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#577557 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 12:04 PM in Mega Mod Help

I feel like the advice is posted 10-20 times in different places. :D



#577570 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 03:42 PM in Mega Mod Help

Or add / make a pause and install yourself.



#577482 BiG World Setup (an attempt to update the program)

Posted by dabus on 11 May 2015 - 02:13 PM in Mega Mod Help

AC_Quest - Uh, you didn't select ascalons questpack, AC_QUEST=0 is located underneath [DeSave], so it's not selected.
You also don't have any entries with ascalon or AC_QUEST in your install-log. Same goes for JA#BGT_AdvPack.
So there's nothing to debug. At least it seems like Jarls BGT Tweak Pack used English.
Note that WeiDU uses the first language if the second and third are somehow screwed/not available as a valid selection. So if you say language 2 and for WeiDU there is only 0, it will force you to select 0. So it's not necessarily a fault of the BWS but could be something else.

NSCPortraits has a messed up tp2, which looks for VA#TIAN (without the .cre at the end). That error was reported but it seems like the update that was mentioned by the author has not made it into the downloadable version.

Widescreen - Well, something might have went wrong with stdin/stdout reading or the cmd went nump or something else... since it's the last mod, try to install it manually. Should have stopped and complained though...



#577438 BiG World Setup (an attempt to update the program)

Posted by dabus on 09 May 2015 - 10:43 AM in Mega Mod Help

Uhm, it's not really that tricky. You either open Config\BWP\Game.ini, search for the conflicts description you want to remove and delete that line.
Any simple text-editor can do that.

Or edit the dependencies via Options > Admin > Manage dependencies, search for the mods name / description > right-click the entry, delete it and save via Options-menu.



#577234 BiG World Setup (an attempt to update the program)

Posted by dabus on 28 April 2015 - 12:07 PM in Mega Mod Help

Yay, that return value looks very good, Thank you.



#578737 BiG World Setup (an attempt to update the program)

Posted by dabus on 30 June 2015 - 02:11 PM in Mega Mod Help

If it crashes with an Autoit Error window and saying Line XY File bla: Line Error: Array variable has incorrect dimension or something like that, run the BWS with the DebugMode vbs-file.
Let it crash and then let it modify the code to get some more info about used variables. Then try to do the same and let it crash again and post the output.
Also I would not spend to much time to customize if it crashes anyway and try to export after just a few changes. Successful exports should have around 18 KB upwards.

I did not read that carefully here and I'm not as keen to fix errors as I was some years ago, so please don't expect fixes soon if you post them.

If I encountered so many problems with the BWS like you, I'd just threw it away and tried to use the BiG World install batch.
You could tried to install some mod that gives you crashes and try to resume the install though. The BWS would recognize that it's installed and skip that mod.
I also think that it should run on Windows 8.1 as some forum users said that it works, don't have it to confirm it though.

I'm also out of the mods configuration madness, so I won't/can't answer anything related to that and I just won't update the master-branch.
Actually playing some games / watching film is so much more fun than struggling to keep up with the BWP / fixing stuff. Sorry for being honest and not much help here. ;)



#578772 BiG World Setup (an attempt to update the program)

Posted by dabus on 01 July 2015 - 12:54 PM in Mega Mod Help

What's frozen on "completely" installed dependencies/conflicts-screen?
You did not install anything/did not view the backup/download options and all that...

Do you try to exit the selection screen and click on a solve dependencies-button? If you do, you likely have selected one of the bad/faulty configurations.
Kagain from BG1NPCSoa, Dynaheir from BG1NPC with drizztsaga and DrizztIsNotStupid are those that likely have issues, Kagain being a reason for crashes for sure.
If you want to solve them automatically, you can solve conflicts and remove mods that don't work as they have open dependencies. Or you solve the issues above and then try to solve by addition.
Remember to use the context-menu on those entries that you want to solve yourself, go back and export your again to save yourself some work/time.



#581957 BiG World Setup (an attempt to update the program)

Posted by dabus on 30 October 2015 - 09:57 AM in Mega Mod Help

Try the latest (fixed) version.



#581955 BiG World Setup (an attempt to update the program)

Posted by dabus on 30 October 2015 - 08:48 AM in Mega Mod Help

Share some Ws... like where what when did you chose to get that error to pop up...



#581192 BiG World Setup (an attempt to update the program)

Posted by dabus on 25 September 2015 - 09:24 AM in Mega Mod Help

You can click the item and see the text below the listview. You will see the "key/description at the beginning, ending at the colon.
Example: "Have Kagain in BG2 and ToB: BG1NPCSoA (component 40 or 41) and BG1NPCSoA (component 110) are installed together."

