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Changes in Northern Tales of the Sword Coast 5.0.0

Version 5.0.0
  • -new components, by Angel: Improved Lesser Fiends; Improved Haeball; Improved General Ghotal.
  • -new component, by jastey: Reduce Number of Shaman Cloaks (two options).
  • -Polish version revised and updated to v5, by Roberciiik.
  • -Italian version revised and updated to v5, by improb@bile.
  • -Russian version updated to v5, by RealApxu.
  • -Will O'Hara: Polish dubbing thanks to Anoim2666.
  • -Install of optional components was splitted into 4 categories: Tactical Challenges, Quests and Encounters, Nerfs, NPC.
  • -Improved Reedrig in Ulgoths Beard: should spawn correctly; dialogue should not be dependent on whether the player has the map in inventory.
  • -Area Wood of the Dead will be revealed in dialogue with Pandris.
  • -Removed Ogre Magi from AR12PB as it is copy of bounty hunter.
  • -Removed doubled copy of items.
  • -fixed cre item references.
  • -Added missing weights to items for EE.
  • -Reduced XP and loot for resting in AR52PB.are by reducing spawn probability and number of monsters.
  • -Changed Orc Priests to 2 different custom cres and fixed scripts and items for BG:SoD.
  • -Cultists should drop a bow (added short bows to ntblhcul.cre and ntblhcu1.cre).
  • -Added a known_issues.txt to ntotsc/docs/. Contributions and fixes welcome.
  • -ntotsc.ini updated with more support for Project Infinity.
Version 4.2.0
  • 4.2.0 - provided by Roberciiik
  • -Proof reading of Polish version.
Version 4.1.0
  • -Corrected component reference number for Will O'Hara Soundset component
Version 4.0.0
  • -Russian version by Arkie
  • -"Will O'Hara soundset subcomponent" splitted from component "Will O'Hara NPC", by Roberciiik
  • -"Spawn less Monsters depending on Game Difficulty" splitted from main component (changes in monster numbers introduced in v.3.2.0 now optional); Polish translation by Cahir
  • -Journal entry about Haeball wanting the elven bow should not be doubled.
  • -Ordolath should give his wand of Polymorphing in all cases as a reward.
  • -Pass entrance in Fire Leaf Forest is open after talking to Oupaste, not before (Book of the Unknowing)
  • -Fire Salamander in cave should not all be called "Humbaba" and should turn hostile
  • -Quest reward fixes, by Angel
  • -Item descriptions and abilities corrected
  • -Tolowered all new files, by Angel
  • -Italian setup-ee.tra created from setup.tra
  • -English setup-ee.tra revised by Cahir
Version 3.2.0
  • -Completed and revised Italian version by ilot
  • -Completed and revised Polish version by Roberciiik
  • -Map Note to Fire Leaf Forest added (entrance to pass to Cloud Peak)
  • -Map Note added to AR80PB.are (Entrance to Cave)
  • -description of Shocking Flail adjusted to real stats
  • -Draagis' staff should have correct damage effect
  • -all keys tagged as keys so they fit into the key chain
  • -Nadalin recognizes whether he brought PC to island before (should not give his first dialogue every time after quest is finished)
  • -AR9001.are: trap at desk should be removable/reachable
  • -AR25PB.are: removed original fire slamander references, also from dialogues (replaced with mod ones)
  • -journal entry for elven bow will also be added if PC gets quest without any of the items already in inventory
  • -assigned fighting script to Demon Knights (should not stand idle)
  • -nerved fire slamander fight: for level PC lower 4 or game difficulty lower NORMAL, number of fire slamander will be halved.
  • -nerved fire slamanders: less HP, no immunity to nonmagical weapons, less damage
  • -Lesser Tanar'ri nerved: lower XP, immunity to slashing, crishing, piercing set to 0, nerfed Tanar'ri spell script.
  • -fight with Lesser Tanar'ri nerved: number of Lesser Tanar'ri depending in game difficulty
  • -removed elven chain mail +1 from Haebal
  • -Haebal cre nerfed and corrected: is now mage with legal stats
  • -Hasdar cre nerfed: has now legal amount of HP
  • -nerved Knights of the Grave: reduced HP, nerved undroppable flame blade
  • -monster count in AR02PB reduced depending on game difficulty. For INSANE, all monsters will still be there.
  • -DSotSC ressources: Holy Water effect should work on undead, Holy Water can be bought in almost all Temples.
  • -put a note into the readme that Will is a rather silent NPC.
  • -German version: corrected description of Studded Leather of Resistance
  • -German version: effects description of Armor of Black Swan corrected
Version 3.1.1
  • name of the "Black Swan Armor +2" (ntplat03.itm) fixed
  • (BG:EE): RING05.are from area AR25PB has 8 charges as per description
  • (compatibility) Pilar and Gheldehar: JAP detection fixed
Version 3.1.1
  • name of the "Black Swan Armor +2" (ntplat03.itm) fixed
  • (BG:EE): RING05.are from area AR25PB has 8 charges as per description
  • (compatibility) Pilar and Gheldehar: JAP detection fixed
Version 3.1.0
  • Angel's rebalancing fixes:
  • -Officer Tytus, Haeball, the Black Hand cultists and General Ghotal now have appropriate stats for their levels, especially in HP and AC
  • -Haeball has been given a proper spell list and script
  • -General Ghotal will now actually be able to hit back much more often than once every two rounds
  • -Tytus will no longer have guaranteed hits every round as his THAC0 has been fixed.
  • -removed some items (one robe that was just too good for BG1, a potion that was utterly useless in BG1, and the duplicate ankheg plates),
  • -added a few new ones (one original, the rest IWD imports)
  • -tweaked a few existing ones (mainly those in Firewine).
  • -included a few fixes for install issues on Linux, mainly the installer not being able to install tilesets properly on EE, resulting in black lines between the tiles.
  • jastey's bugfixes and changes:
  • -Giving Ordolath his candle will now give exp, always
  • -added reply option to decline Lobar's offer eben though the PC has the gold
  • -several traps are now detectable (flagg was missing)
  • -added ntotsc.ini
Version 3.0.1
  • compatibility with updated DSotSC BG:EE (removing of script change Bear River area)
Version 3.0.0
  • -additional comrades to Lamalha will only spawn together with Lamalha and not be present before
  • -ntotsc.tp2 changed back the name for compatibility reasons
  • -dungeon under Firewine Bridge: added solved journal entry and 500 xp if cleared (detected if loot from ar53pb.are is taken)
Version 3.0.0
  • -additional comrades to Lamalha will only spawn together with Lamalha and not be present before
  • -ntotsc.tp2 changed back the name for compatibility reasons
  • -dungeon under Firewine Bridge: added solved journal entry and 500 xp if cleared (detected if loot from ar53pb.are is taken)
Version 2.3.0
  • Changes by MadeInHeaven:
  • -Slightly modified the directory structure, and lower-cased all files to be Linux-friendly. Most notable here is that NTotSC.tp2 is now setup-ntotsc.tp2.
  • -Removed all unused items as identified by Dachrisma:
  • --ntbrac01.itm
  • --ntchan03.itm
  • --ntchan04.itm
  • --ntchan05.itm
  • --ntdagg01.itm
  • --ntleat01.itm
  • --ntleat04.itm
  • --ntlute01.itm
  • --NTMISC01.itm
  • --NTMISC02.itm
  • --NTMISC03.itm
  • --NTMISC04.itm
  • --ntrobe01.itm
  • --ntshld01.itm
  • --ntshld03.itm
  • --ntstaff2.itm
  • --ntstaff3.itm
  • --ntswd01.itm
  • --ntswd02.itm
  • --ntswd04.itm
  • --ntswd06.itm
  • --ntswd07.itm
  • --ntswd08.itm
  • --SPINNT01.spl
  • --SPINNT02.spl
  • --SPINNT03.spl
  • --SPINNT04.spl
  • -Monk usability flags are corrected on a number of items, most notably ntchan06.itm.
  • -Added the missing .bam file for dsgbbow.itm, dsgbbow.bam. (Copied from the DSotSC mod.)
  • -Fixed a CtD issue in ar20pb.are on BGEE, one spawn point had two empty entries out of four, giving a 50% chance of game crash on every spawn.
  • -more minor fixes
  • Changes by jastey:
  • -resting with the sirenes should be like a real rest (renamed the cutscene as it didn't use the prefix "NT")
  • -(German version) integrated Dachrisma's setup.tra corrections
  • -Area "Northern Wood" will also be revealed if quest for Fey'Doch's bow was given by Tanar'Ri
  • -"Keelor the Dwarf" now includes his sister Nasha, too (in Temple of Umberlee)
  • -new component: "Fighting Encounters" some of the mere fighting encounters were moved into this new component
  • -Ordolath won't drop his whole inventory any more
  • -Krotan is now Ogre-Mage (changed animation)
  • -AR82PB.are, Container0 ("Bookshelf"): fall detection changed to 90, trap removal to 101
  • -tuned down the non-detectable traps:
  • -Krotan's crypt (AR34PB.are): removed trap at the entrance and changed one of the other ones to "miscast Magic" trap.
  • -Haeball (AR9001, AR9002): traps on containers changed to 90/90. Trap in cellar is removable for 101
  • -Temple of the Black Hand (AR61PB): removed arrows of detonation from cultist archers. Moved trap with fireball away from entrance point
  • -update to WeiDU v246
Version 2.2.2
  • -Version 2.x came with a lot of changes including BG:EE and EET compatibility, independence on DSotSC, bugfixes, closing of questholes, and better journal netries
  • -changelog for v2.2.2 specifically: -NOW General Ghota won't drop Sarevok's Chaos sword two times any more.
Version 2.2.2
  • -Version 2.x came with a lot of changes including BG:EE and EET compatibility, independence on DSotSC, bugfixes, closing of questholes, and better journal netries
  • -changelog for v2.2.2 specifically: -NOW General Ghota won't drop Sarevok's Chaos sword two times any more.
(Previous Version)
No changes have been recorded in this version