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Changes in TobEx AfterLife 29.13

Version 29.13
  • Added: Small Purple Elemental Palette Fix
  • Fixed: Ambient sound muted after QuickLoad
  • Added: 44Khz Sound Mixer Frequency
  • Fixed: Walking animation at READY state regression
Version 29.12
  • Added: 2TB+ Free Disk space Fix
  • Added: HTML Documentation
  • Synced with Improved GUI v5.5
Version 29.12
  • Added: 2TB+ Free Disk space Fix
  • Added: HTML Documentation
  • Synced with Improved GUI v5.5
Version 29.12
  • v29.12
  • Added: 2TB+ Free Disk space Fix
  • Added: HTML Documentation
  • Synced with Improved GUI v5.5
Version 29.12
  • v29.12
  • Added: 2TB+ Free Disk space Fix
  • Added: HTML Documentation
  • Synced with Improved GUI v5.5
  • v29.11
  • Added: Externalise Animation Config Override new columns
  • Added: Enable Off Hand Weapon BG1 Animation
  • Added: Enable Robe Armor Sound
  • Added: Reset Idle Timer After Weapon Equipped
  • Added: Weapon Speed Fix
  • Added: Party Bumpable When Moving
  • Added: Saving Throw Improved Invisible Bonus
  • Removed: Improved Invisibility saving throws +4 bonuses from patched spells
  • V29.10
  • Fixed: Mixed Soundset for BGT
  • Added: Mute 2DA's HEAD_TURN/READY/WALK sounds if SELECT_ACTION are playing
  • Added: Assigning key to not memorized spell exploit fix
  • Added: Multi-target item swap exploit fix
  • Removed: "Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset"
  • Fixed: Animation & Modal State with ACTION_CLEAR_BLOCK_VARIABLES action opcode
  • Added: new MAX type for Mixed BGT Soundset
  • Fixed: Gender changing opcode bug
  • V29.9
  • Added: Remove Improved Invisibility saving throws +4 bonuses from patched spells
  • Added: Assume SPACE key as ENTER in dialog
  • Added: Mixed Soundset for BGT
  • Added: Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset
  • Added: Externalise Animation Sound Reference Override
  • Added: Externalise Animation Config Override
  • Added: Self-Patched Effect Removing Fix
  • Added: Sequence Sound Override Fix
  • Added: Ankheg Range Weapon Animation Fix
  • Added: Disable Hidden TobEx Patches
  • Added: Stop Animation/Sound of Interrupted Casting
  • V29.8_fix2
  • Fixed: Double Mouse Rate regression bug
  • Added: Crashdump saving utility
  • V29.8_fix
  • Fixed: Protection From Spell for Contingency crash
  • V29.8
  • Fixed: Level One Proficiency Restrictions regression
  • Added: Protection From Spell for Contingency Fix
  • Added: Unpause engine in background window
  • V29.7 :
  • Added: Restore "Minimal Level" field in .ITM
  • Added: OpenGL VSync On
  • V29.6 :
  • Added: Skip Fullscreen Display Modes with Fixed Interpolation
  • V29.5 :
  • Added: Over Target Visual Effect Fixes
  • V29.4 :
  • Added: Flickering Cursor Fix
  • Added: Cpu Idle
  • v29.3_fix :
  • Fixed: HASTE moving regression after Character Behind Polygon Fix
  • v29.3 :
  • Added: Set BG1 Animation during Character Generation
  • v29.2 :
  • Removed standalone install mode, removed languages except english
  • v29.1 :
  • Added: Continuous Battle Music Fix
  • v29.0 :
  • Added: Trap Disarm Distance Fix
  • Added: Character Behind Polygon Fix
  • Internal:
  • Allow equip armour items(Robes) to mages with BG1 type animation
  • Wild Mage school fixed NONE->Generalist
  • Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
  • v29pre :
  • Refactored to fix compiler/analyzer warnings:
  • Fixed most "mixed unsigned vs signed comparing"
  • Added missed parentheses "x & y == z" -> "(x & y) == z"
  • Internal:
  • Rewritten Charisma/Morale/xxx TobEx fixes
  • Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
  • Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
  • Partially removed unnecessary constructor/destructor calls
  • Partially replaced "__thiscall calls to bgmain.exe" to simple macro
  • Merged with "BG2 Improved GUI" mod
  • v28 (by Magus):
  • Loader: Modified error messages to be very slightly more informative
  • Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
  • Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
  • Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
  • User Patches: Successfully applied user patches are now logged too
  • WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
  • WeiDU: updated to v246
  • Internal:
  • Switched PlatformToolset to v100, updated Detours to 4.0.1.
