- Added: Small Purple Elemental Palette Fix
- Fixed: Ambient sound muted after QuickLoad
- Added: 44Khz Sound Mixer Frequency
- Fixed: Walking animation at READY state regression
|
- Added: 2TB+ Free Disk space Fix
- Added: HTML Documentation
- Synced with Improved GUI v5.5
|
- Added: 2TB+ Free Disk space Fix
- Added: HTML Documentation
- Synced with Improved GUI v5.5
|
- v29.12
- Added: 2TB+ Free Disk space Fix
- Added: HTML Documentation
- Synced with Improved GUI v5.5
|
- v29.12
- Added: 2TB+ Free Disk space Fix
- Added: HTML Documentation
- Synced with Improved GUI v5.5
- v29.11
- Added: Externalise Animation Config Override new columns
- Added: Enable Off Hand Weapon BG1 Animation
- Added: Enable Robe Armor Sound
- Added: Reset Idle Timer After Weapon Equipped
- Added: Weapon Speed Fix
- Added: Party Bumpable When Moving
- Added: Saving Throw Improved Invisible Bonus
- Removed: Improved Invisibility saving throws +4 bonuses from patched spells
- V29.10
- Fixed: Mixed Soundset for BGT
- Added: Mute 2DA's HEAD_TURN/READY/WALK sounds if SELECT_ACTION are playing
- Added: Assigning key to not memorized spell exploit fix
- Added: Multi-target item swap exploit fix
- Removed: "Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset"
- Fixed: Animation & Modal State with ACTION_CLEAR_BLOCK_VARIABLES action opcode
- Added: new MAX type for Mixed BGT Soundset
- Fixed: Gender changing opcode bug
- V29.9
- Added: Remove Improved Invisibility saving throws +4 bonuses from patched spells
- Added: Assume SPACE key as ENTER in dialog
- Added: Mixed Soundset for BGT
- Added: Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset
- Added: Externalise Animation Sound Reference Override
- Added: Externalise Animation Config Override
- Added: Self-Patched Effect Removing Fix
- Added: Sequence Sound Override Fix
- Added: Ankheg Range Weapon Animation Fix
- Added: Disable Hidden TobEx Patches
- Added: Stop Animation/Sound of Interrupted Casting
- V29.8_fix2
- Fixed: Double Mouse Rate regression bug
- Added: Crashdump saving utility
- V29.8_fix
- Fixed: Protection From Spell for Contingency crash
- V29.8
- Fixed: Level One Proficiency Restrictions regression
- Added: Protection From Spell for Contingency Fix
- Added: Unpause engine in background window
- V29.7 :
- Added: Restore "Minimal Level" field in .ITM
- Added: OpenGL VSync On
- V29.6 :
- Added: Skip Fullscreen Display Modes with Fixed Interpolation
- V29.5 :
- Added: Over Target Visual Effect Fixes
- V29.4 :
- Added: Flickering Cursor Fix
- Added: Cpu Idle
- v29.3_fix :
- Fixed: HASTE moving regression after Character Behind Polygon Fix
- v29.3 :
- Added: Set BG1 Animation during Character Generation
- v29.2 :
- Removed standalone install mode, removed languages except english
- v29.1 :
- Added: Continuous Battle Music Fix
- v29.0 :
- Added: Trap Disarm Distance Fix
- Added: Character Behind Polygon Fix
- Internal:
- Allow equip armour items(Robes) to mages with BG1 type animation
- Wild Mage school fixed NONE->Generalist
- Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
- v29pre :
- Refactored to fix compiler/analyzer warnings:
- Fixed most "mixed unsigned vs signed comparing"
- Added missed parentheses "x & y == z" -> "(x & y) == z"
- Internal:
- Rewritten Charisma/Morale/xxx TobEx fixes
- Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
- Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
- Partially removed unnecessary constructor/destructor calls
- Partially replaced "__thiscall calls to bgmain.exe" to simple macro
- Merged with "BG2 Improved GUI" mod
- v28 (by Magus):
- Loader: Modified error messages to be very slightly more informative
- Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
- Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
- Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
- User Patches: Successfully applied user patches are now logged too
- WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
- WeiDU: updated to v246
- Internal:
- Switched PlatformToolset to v100, updated Detours to 4.0.1.
