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Ehh, if it's not a critical bug I'll probably let it slide, bcause get_ids_map is a weidu internal action and the lack of difflvl.ids is just how iwd2 works.Erhm, hä ? What ?If you use a new .ids from a .ids table, you should extend the file if it's not already there in. Same goes for this error:[50KURTTU.dlg] created from [50KURTTU.DLG][trigger 35 list near line 128, column of 50KURTTU.dlg] PARSE WARNING at line 128 column 1-19Near Text: )Type mismatch in "SeeDead" argument of [See].Expecting type "integer".WARNING: cannot verify trigger ~See([ENEMY], FALSE)~: Parsing.Parse_errorThe debug says that the trigger.ids doesn't contain an entry like that, it should contain 0x401c See(O:Object, I:SeeDead) ... it's likely that either the previous mod, aka IWD2-EASE screwed that, or your trigger doesn't equate to the See(O:Object, I:SeeDead) -format, so you shouldn't be using it. -for some reason the forum quotes my comments into the quotation, ahhh... If it's possible that the I:SeeDead always refers to the State.ids's state_dead, then it's possible that you need to use this instead of the above:~!See([ENEMY], DEAD)~..the ! reverses the following statement, as you well know, probably.
Ehh, if it's not a critical bug I'll probably let it slide, bcause get_ids_map is a weidu internal action and the lack of difflvl.ids is just how iwd2 works.
[50KURTTU.dlg] created from [50KURTTU.DLG][trigger 35 list near line 128, column of 50KURTTU.dlg] PARSE WARNING at line 128 column 1-19Near Text: )Type mismatch in "SeeDead" argument of [See].Expecting type "integer".WARNING: cannot verify trigger ~See([ENEMY], FALSE)~: Parsing.Parse_errorThe debug says that the trigger.ids doesn't contain an entry like that, it should contain 0x401c See(O:Object, I:SeeDead) ... it's likely that either the previous mod, aka IWD2-EASE screwed that, or your trigger doesn't equate to the See(O:Object, I:SeeDead) -format, so you shouldn't be using it. -for some reason the forum quotes my comments into the quotation, ahhh... If it's possible that the I:SeeDead always refers to the State.ids's state_dead, then it's possible that you need to use this instead of the above:~!See([ENEMY], DEAD)~..the ! reverses the following statement, as you well know, probably.