla at lvl 20 you get 20 hps. but would the spell use at lvl 21 the effect for a lvl 21 character?



#117583 New HLA tables

Posted by Schatten on 20 May 2004 - 03:27 AM in Refinements

Also, swashbucklers could receive improved critical because they are finesse fighters (ressembling much with Blade).

agreed and kensai dont get toughness, imo. :)



#104156 New HLA tables

Posted by Schatten on 13 March 2004 - 11:09 AM in Refinements

in reality is there any difference between mage and wizard and sorcerer? in german we have zauberer and magier, too and i dont know the difference, too. :)



#112901 New HLA tables

Posted by Schatten on 27 April 2004 - 09:55 AM in Refinements

stupid autologin.



#118594 New HLA tables

Posted by Schatten on 23 May 2004 - 10:21 AM in Refinements

isnt a ranger born with ambidexterity and a fighter learns it? thus the fighter wont be as good as a ranger with dualwielding. :blink:



#112837 New HLA tables

Posted by Schatten on 27 April 2004 - 05:20 AM in Refinements

Oh, I disagree 100%.

Nerco's learn spells. One of them might come up with a way to power spells with blood, but that's pretty far outside of most AD&D spells. Nero's, like other mages, memorize their spells and cast them using external energy.

Sorcerers on the other hand *are* magic. They power their own spells and 'cast' them innately. It only makes sense to me that they could choose to burn themselves to a crisp by drawing upon that source of power too much.

yes, yes. i know the spell system of dnd and the difference of sorcs and mages. it just sounded more cooler for necros who sacrifice their health to power their spells or something. ;)



#112657 New HLA tables

Posted by Schatten on 26 April 2004 - 10:09 AM in Refinements

this is more suited for necros.
blood magic
you can cast any spell and pay instead of magic energy with blood.



#109532 Progress report

Posted by Schatten on 13 April 2004 - 07:57 AM in Return to Windspear

don't talk to me about leonheart or never winter nights).

nwn+addons is good and so is kotor. jade empire seems to bee a good game, too and i think you can play it on pc with an emu. :D

btw, have you played all those great snes ps action adventures/interactive films a la ff, chrono xxxx, ect. ;)



#120540 Gods!

Posted by Schatten on 01 June 2004 - 05:44 AM in Delusions of the Mind

AO is from my perspective the Real DnD god, the others are more like powerfull angels or deamons

na, i think he is a god and the gods he created like amaunator are gods, too. he is like a father for them.
what is the difference between demi, quasi and lesser god?



#123505 Gods!

Posted by Schatten on 14 June 2004 - 05:04 AM in Delusions of the Mind

Introducing AO NPC the least underpowerd NPC mod ever

would you do that? pleeeeaaaaaassssssssss.......... :)



#139812 Creature Revisions - Part I

Posted by Schatten on 06 August 2004 - 07:27 AM in Refinements

isnt it more important to look upon those numbers that make a difference gameplay wise? if it has 15 dex or 21 dex is not so much of a difference for an npc, its more aestethics. instead you should change the res of the demons according to the mm. *hint*



#140796 Creature Revisions - Part I

Posted by Schatten on 09 August 2004 - 09:20 AM in Refinements

feanor, please, this is getting somewhat silly now. dragons arent clumsy zombies.



"first, I doubt he has talons sharper or bigger than Firk (to do 1D10 damage each, comparing with the 1D6 of Firk), "

red dragon claw 1-10
silver 1-8



#124416 Creature Revisions - Part I

Posted by Schatten on 18 June 2004 - 03:17 AM in Refinements

isnt ai supposed to stop +4 and +5 gets through? i heard about an error in description or an error in the spell or something.



#151981 Creature Revisions - Part I

Posted by Schatten on 13 September 2004 - 06:01 AM in Refinements

Lucky me, since there seems to be more than enough 18+ INT characters running around these forum lately... guess we'll never run out of wise people! <_< :P :lol:

i, like, counter that and stuff. my int is, like, 5 or so.



