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Candlekeep remake


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#21 Big Poppa

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Posted 26 October 2007 - 05:29 PM

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#22 Big Poppa

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Posted 27 October 2007 - 12:25 AM

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#23 WeeRLegion

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Posted 27 October 2007 - 01:09 AM

Oooo! Neat! Hmmm, be careful though so you don't blend stuff together too much with the moss & vines.

#24 Big Poppa

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Posted 27 October 2007 - 05:16 AM

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#25 Big Poppa

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Posted 27 October 2007 - 01:26 PM

A mausoleum entrance to the burial catacomb of the builders maybe

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#26 leahnkain

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Posted 28 October 2007 - 01:24 AM

Have you thought of creating maps for Myth Drannor? I think you have a lot of skill to create a ruined city.

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#27 Ilmatar

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Posted 28 October 2007 - 01:49 AM

I can't really commit to doing areas on demand but I will listen to any requests and if i really like the sound of it then I may make it.If I can't do them I will at least help you out or give tips etc if I'm able to.


Your work is very very impressive! I hope you'll keep an eye on our Resource Request forum in case of any area requests for mods. :D

Edited by Ilmatar, 28 October 2007 - 01:49 AM.


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#28 Big Poppa

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Posted 29 October 2007 - 05:57 AM

I will keep an eye out in those sections.

Edited by Big Poppa, 01 November 2007 - 08:17 AM.

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#29 Deathsangel

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Posted 30 October 2007 - 03:36 AM

Do not forget the Inn of Candlekeep or the escape route from the catacombs below (perhaps move mausoleum exit half into the outer walls?)
I mean it looks really wonderful, but if it going to replace the stuff you do need to show the spots where you can normally do those little quests in Candlekeep.

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#30 Tassadar88

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Posted 30 October 2007 - 03:56 AM

I actually think that this could be used as an altogether new location in the game as well - it is always better to have more, and this simply looks fantastic :)

BTW - BigPoppa - have you talked to SirBillyBob or anyone else? They might be interested in this map for the Classic Adventures ...

Edited by Tassadar88, 30 October 2007 - 05:44 AM.

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#31 leahnkain

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Posted 30 October 2007 - 05:33 AM

Tassadar88, I think Big Poppa has his own plans for this map. If you download the newest version you will see a lot of new maps have been included in CA. Right now we have just finished making Selguant. (It is bigger than Bauldurs gate!)I think SirBillyBob and myself have the map department handled for now.

Edited by leahnkain, 30 October 2007 - 07:22 AM.

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#32 Big Poppa

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Posted 30 October 2007 - 06:50 AM

Heya. My first port of call is to finish this area. Don't worry about key places not being there yet, still more filling to do. I also plan on doin a little area for deathangel after this which he requested help with. Until then, I can't really go hunting to help people but people can come calling if they wish. Neway, here's the temple. As you can see, it's clearly designed on the easthaven temple which I liked alot.

temple.jpg

Edited by Big Poppa, 30 October 2007 - 08:52 PM.

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#33 Kaeloree

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Posted 30 October 2007 - 08:48 PM

Gorgeous... I'm extremely eager to see more! :)

#34 Kulyok

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Posted 31 October 2007 - 12:28 AM

I'd really love to pester you with some ideas of mine, but the thing is, I see this beauty and I can't think of something sufficiently gorgeous. :)

But - can you tell us what you're going to set in this enchanted Candlekeep? A few hints? I am curious.

#35 Big Poppa

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Posted 31 October 2007 - 05:56 AM

Thanks for the kind words :) N feel free to throw any ideas or questions my way. As for what I have in store for in innards etc. I have a few thoughts but am kinda free rolling making it up as I go along. The stuff I have planned though is pretty cool. Lots of unusual things that you haven't really seen b4 in IE games and with many ways to get things done, no linear quests.

priesthouse.jpg
keepoverview.jpg

Edited by Big Poppa, 31 October 2007 - 08:01 AM.

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#36 Big Poppa

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Posted 01 November 2007 - 08:20 AM

Tavern/inn shot

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#37 Big Poppa

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Posted 01 November 2007 - 03:10 PM

Ok, that's pretty much the area made apart from little touch ups. Here's a chance to suggest anything else I could add (or get rid of as well) that is interesting and that might bring a quest in to play etc.

This image just lists the buildings and places that are key or that I have little quest ideas for.

Buildings.jpg

Edited by Big Poppa, 02 November 2007 - 05:27 AM.

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#38 Miloch

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Posted 01 November 2007 - 03:37 PM

Nice work. What happened to the infirmary in the southeast, and Obe's house (with the illusionary monsters)?

Also, on the original map there are three little shrines on the west wall that were a bit poorly implemented I think. Volo's Guide to the Sword Coast says this about Candlekeep:

The central, highest fortress of the Keep is surrounded by a terraced rock garden of many trees, where natural springs rise and bubble down the rocks in small cascades and pools. These beautiful grounds descend to a ring of buildings along the inside of the massive outer walls: guesthouses, stables, granaries, a warehouse, an infirmary, a temple to Oghma and shrines to Deneir, Gond and Milil.

Your layout might lend itself well to the "cascades and pools" if you can pull off the graphics ;).

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#39 Big Poppa

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Posted 02 November 2007 - 05:29 AM

Good stuff. Added the infirmary and the 3 shrines. I don't even remeber obe's house. It's been a very long time since I played through bg1. Maybe I should replay soon.

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#40 Miloch

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Posted 02 November 2007 - 08:21 AM

I don't even remeber obe's house.

It's about where #18 Monument is on your map (indicated as the Cellars on this map). Maybe you could move the monument somewhere else. You might want to swap #19 Pond and the infirmary too and put it closer to the wall, otherwise it looks like it might be blocking traffic :D.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle