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Changes in BG:EE Kitpack V1.62

Version V1.62
  • Strings should change appropriately depending on the game version the mod is installed on.
  • Some thief kits should install on BGT games, due to the lack of thiefskl.2da and thiefscl.2da some kits will not be installed.
  • Bugfixes for the hivemaster.
  • Balancing for the scout.
Version V1.62
  • Strings should change appropriately depending on the game version the mod is installed on.
  • Some thief kits should install on BGT games, due to the lack of thiefskl.2da and thiefscl.2da some kits will not be installed.
  • Bugfixes for the hivemaster.
  • Balancing for the scout.
Version V1.61
  • Default cleric kits now change the appropriate text depending on which game engine you use (the descriptions for each kit are kept at different string references in BG:EE and BG2)
  • Improved Wizard Slayer kit now changes the appropriate text as above.
  • Scout may only put 3 points into shortbows and crossbows.
Version V1.6
  • Default cleric kits can now be updated on a one by one basis
  • Wizard slayer kit armour restrictions relaxed, and spell failure rate changed to more closely match pnp
  • Addition of Scout kit
  • Addition of Catholicon kit
  • Thief kits now get the correct number of set snare abilities.
  • Thief alignment choices corrected.
  • Flagellant bard song now displays appropriate icon.
  • Flagellant bard song hit effect changed to a blood splash.
Version V1.5
  • Stalwart rebalanced to address possible exploits with dual classing and bring it more in line with other classes.
  • Improved original kit: Wizard slayer
  • New Bard Kit: Flagellant
  • Various typo's fixed
  • Some incorrect minimum stat requirements have been fixed
Version V1.5
  • Stalwart rebalanced to address possible exploits with dual classing and bring it more in line with other classes.
  • Improved original kit: Wizard slayer
  • New Bard Kit: Flagellant
  • Various typo's fixed
  • Some incorrect minimum stat requirements have been fixed
Version V1.5
  • Stalwart rebalanced to address possible exploits with dual classing and bring it more in line with other classes.
  • Improved original kit: Wizard slayer
  • New Bard Kit: Flagellant
  • Various typo's fixed
Version V1.43
  • Bugfixes
  • **These only affect those who are using this mod with ToB, which doesn't seem to be many people**
  • Extra line breaks that were causing problems with the ToB starting equipment file (25STWEAP.2DA) have been removed, anyone who used an earlier version of this mod and wishes to use it in ToB should delete 25STWEAP.2da from their override folder and reinstall the entire mod, which will fix the problem.
  • All classes will now have correct and suitable equipment when starting a new ToB game.
Version V1.42
  • Bugfixes
  • Battleguard of Tempus will now gain relevant abilities as intended as a file naming conflict has been resolved.
  • When updating NPC kits the NPC files are drawn from either the local game biff's or the override folder (using weidu command COPY_EXISTING_REGEXP GLOB) rather than being bundled with the mod. This should reduce incompatibilities with other mods that alter NPC files and prevent inaccuracies if the NPC files are altered by Overhaul in the future.
Version V1.41
  • V1.41
  • Description text for Frostwielder kit updated to better reflect their background. (Thanks to Kamigoroshi at baldursgate.com)
  • V1.4
  • New druid kit: Shadow Druid
  • Option to convert Faldorn to shadow druid
  • New fighter kits: Flametouched and Frostwielder
  • New ranger kit: Slingmaster
  • Dervish AC penalty reduced from -3 to -1, may now put 4 points into their respective weapons
  • Hivemaster - Will now gain the correct elemental resistances at levels 18,21 and 24 as per all druids.
  • V1.31
  • Only small updates in this one
  • - You can now choose whether or not to install the Dervish kit (this was accidentally missed)
  • - The Dervish now gains an additional 1/2 attack per round at level 15
  • - The Stalwart can now put proficiency points into the axe as was originally intended.
  • V1.3
  • You can now choose not to update the original cleric kits (helm, talos, lathander), this is only recommended if you are not installing
  • any cleric kits at all.
  • Cleric holy symbols have been buffed slightly by giving a bonus to certain stats based on the deity, see below for
  • a list; they have also had some flavour text added.
