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Long Bow of Marksmanship


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#21 Lollorian

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Posted 17 September 2009 - 02:42 AM

I can?? :unsure:

Oh yeah! I CAN!!! :D NearInfinity FTW!!! :coolthumb: Checked the Vault's hakt.cre just now, and it seems have the BOW07 in the normal slot :o

Cheers,
Lol

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#22 danemanuelk

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Posted 17 September 2009 - 02:46 AM

OK Lollorian what file you need for me to upload ??

#23 Jarno Mikkola

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Posted 17 September 2009 - 03:25 AM

OK Lollorian what file you need for me to upload ??

(the once in the picture for example)

Posted Image
:devil:

I can?? :unsure:
Oh yeah! I CAN!!! :D NearInfinity

Good, now he is getting it.

Next, run for the hills, run for your lives!

Edited by Jarno Mikkola, 17 September 2009 - 03:30 AM.

Deactivated account. The user today is known as The Imp.


#24 Lollorian

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Posted 17 September 2009 - 05:19 AM

Eh?? :D Why're we doing this again?? :P

Anyway, if it isn't a problem, could you keep the folder paths and upload every file from the Vault and downwards in the sshot?? :D the Vault one and all the backup ones :P

(zipped, rarred or 7zipped ... anything :P) :devil:

(sorry bout the delay :P I dozed off cause of the ... umm ... lag. yeah, that's right :D lag <_<)

Cheers,
Lol

Edited by Lollorian, 17 September 2009 - 05:21 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#25 danemanuelk

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Posted 17 September 2009 - 06:11 AM

THANKS again Jarno and Lollorian ... here are all hakt.cre I hope will discover where the bug is for future version of BWP :D

Another 12 hakt.cre was made with change log utility ...you will need it?

Attached Files


Edited by danemanuelk, 17 September 2009 - 06:15 AM.


#26 Lollorian

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Posted 17 September 2009 - 06:22 AM

<mystery music>
Just as i suspected <shows victory sign> the culprit here's ... The Vault <points finger> It changes the inventory of Hakt.cre to equip new items, but doesn't actually move the one's he already has anywhere ... so, no Marksman's longBow for you ;) </mystery music>

Here's the relevant code from Setup-Vault.tp2:
[codebox]COPY_EXISTING ~hakt.cre~ ~override~
PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN // protects against invalid files
WRITE_LONG 0x14 1500 // XP Value
WRITE_LONG 0x1c 62 // GP
WRITE_SHORT 0x24 60 // Current HP
WRITE_SHORT 0x26 60 // Max HP
WRITE_BYTE 0x52 ~7~ // THAC0
WRITE_BYTE 0x6e 3 // Large Sword Proficiency
WRITE_BYTE 0x70 3 // Bow Proficiency
WRITE_BYTE 0x238 19 // Strength
WRITE_BYTE 0x239 0 // Strength Bonus
WRITE_BYTE 0x23c 16 // Dexterity
WRITE_BYTE 0x242 0 // Morale Recovery
REPLACE_CRE_ITEM ~RNDTRE03~ #0 #0 #0 ~NONE~ ~INV1~
REPLACE_CRE_ITEM ~AROW02~ #0 #0 #0 ~NONE~ ~QUIVER1~
REPLACE_CRE_ITEM ~LEAT05~ #0 #0 #0 ~NONE~ ~ARMOR~
[b] REPLACE_CRE_ITEM ~SW1H02~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP[/b]
REPLACE_CRE_ITEM ~RNDTRE04~ #0 #0 #0 ~NONE~ ~INV2~
ADD_CRE_ITEM ~rndtre01~ #1 #0 #0 ~None~ ~INV3~
END
BUT_ONLY_IF_IT_CHANGES[/codebox]
The bolded line (scroll down :P) equips [b]SW1H02.itm (Bastard Sword +1)[/b] on his 1st Weapon Slot, if someone wants, they can change that line to say [b]BOW07[/b] instead of [b]SW1H02[/b] to have the bow show up in BGI ;)

Thanx danemanuelk and Jarno dudes :cheers: This seems to be a legit bug since ya can't do Thalantyr's recipe if it changes this ;) adding to fixpack fix thread :D

Cheers,
Lol

Edited by Lollorian, 17 September 2009 - 06:27 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#27 danemanuelk

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Posted 17 September 2009 - 06:42 AM

oh I am happy now because I know it not my install .... :P

many thanks Jarno and Lollorian :cheers:

#28 Lollorian

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Posted 17 September 2009 - 06:45 AM

I thought into it a bit more and I thought, "Hey, doesn't his 2nd weapon slot contain a Bastard Sword?? Then why did the Vault change the 1st weapon slot?? Maybe it should've been the 2nd slot right from the start :o!!"

So, real fix would be change the line in Setup-Vault.tp2:
REPLACE_CRE_ITEM		~LEAT05~	#0 #0 #0	~NONE~	~ARMOR~
REPLACE_CRE_ITEM		~SW1H02~	#0 #0 #0	~NONE~	~WEAPON1~	EQUIP
REPLACE_CRE_ITEM		~RNDTRE04~	#0 #0 #0	~NONE~	~INV2~
to:

REPLACE_CRE_ITEM		~LEAT05~	#0 #0 #0	~NONE~	~ARMOR~
REPLACE_CRE_ITEM		~SW1H02~	#0 #0 #0	~NONE~	~WEAPON2~	EQUIP
REPLACE_CRE_ITEM		~RNDTRE04~	#0 #0 #0	~NONE~	~INV2~
WEAPON2 FTW!!! :cheers:

Cheers,
Lol

Edited by Lollorian, 17 September 2009 - 06:50 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#29 Vandervecken

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Posted 20 September 2009 - 02:33 PM

The Vault is an extremely screwy mod.
They do interesting things to the Vampire Sword. It becomes so that every time you hit someone with it, this strange creature shows up and Fireballs where it is.