Version 29.12
  • v29.12
  • Added: 2TB+ Free Disk space Fix
  • Added: HTML Documentation
  • Synced with Improved GUI v5.5
  • v29.11
  • Added: Externalise Animation Config Override new columns
  • Added: Enable Off Hand Weapon BG1 Animation
  • Added: Enable Robe Armor Sound
  • Added: Reset Idle Timer After Weapon Equipped
  • Added: Weapon Speed Fix
  • Added: Party Bumpable When Moving
  • Added: Saving Throw Improved Invisible Bonus
  • Removed: Improved Invisibility saving throws +4 bonuses from patched spells
  • V29.10
  • Fixed: Mixed Soundset for BGT
  • Added: Mute 2DA's HEAD_TURN/READY/WALK sounds if SELECT_ACTION are playing
  • Added: Assigning key to not memorized spell exploit fix
  • Added: Multi-target item swap exploit fix
  • Removed: "Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset"
  • Fixed: Animation & Modal State with ACTION_CLEAR_BLOCK_VARIABLES action opcode
  • Added: new MAX type for Mixed BGT Soundset
  • Fixed: Gender changing opcode bug
  • V29.9
  • Added: Remove Improved Invisibility saving throws +4 bonuses from patched spells
  • Added: Assume SPACE key as ENTER in dialog
  • Added: Mixed Soundset for BGT
  • Added: Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset
  • Added: Externalise Animation Sound Reference Override
  • Added: Externalise Animation Config Override
  • Added: Self-Patched Effect Removing Fix
  • Added: Sequence Sound Override Fix
  • Added: Ankheg Range Weapon Animation Fix
  • Added: Disable Hidden TobEx Patches
  • Added: Stop Animation/Sound of Interrupted Casting
  • V29.8_fix2
  • Fixed: Double Mouse Rate regression bug
  • Added: Crashdump saving utility
  • V29.8_fix
  • Fixed: Protection From Spell for Contingency crash
  • V29.8
  • Fixed: Level One Proficiency Restrictions regression
  • Added: Protection From Spell for Contingency Fix
  • Added: Unpause engine in background window
  • V29.7 :
  • Added: Restore "Minimal Level" field in .ITM
  • Added: OpenGL VSync On
  • V29.6 :
  • Added: Skip Fullscreen Display Modes with Fixed Interpolation
  • V29.5 :
  • Added: Over Target Visual Effect Fixes
  • V29.4 :
  • Added: Flickering Cursor Fix
  • Added: Cpu Idle
  • v29.3_fix :
  • Fixed: HASTE moving regression after Character Behind Polygon Fix
  • v29.3 :
  • Added: Set BG1 Animation during Character Generation
  • v29.2 :
  • Removed standalone install mode, removed languages except english
  • v29.1 :
  • Added: Continuous Battle Music Fix
  • v29.0 :
  • Added: Trap Disarm Distance Fix
  • Added: Character Behind Polygon Fix
  • Internal:
  • Allow equip armour items(Robes) to mages with BG1 type animation
  • Wild Mage school fixed NONE->Generalist
  • Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
  • v29pre :
  • Refactored to fix compiler/analyzer warnings:
  • Fixed most "mixed unsigned vs signed comparing"
  • Added missed parentheses "x & y == z" -> "(x & y) == z"
  • Internal:
  • Rewritten Charisma/Morale/xxx TobEx fixes
  • Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
  • Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
  • Partially removed unnecessary constructor/destructor calls
  • Partially replaced "__thiscall calls to bgmain.exe" to simple macro
  • Merged with "BG2 Improved GUI" mod
  • v28 (by Magus):
  • Loader: Modified error messages to be very slightly more informative
  • Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
  • Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
  • Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
  • User Patches: Successfully applied user patches are now logged too
  • WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
  • WeiDU: updated to v246
  • Internal:
  • Switched PlatformToolset to v100, updated Detours to 4.0.1.