  • Symbol of Helm : +2 THACO
  • Symbol of Lathander : +4 damage vs undead
  • Symbol of Talos : +1d4 electrical damage
  • Symbol of Mystra : Improves casting speed by 2
  • Symbol of Kelemvor : Death Ward while equipped
  • Symbol of Tempus : +2 Damage
  • Symbol of Selune : +15 HP
  • Symbol of Shar : +2 saves vs. spells and saves vs. wands
  • Symbol of Auril : +1d4 cold damage
  • Symbol of Cyric : +2 saves vs. death and saves vs. spells
  • New Cleric Kit: Strifebringer of Cyric
  • Hand of Auril: Protection from fire changed to Resist Fire / Cold (a priest of Auril who can't resist the cold wouldnt be too great)
  • Conjure Ice Elemental renamed to Conjure Ice Para-Elemental
  • Battleguard of Tempus: Enchanted weapon now changed to Enchanted Weapon : Axe to match what tempus would likely gift his followers, the cleric can use this as if they were proficient with it.
  • New Paladin Kit : Purple Dragon Knight
  • Rebalancing: Hivemaster - Crushing and cold damage vulnerability reduced from 50% to 20%
  • Spider model changed to wraith spider to look a bit better.
  • Now improves again at level 21, weapons deal 2d7 damage and the druid gains a an addition one and a half attacks per round.
  • The spider should no longer stop attacking and become unresponsive after being hit or after slowing an enemy.
  • Attack speed increases have been spread throughout all levels
  • New Feature: You can now choose to convert Viconia, Branwen and Tiax to clerics of Shar, Tempus and Cyric respectively (you may choose
  • if you want to do this for each individual). All special abilities are also properly added, e.g. if you accept tiax into your party
  • at level 6, he will have his level 1 and level 4 domain spells from being a priest of cyric and would still have his normal summon ghast
  • ability, so you won't be losing out doing this.
  • Conversion is done through weidu at the end of the installation process, and will not work unless you have the
  • respective kits installed first. This has been designed to also cover Viconia throughout baldurs gate 2 although this has not yet been
  • tested.
  • V1.2
  • - Removal of "deity's blessing" from all cleric kits due to general consensus that it makes clerics overpowered and is hard to balance.
  • - Clerics still retain their domain spells, and in the near future their holy symbols will be updated to match the portfolio of their deity.
  • - Removal of priest of bane due to the fact that Bane was not a god during the BG saga (he was still contained within his half-demon son).
  • - Addition of the Hand of Auril kit to replace the priest of Bane kit.
  • -Dervish kit nerfed, general feeling was that it was too much like a fighter and in most cases better, now the kit only gets two speed increases and can only put 3 stars into their specfic weapons. However they can now put 1 star into ranged weapons and the dervish has slightly less harsh penalties to AC so it should play a bit more like a ranger and be a bit more balanced.
  • - Mindwarden kit slightly nerfed, the immunity to stun is now only for psionic stun and not across the board as before (so they will still be susceptible to symbol stun, etc)
  • V1.1 - There is now the option to select which kits to install seperately. Also kits now have names relative to their deity, i.e Morninglord of Lathander.
  • V1.01
  • -Altered the folder structure so this should actually install now!
  • V1.0
  • - First release
Version V1.4
  • V1.4
  • New druid kit: Shadow Druid
  • Option to convert Faldorn to shadow druid
  • New fighter kits: Flametouched and Frostwielder
  • New ranger kit: Slingmaster
  • Dervish AC penalty reduced from -3 to -1, may now put 4 points into their respective weapons
  • Hivemaster - Will now gain the correct elemental resistances at levels 18,21 and 24 as per all druids.
  • V1.31
  • Only small updates in this one
  • - You can now choose whether or not to install the Dervish kit (this was accidentally missed)
  • - The Dervish now gains an additional 1/2 attack per round at level 15
  • - The Stalwart can now put proficiency points into the axe as was originally intended.
  • V1.3
  • You can now choose not to update the original cleric kits (helm, talos, lathander), this is only recommended if you are not installing
  • any cleric kits at all.
  • Cleric holy symbols have been buffed slightly by giving a bonus to certain stats based on the deity, see below for
  • a list; they have also had some flavour text added.