|
- v29.12
- Added: 2TB+ Free Disk space Fix
- Added: HTML Documentation
- Synced with Improved GUI v5.5
- v29.11
- Added: Externalise Animation Config Override new columns
- Added: Enable Off Hand Weapon BG1 Animation
- Added: Enable Robe Armor Sound
- Added: Reset Idle Timer After Weapon Equipped
- Added: Weapon Speed Fix
- Added: Party Bumpable When Moving
- Added: Saving Throw Improved Invisible Bonus
- Removed: Improved Invisibility saving throws +4 bonuses from patched spells
- V29.10
- Fixed: Mixed Soundset for BGT
- Added: Mute 2DA's HEAD_TURN/READY/WALK sounds if SELECT_ACTION are playing
- Added: Assigning key to not memorized spell exploit fix
- Added: Multi-target item swap exploit fix
- Removed: "Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset"
- Fixed: Animation & Modal State with ACTION_CLEAR_BLOCK_VARIABLES action opcode
- Added: new MAX type for Mixed BGT Soundset
- Fixed: Gender changing opcode bug
- V29.9
- Added: Remove Improved Invisibility saving throws +4 bonuses from patched spells
- Added: Assume SPACE key as ENTER in dialog
- Added: Mixed Soundset for BGT
- Added: Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset
- Added: Externalise Animation Sound Reference Override
- Added: Externalise Animation Config Override
- Added: Self-Patched Effect Removing Fix
- Added: Sequence Sound Override Fix
- Added: Ankheg Range Weapon Animation Fix
- Added: Disable Hidden TobEx Patches
- Added: Stop Animation/Sound of Interrupted Casting
- V29.8_fix2
- Fixed: Double Mouse Rate regression bug
- Added: Crashdump saving utility
- V29.8_fix
- Fixed: Protection From Spell for Contingency crash
- V29.8
- Fixed: Level One Proficiency Restrictions regression
- Added: Protection From Spell for Contingency Fix
- Added: Unpause engine in background window
- V29.7 :
- Added: Restore "Minimal Level" field in .ITM
- Added: OpenGL VSync On
- V29.6 :
- Added: Skip Fullscreen Display Modes with Fixed Interpolation
- V29.5 :
- Added: Over Target Visual Effect Fixes
- V29.4 :
- Added: Flickering Cursor Fix
- Added: Cpu Idle
- v29.3_fix :
- Fixed: HASTE moving regression after Character Behind Polygon Fix
- v29.3 :
- Added: Set BG1 Animation during Character Generation
- v29.2 :
- Removed standalone install mode, removed languages except english
- v29.1 :
- Added: Continuous Battle Music Fix
- v29.0 :
- Added: Trap Disarm Distance Fix
- Added: Character Behind Polygon Fix
- Internal:
- Allow equip armour items(Robes) to mages with BG1 type animation
- Wild Mage school fixed NONE->Generalist
- Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
- v29pre :
- Refactored to fix compiler/analyzer warnings:
- Fixed most "mixed unsigned vs signed comparing"
- Added missed parentheses "x & y == z" -> "(x & y) == z"
- Internal:
- Rewritten Charisma/Morale/xxx TobEx fixes
- Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
- Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
- Partially removed unnecessary constructor/destructor calls
- Partially replaced "__thiscall calls to bgmain.exe" to simple macro
- Merged with "BG2 Improved GUI" mod
- v28 (by Magus):
- Loader: Modified error messages to be very slightly more informative
- Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
- Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
- Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
- User Patches: Successfully applied user patches are now logged too
- WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
- WeiDU: updated to v246
- Internal:
- Switched PlatformToolset to v100, updated Detours to 4.0.1.