Look if you can find the dependency in your selection screen. In this example, BG1NPCSoa does not contain component 110.
If you can find it, just remove the faulty dependency.

There is a big section in the BiG World Setup\Config\BWPGame.ini called [Connections]. All dependencies and conflicts are listed there.
The key of each entry is the description that will be shown at the bottom of the selection-screen. The value of the keys is quite flexible but has a simple system so most settings may be covered.
Example: Have Kagain in BG2 and ToB=D:BG1NPCSoA(40|41)&BG1NPCSoA(110)

Delete the line and restart the BWS and the dependency will be removed from the BWS if you wish to continue your install.

Look at the docs\Faq.htm for further details if you'd need Imps solution.



#581185 BiG World Setup (an attempt to update the program)

Posted by dabus on 25 September 2015 - 07:18 AM in Mega Mod Help

There's an internal table, linking the treeview-items that you click in the GUI to a modname, component and so on.
The internal dependency table also uses those. It's just speeds up the checking if you know that Sarah is treeview-item 300 and it needs ROT which is item 199 and you don't have to check which of the 3000 items represents Sarahs or the ROT mod.

If the BWS lists dependencies and the result for a mods name does not return a name but an empty string, the GUI-item was not linked / built (or something else is messed up).
The issue for a missing item is most likely that the dependency does not fit your language selection and so I put this in so you don't start to look for something that most likely is not there.

You can click the item and see the text below the listview e.g. Sandrah's Extensions needs Kivan: SandrahNPC (component 11) needs Kivan (component 100).
If you go back you should not be able to find that dependency (component / mod).

If you can find it, remove the dependency and go on. I can load your selection and go on without this issue.



#576748 BiG World Setup (an attempt to update the program)

Posted by dabus on 10 April 2015 - 11:37 AM in Mega Mod Help

As long as the components are not listed in Select.txt, nothing will happen.
The BWS will even skip puttin the info into WeiDU-XX.ini or Mod.ini, so you won't find them in the BWP-folder. Use the FAQ to find out how to add them.
Or just install them manually after hitting the pause button. That's usually easier than adding the mod (it's not hard, but it will take a few minutes which is more then pressing a pause-button..



#576452 BiG World Setup (an attempt to update the program)

Posted by dabus on 04 April 2015 - 08:16 AM in Mega Mod Help

@dragonian:
Dunno, I still see them.
If you search for BP(, you'll get 80 hits. I don't know if that's less than you expected. So what you're doing / selecting / looking for?
Just a hunch: If you just clicked next, you're in a BG:EE game...

@Creepin:
"Normal" downloads get packed every now and then (like after a new BWP release).
Master is the current snapshot branch that fixes errors / adds stuff on a regular basis.
EET is the master-snapshot plus EET-support. It was some testing/development involved and EET is still beta because of the water colour-issue and the "go" from the author is pending. So until then, you could technically install EET with the BWS, but since EET was removed from the configuration, you can't do that. ;)
GLOBAL-INI was a testing branch for moving mod-configurations into a global-folder. It's just to prevent multiple instances of the same information since the BWS does not only install BWP but EE1 and EE2 and so on, so mods like scs, atweaks don't have to be maintained 4 or 5 times if something new comes up. It's more a internal thing that you should not notice much. It takes a few seconds to create the old formatted files in the folders if you select a game for the first time, but that's all. It was merges into the master branch already.



#575194 BiG World Setup (an attempt to update the program)

Posted by dabus on 03 February 2015 - 02:41 PM in Mega Mod Help

BWS creates those to execute things like move, copy, batches.
So it is bad that you had that error.

Can you look if the file exists?
Can you check if you can create files in the BG2-folder?



#575275 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 February 2015 - 06:42 AM in Mega Mod Help

After one google for VTRoot, I'd guess that you run Comodo Firewall and it does not like the BWS...



#574561 BiG World Setup (an attempt to update the program)

Posted by dabus on 03 January 2015 - 09:06 AM in Mega Mod Help

Alien asked the same some time ago. I'd just say that that's stupid packed.
It just breaks the rules set up by weidu how things should be.

I've been playing a bit with the thought of caching the output of the last extraction and look for tp2-files.
That could help to find the correct placement.
I tried to come up with a way to guess the correct folder, extracted all mods as they are per default, but it's not working 100% as I'd like it to.
Some mods have backup-folders that don't exist, so that does not work all the time.
I've tried to look for AUTO_TRA and line that contain ~somekindof.tra~ and mixed it up with the backup search, so I could guess that right.
Guessing by WeiDU-commands did work partly but there are variables and commands that work and subfolders or some stuff coming from other folders, so that's bad to use.
After spending a few hours of playing with the tp2s and WeiDU, I was a bit fed up and left it as it was.