  • Symbol of Helm : +2 THACO
  • Symbol of Lathander : +4 damage vs undead
  • Symbol of Talos : +1d4 electrical damage
  • Symbol of Mystra : Improves casting speed by 2
  • Symbol of Kelemvor : Death Ward while equipped
  • Symbol of Tempus : +2 Damage
  • Symbol of Selune : +15 HP
  • Symbol of Shar : +2 saves vs. spells and saves vs. wands
  • Symbol of Auril : +1d4 cold damage
  • Symbol of Cyric : +2 saves vs. death and saves vs. spells
  • New Cleric Kit: Strifebringer of Cyric
  • Hand of Auril: Protection from fire changed to Resist Fire / Cold (a priest of Auril who can't resist the cold wouldnt be too great)
  • Conjure Ice Elemental renamed to Conjure Ice Para-Elemental
  • Battleguard of Tempus: Enchanted weapon now changed to Enchanted Weapon : Axe to match what tempus would likely gift his followers, the cleric can use this as if they were proficient with it.
  • New Paladin Kit : Purple Dragon Knight
  • Rebalancing: Hivemaster - Crushing and cold damage vulnerability reduced from 50% to 20%
  • Spider model changed to wraith spider to look a bit better.
  • Now improves again at level 21, weapons deal 2d7 damage and the druid gains a an addition one and a half attacks per round.
  • The spider should no longer stop attacking and become unresponsive after being hit or after slowing an enemy.
  • Attack speed increases have been spread throughout all levels
  • New Feature: You can now choose to convert Viconia, Branwen and Tiax to clerics of Shar, Tempus and Cyric respectively (you may choose
  • if you want to do this for each individual). All special abilities are also properly added, e.g. if you accept tiax into your party
  • at level 6, he will have his level 1 and level 4 domain spells from being a priest of cyric and would still have his normal summon ghast
  • ability, so you won't be losing out doing this.
  • Conversion is done through weidu at the end of the installation process, and will not work unless you have the
  • respective kits installed first. This has been designed to also cover Viconia throughout baldurs gate 2 although this has not yet been
  • tested.
  • V1.2
  • - Removal of "deity's blessing" from all cleric kits due to general consensus that it makes clerics overpowered and is hard to balance.
  • - Clerics still retain their domain spells, and in the near future their holy symbols will be updated to match the portfolio of their deity.
  • - Removal of priest of bane due to the fact that Bane was not a god during the BG saga (he was still contained within his half-demon son).
  • - Addition of the Hand of Auril kit to replace the priest of Bane kit.
  • -Dervish kit nerfed, general feeling was that it was too much like a fighter and in most cases better, now the kit only gets two speed increases and can only put 3 stars into their specfic weapons. However they can now put 1 star into ranged weapons and the dervish has slightly less harsh penalties to AC so it should play a bit more like a ranger and be a bit more balanced.
  • - Mindwarden kit slightly nerfed, the immunity to stun is now only for psionic stun and not across the board as before (so they will still be susceptible to symbol stun, etc)
  • V1.1 - There is now the option to select which kits to install seperately. Also kits now have names relative to their deity, i.e Morninglord of Lathander.
  • V1.01
  • -Altered the folder structure so this should actually install now!
  • V1.0
  • - First release
Version V1.31
  • V1.31
  • Only small updates in this one
  • - You can now choose whether or not to install the Dervish kit (this was accidentally missed)
  • - The Dervish now gains an additional 1/2 attack per round at level 15
  • - The Stalwart can now put proficiency points into the axe as was originally intended.
  • V1.3
  • You can now choose not to update the original cleric kits (helm, talos, lathander), this is only recommended if you are not installing
  • any cleric kits at all.
  • Cleric holy symbols have been buffed slightly by giving a bonus to certain stats based on the deity, see below for
  • a list; they have also had some flavour text added.
