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#576332 (SOLVED) Not enough storage to process command ?

Posted by dabus on 31 March 2015 - 02:21 PM in Mega Mod Help

There's a small checksum program that detects the change.
You either remove the lines that do that or save the new checksum so BWP gets the new one. You need the script to run from the main batch or you might receive problems since the structure of the batch relies on it. Don't have the files at hand, being sleepy... ;)
So you either help yourself (look for the small checksum-change) or have to wait a bit.



#576328 (SOLVED) Not enough storage to process command ?

Posted by dabus on 31 March 2015 - 12:46 PM in Mega Mod Help

Well, the problem is obvious if you look at the code and the output. ;)
You see this as skiped (because VYND is displayed in your screen) ...
findstr /I /M %SNPC%>nul
if %errorlevel%==0 (
	Call %INST% Vynd "0"
)

Then this starts (bg1re)...
findstr /I /M %SBPC%>nul
if %errorlevel%==0 (
	findstr /I /M %SVPC%>nul
	if errorlevel 1 (
		findstr /I /M %SADU%>nul
		if not errorlevel 1 (
			Call %INST% bg1re "0" "TYPE bg1re_adult_input.txt"
		) else (
			Call %INST% bg1re "0" "TYPE bg1re_input.txt"
		)
	Call %INST% bg1re "1 2 3 4 5 6 7 8 9 10 11 12 13 15 16 17 18 19 20 21 23 24 25 27 28 31 32 33 34 35 36 37 38 39 40"
)
findstr /I /M %SSMQ%>nul && findstr /I /M %SEAQ%>nul
if %errorlevel%==0 (
	Call %INST% bg1re "14 22 26 29 30"
)

But it never comes to this output (no BG1 RULES show up in your screen).
%.%
%.%
%. 10. BG1 RULES AND TWEAKS | %M%
%.%
%.%

So the crash happens in the lines of the second code-block displayed here.
Similar to normal verbal language, you have to have the same number of opened if-statements / brackets as there are close-statements / brackets.
So like you tell someone if bla happens to be then do something... and you're done. So you have the computer to stop at some point of your batch-script.
Now you count these -> ( <- and these -> ) <- and *drumroll* those differ and result in a sweet death of the cmd aka the program that interprets the batch-file and with it the install never gets past that point. This only happens if you choose "[2] Do you want to filter the mods according to various parameters?" or "[4] Do you want to install all you can get? (not recommended)" in the configuration-dialogues. The other selections use different batch-files.

If you look at the alignments, you can guess that there has to be a closing bracket before Call %INST% bg1re "1. So just add a line before, put a ) there and with that, the install should go past that point.

Edit: If you don't want to reinstall everything, remove all lines between %.%1. CORRECTIONS AND IMPROVEMENTS | %M% and either stop before that second block to install bg1re or delete that (and the error too) and stop at %.. BG1 RULES AND TWEAKS | %M%.



#577642 Aran Whitehand Missing Options

Posted by dabus on 16 May 2015 - 06:34 PM in Mega Mod Help

Annotation from the select.txt: For some reason Aran Whitehand should be installed manually...



#576169 Baldur's Gate Graphics Overhaul

Posted by dabus on 24 March 2015 - 11:02 AM in BG Graphics Overhaul

@CroMagnon: You sure used the old 0302 download with the error, master/... works fine. I checked it and it's really ok.

https://bitbucket.or...e.ini?at=master
2. and 3, package are marked as download only, so those get removed from the current selection so an extraction of those files does not happen.
The main package is still in there and gets extracted.
Extracting bgeegraphics\tis
Extracting bgeegraphics\wed
Extracting bgeegraphics

Everything is Ok

Folders: 13
Files: 373
Size: 1952612026
Compressed: 1335212926

D:\Temp\Test_BWS\BigWorldSetup-bigworldsetup-074a936e38b3\BiG World Setup>

In the old download 2015-03-02, there was an error / misunderstanding in ini-files by Alien.
It contained two additional downloads with the same key(name). Since ini-files only contain one key with an unique name, only one file got loaded and so the download was screwed (missing one file).
Since additional download also get extracted (they usually contain fixes), the second file was extracted and thus failed since the first part of the splitted archive was missing, making the extraction fail all the time.

The error was fixed on 2015-03-06 ny Quiet, so if you just would have found the master download, you could have saved yourself some trouble/time.

