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Changes in Ruad Ro'fhessa Item Upgrade v29.4.0

Version v29.4.0
  • Fixed a typo preventing "ruad.d" to be installed properly (thanks TotoR for reporting it).
Version v29.3.0
  • Added Dynamic Install Syntax (`After` and `Before` keywords) in ruad.ini metadata file to support AL|EN's "Project Infinity".
  • Fixed WeiDU 'relative command execution' problem (renamed "ruad" sub-folder to "rofhessa").
  • Updated French and German WeiDU prompts, and French translation (by Gwendolyne).
  • Updated WeiDU installer to v247.
Version v29.2.0
  • Updated Italian translation (by ilot).
  • Updated French translation (by Gwendolyne).
Version v29.1.0
  • Fixed an issue in "always.tpa" library: a missing variable might prevent installation in some cases (thanks burner1024 for reporting it).
Version v29.0.0
  • Added ruad.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed Setup-Ruad.tp2 -> ruad.tp2 to support AL|EN's "Project Infinity".
  • - Replaced `AUTHOR` keyword with `SUPPORT`.
  • Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets).
  • Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games (replaced old `ACTION_IF NOT FILE_EXISTS "Data/25Dialog.bif"` process).
  • Added components `DESIGNATED` numbers and "ruad_soa" and "ruad_tob" `LABELS`.
  • Added "always.tpa" library.
  • Externalized tp2 code into "ruad_soa.tpa" and "ruad_tob.tpa" libraries for more comfortable readability and maintenance.
  • Added native EET, 1PP and ToBEx compatibility.
  • Commented code as much as possible.
  • Fixed many items (details: http://www.shsforums.net/topic/60855-ruad-rofhessa-item-upgrade-updated-to-v29-with-ee-compatibility/).
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the *override* folder.
  • Inventory item icons: fixed wrong transparency index (pure green [0.255.0] replaces old turquoise a pretty annoying BAMWorkshop leftover).
  • dialog and script files: added Chapters compatibility with EET (variables "%bg2_chapter_n%" are evaluated to set continuity chapter numbers).
  • ruad.d: removed "DestroyAllEquipment()" action whenever possible.
  • Included BWP Fixpack Luca Piol's typo fix for ruad.d: replaced wrong misc6s item (Chunk of Illithium Alloy) with misc6w (Wooden Stake) to create Wooden Stake (u#blun03.itm).
  • Provided a Ruad portrait for EE game.
  • Second component (#10): removed `AT_INTERACTIVE_EXIT` command and added a require main component process, otherwise mod will crash the game if first component is not installed.
  • Added foreign languages WeiDU prompts whenever possible.
  • Renamed "titles" and "setup" .tra files to more accurate "setup" and "items" .tra files.
  • Updated "items.tra" files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games. And fixed restriction flags whenever relevant.
  • Updated and renamed readme file to ruad-readme-english.txt, then moved it into new "readme" folder.
  • Renamed "american" language folder to "english".
  • Removed unused files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.
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(Previous Version)
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