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Changes in Darron v2.0.0

Version v2.0.0
  • Added darron.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed Setup-DARRON.tp2 -> darron.tp2 and moved it to top mod folder to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `README` command in tp2.
  • Added `HANDLE_CHARSETS` function to convert string entries for EE games.
  • Added `REQUIRE_PREDICATE` conditions to avoid installing the mod in inaccurate games.
  • Added component `DESIGNATED` number and "Darron" `LABEL`.
  • Added native BG2:EE, EET, 1pp and ToBEx compatibility.
  • Provided a Darron portrait for EE games.
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the *override* folder.
  • Gave its name to Guarded Dimensional Chest (servidor.sto).
  • Added Darron store name.
  • Used baf file instead of bcs to extend ar0307.bcs script.
  • Many items update and fixes.
  • Added foreign languages WeiDU prompts whenever possible.
  • Updated items.tra files for compatibility with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function requirements which automatically removes usability restrictions for EE games.
  • Added French translation (Gwendolyne).
  • Added Russian translation (BWP Russian Textpack team).
  • Split setup.tra file into separate thematic files for more comfortable readability.
  • Updated and renamed readme files to "darron-readme-spanish.txt", wrote a new English readme, then moved them into new "readme" folder.
  • Removed useless "backup" folder.
  • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.
Version v2.0.0
  • Added darron.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed Setup-DARRON.tp2 -> darron.tp2 and moved it to top mod folder to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added `README` command in tp2.
  • Added `HANDLE_CHARSETS` function to convert string entries for EE games.
  • Added `REQUIRE_PREDICATE` conditions to avoid installing the mod in inaccurate games.
  • Added component `DESIGNATED` number and "Darron" `LABEL`.
  • Added native BG2:EE, EET, 1pp and ToBEx compatibility.
  • Provided a Darron portrait for EE games.
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the *override* folder.
  • Gave its name to Guarded Dimensional Chest (servidor.sto).
  • Added Darron store name.
  • Used baf file instead of bcs to extend ar0307.bcs script.
  • Many items update and fixes.
  • Added foreign languages WeiDU prompts whenever possible.
  • Updated items.tra files for compatibility with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function requirements which automatically removes usability restrictions for EE games.
  • Added French translation (Gwendolyne).
  • Added Russian translation (BWP Russian Textpack team).
  • Split setup.tra file into separate thematic files for more comfortable readability.
  • Updated and renamed readme files to "darron-readme-spanish.txt", wrote a new English readme, then moved them into new "readme" folder.
  • Removed useless "backup" folder.
  • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.
(Previous Version)
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(Previous Version)
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(Previous Version)
No changes have been recorded in this version
(Previous Version)
No changes have been recorded in this version
(Previous Version)
No changes have been recorded in this version
(Previous Version)
No changes have been recorded in this version
(Previous Version)
No changes have been recorded in this version
(Previous Version)
No changes have been recorded in this version