#162570 Creature Revisions - Part I

Posted by Schatten on 13 October 2004 - 10:16 PM in Refinements

i think just make them stronger is enough. though i like it to implement flying dragons but jumping dragons is not my kind of fun. especially since their lairs are not made for that, imo.



#151442 Creature Revisions - Part I

Posted by Schatten on 11 September 2004 - 04:14 AM in Refinements

that is a most brilliant idea rathwellin. :D not sleep in the dungeon and such a great script will make this fight really :ph34r:



#121854 Creature Revisions - Part I

Posted by Schatten on 07 June 2004 - 08:01 AM in Refinements

"Understandable, but I'd once again call your attention to their differencies in Age cathegories. I know, those levels are my imagination only, but it'd help show the difference in difficulty between those dragons. An Adult Red Dragon would have around 300, an Ancient around 400, a Wyrm level around 520 and a Great Wyrm above 650.
And the same goes for damage resistances - those stats will increase with age cathegories too!"

umm.... those hps are based on your bg2 experience not on pnp dragons. iirc, a hd is a 8-sided dice if not stated otherwise and old daddy dragons have like 20 hit dices. this is not 600hp.
nah, doesnt matter. the main thing is dragons pose a threat to low lvl crap heroes aka heroes >lvl16. ;) :D




"Not entirely Galactygon. No matter how much we try to follow pnp, we must accept the fact that BG2 IS NOT PNP. Things work differently in this game. While I'd prefer the idea to lower XPs and such (as you intend to do in LC), it would result in complete disaster in the long run - many (essential) mods like Ascension require a high-level character with powerful abilities. If you make every party weaker (in level and equipment), encounters like the Ascension Five would become impossible. Could you provide a good tactic vs. Improved Abazigal for a 16th-18th level party? Or what would you suggest, uninstalling these mods? Um, sorry, but no.
You see, BG2's system is set, just as the system of pnp. And they are not the same. Trying to mix them too much can result in bad things."

the problem is with balancing the mods that place new monsters in the game. this results in extra exp/items and thus you get more powerfull. resulting in creating more powerfull monsters that give too much exp. or if you place new quests in game you get more exp making anything after that more easy. creating quests that give nothing would be boring (for me at least).
what to do? lower the exp overrall. imagine someone installs every mod that gives extra exp. he then playes the game and modifys it so you are at the lvl cap from soa at the end of soa. so it is balanced again. :D



#121818 Creature Revisions - Part I

Posted by Schatten on 07 June 2004 - 06:17 AM in Refinements

"1. I know I supported you at that topic. But those HP you want to give them are not a little bit too much ??? Remember that the Ascension Abazigal has only 500 HP. I doubt Firkraag could be more powerful than him. Second, if he has 650 HP, he could be too powerful for a SOA party. Why don't you lower them a bit : from 650 to 450, from 560 to 390, 405 to 350, 310 to 280 (those are just examples"

jep, hp could be a bit high. 650 and 560 is a bit much. but i hope tgm has tested it a bit.



"4. Firkraag should have more physical resistances (50% will be more appropriate in my opinion)"

hp is too much but dr is okay? that dont make sense.


"I have some objections about it. I always disliked the idea of dragons having spells. Dragons are killing machines, but in melee fighting, they are spellcasters."

dragons get spells and cast them with a speed of 1. so its okay.



#121815 Creature Revisions - Part I

Posted by Schatten on 07 June 2004 - 06:13 AM in Refinements

-aura is modified by -4 if i read right here and so should it be implemented. (okay, tough ones are immune but thats not implementable, i think). better would be to make the fear according to age and not general.
-jep, you should select them according to their "nature" (red gets fire spells) for fun.
-yep. :)
-like they have in pnp. like a lvl18 fighter.

is it really necessary to give every dragon phys res? they already have enough hp and if you count in perhaps one or two summons its enough.

black
50k? thats a joke. at least 100k. no less. :D
can you implement the potion becomes useless ability? :)


shadow
sorry, 11lvldrain is too high. this never enters my game. besides it should be temp and not permanent.

red
breathweapon: isnt the damage enough?

silver
feather stopps all missiles, not reflects them back. and all dragons are immune to normal missiles.