You could also look if the tp2 is missing, check if download was hosted by gitup, replace the filename and then just repeat the search, but I don't like the idea.

Edit:
So from a logical standpoint, the best thing to do would be:
cache the output of 7zip
look for the tp2-file
If it's there
- parse it. I ended up with the path from ~some.tra~, if that's not there auto_tra and if that's not there backup-folders.
- look if that path is there
- report the mod a faulty if it's missing
If tp is not found
- go through the cached output
- if a tp2-file is there, parse it
- look if the path matches the location and move the folder from the sub-folder it is in. If it does not match, think about renaming.

The best way would be to have modders create a bla-master - folder on github and put the mods bla-folder into that - if that's how github would work.

Edit2:
If the behaviour of github would be append the branch to the real/original name and to downloads name / url, you could get the download-url, check if it's from github, extract the branch, look if the folder named %modname%-%branch% exists and then rename the folder. Then check if the tp2 exists now, else revert the name back. That could be done without much rewriting. Can you verify that?



#574558 BiG World Setup (an attempt to update the program)

Posted by dabus on 03 January 2015 - 07:37 AM in Mega Mod Help

Scroll up...

Edit: It's just a modder that played too much with Matrjoschka–puppets, so he put his setup in an archive.
So BWS looks for the tp2 in the BG2-folder and looks if the modder put his mod in a subfolder and trips because of the replaced 7-zip file.
You can also just replace the new files in BiG World Setup\Tools-folder with the old one used in the download from October if you don't want to edit the script-file.



#574406 BiG World Setup (an attempt to update the program)

Posted by dabus on 29 December 2014 - 11:47 AM in Mega Mod Help

As you can see, the 7zip puts some performance-stuff onto the screen. That wasn't the case before.
If the mods tp2-file was not found in the usual places, the BWS used to look through these lines that are currently displayed and checked if a subfolder was created. It does that by looking for the OK-line and move up two lines. Since the "Everything is Ok"-line is at the top, the BWS cannot move up two lines and thus errors out (arrays are cool but fragile - if the index-number is beyond the existing range, AutoIt3 crashes).

Edit: If you can't get rid of that, I'd suggest to add the red text in Includes\12_Process.au3, line 266.
This way, lines that contain [space]Time[space]=[space] would be ignored when processing commands.
If StringRegExp($OutputArray[$o], '(?i)\sTime\s\x3d\s|Tiles processed|% decoded|%]|\A(Tile|Pos:|\s?Oggdec|\sEncoder|\sSerial|\sBitstream|\sScale|\sDecoded|\sEncoded)\s') Then ContinueLoop; cmd itself



#575717 BiG World Setup (an attempt to update the program)

Posted by dabus on 01 March 2015 - 02:14 PM in Mega Mod Help

Use an editor like notespad to open C:\Games\Black Isle\BGII - SoA\BiG World Setup\Includes\07_Extract.au3.
Search for For $n = $DirList[0] To 1 Step -1 and replace it with For $n = $DirList[0] To 3 Step -1.
I thought that was already replaced some time ago...

Edit: Error and fix was reported here.
You did not update the 7z yourself?



#575729 BiG World Setup (an attempt to update the program)

Posted by dabus on 02 March 2015 - 09:46 AM in Mega Mod Help

Well, the BWS detected errors and asks if you want to try to extract those mods without error on your own.
Installing mods which content is not ok may not be a very good idea, so the BWS wants to remove those from the installation.

You decline, the BWS wants to switch into the BG2-path and fails miserably. Maybe you use some odd codepage?
The backslash is totally busted. cd /D "C:õBWGõBaldur's Gate 2" should be cd /D "C:\BWG\Baldur's Gate 2"



#576323 BiG World Setup (an attempt to update the program)

Posted by dabus on 31 March 2015 - 10:30 AM in Mega Mod Help

You can add the components when you're in the selection screen. Dump the mod into the BG2-folder, choose Options > Admin > components.
A new screen appears and you can choose the Divine Remix at the top. Then choose the translation at the bottom and copy and paste the French translation from left to right screen. by selecting all entries and using the shortcut [STRG]+[C). Save with [STRG]+[s) and restart the BWS.
Or add this to the WeiDU-FR.ini

Spoiler


But as I write this, I see that there's a difference between the mods versions, so you'll also have to adjust select.txt (which can also be done with the build in editor...).
Seems like install spells was stripped and a new core-component went in...



#575886 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 01:57 PM in Mega Mod Help

Solution:

I think I know what's wrong.

There's an action that's only triggered if the gavinreinstall.mrk is missing, which load tras.
If you have that, those actions are left out.