  • Symbol of Helm : +2 THACO
  • Symbol of Lathander : +4 damage vs undead
  • Symbol of Talos : +1d4 electrical damage
  • Symbol of Mystra : Improves casting speed by 2
  • Symbol of Kelemvor : Death Ward while equipped
  • Symbol of Tempus : +2 Damage
  • Symbol of Selune : +15 HP
  • Symbol of Shar : +2 saves vs. spells and saves vs. wands
  • Symbol of Auril : +1d4 cold damage
  • Symbol of Cyric : +2 saves vs. death and saves vs. spells
  • New Cleric Kit: Strifebringer of Cyric
  • Hand of Auril: Protection from fire changed to Resist Fire / Cold (a priest of Auril who can't resist the cold wouldnt be too great)
  • Conjure Ice Elemental renamed to Conjure Ice Para-Elemental
  • Battleguard of Tempus: Enchanted weapon now changed to Enchanted Weapon : Axe to match what tempus would likely gift his followers, the cleric can use this as if they were proficient with it.
  • New Paladin Kit : Purple Dragon Knight
  • Rebalancing: Hivemaster - Crushing and cold damage vulnerability reduced from 50% to 20%
  • Spider model changed to wraith spider to look a bit better.
  • Now improves again at level 21, weapons deal 2d7 damage and the druid gains a an addition one and a half attacks per round.
  • The spider should no longer stop attacking and become unresponsive after being hit or after slowing an enemy.
  • Attack speed increases have been spread throughout all levels
  • New Feature: You can now choose to convert Viconia, Branwen and Tiax to clerics of Shar, Tempus and Cyric respectively (you may choose
  • if you want to do this for each individual). All special abilities are also properly added, e.g. if you accept tiax into your party
  • at level 6, he will have his level 1 and level 4 domain spells from being a priest of cyric and would still have his normal summon ghast
  • ability, so you won't be losing out doing this.
  • Conversion is done through weidu at the end of the installation process, and will not work unless you have the
  • respective kits installed first. This has been designed to also cover Viconia throughout baldurs gate 2 although this has not yet been
  • tested.
  • V1.2
  • - Removal of "deity's blessing" from all cleric kits due to general consensus that it makes clerics overpowered and is hard to balance.
  • - Clerics still retain their domain spells, and in the near future their holy symbols will be updated to match the portfolio of their deity.
  • - Removal of priest of bane due to the fact that Bane was not a god during the BG saga (he was still contained within his half-demon son).
  • - Addition of the Hand of Auril kit to replace the priest of Bane kit.
  • -Dervish kit nerfed, general feeling was that it was too much like a fighter and in most cases better, now the kit only gets two speed increases and can only put 3 stars into their specfic weapons. However they can now put 1 star into ranged weapons and the dervish has slightly less harsh penalties to AC so it should play a bit more like a ranger and be a bit more balanced.
  • - Mindwarden kit slightly nerfed, the immunity to stun is now only for psionic stun and not across the board as before (so they will still be susceptible to symbol stun, etc)
  • V1.1 - There is now the option to select which kits to install seperately. Also kits now have names relative to their deity, i.e Morninglord of Lathander.
  • V1.01
  • -Altered the folder structure so this should actually install now!
  • V1.0
  • - First release
Version V1.3
  • V1.3
  • You can now choose not to update the original cleric kits (helm, talos, lathander), this is only recommended if you are not installing
  • any cleric kits at all.
  • Cleric holy symbols have been buffed slightly by giving a bonus to certain stats based on the deity, see below for
  • a list; they have also had some flavour text added.
  • Symbol of Helm : +2 THACO
  • Symbol of Lathander : +4 damage vs undead
  • Symbol of Talos : +1d4 electrical damage
  • Symbol of Mystra : Improves casting speed by 2
  • Symbol of Kelemvor : Death Ward while equipped
  • Symbol of Tempus : +2 Damage
  • Symbol of Selune : +15 HP
  • Symbol of Shar : +2 saves vs. spells and saves vs. wands
  • Symbol of Auril : +1d4 cold damage
  • Symbol of Cyric : +2 saves vs. death and saves vs. spells
  • New Cleric Kit: Strifebringer of Cyric
  • Hand of Auril: Protection from fire changed to Resist Fire / Cold (a priest of Auril who can't resist the cold wouldnt be too great)
  • Conjure Ice Elemental renamed to Conjure Ice Para-Elemental
  • Battleguard of Tempus: Enchanted weapon now changed to Enchanted Weapon : Axe to match what tempus would likely gift his followers, the cleric can use this as if they were proficient with it.
