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trouble with Baurian (TDD bug?)


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#1 Owangolama

Owangolama
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Posted 03 March 2008 - 07:00 AM

i'm working on the Riativin main quest. i've killed the banshee, but have run into problems continuing.

first off, after leaving the banshee liar, i go down the steps to return to the haunted forest, but then there seems to be no way to exit that area without the console. the areas all come up as "inaccessible" on the map. still, that shouldn't be too big of a problem since i can console to the Temple District and continue (i simply mention it here in case it's relevant).

when i enter the temple of Talos, Baurian does not appear. i have tried consoling him in, and it SEEMS like the conversation goes correctly, but he does not teleport me to hell.

so... it would be great if somebody could tell me:
-how to get him to teleport me, OR
-give me the area number for hell and i can try to continue that way

i have a number of mods installed, but so far i haven't run into any problems completing TDD quests, so i don't think there's anything wrong with my installation.

thanks in advance if anybody can help me!

#2 Isaya

Isaya
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Posted 09 March 2008 - 10:30 AM

Do you happen to play a character would worked for Lathander and killed the storm mistress ?

In that case, there is a bug that prevents Baurian from appearing in the Talos temple. The bug is in fact due to SoA (but was harmless in an un-modded game) and makes all script code added at the end of the area script unusable (that part is never reached). I had this bug long ago with the non WeiDU version and after checking the WeiDU version, I saw nothing to prevent it.

There are many blocks dealing with Baurian and the quest at the end of the script, so it's not easy to overcome without fixing the bug. There are not only variables involved but also cutscenes, and it's not possible to run the scripts.
However you can fix the bug with Near Infinity, . In the area script, AR0904.BCS, you have to look for the following block
IF
	Dead("talmiss")
THEN
	RESPONSE #100
		ActionOverride("talmiss2",DestroySelf())
END

IF
	Dead("talmiss2")
THEN
	RESPONSE #100
		ActionOverride("talmiss",DestroySelf())
END
and replace it with
IF
	Dead("talmiss")
	Exists("talmiss2")
THEN
	RESPONSE #100
		ActionOverride("talmiss2",DestroySelf())
END

IF
	Dead("talmiss2")
	Exists("talmiss")
THEN
	RESPONSE #100
		ActionOverride("talmiss",DestroySelf())
END
You have to add the lines containing "Exist(...)".

#3 -Anharad-

-Anharad-
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Posted 10 March 2008 - 12:58 PM

This could be a problem for quite a few people, and will be for me when I reach that point.

However, would somebody be able to provide this as a small patch, because I would not be able to do the suggested programming (I am not a Modder, and am able to use the Console (just about) ).

I am sure that there are a lot of people like me, who would not know where to start, where do you get Near Infinity, and how do you use it?

Any help would be much appreciated.

#4 Isaya

Isaya
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Posted 11 March 2008 - 10:56 AM

I'm not used to patching with WeiDU either.

If you face the problem, you may try to change some variable that may force the tests Dead("talmiss") or Dead("talmiss2") to fail, thus allowing the rest of the script to run. No guarantee though, as I'm not sure if the game only relies on the variables for the Dead() test. You could try:

CLUAConsole:SetGlobal("SPRITE_IS_DEADTALMISS", "GLOBAL", 0)
CLUAConsole:SetGlobal("SPRITE_IS_DEADTALMISS2", "GLOBAL", 0)

#5 -Ronster-

-Ronster-
  • Guest

Posted 24 April 2010 - 11:37 PM

All I did to overcome this problem is use Shadowkeeper to atler the global variable for SPRITE_IS_DEADTALMISS to 0, and it worked fine.


--Ronster

#6 Hoppy

Hoppy

    Mage Hunter

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Posted 25 April 2010 - 09:31 AM

All I did to overcome this problem is use Shadowkeeper to atler the global variable for SPRITE_IS_DEADTALMISS to 0, and it worked fine.


--Ronster



Ronster,

Are you using 1.13 version as we tried to fix the issue in 1.13. Maybe we failed?
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


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