|
- v29.12
- Added: 2TB+ Free Disk space Fix
- Added: HTML Documentation
- Synced with Improved GUI v5.5
- v29.11
- Added: Externalise Animation Config Override new columns
- Added: Enable Off Hand Weapon BG1 Animation
- Added: Enable Robe Armor Sound
- Added: Reset Idle Timer After Weapon Equipped
- Added: Weapon Speed Fix
- Added: Party Bumpable When Moving
- Added: Saving Throw Improved Invisible Bonus
- Removed: Improved Invisibility saving throws +4 bonuses from patched spells
- V29.10
- Fixed: Mixed Soundset for BGT
- Added: Mute 2DA's HEAD_TURN/READY/WALK sounds if SELECT_ACTION are playing
- Added: Assigning key to not memorized spell exploit fix
- Added: Multi-target item swap exploit fix
- Removed: "Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset"
- Fixed: Animation & Modal State with ACTION_CLEAR_BLOCK_VARIABLES action opcode
- Added: new MAX type for Mixed BGT Soundset
- Fixed: Gender changing opcode bug
- V29.9
- Added: Remove Improved Invisibility saving throws +4 bonuses from patched spells
- Added: Assume SPACE key as ENTER in dialog
- Added: Mixed Soundset for BGT
- Added: Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset
- Added: Externalise Animation Sound Reference Override
- Added: Externalise Animation Config Override
- Added: Self-Patched Effect Removing Fix
- Added: Sequence Sound Override Fix
- Added: Ankheg Range Weapon Animation Fix
- Added: Disable Hidden TobEx Patches
- Added: Stop Animation/Sound of Interrupted Casting
- V29.8_fix2
- Fixed: Double Mouse Rate regression bug
- Added: Crashdump saving utility
- V29.8_fix
- Fixed: Protection From Spell for Contingency crash
- V29.8
- Fixed: Level One Proficiency Restrictions regression
- Added: Protection From Spell for Contingency Fix
- Added: Unpause engine in background window
- V29.7 :
- Added: Restore "Minimal Level" field in .ITM
- Added: OpenGL VSync On
- V29.6 :
- Added: Skip Fullscreen Display Modes with Fixed Interpolation
- V29.5 :
- Added: Over Target Visual Effect Fixes
- V29.4 :
- Added: Flickering Cursor Fix
- Added: Cpu Idle
- v29.3_fix :
- Fixed: HASTE moving regression after Character Behind Polygon Fix
- v29.3 :
- Added: Set BG1 Animation during Character Generation
- v29.2 :
- Removed standalone install mode, removed languages except english
- v29.1 :
- Added: Continuous Battle Music Fix
- v29.0 :
- Added: Trap Disarm Distance Fix
- Added: Character Behind Polygon Fix
- Internal:
- Allow equip armour items(Robes) to mages with BG1 type animation
- Wild Mage school fixed NONE->Generalist
- Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
- v29pre :
- Refactored to fix compiler/analyzer warnings:
- Fixed most "mixed unsigned vs signed comparing"
- Added missed parentheses "x & y == z" -> "(x & y) == z"
- Internal:
- Rewritten Charisma/Morale/xxx TobEx fixes
- Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
- Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
- Partially removed unnecessary constructor/destructor calls
- Partially replaced "__thiscall calls to bgmain.exe" to simple macro
- Merged with "BG2 Improved GUI" mod
- v28 (by Magus):
- Loader: Modified error messages to be very slightly more informative
- Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
- Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
- Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
- User Patches: Successfully applied user patches are now logged too
- WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
- WeiDU: updated to v246
- Internal:
- Switched PlatformToolset to v100, updated Detours to 4.0.1.
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
No changes have been recorded in this version
|
- . v29.1 :
- Added: Continuous Battle Music Fix
- . v29.0 :
- Added: Trap Disarm Distance Fix
- Added: Character Behind Polygon Fix
- Internal:
- Allow equip armour items(Robes) to mages with BG1 type animation
- Wild Mage school fixed NONE->Generalist
- Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
- . v29pre :
- Refactored to fix compiler/analyzer warnings:
- Fixed most "mixed unsigned vs signed comparing"
- Added missed parentheses "x & y == z" -> "(x & y) == z"
- Internal:
- Rewritten Charisma/Morale/xxx TobEx fixes
- Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
- Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
- Partially removed unnecessary constructor/destructor calls
- Partially replaced "__thiscall calls to bgmain.exe" to simple macro
- Merged with "BG2 Improved GUI" mod
- . v28 (by Magus)
- Loader: Modified error messages to be very slightly more informative
- Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
- Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
- Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
- User Patches: Successfully applied user patches are now logged too
- WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
- WeiDU: updated to v246
- Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
|
- . v29.1 :
- Added: Continuous Battle Music Fix
- . v29.0 :
- Added: Trap Disarm Distance Fix
- Added: Character Behind Polygon Fix
- Internal:
- Allow equip armour items(Robes) to mages with BG1 type animation
- Wild Mage school fixed NONE->Generalist
- Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
- . v29pre :
- Refactored to fix compiler/analyzer warnings:
- Fixed most "mixed unsigned vs signed comparing"
- Added missed parentheses "x & y == z" -> "(x & y) == z"
- Internal:
- Rewritten Charisma/Morale/xxx TobEx fixes
- Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
- Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
- Partially removed unnecessary constructor/destructor calls
- Partially replaced "__thiscall calls to bgmain.exe" to simple macro
- Merged with "BG2 Improved GUI" mod
- . v28 (by Magus)
- Loader: Modified error messages to be very slightly more informative
- Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
- Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
- Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
- User Patches: Successfully applied user patches are now logged too
- WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
- WeiDU: updated to v246
- Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
|
- . v29.1 :
