- -new components, by Angel: Improved Lesser Fiends; Improved Haeball; Improved General Ghotal.
- -new component, by jastey: Reduce Number of Shaman Cloaks (two options).
- -Polish version revised and updated to v5, by Roberciiik.
- -Italian version revised and updated to v5, by improb@bile.
- -Russian version updated to v5, by RealApxu.
- -Will O'Hara: Polish dubbing thanks to Anoim2666.
- -Install of optional components was splitted into 4 categories: Tactical Challenges, Quests and Encounters, Nerfs, NPC.
- -Improved Reedrig in Ulgoths Beard: should spawn correctly; dialogue should not be dependent on whether the player has the map in inventory.
- -Area Wood of the Dead will be revealed in dialogue with Pandris.
- -Removed Ogre Magi from AR12PB as it is copy of bounty hunter.
- -Removed doubled copy of items.
- -fixed cre item references.
- -Added missing weights to items for EE.
- -Reduced XP and loot for resting in AR52PB.are by reducing spawn probability and number of monsters.
- -Changed Orc Priests to 2 different custom cres and fixed scripts and items for BG:SoD.
- -Cultists should drop a bow (added short bows to ntblhcul.cre and ntblhcu1.cre).
- -Added a known_issues.txt to ntotsc/docs/. Contributions and fixes welcome.
- -ntotsc.ini updated with more support for Project Infinity.
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- 4.2.0 - provided by Roberciiik
- -Proof reading of Polish version.
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- -Corrected component reference number for Will O'Hara Soundset component
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- -Russian version by Arkie
- -"Will O'Hara soundset subcomponent" splitted from component "Will O'Hara NPC", by Roberciiik
- -"Spawn less Monsters depending on Game Difficulty" splitted from main component (changes in monster numbers introduced in v.3.2.0 now optional); Polish translation by Cahir
- -Journal entry about Haeball wanting the elven bow should not be doubled.
- -Ordolath should give his wand of Polymorphing in all cases as a reward.
- -Pass entrance in Fire Leaf Forest is open after talking to Oupaste, not before (Book of the Unknowing)
- -Fire Salamander in cave should not all be called "Humbaba" and should turn hostile
- -Quest reward fixes, by Angel
- -Item descriptions and abilities corrected
- -Tolowered all new files, by Angel
- -Italian setup-ee.tra created from setup.tra
- -English setup-ee.tra revised by Cahir
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- -Completed and revised Italian version by ilot
- -Completed and revised Polish version by Roberciiik
- -Map Note to Fire Leaf Forest added (entrance to pass to Cloud Peak)
- -Map Note added to AR80PB.are (Entrance to Cave)
- -description of Shocking Flail adjusted to real stats
- -Draagis' staff should have correct damage effect
- -all keys tagged as keys so they fit into the key chain
- -Nadalin recognizes whether he brought PC to island before (should not give his first dialogue every time after quest is finished)
- -AR9001.are: trap at desk should be removable/reachable
- -AR25PB.are: removed original fire slamander references, also from dialogues (replaced with mod ones)
- -journal entry for elven bow will also be added if PC gets quest without any of the items already in inventory
- -assigned fighting script to Demon Knights (should not stand idle)
- -nerved fire slamander fight: for level PC lower 4 or game difficulty lower NORMAL, number of fire slamander will be halved.
- -nerved fire slamanders: less HP, no immunity to nonmagical weapons, less damage
- -Lesser Tanar'ri nerved: lower XP, immunity to slashing, crishing, piercing set to 0, nerfed Tanar'ri spell script.
- -fight with Lesser Tanar'ri nerved: number of Lesser Tanar'ri depending in game difficulty
- -removed elven chain mail +1 from Haebal
- -Haebal cre nerfed and corrected: is now mage with legal stats
- -Hasdar cre nerfed: has now legal amount of HP
- -nerved Knights of the Grave: reduced HP, nerved undroppable flame blade
- -monster count in AR02PB reduced depending on game difficulty. For INSANE, all monsters will still be there.
- -DSotSC ressources: Holy Water effect should work on undead, Holy Water can be bought in almost all Temples.
- -put a note into the readme that Will is a rather silent NPC.
- -German version: corrected description of Studded Leather of Resistance
- -German version: effects description of Armor of Black Swan corrected
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- name of the "Black Swan Armor +2" (ntplat03.itm) fixed
- (BG:EE): RING05.are from area AR25PB has 8 charges as per description
- (compatibility) Pilar and Gheldehar: JAP detection fixed
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- name of the "Black Swan Armor +2" (ntplat03.itm) fixed
- (BG:EE): RING05.are from area AR25PB has 8 charges as per description
- (compatibility) Pilar and Gheldehar: JAP detection fixed
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- Angel's rebalancing fixes:
- -Officer Tytus, Haeball, the Black Hand cultists and General Ghotal now have appropriate stats for their levels, especially in HP and AC
- -Haeball has been given a proper spell list and script
- -General Ghotal will now actually be able to hit back much more often than once every two rounds
- -Tytus will no longer have guaranteed hits every round as his THAC0 has been fixed.
