- Fixed typos causing installation errors.
- Restored Phoenix Guard's flaming sword animation.
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- Added "1pp.ini" metadata file to support AL|EN's "Project Infinity".
- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added missing `REQUIRE_PREDICATE` conditions to avoid installing components in inaccurate games or if required components are not installed.
- Added components `DESIGNATED` numbers and `LABELS`.
- Added "always.tpa" library.
- Commented code as much as possible.
- Replaced `GAME_IS` conditions with variables checks to speed up install time.
- Configuration installation options have been moved into "1pp-config-default.ini" file.
- Integrated and improved all BWP Fixpack fixes (thanks Lollorian, The Imp and others!).
- Split huge [400] "Core updates and item patches" component into smaller ones for more comfortable readability and maintenance (checking 2500 or 3000 lines is easier when you search a glitch or a bug in more than 16000 lines of code!).
- Added BG2 Fixpack and ToBEx compatibility.
- Added partial Item Revisions, Spell Revisions and IWDification compatibility in a rather soft way: As SR, IR and IWDification are still beta versions, I gave up trying to write a plain compatibility with them. It would be certainly obsolete in a few months, therefore a waste of time.
- Added and/or improved 1PP crossmods compatibility (BG1 NPC Project, Bolsa, Darron, Improved HaerDalis Swords, Rolles, Ruad, Song and Silence, Stuff of the Magi, The Unusual Oddities Shop).
- Fixed typos and misspellings preventing a few items to be patched (or patching wrong ones...).
- Coding simplification: Replaced macros with functions whenever possible. Copied entire folders instead of infinite lines of code. Grouped actions or patches with `ACTION_FOR_EACH` and `PATCH_FOR_EACH` whenever possible. Used new and more efficient WeiDU functions (not released when Erephine wrote this mod) and Gwendolyne's patch functions to optimize coding (e.g. `ADD_ITEM_EQEFFECT`, `ALTER_EFFECT` and `ALTER_ITEM_HEADER` replace so many lines of codes!). Avoided copying and overwriting the same files again and again...
- Re-formated and updated all readme files (1pp now supports translated readmes).
- Added French translation (Gwendolyne).
- Added Russian translation (prozh).
- Traification.
- Removed unused files.
- Reorganized folder architecture tree: created sub-folders to sort paperdolls .BAM files according to creature types.
- Lower cased files.
- Updated WeiDU installer to v246.
- Uploaded mod to official Spellhold Studios GitHub mirror account.
|
- Added "1pp.ini" metadata file to support AL|EN's "Project Infinity".
- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added missing `REQUIRE_PREDICATE` conditions to avoid installing components in inaccurate games or if required components are not installed.
- Added components `DESIGNATED` numbers and `LABELS`.
- Added "always.tpa" library.
- Commented code as much as possible.
- Replaced `GAME_IS` conditions with variables checks to speed up install time.
- Configuration installation options have been moved into "1pp-config-default.ini" file.
- Integrated and improved all BWP Fixpack fixes (thanks Lollorian, The Imp and others!).
- Split huge [400] "Core updates and item patches" component into smaller ones for more comfortable readability and maintenance (checking 2500 or 3000 lines is easier when you search a glitch or a bug in more than 16000 lines of code!).
- Added BG2 Fixpack and ToBEx compatibility.
- Added partial Item Revisions, Spell Revisions and IWDification compatibility in a rather soft way: As SR, IR and IWDification are still beta versions, I gave up trying to write a plain compatibility with them. It would be certainly obsolete in a few months, therefore a waste of time.
- Added and/or improved 1PP crossmods compatibility (BG1 NPC Project, Bolsa, Darron, Improved HaerDalis Swords, Rolles, Ruad, Song and Silence, Stuff of the Magi, The Unusual Oddities Shop).
- Fixed typos and misspellings preventing a few items to be patched (or patching wrong ones...).
- Coding simplification: Replaced macros with functions whenever possible. Copied entire folders instead of infinite lines of code. Grouped actions or patches with `ACTION_FOR_EACH` and `PATCH_FOR_EACH` whenever possible. Used new and more efficient WeiDU functions (not released when Erephine wrote this mod) and Gwendolyne's patch functions to optimize coding (e.g. `ADD_ITEM_EQEFFECT`, `ALTER_EFFECT` and `ALTER_ITEM_HEADER` replace so many lines of codes!). Avoided copying and overwriting the same files again and again...
- Re-formated and updated all readme files (1pp now supports translated readmes).
- Added French translation (Gwendolyne).
- Added Russian translation (prozh).
- Traification.
- Removed unused files.
- Reorganized folder architecture tree: created sub-folders to sort paperdolls .BAM files according to creature types.
- Lower cased files.
- Updated WeiDU installer to v246.
- Uploaded mod to official Spellhold Studios GitHub mirror account.
|
No changes have been recorded in this version
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No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
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No changes have been recorded in this version
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