Version 29.12
  • v29.12
  • Added: 2TB+ Free Disk space Fix
  • Added: HTML Documentation
  • Synced with Improved GUI v5.5
  • v29.11
  • Added: Externalise Animation Config Override new columns
  • Added: Enable Off Hand Weapon BG1 Animation
  • Added: Enable Robe Armor Sound
  • Added: Reset Idle Timer After Weapon Equipped
  • Added: Weapon Speed Fix
  • Added: Party Bumpable When Moving
  • Added: Saving Throw Improved Invisible Bonus
  • Removed: Improved Invisibility saving throws +4 bonuses from patched spells
  • V29.10
  • Fixed: Mixed Soundset for BGT
  • Added: Mute 2DA's HEAD_TURN/READY/WALK sounds if SELECT_ACTION are playing
  • Added: Assigning key to not memorized spell exploit fix
  • Added: Multi-target item swap exploit fix
  • Removed: "Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset"
  • Fixed: Animation & Modal State with ACTION_CLEAR_BLOCK_VARIABLES action opcode
  • Added: new MAX type for Mixed BGT Soundset
  • Fixed: Gender changing opcode bug
  • V29.9
  • Added: Remove Improved Invisibility saving throws +4 bonuses from patched spells
  • Added: Assume SPACE key as ENTER in dialog
  • Added: Mixed Soundset for BGT
  • Added: Mixed Soundset for BGT Unknown BG1 NPC Have BG2 Soundset
  • Added: Externalise Animation Sound Reference Override
  • Added: Externalise Animation Config Override
  • Added: Self-Patched Effect Removing Fix
  • Added: Sequence Sound Override Fix
  • Added: Ankheg Range Weapon Animation Fix
  • Added: Disable Hidden TobEx Patches
  • Added: Stop Animation/Sound of Interrupted Casting
  • V29.8_fix2
  • Fixed: Double Mouse Rate regression bug
  • Added: Crashdump saving utility
  • V29.8_fix
  • Fixed: Protection From Spell for Contingency crash
  • V29.8
  • Fixed: Level One Proficiency Restrictions regression
  • Added: Protection From Spell for Contingency Fix
  • Added: Unpause engine in background window
  • V29.7 :
  • Added: Restore "Minimal Level" field in .ITM
  • Added: OpenGL VSync On
  • V29.6 :
  • Added: Skip Fullscreen Display Modes with Fixed Interpolation
  • V29.5 :
  • Added: Over Target Visual Effect Fixes
  • V29.4 :
  • Added: Flickering Cursor Fix
  • Added: Cpu Idle
  • v29.3_fix :
  • Fixed: HASTE moving regression after Character Behind Polygon Fix
  • v29.3 :
  • Added: Set BG1 Animation during Character Generation
  • v29.2 :
  • Removed standalone install mode, removed languages except english
  • v29.1 :
  • Added: Continuous Battle Music Fix
  • v29.0 :
  • Added: Trap Disarm Distance Fix
  • Added: Character Behind Polygon Fix
  • Internal:
  • Allow equip armour items(Robes) to mages with BG1 type animation
  • Wild Mage school fixed NONE->Generalist
  • Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
  • v29pre :
  • Refactored to fix compiler/analyzer warnings:
  • Fixed most "mixed unsigned vs signed comparing"
  • Added missed parentheses "x & y == z" -> "(x & y) == z"
  • Internal:
  • Rewritten Charisma/Morale/xxx TobEx fixes
  • Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
  • Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
  • Partially removed unnecessary constructor/destructor calls
  • Partially replaced "__thiscall calls to bgmain.exe" to simple macro
  • Merged with "BG2 Improved GUI" mod
  • v28 (by Magus):
  • Loader: Modified error messages to be very slightly more informative
  • Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
  • Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
  • Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
  • User Patches: Successfully applied user patches are now logged too
  • WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
  • WeiDU: updated to v246
  • Internal:
  • Switched PlatformToolset to v100, updated Detours to 4.0.1.