@Yovaneth: Sorry for the trouble. I'll ask Alien if he could delete that BWS download / or maybe he can just fix the file.



#576209 Baldur's Gate Graphics Overhaul

Posted by dabus on 25 March 2015 - 03:27 PM in BG Graphics Overhaul

With "master-download" I mean the download-package of the branch that's regularly updated by quiet and alien. I saw you found that.

You got your "old" package from here, the tab branches shows you different downloads for different flavours.
The main one is called "master", the others are for testing different things. Click on the "zip" to get the files packaged in a zip-archive.
If you click on commits on the navigation bar on the left, you can see that things are starting to get updated frequently since Leonardo uploaded his BWP 15.
So maybe you want to wait a bit. The BWS is Windows only-software since it uses the AutoIt3-script language/interpreter -- just since that was the only thing I could handle and it has a library of functions that is documented well. ;)



#575919 BGT and the Enhanced Edition releases

Posted by dabus on 09 March 2015 - 10:32 AM in BGT Archive

Since I guess that most people will not use some tool to get your mod but some kind of bundled download-package, you'll have a whopping piece of "wasted" bandwidth for the hoster if you fix a small bug and the big files (movies, animations) stay the same..
So I'd just think that it would be kinder to make things optional.

If you hate unpacking stuff, why not write a script for a zip-program or installer that will unpack the stuff if other optional packages are in the same folder?



#577552 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 10:55 AM in Mega Mod Help

20150302 contains a link to Version 1.01, which had to be patched with BW Textpack to have an English version.
EET and Master point to 2.00b 150212 and has a built in translation, so Textpack does not contain it any more.
Thus the old download version will always fail to provide an English install.

So please don't use the old download. but
Master or EET, which is more current but is used for testing and may not be as stable as Master.



#577482 BiG World Setup (an attempt to update the program)

Posted by dabus on 11 May 2015 - 02:13 PM in Mega Mod Help

AC_Quest - Uh, you didn't select ascalons questpack, AC_QUEST=0 is located underneath [DeSave], so it's not selected.
You also don't have any entries with ascalon or AC_QUEST in your install-log. Same goes for JA#BGT_AdvPack.
So there's nothing to debug. At least it seems like Jarls BGT Tweak Pack used English.
Note that WeiDU uses the first language if the second and third are somehow screwed/not available as a valid selection. So if you say language 2 and for WeiDU there is only 0, it will force you to select 0. So it's not necessarily a fault of the BWS but could be something else.

NSCPortraits has a messed up tp2, which looks for VA#TIAN (without the .cre at the end). That error was reported but it seems like the update that was mentioned by the author has not made it into the downloadable version.

Widescreen - Well, something might have went wrong with stdin/stdout reading or the cmd went nump or something else... since it's the last mod, try to install it manually. Should have stopped and complained though...



#577436 BiG World Setup (an attempt to update the program)

Posted by dabus on 09 May 2015 - 09:33 AM in Mega Mod Help

Reading the faq in the docs-folder or using the built-in editor via the options-menu (in the selection-screen).



#577570 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 03:42 PM in Mega Mod Help

Or add / make a pause and install yourself.



#579808 BiG World Setup (an attempt to update the program)

Posted by dabus on 26 July 2015 - 05:57 AM in Mega Mod Help

Ask Leonardo, he got those three versions in his guide. It just was some topic of head scratching back then.
First is outdated, second seems to be ok for BGT installs and 6.91 is greyed out, but I don't remember what that should reflect. Guess it's not as "solid" as the other version.
Being translated also was an issue back then.



#577600 BiG World Setup (an attempt to update the program)

Posted by dabus on 15 May 2015 - 07:30 AM in Mega Mod Help

BWS install logic is not made for editing files.
It was made to tell weidu to install x with language y and maybe give an answer when subcomponent z should be selected.

Because there is no weidu-component to edit the tobEx.ini, BWS does not show it or install it thus WeiDU does not edit the file.
Just use --list-components and --list-languages or take a look at Config\Global\%Modname%.ini and look for WeiDU-EN to get the components that can be installed.
If you ran BWS and selected a game, you can also use Config\%GAMENAME%\WeiDU-EN.ini or look at the builtin editor.