i like the changes. :D



#121920 Creature Revisions - Part I

Posted by Schatten on 07 June 2004 - 12:08 PM in Refinements

"I don't think they are unbeatable at all. I was able to kill improved Abazigal (and he had a lot of assistants, even an adult dragon) and he had 500 HP. I was doubting just because they had more than Abazigal. But seeing how TG calculated the HP, I think he is right. "

so you say you beat imp aba with soa chars with lvl 17 or 18?
the hp of the dragons are tgm guessing for balance and not calculated. he still can change them if we whine enough. ;) :P



"I don't agree. After level 20, you won't receive too much bonuses : the THAC0 is capped at 0, the saving throws are capped also. I mean : they are beatable (don't forget they don't have any assistance). "

sure. not all dragons should have assistances. if all dragons become assistances it would be boring because its repetative. some if not most should be tough enough alone. (arent dragons solo creatures? or do they always have someone around?). was a hint for tob to not give every dragon goons. ;)
ehm... you become more powerfull over tob, you know?




"If a player can beat this version of Firkraag with a party that lacks TOB level items, spells and HLAs then I'm darn impressed by his SOA skills."

and patience for reloads. ;) :D




"His Tougher Sendai proves the contrary, but hey..! "

is it for high modded games with more powerfull n/pcs? i dont think so. :)



#122160 Creature Revisions - Part I

Posted by Schatten on 08 June 2004 - 09:49 AM in Refinements

Schat, remember the fight with Irenicus in Hell from Tactics. He has a Dragon, an Elder Orb, Sarevok wraith and an improved mordekainen sword (and they steal some of your equipment). So, maybe Firk is harder to beat, but not impossible (at 3 million XP and above).

i find this battle pretty tough. :)

the battles shouldnt be endless reload orgies. a 900hp red dragon (35% res for phys, 40%mag res, fire immune, rest 20%) with a near end soa party or even with one hla is too much. dont forget the team wants to add minions to some of the dragons. imagine someone wants to play only one or two mods? he cant do this with dragon revision.
the question is more on what basis do we argue? high end npcs with 4mio exp by returning from underdark? what mods are there? 90%vorpal hit weapon mods? orig bg2/tob? this will determine how the dragons look like.



#122200 Creature Revisions - Part I

Posted by Schatten on 08 June 2004 - 12:11 PM in Refinements

no no no. dont get me wrong. as i said in my first post i like the changes except the hp. this only stretches the battle. i trust you to find the proper values. :D
i dont find arguments based on a 3 man gang valied when it comes to balance issues. when doing this you must do it with a full party and non to moderate modded game, imo.



#122193 Creature Revisions - Part I

Posted by Schatten on 08 June 2004 - 11:47 AM in Refinements

First, TG says that Firk won't have minions.
   Second, a party can reach around 3,5 million XP without any mods. And if you do some quest with fewer party members, the XP will be even higher.
   Third, I really believe that TG will test those dragons and lower their bonuses if they are too tough.
   I just wanted to point that I don't find Firk's HP so scary. But, until I'll try it, I'm half-blind.

"the question is more on what basis do we argue? high end npcs with 4mio exp by returning from underdark? what mods are there? 90%vorpal hit weapon mods? orig bg2/tob? this will determine how the dragons look like. "

am i allowed to quote myself?
sure. a three man team can annihilate everything. i even imagine i could beat the entire game without reloading with all kind of mods. but this has nothing to do with it. do you think balancing this way is really good balancing? i think this is a very, very bad balancing. and if memory serves the target of this mod is to balance the game and make the battles more fun and challengeing and not powergamers wet dreams.
and again i say, a party should not have 3.5mio exp at this point and i dont think all dragon fights should be the last. i think about the shadow dragon here. he seems okay to beat before go go to the underdark. firkraag should definatly be one of the last fights. and the others are set in stone. :)



#122825 Creature Revisions - Part I

Posted by Schatten on 10 June 2004 - 11:51 AM in Refinements

what about the dragon in the hell trials?

i dont think he really is a dragon. :huh: