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Changes in Hubelpot the Vegetable Merchant v2.1.0

Version v2.1.0
  • Fixed a typo in `HANDLE_CHARSETS` arrays.
  • Added Minsc, Nalia and Sarevok banters written by Bookwyrme, but never included into the mod.
  • sc#hubquest.d: fixed a bug preventing Fanny Adams to initiate dialog and from completing Hubelpot's quest.
  • Added Russian translation (by Austin).
Version v2.0.0
  • Added hubelpot.ini metadata file (including Dynamic Install Syntax) to support AL|EN's "Project Infinity".
  • Renamed Setup-Hubelpot.tp2 to hubelpot.tp2 and moved it into mod top folder to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `VERSION` flag.
  • Added `README` command.
  • Added `HANDLE_CHARSETS` function to convert string entries for EE games (to prepare for possible translations).
  • Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
  • Added components `DESIGNATED` numbers and "hubelpot_npc_totemic_druid", "hubelpot_npc_village_druid", "hubelpot_npc_vegetable_farmer" and "hubelpot_npc_alternate_portrait" `LABELS`.
  • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
  • Commented code as much as possible.
  • Added native BG2:EE and EET compatibility.
  • Rewrote install procedure to use WeiDU's built-in `HANDLE_AUDIO` function.
  • Made the three available kits subcomponents of the main component: Re-enabled the Vegetable Farmer kit (disabled as of version 1.0).
  • Added a brand new optional component to install an alternate portrait from Enkida (thanks Austin!).
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
  • Fixed bam files: fixed frames coordinates and palettes.
  • Kits: Re-enabled and fixed all optional Druidic kits. `ADD_KIT` process: added missing lower kit strref. Spell and item abilities: fixed wrong opcode settings when accurate (Timing mode: "Delay/Permanent" replaced with "Instant/Permanent until death". Dispel/Resistance: "Not dispel/Bypass resistance" replaced with "Natural/Nonmagical"...).
  • Included all BWP Fixpack patches:
  • sc#ar0500.baf: Lollorian's fix for double creation of Inspector.
  • sc#ar0530.baf and sc#hubquest.d: Lollorian's GLOBAL variable fixes.
  • bsc#hub.d: included SConrad fixes to fire dialogs and Edwin banter, plus Austin fixes that 1) solve wrong variable checking preventing right banters with Minsc, Anomen, and Edwin to be fired, 2) fix compatibility with the Edwin Romance mod.
  • Lollorian's assorted CRE fixes.
  • FATESP.dlg: replaced the buggy dialog update process (`REPLACE_TEXTUALLY`) with a more elegant one that actually displays the strref related to Hubelpot Druidic Kit. Now, Hubelpot recall will be displayed before Imoen.
  • sc#hubquest.d: included Austin fix to solve the bug when gold could remain in the inventory after the quest (added `TakePartyItem("SC#HuGl")` action).
  • sc#hub25.d: included Austin fix to solve a dialog bug with Solar in the Pocket plane by renaming "SC#Hub25J.d" to "SC#Hb25J.d".
  • Fixed possible incompatibilities with other mods also patching AR0707 script: included Argent77's fix. Moreover, AR0707.bcs will always be patched in addition to whatever the script of AR0707.are is called.
  • pdialog.2da and interdia.2da: fixed wrong dialogue names (9 characters) that were appended (replaced SC#Hub25D, SC#Hub25J, SC#Hub25P and BSC#Hub25 with SC#Hb25D, SC#Hb25J, SC#Hb25P and BSC#Hb25).
  • No longer overwrites demmag.cre (Dracandros), but patches it with WeiDU's built-in `ADD_CRE_ITEM` function, and removes AR0530.bcs patch.
  • Provided Hubelpot portraits for EE games, and fixed classic medium portrait.
  • Appended tooltip.2da whenever relevant.
  • Proofread strrefs (Gwendolyne).
  • Fixed token typos: replaced <LADYLORD> with <PRO_LADYLORD> to fix the bug with incorrect gender reference to <CHARNAME> if another NPC started the dialog (Austin).
  • Updated setup.tra file for compatibility with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function requirements which automatically removes usability restrictions for EE games.
  • Mod Traified. Feel free to provide me with translations. I will include them as soon as possible.
  • Updated deprecated modding tools links.
  • Re-formated, updated and renamed readme file to "hubelpot-readme-english.html", then moved it into new "readme" folder.
  • Removed useless files and backup folder.
  • Renamed "sc#hub" top-folder to "hubelpot" and reorganized mod architecture tree: created folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Updated OggDec to v1.9.7 and added sox v14.4.1 for Mac.
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v247.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.
(Previous Version)
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