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[Research] The 'my transition is stuck' thread


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#81 agb1

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Posted 24 November 2015 - 11:10 PM

waebbl reported to Salk (who revived the mod from its original author Rabain) here: http://forums.blackw...t=0

 

Thank you both for all your investigation on this issue.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#82 waebbl

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Posted 26 November 2015 - 05:34 PM

The Global set to 0 is the default, it is not set but is equal to does not exist, ie in your case it IS 0 already.

This behaviour I didn't know. It's not very common for many programming languages to have an undefined variable equal (integer) 0. It's not noted in the IESDP either.

 

I had this idea too and tried it using the save from before I last spoke to Gorion, but this doesn't work. But I didn't realize, that Candlekeep Chores starts, when you are already in ar0602. I check again with the other save file too.

 

I already reported to the WTP modmaker two days ago, didn't check back there yet, just came home from a short trip.



#83 Roxanne

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Posted 26 November 2015 - 09:53 PM

 

The Global set to 0 is the default, it is not set but is equal to does not exist, ie in your case it IS 0 already.

 

 

This behaviour I didn't know. It's not very common for many programming languages to have an undefined variable equal (integer) 0. It's not noted in the IESDP either.

I had this idea too and tried it using the save from before I last spoke to Gorion, but this doesn't work. But I didn't realize, that Candlekeep Chores starts, when you are already in ar0602. I check again with the other save file too.

This is why I said use the save before talking to Belt. The Global must be set when you are first in the Dungeon before Chores starts because the familiar in your inventory is destroyed after the Gorion talk when you are transferred back to the Dungeeon, so the Global cannot be set anymore.

I already reported to the WTP modmaker two days ago, didn't check back there yet, just came home from a short trip.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#84 The Imp

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Posted 26 November 2015 - 10:51 PM


The Global set to 0 is the default, it is not set but is equal to does not exist, ie in your case it IS 0 already.

This behaviour I didn't know. It's not very common for many programming languages to have an undefined variable equal (integer) 0. It's not noted in the IESDP either.


Yeah, they could be considered to be at minus one, but try to explain that to a non programmer and you get to zilch

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#85 waebbl

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Posted 26 November 2015 - 11:13 PM

They could also have used some special value, like NAN, NIL or NULL or whatever.

 

Using wptfmcat instead of WTPCat in the above snippet worked for me. Cat's in Picture 1, I can save the game and play.



#86 The Imp

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Posted 26 November 2015 - 11:36 PM

They could also have used some special value, like NAN, NIL or NULL or whatever.

No. That's special value is not a binary one, so it's the interpretation of the actual binary value... and you can't set a unknown variable to anything other than to unknown aka zero ... or to -1, and in the very rare case to 1, depending on how you save it.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.