- -removed some items (one robe that was just too good for BG1, a potion that was utterly useless in BG1, and the duplicate ankheg plates),
- -added a few new ones (one original, the rest IWD imports)
- -tweaked a few existing ones (mainly those in Firewine).
- -included a few fixes for install issues on Linux, mainly the installer not being able to install tilesets properly on EE, resulting in black lines between the tiles.
- jastey's bugfixes and changes:
- -Giving Ordolath his candle will now give exp, always
- -added reply option to decline Lobar's offer eben though the PC has the gold
- -several traps are now detectable (flagg was missing)
- -added ntotsc.ini
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- compatibility with updated DSotSC BG:EE (removing of script change Bear River area)
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- -additional comrades to Lamalha will only spawn together with Lamalha and not be present before
- -ntotsc.tp2 changed back the name for compatibility reasons
- -dungeon under Firewine Bridge: added solved journal entry and 500 xp if cleared (detected if loot from ar53pb.are is taken)
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- -additional comrades to Lamalha will only spawn together with Lamalha and not be present before
- -ntotsc.tp2 changed back the name for compatibility reasons
- -dungeon under Firewine Bridge: added solved journal entry and 500 xp if cleared (detected if loot from ar53pb.are is taken)
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- Changes by MadeInHeaven:
- -Slightly modified the directory structure, and lower-cased all files to be Linux-friendly. Most notable here is that NTotSC.tp2 is now setup-ntotsc.tp2.
- -Removed all unused items as identified by Dachrisma:
- --ntbrac01.itm
- --ntchan03.itm
- --ntchan04.itm
- --ntchan05.itm
- --ntdagg01.itm
- --ntleat01.itm
- --ntleat04.itm
- --ntlute01.itm
- --NTMISC01.itm
- --NTMISC02.itm
- --NTMISC03.itm
- --NTMISC04.itm
- --ntrobe01.itm
- --ntshld01.itm
- --ntshld03.itm
- --ntstaff2.itm
- --ntstaff3.itm
- --ntswd01.itm
- --ntswd02.itm
- --ntswd04.itm
- --ntswd06.itm
- --ntswd07.itm
- --ntswd08.itm
- --SPINNT01.spl
- --SPINNT02.spl
- --SPINNT03.spl
- --SPINNT04.spl
- -Monk usability flags are corrected on a number of items, most notably ntchan06.itm.
- -Added the missing .bam file for dsgbbow.itm, dsgbbow.bam. (Copied from the DSotSC mod.)
- -Fixed a CtD issue in ar20pb.are on BGEE, one spawn point had two empty entries out of four, giving a 50% chance of game crash on every spawn.
- -more minor fixes
- Changes by jastey:
- -resting with the sirenes should be like a real rest (renamed the cutscene as it didn't use the prefix "NT")
- -(German version) integrated Dachrisma's setup.tra corrections
- -Area "Northern Wood" will also be revealed if quest for Fey'Doch's bow was given by Tanar'Ri
- -"Keelor the Dwarf" now includes his sister Nasha, too (in Temple of Umberlee)
- -new component: "Fighting Encounters" some of the mere fighting encounters were moved into this new component
- -Ordolath won't drop his whole inventory any more
- -Krotan is now Ogre-Mage (changed animation)
- -AR82PB.are, Container0 ("Bookshelf"): fall detection changed to 90, trap removal to 101
- -tuned down the non-detectable traps:
- -Krotan's crypt (AR34PB.are): removed trap at the entrance and changed one of the other ones to "miscast Magic" trap.
- -Haeball (AR9001, AR9002): traps on containers changed to 90/90. Trap in cellar is removable for 101
- -Temple of the Black Hand (AR61PB): removed arrows of detonation from cultist archers. Moved trap with fireball away from entrance point
- -update to WeiDU v246
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- -Version 2.x came with a lot of changes including BG:EE and EET compatibility, independence on DSotSC, bugfixes, closing of questholes, and better journal netries
- -changelog for v2.2.2 specifically: -NOW General Ghota won't drop Sarevok's Chaos sword two times any more.
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- -Version 2.x came with a lot of changes including BG:EE and EET compatibility, independence on DSotSC, bugfixes, closing of questholes, and better journal netries
- -changelog for v2.2.2 specifically: -NOW General Ghota won't drop Sarevok's Chaos sword two times any more.
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No changes have been recorded in this version
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