#577214 BiG World Setup (an attempt to update the program)

Posted by dabus on 27 April 2015 - 12:20 PM in Mega Mod Help

@Argent77:

--spider is used to get the size and name of the download without downloading the file.
This check is done when testing / looking for available downloads and right before a download. It's just to get the name and size right so I get corrupted downloads that broke in the middle or updated file-information if a php-download points to a new version of a file.
If the file-check fails, I assume that downloading will fail, too.

If it's the same file (I guess it is...), we could use https://github.com/A...chive/v1.0.zip.

The output looks much better:
Spoiler


As you can see, the file is found and my function detects

DjinniCompanion-1.0.zip (-> filename)
22013781 (-> filesize)
0 ( -> no resume)

Edit: Meh, not exactly the same. Why can't nerds produce stuff that works with nerdy tools. :ermm:



#578772 BiG World Setup (an attempt to update the program)

Posted by dabus on 01 July 2015 - 12:54 PM in Mega Mod Help

What's frozen on "completely" installed dependencies/conflicts-screen?
You did not install anything/did not view the backup/download options and all that...

Do you try to exit the selection screen and click on a solve dependencies-button? If you do, you likely have selected one of the bad/faulty configurations.
Kagain from BG1NPCSoa, Dynaheir from BG1NPC with drizztsaga and DrizztIsNotStupid are those that likely have issues, Kagain being a reason for crashes for sure.
If you want to solve them automatically, you can solve conflicts and remove mods that don't work as they have open dependencies. Or you solve the issues above and then try to solve by addition.
Remember to use the context-menu on those entries that you want to solve yourself, go back and export your again to save yourself some work/time.



#577739 BiG World Setup (an attempt to update the program)

Posted by dabus on 19 May 2015 - 11:25 AM in Mega Mod Help

It's this from the PDF:

Install Component [Summons/NPCs Set Off Traps]? [ N ]ot Install
19 1] Everyone can set off traps (excluding illusions, etc.)
20 2] Green and blue circles, and enemy summons can set off traps
21 2] Only green-circles and enemy summons can set off traps

This component can cause problems with the "Improved lIyich" component from the Tactics mod, because llych possibly runs over the traps without any action.

Since I stuck with the BWP for a long time, I just didn't add much that had no [ i ]nstall-instuction.
So if we add the conflict, we could add it.

And would you consider adding a post instead of quoting if nobody replied in the meantime or use the edit-button? Would make reading this thread a bit slicker.



#575134 BiG World Setup (an attempt to update the program)

Posted by dabus on 01 February 2015 - 05:35 AM in Mega Mod Help

Why would you download those files yourself? The purpose of the BWS is to do that for you. (I mean, you can do it, but I view it as more work.)
Including extraction and installation. If you want to install via BiG World Installpack (batch-files), you select that, or you stay with the BWS approach to install and be able to select you components by clicking through a GUI.

Edit: @Alien: I don't think that the approach is much different for Andy since it seems like he already selected mods one way or the other and must have spent some time to select those. And if you think about having groups like in the batch, you can either just let the components-tree closed or if there's something new (like the adult question ages ago). you (as in Alien) could create groups to ease the selection of that group.

But I also think that you should use the things you're comfortable with.



#575858 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 04:08 AM in Mega Mod Help

You likely do have bgeegraphics13.part1.rar and bgeegraphics13.part2.rar but not bgeegraphics13.part3.rar in your download-folder.
Get http://www.shsforums...phics-overhaul/ and put it in that folder. Ignore the error when extracting bgeegraphics13.part2.rar.
And next time, maybe load the master-file and not the download since that error should have been fixed in the master-branch download.



#575729 BiG World Setup (an attempt to update the program)

Posted by dabus on 02 March 2015 - 09:46 AM in Mega Mod Help

Well, the BWS detected errors and asks if you want to try to extract those mods without error on your own.
Installing mods which content is not ok may not be a very good idea, so the BWS wants to remove those from the installation.

You decline, the BWS wants to switch into the BG2-path and fails miserably. Maybe you use some odd codepage?
The backslash is totally busted. cd /D "C:õBWGõBaldur's Gate 2" should be cd /D "C:\BWG\Baldur's Gate 2"



#575264 BiG World Setup (an attempt to update the program)

Posted by dabus on 07 February 2015 - 08:34 AM in Mega Mod Help

Well if you still got the errors, I'd restore the backup and and let the BiG World Installpack do the installation.
I don't have Windows 8.1 to reproduce this and I don't know if your PC is blocking something or was configured that way (e.g. the PC not able to run vbs-files).

All I can tell you is that BWS uses the cmd-entries to install fix/smooth/textpacks and so on, which wouldn't get applied if these fail, and that would be a load of unnecessary (and already fixed) faults. So either redo the install as it was and stop before the real install starts and start the BiG World Installpack yourself (start the cmd as admin and navigate into the games directory) or go back, switch to the installpack-option and let that go through.



#575866 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 05:14 AM in Mega Mod Help

@Jastey: If you want to check if the files from your PC differ from Sers, you could use a md5sum tool like this,



#575886 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 01:57 PM in Mega Mod Help

Solution:

I think I know what's wrong.

There's an action that's only triggered if the gavinreinstall.mrk is missing, which load tras.
If you have that, those actions are left out.

If I move the loading of tras from here
   /* TRAs declared in LANGUAGE must be reloaded - by hand, because of the copying (for non-EE version */

  LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/Setup.tra~
  LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/gavin.tra~

COPY ~GAVIN/B!component.xx~ ~GAVIN/backup/gavinreinstall.mrk~

END //gavinreinstall.mrk

To this place:
END //gavinreinstall.mrk

LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/Setup.tra~
LOAD_TRA ~gavin/tra/autotra/%LANGUAGE%/gavin.tra~

END //ALWAYS

My install would work now.
As I do not understand that coding stuff clearly, this might break something.
If things should be left as they are, BWS would have to stop and guys have to install the mod manually. Could be done by a little workaround.



#575194 BiG World Setup (an attempt to update the program)

Posted by dabus on 03 February 2015 - 02:41 PM in Mega Mod Help

BWS creates those to execute things like move, copy, batches.
So it is bad that you had that error.

Can you look if the file exists?
Can you check if you can create files in the BG2-folder?



#574558 BiG World Setup (an attempt to update the program)

Posted by dabus on 03 January 2015 - 07:37 AM in Mega Mod Help

Scroll up...

Edit: It's just a modder that played too much with Matrjoschka–puppets, so he put his setup in an archive.
So BWS looks for the tp2 in the BG2-folder and looks if the modder put his mod in a subfolder and trips because of the replaced 7-zip file.
You can also just replace the new files in BiG World Setup\Tools-folder with the old one used in the download from October if you don't want to edit the script-file.



#576319 BiG World Setup (an attempt to update the program)

Posted by dabus on 31 March 2015 - 09:03 AM in Mega Mod Help

1) Maybe just missed it. BWS contains 640 mods, so that would be possible.

2) BWP guide says not to since it would be not compatible wit BGT.

3) That is an "init"-entry for following multiple-choice(s), but it has a different "setting" as the others, so it shows up in a different area.
Open your games select.txt look for BG1NPC and this will fix it.
MUC;bg1npc;Init;05;1111;
MUC;bg1npc;29;05;1111;
MUC;bg1npc;30;05;0000;

Or you can try the build in editor and change it that way.



#577202 BiG World Setup (an attempt to update the program)

Posted by dabus on 27 April 2015 - 09:41 AM in Mega Mod Help

New BWS vbs f**ks up since you elevate the script, so it's running in the wscript path, which is c:\windows\system32. Add BiG World Setup\Config to that path you find nothing... Got this by displaying Wscript.Echo objStartFolder.
 
And nope, BWS already uses --no-check-certificate... Scales of Balance works...

Djinn Master works but Djinn 1.0 gets this:
 
"D:\Temp\Test_BWS\BigWorldSetup-bigworldsetup-5a3a2b5a4cc2\BiG World Setup\Tools\wget.exe" --no-passive-ftp --connect-timeout=20 --tries=1 --no-check-certificate --server-response --spider "https://github.com/A...mpanion-v1.0.7z"

Spider mode enabled. Check if remote file exists.
--2015-04-27 19:44:40-- https://github.com/A...mpanion-v1.0.7z
Resolving github.com (github.com)... 192.30.252.131
Connecting to github.com (github.com)|192.30.252.131|:443... connected.
WARNING: cannot verify github.com's certificate, issued by `/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert SHA2 Extended Validation Server CA':
Unable to locally verify the issuer's authority.
HTTP request sent, awaiting response...
HTTP/1.1 302 Found
Server: GitHub.com
Date: Mon, 27 Apr 2015 17:44:41 GMT
Content-Type: text/html; charset=utf-8
Status: 302 Found
Content-Security-Policy: default-src *; script-src assets-cdn.github.com collector-cdn.github.com; object-src assets-cdn.github.com; style-src 'self' 'unsafe-inline' 'unsafe-eval' assets-cdn.github.com; img-src 'self' data: assets-cdn.github.com identicons.github.com www.google-analytics.com collector.githubapp.com *.githubusercontent.com *.gravatar.com *.wp.com; media-src 'none'; frame-src 'self' render.githubusercontent.com gist.github.com www.youtube.com player.vimeo.com checkout.paypal.com; font-src assets-cdn.github.com; connect-src 'self' live.github.com wss://live.github.com uploads.github.com status.github.com api.github.com www.google-analytics.com github-cloud.s3.amazonaws.com
Cache-Control: no-cache
Vary: X-PJAX
Location: https://s3.amazonaws...ion=attachment; filename=DjinniCompanion-v1.0.7z&response-content-type=application/octet-stream&AWSAccessKeyId=AKIAISTNZFOVBIJMK3TQ&Expires=1430156741&Signature=irPuIizGf4V4vcpSCXiZKTg9vtU=
X-UA-Compatible: IE=Edge,chrome=1
Set-Cookie: logged_in=no; domain=.github.com; path=/; expires=Fri, 27-Apr-2035 17:44:41 GMT; secure; HttpOnly
Set-Cookie: _gh_sess=eyJzZXNzaW9uX2lkIjoiN2JlY2JmMWU2ODk2N2RkMzdiNmIwMDNhNzA0M2U2MDYiLCJzcHlfcmVwbyI6IkFyZ2VudDc3L0RqaW5uaUNvbXBhbmlvbiIsInNweV9yZXBvX2F0IjoxNDMwMTU2NjgxfQ==--4ec85aa57241b8274ae9c7b3f25d410f41f23bda; path=/; secure; HttpOnly
X-Request-Id: 4aaeff8cef6a278bac9e444e956c2408
X-Runtime: 0.015551
X-GitHub-Request-Id: 5A99654A:5672:F2554C:553E7589
Strict-Transport-Security: max-age=31536000; includeSubdomains; preload
X-Content-Type-Options: nosniff
X-XSS-Protection: 1; mode=block
X-Frame-Options: deny
Vary: Accept-Encoding
X-Served-By: d0e230454cb69aa01d4f86fc3a57b17f
Location: https://s3.amazonaws...ion=attachment; filename=DjinniCompanion-v1.0.7z&response-content-type=application/octet-stream&AWSAccessKeyId=AKIAISTNZFOVBIJMK3TQ&Expires=1430156741&Signature=irPuIizGf4V4vcpSCXiZKTg9vtU= [following]
Spider mode enabled. Check if remote file exists.
--2015-04-27 19:44:41-- https://s3.amazonaws...ion=attachment; filename=DjinniCompanion-v1.0.7z&response-content-type=application/octet-stream&AWSAccessKeyId=AKIAISTNZFOVBIJMK3TQ&Expires=1430156741&Signature=irPuIizGf4V4vcpSCXiZKTg9vtU=
Resolving s3.amazonaws.com (s3.amazonaws.com)... 54.231.8.48
Connecting to s3.amazonaws.com (s3.amazonaws.com)|54.231.8.48|:443... connected.
WARNING: cannot verify s3.amazonaws.com's certificate, issued by `/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=Terms of use at https://www.verisign.com/rpa ©10/CN=VeriSign Class 3 Secure Server CA - G3':
Unable to locally verify the issuer's authority.
HTTP request sent, awaiting response...
HTTP/1.1 403 Forbidden
x-amz-request-id: 676D24E59475E78B
x-amz-id-2: KLYcDn39zESxm9FuvHKrAU8z6JQYffhKl9ngMfV0v/xJ7A57alcvEDra0qT6jDCj
Content-Type: application/xml
Transfer-Encoding: chunked
Date: Mon, 27 Apr 2015 17:44:41 GMT
Server: AmazonS3
Remote file does not exist -- broken link!!!