If I move the loading of tras from here
   /* TRAs declared in LANGUAGE must be reloaded - by hand, because of the copying (for non-EE version */

  LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/Setup.tra~
  LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/gavin.tra~

COPY ~GAVIN/B!component.xx~ ~GAVIN/backup/gavinreinstall.mrk~

END //gavinreinstall.mrk

To this place:
END //gavinreinstall.mrk

LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/Setup.tra~
LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/gavin.tra~

END //ALWAYS

My install would work now.
As I do not understand that coding stuff clearly, this might break something.
If things should be left as they are, BWS would have to stop and guys have to install the mod manually. Could be done by a little workaround.



#575885 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 01:22 PM in Mega Mod Help

The mod does crash even if you do a manual install if you do it the same way as sir did it.

start gavin-setup.exe
install component 0 (Romance)
exit the gavin-setup
start gavin-setup.exe
Install component 1 (mature content)
bang.

It does install if I select both options in one go...
Here's the output. (Sorry for the format, forum use some of those letters in brackets that are in my output.

Here's the output on my console...
G:\Big World Project\BGT>cat WeiDU.log
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name ->] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 23100
~SETUP-BWS.TP2~ #0 #0 // 20120414
~SETUP-BWS-URL.TP2~ #0 #0 // 20120416002211
~SETUP-TEXTHARMONISATION.TP2~ #0 #0 // BiG World Textpack v11.0.1 GERMAN.7z
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG World Fixpack v11.7z
~SETUP-BWTEXTPACK.TP2~ #0 #0 // BiG World Textpack v11.0.1 GERMAN.7z
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Borkpack v10.3.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v11.1.7z
~TP/SETUP-TP.TP2~ #0 #0 // MKs BG2 Textpatch Revised: v3.4
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #0 // BG2 Fehlerbehebungen (Hauptteil): v9.03
~SETUP-BGT.TP2~ #4 #0 // Baldur's Gate Trilogie - Hauptteil: 1.14 (28 Jan 12)
~TP/SETUP-TP.TP2~ #0 #1 // Namenanpassungen (wenn Ihr BGT installieren wollt, installiert diese Komponente danach): v3.4
~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound
~TXTMUSIC/TXTMUSIC.TP2~ #3 #0 // Wiederhergestellte Musik bei den Textbildschirmen fuer BG1TuTu, EasyTutu und BGT-WeiDU: 8 (10 Jan 12)
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: v9 beta_150110c
// Recently Uninstalled: ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v9 beta_150110c

G:\Big World Project\BGT>setup-gavin.exe
[setup-gavin.exe] WeiDU version 23700
Using Language [English]

Would you like to display the components from [Gavin: Romance]?
[Y]es, [N]o? y

Install Component [Gavin NPC for Tutu, BGT, and BG:EE]?
[R]e-Install, [N]o Change or ninstall or [Q]uit? n

Skipping [Gavin NPC for Tutu, BGT, and BG:EE]

Install Component [Gavin: Romance (mature content)]?
nstall, or [N]ot Install or [Q]uit? I

Installing [Gavin: Romance (mature content)] [v9 beta_150110c]

BGT install detected.
Checking for required files ...

Select Gavin's Relationship Speed:

Please choose one of the following:
[1] 1 hour real time (standard) minimum between LoveTalks
[2] 45 minutes real time minimum between LoveTalks
[3] 30 minutes real time minimum between LoveTalks
[4] 15 minutes real time minimum between LoveTalks
[5] 1 hour 30 minutes (extended) real time minimum between LoveTalks

Please select 1, 2, 3, 4, or 5 and press enter.
1

Speed: 1 hour real time (standard) minimum between LoveTalks
Copying 1 file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 script ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
ERROR: No translation provided for @111
ERROR: [GAVIN/Items/b!pcring.ITM] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

ERROR Installing [Gavin: Romance (mature content)], rolling back to previous state
Will uninstall 67 files for [GAVIN/GAVIN.TP2] component 1.
Uninstalled 67 files for [GAVIN/GAVIN.TP2] component 1.
ERROR: Not_found
PLEASE email the file SETUP-GAVIN.DEBUG to berelinde@gmail.com, www.gibberlings3.net
Using Language [English]

Install Component [Gavin: Romance (mature content)]?
nstall, or [N]ot Install or [Q]uit? Q

NOT INSTALLED DUE TO ERRORS Gavin: Romance (mature content)

Press ENTER to exit.


G:\Big World Project\BGT>



#575877 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 10:02 AM in Mega Mod Help

The latest version is the master and can be found here, see Commits for changes..
The downloads are for guys that don't like snapshots and are not updated frequently.



#574399 BiG World Setup (an attempt to update the program)

Posted by dabus on 29 December 2014 - 08:45 AM in Mega Mod Help

Kit_rev is not in the select.txt. ;)