Version 29.11
No changes have been recorded in this version
Version 29.11
No changes have been recorded in this version
Version 29.10
No changes have been recorded in this version
Version 29.9
No changes have been recorded in this version
Version 29.8_fix2
No changes have been recorded in this version
Version 29.8_fix
No changes have been recorded in this version
Version 29.8
No changes have been recorded in this version
Version 29.7
No changes have been recorded in this version
Version 29.6
No changes have been recorded in this version
Version 29.5
No changes have been recorded in this version
Version 29.4
No changes have been recorded in this version
Version 29.3_fix
No changes have been recorded in this version
Version 29.2
No changes have been recorded in this version
Version 29.2
No changes have been recorded in this version
Version 29.1
  • . v29.1 :
  • Added: Continuous Battle Music Fix
  • . v29.0 :
  • Added: Trap Disarm Distance Fix
  • Added: Character Behind Polygon Fix
  • Internal:
  • Allow equip armour items(Robes) to mages with BG1 type animation
  • Wild Mage school fixed NONE->Generalist
  • Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
  • . v29pre :
  • Refactored to fix compiler/analyzer warnings:
  • Fixed most "mixed unsigned vs signed comparing"
  • Added missed parentheses "x & y == z" -> "(x & y) == z"
  • Internal:
  • Rewritten Charisma/Morale/xxx TobEx fixes
  • Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
  • Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
  • Partially removed unnecessary constructor/destructor calls
  • Partially replaced "__thiscall calls to bgmain.exe" to simple macro
  • Merged with "BG2 Improved GUI" mod
  • . v28 (by Magus)
  • Loader: Modified error messages to be very slightly more informative
  • Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
  • Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
  • Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
  • User Patches: Successfully applied user patches are now logged too
  • WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
  • WeiDU: updated to v246
  • Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
Version 29.1
  • . v29.1 :
  • Added: Continuous Battle Music Fix
  • . v29.0 :
  • Added: Trap Disarm Distance Fix
  • Added: Character Behind Polygon Fix
  • Internal:
  • Allow equip armour items(Robes) to mages with BG1 type animation
  • Wild Mage school fixed NONE->Generalist
  • Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
  • . v29pre :
  • Refactored to fix compiler/analyzer warnings:
  • Fixed most "mixed unsigned vs signed comparing"
  • Added missed parentheses "x & y == z" -> "(x & y) == z"
  • Internal:
  • Rewritten Charisma/Morale/xxx TobEx fixes
  • Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
  • Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
  • Partially removed unnecessary constructor/destructor calls
  • Partially replaced "__thiscall calls to bgmain.exe" to simple macro
  • Merged with "BG2 Improved GUI" mod
  • . v28 (by Magus)
  • Loader: Modified error messages to be very slightly more informative
  • Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
  • Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
  • Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
  • User Patches: Successfully applied user patches are now logged too
  • WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
  • WeiDU: updated to v246
  • Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
Version 29.1
  • . v29.1 :
  • Added: Continuous Battle Music Fix
  • . v29.0 :
  • Added: Trap Disarm Distance Fix
  • Added: Character Behind Polygon Fix
  • Internal:
  • Allow equip armour items(Robes) to mages with BG1 type animation
  • Wild Mage school fixed NONE->Generalist
  • Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
  • . v29pre :
  • Refactored to fix compiler/analyzer warnings:
  • Fixed most "mixed unsigned vs signed comparing"
  • Added missed parentheses "x & y == z" -> "(x & y) == z"
  • Internal:
  • Rewritten Charisma/Morale/xxx TobEx fixes
  • Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
  • Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
  • Partially removed unnecessary constructor/destructor calls
  • Partially replaced "__thiscall calls to bgmain.exe" to simple macro
  • Merged with "BG2 Improved GUI" mod
  • . v28 (by Magus)
  • Loader: Modified error messages to be very slightly more informative
  • Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
  • Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
  • Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
  • User Patches: Successfully applied user patches are now logged too
  • WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
  • WeiDU: updated to v246
  • Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
Version 29.1
  • ____________v29.1
  • Added: Continuous Battle Music Fix
  • ____________v29.0
  • Added: Trap Disarm Distance Fix
  • Added: Character Behind Polygon Fix
  • Internal:
  • Allow equip armour items(Robes) to mages with BG1 type animation
  • Wild Mage school fixed NONE->Generalist
  • Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