  • New Paladin Kit : Purple Dragon Knight
  • Rebalancing: Hivemaster - Crushing and cold damage vulnerability reduced from 50% to 20%
  • Spider model changed to wraith spider to look a bit better.
  • Now improves again at level 21, weapons deal 2d7 damage and the druid gains a an addition one and a half attacks per round.
  • The spider should no longer stop attacking and become unresponsive after being hit or after slowing an enemy.
  • Attack speed increases have been spread throughout all levels
  • New Feature: You can now choose to convert Viconia, Branwen and Tiax to clerics of Shar, Tempus and Cyric respectively (you may choose
  • if you want to do this for each individual). All special abilities are also properly added, e.g. if you accept tiax into your party
  • at level 6, he will have his level 1 and level 4 domain spells from being a priest of cyric and would still have his normal summon ghast
  • ability, so you won't be losing out doing this.
  • Conversion is done through weidu at the end of the installation process, and will not work unless you have the
  • respective kits installed first. This has been designed to also cover Viconia throughout baldurs gate 2 although this has not yet been
  • tested.
  • V1.2
  • - Removal of "deity's blessing" from all cleric kits due to general consensus that it makes clerics overpowered and is hard to balance.
  • - Clerics still retain their domain spells, and in the near future their holy symbols will be updated to match the portfolio of their deity.
  • - Removal of priest of bane due to the fact that Bane was not a god during the BG saga (he was still contained within his half-demon son).
  • - Addition of the Hand of Auril kit to replace the priest of Bane kit.
  • -Dervish kit nerfed, general feeling was that it was too much like a fighter and in most cases better, now the kit only gets two speed increases and can only put 3 stars into their specfic weapons. However they can now put 1 star into ranged weapons and the dervish has slightly less harsh penalties to AC so it should play a bit more like a ranger and be a bit more balanced.
  • - Mindwarden kit slightly nerfed, the immunity to stun is now only for psionic stun and not across the board as before (so they will still be susceptible to symbol stun, etc)
  • V1.1 - There is now the option to select which kits to install seperately. Also kits now have names relative to their deity, i.e Morninglord of Lathander.
  • V1.01
  • -Altered the folder structure so this should actually install now!
  • V1.0
  • - First release
Version V1.2
  • V1.2
  • - Removal of "deity's blessing" from all cleric kits due to general consensus that it makes clerics overpowered and is hard to balance.
  • - Clerics still retain their domain spells, and in the near future their holy symbols will be updated to match the portfolio of their deity.
  • - Removal of priest of bane due to the fact that Bane was not a god during the BG saga (he was still contained within his half-demon son).
  • - Addition of the Hand of Auril kit to replace the priest of Bane kit.
  • -Dervish kit nerfed, general feeling was that it was too much like a fighter and in most cases better, now the kit only gets two speed increases and can only put 3 stars into their specfic weapons. However they can now put 1 star into ranged weapons and the dervish has slightly less harsh penalties to AC so it should play a bit more like a ranger and be a bit more balanced.
  • - Mindwarden kit slightly nerfed, the immunity to stun is now only for psionic stun and not across the board as before (so they will still be susceptible to symbol stun, etc)
  • V1.1 - There is now the option to select which kits to install seperately. Also kits now have names relative to their deity, i.e Morninglord of Lathander.
  • V1.01
  • -Altered the folder structure so this should actually install now!
  • V1.0
  • - First release
Version V1.1
  • V1.1 - There is now the option to select which kits to install seperately. Also kits now have names relative to their deity, i.e Morninglord of Lathander.
  • V1.01 - Altered the folder structure so this should actually install now!
  • V1.0 - First release
Version V1.1
  • V1.1 - There is now the option to select which kits to install seperately. Also kits now have names relative to their deity, i.e Morninglord of Lathander.
  • V1.01 - Altered the folder structure so this should actually install now!
  • V1.0 - First release
Version V1.01
  • V1.01 - Altered the folder structure so this should actually install now!
  • V1.0 - First release
Version V1.01
  • V1.01 - Altered the folder structure so this should actually install now!
  • V1.0 - First release
Version V1.01
  • V1.01 - Altered the folder structure so this should actually install now!
  • V1.0 - First release
Version V1.0
  • V1.0 - First release
Version V1.0
  • V1.0 - First release