- Added: Continuous Battle Music Fix
- . v29.0 :
- Added: Trap Disarm Distance Fix
- Added: Character Behind Polygon Fix
- Internal:
- Allow equip armour items(Robes) to mages with BG1 type animation
- Wild Mage school fixed NONE->Generalist
- Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
- . v29pre :
- Refactored to fix compiler/analyzer warnings:
- Fixed most "mixed unsigned vs signed comparing"
- Added missed parentheses "x & y == z" -> "(x & y) == z"
- Internal:
- Rewritten Charisma/Morale/xxx TobEx fixes
- Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
- Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
- Partially removed unnecessary constructor/destructor calls
- Partially replaced "__thiscall calls to bgmain.exe" to simple macro
- Merged with "BG2 Improved GUI" mod
- . v28 (by Magus)
- Loader: Modified error messages to be very slightly more informative
- Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
- Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
- Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
- User Patches: Successfully applied user patches are now logged too
- WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
- WeiDU: updated to v246
- Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
|
- ____________v29.1
- Added: Continuous Battle Music Fix
- ____________v29.0
- Added: Trap Disarm Distance Fix
- Added: Character Behind Polygon Fix
- Internal:
- Allow equip armour items(Robes) to mages with BG1 type animation
- Wild Mage school fixed NONE->Generalist
- Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
- ____________v29pre
- Refactored to fix compiler/analyzer warnings:
- Fixed most "mixed unsigned vs signed comparing"
- Added missed parentheses "x & y == z" -> "(x & y) == z"
- Internal:
- Rewritten Charisma/Morale/xxx TobEx fixes
- Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
- Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
- Partially removed unnecessary constructor/destructor calls
- Partially replaced "__thiscall calls to bgmain.exe" to simple macro
- Merged with "BG2 Improved GUI" mod
- ____________v28 (by Magus)
- Loader: Modified error messages to be very slightly more informative
- Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
- Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
- Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
- User Patches: Successfully applied user patches are now logged too
- WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
- WeiDU: updated to v246
- Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
|
- ____________v29.0
- Added: Trap Disarm Distance Fix
- Added: Character Behind Polygon Fix
- Internal:
- Allow equip armour items(Robes) to mages with BG1 type animation
- Wild Mage school fixed NONE->Generalist
- Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
- ____________v29pre
- Refactored to fix compiler/analyzer warnings:
- Fixed most "mixed unsigned vs signed comparing"
- Added missed parentheses "x & y == z" -> "(x & y) == z"
- Internal:
- Rewritten Charisma/Morale/xxx TobEx fixes
- Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
- Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
- Partially removed unnecessary constructor/destructor calls
- Partially replaced "__thiscall calls to bgmain.exe" to simple macro
- Merged with "BG2 Improved GUI" mod
- ____________v28 (by Magus)
- Loader: Modified error messages to be very slightly more informative
- Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
- Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
- Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
- User Patches: Successfully applied user patches are now logged too
- WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
- WeiDU: updated to v246
- Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
|
- V29.0
- Added: Trap Disarm Distance Fix
- Added: Character Behind Polygon Fix
- Internal:
- Allow equip armour items(Robes) to mages with BG1 type animation
- Wild Mage school fixed NONE->Generalist
- Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
- V29pre
- Refactored to fix compiler/analyzer warnings:
- Fixed most "mixed unsigned vs signed comparing"
- Added missed parentheses "x & y == z" -> "(x & y) == z"
- Internal:
- Rewritten Charisma/Morale/xxx TobEx fixes
- Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
- Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
- Partially removed unnecessary constructor/destructor calls
- Partially replaced "__thiscall calls to bgmain.exe" to simple macro
- Merged with "BG2 Improved GUI" mod
- V28 (by Magus)
- Loader: Modified error messages to be very slightly more informative
- Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
- Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
- Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
- User Patches: Successfully applied user patches are now logged too
- WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
- WeiDU: updated to v246
- Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
|
- V29.0:
- Added: Trap Disarm Distance Fix
- Added: Character Behind Polygon Fix
- Internal:
- Allow equip armour items(Robes) to mages with BG1 type animation
- Wild Mage school fixed NONE->Generalist
- Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
- V29pre:
- Refactored to fix compiler/analyzer warnings:
- Fixed most "mixed unsigned vs signed comparing"
- Added missed parentheses "x & y == z" -> "(x & y) == z"
- Internal:
- Rewritten Charisma/Morale/xxx TobEx fixes
- Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
- Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
- Partially removed unnecessary constructor/destructor calls
- Partially replaced "__thiscall calls to bgmain.exe" to simple macro
- Merged with "BG2 Improved GUI" mod
- V28 (by Magus):
- Loader: Modified error messages to be very slightly more informative
- Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
- Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
- Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
- User Patches: Successfully applied user patches are now logged too
- WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
- WeiDU: updated to v246
- Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
|