  • ____________v29pre
  • Refactored to fix compiler/analyzer warnings:
  • Fixed most "mixed unsigned vs signed comparing"
  • Added missed parentheses "x & y == z" -> "(x & y) == z"
  • Internal:
  • Rewritten Charisma/Morale/xxx TobEx fixes
  • Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
  • Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
  • Partially removed unnecessary constructor/destructor calls
  • Partially replaced "__thiscall calls to bgmain.exe" to simple macro
  • Merged with "BG2 Improved GUI" mod
  • ____________v28 (by Magus)
  • Loader: Modified error messages to be very slightly more informative
  • Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
  • Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
  • Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
  • User Patches: Successfully applied user patches are now logged too
  • WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
  • WeiDU: updated to v246
  • Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
Version 29.0
  • ____________v29.0
  • Added: Trap Disarm Distance Fix
  • Added: Character Behind Polygon Fix
  • Internal:
  • Allow equip armour items(Robes) to mages with BG1 type animation
  • Wild Mage school fixed NONE->Generalist
  • Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
  • ____________v29pre
  • Refactored to fix compiler/analyzer warnings:
  • Fixed most "mixed unsigned vs signed comparing"
  • Added missed parentheses "x & y == z" -> "(x & y) == z"
  • Internal:
  • Rewritten Charisma/Morale/xxx TobEx fixes
  • Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
  • Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
  • Partially removed unnecessary constructor/destructor calls
  • Partially replaced "__thiscall calls to bgmain.exe" to simple macro
  • Merged with "BG2 Improved GUI" mod
  • ____________v28 (by Magus)
  • Loader: Modified error messages to be very slightly more informative
  • Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
  • Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
  • Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
  • User Patches: Successfully applied user patches are now logged too
  • WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
  • WeiDU: updated to v246
  • Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
Version 29.0
  • V29.0
  • Added: Trap Disarm Distance Fix
  • Added: Character Behind Polygon Fix
  • Internal:
  • Allow equip armour items(Robes) to mages with BG1 type animation
  • Wild Mage school fixed NONE->Generalist
  • Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
  • V29pre
  • Refactored to fix compiler/analyzer warnings:
  • Fixed most "mixed unsigned vs signed comparing"
  • Added missed parentheses "x & y == z" -> "(x & y) == z"
  • Internal:
  • Rewritten Charisma/Morale/xxx TobEx fixes
  • Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
  • Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
  • Partially removed unnecessary constructor/destructor calls
  • Partially replaced "__thiscall calls to bgmain.exe" to simple macro
  • Merged with "BG2 Improved GUI" mod
  • V28 (by Magus)
  • Loader: Modified error messages to be very slightly more informative
  • Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
  • Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
  • Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
  • User Patches: Successfully applied user patches are now logged too
  • WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
  • WeiDU: updated to v246
  • Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.
Version 29.0
  • V29.0:
  • Added: Trap Disarm Distance Fix
  • Added: Character Behind Polygon Fix
  • Internal:
  • Allow equip armour items(Robes) to mages with BG1 type animation
  • Wild Mage school fixed NONE->Generalist
  • Removed unnecessary +2/-2 bonus "Unschooled weapon/item Effects versus Chars with any Kit"
  • V29pre:
  • Refactored to fix compiler/analyzer warnings:
  • Fixed most "mixed unsigned vs signed comparing"
  • Added missed parentheses "x & y == z" -> "(x & y) == z"
  • Internal:
  • Rewritten Charisma/Morale/xxx TobEx fixes
  • Field names changed to Bioware's names (based on "BG2EE baldur.pdb")
  • Function names changed to Bioware's names (based on "BG2 Tob PowerPC symbols")
  • Partially removed unnecessary constructor/destructor calls
  • Partially replaced "__thiscall calls to bgmain.exe" to simple macro
  • Merged with "BG2 Improved GUI" mod
  • V28 (by Magus):
  • Loader: Modified error messages to be very slightly more informative
  • Log Dialogue Bar: Fixed a bug that prevented user patches from working if TobEx_dlg.log already existed
  • Magic Resistance Mod Fix: Fixed a bug when successfully resisting a spell showed too many messages in the dialogue bar
  • Saving Throw Fix: Fixed a bug when successfully saving against a group of effects showed too many messages in the dialogue bar
  • User Patches: Successfully applied user patches are now logged too
  • WeiDU: Updated simplified Chinese and traditional Chinese translations (by Hindo’s Doom)
  • WeiDU: updated to v246
  • Internal: switched PlatformToolset to v100, updated Detours to 4.0.1.